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Warfare & Tactics

 
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How to Acheive Warzone Control?

Author
Nameira Vanis-Tor
Sebiestor Tribe
Minmatar Republic
#1 - 2014-06-28 16:26:02 UTC
Hello All!

I have been lurking and reading the faction warfare topics with a lot of interest and I have decided to risk the trolls or public humiliation by posting for the first time!

I have only been in FW for around 6 months and it has been a blast (mostly blasts of fire as my most recent frigate dies but hey...) - but it seems that there is a common problem in both warzones that all militias complain about. Namely there are a few powerful elite pirate corps that lurk in the warzone waiting to hot drop any sizable militia force that forms anything greater than a cruiser fleet.

If all of the militias dare not form a battleship fleet very often for fear of these entities and definitely not fly capitals then who really has control of the warzones? If that is the case what would it take for the militias to reclaim FW lowsec for unrestricted militia warfare? Could it even be done? What if the old guard of Cal Mil and Amarr Mil assaulted Pirate Poco's etc in one warzone and old guard Mini Mil and Gal Mil assaulted the other? Could it even be done or be practical if all of the old guard militia corps formed joint fleets to engage these entities?

Anyway thought it might be an interesting discussion from pilots who have been around long enough to know what they are talking about! (i.e not me)
Zarnak Wulf
Task Force 641
Empyrean Edict
#2 - 2014-06-28 17:26:42 UTC
Low Sec is not really an area that can be 'controlled' per se. You can deny the other milia docking rights. You can claim bragging rights for your own side. True sovereignty is an illusion though. As for standing up to pirate groups and fighting back against hot droppers - that's a lot more complicated.

A lot of the pirate groups are also null sec groups with a lot more firepower then any militia entity could ever hope to match. PL in Amamake comes to mind. Unless they are on deployment you have to tiptoe around them. Many of the pirate groups also have former militia members who got fed up with the Farmville that FW was up until recently. This has left the militias weakened and it may take a few months for various entities to regain their pre-Inferno strength. It's also much easier to batphone for assistance with former friends being in the pirate groups - Roll

Lastly, most of the militia groups live in a handful of systems. This is changing as offensive plexing is much harder now. But it makes 'keeping tabs' on militias by other groups much easier by default.

All in all I believe that low sec is having a bit of a renaissance. It's where small group and solo pvp is at. It will continue to attract new blood and that's a good thing. It will also have a lot of bored null bears floating around as null is a joke. That's probably not a bad thing either. It makes life interesting.
X Gallentius
Black Eagle1
#3 - 2014-06-28 17:34:20 UTC  |  Edited by: X Gallentius
Bored Null Alliance play a different game than low sec pirates who play a different game than FW. Each becomes very good at what they do. Therefore, things often end up badly for the side that tries to invade the other entity's space (capabilities "space", not outerspace pixel space). But there is good pew to be had wherever those spaces intersect.
Flyinghotpocket
Amarrian Vengeance
Ragequit Cancel Sub
#4 - 2014-06-28 20:34:00 UTC
Nameira Vanis-Tor wrote:

If that is the case what would it take for the militias to reclaim FW lowsec for unrestricted militia warfare? Could it even be done? What if the old guard of Cal Mil and Amarr Mil assaulted Pirate Poco's etc in one warzone and old guard Mini Mil and Gal Mil assaulted the other? Could it even be done or be practical if all of the old guard militia corps formed joint fleets to engage these entities?

Anyway thought it might be an interesting discussion from pilots who have been around long enough to know what they are talking about! (i.e not me)


The damage has been done for 2 years CCP created the ultimate free isk machine and all pilots now have tons of ships and replacements of those ships too. Since the current meta is blobing all cowards in eve have banded together and will only hotdrop and use their assets when its a winning situation. IE titan bridge, pretty easy eliminating your enemys with a subcap fleet that can be anywhere at anytime.

These super pirate corps have easily years of solid ship replacements due to the free isk sink and even if both sides banded together to remove them PL will just dunk everybody. Tbh the next step in fw space is limiting power projection. Null bears and pirate entities have to much influence in fw and need to go. Introduction docking restrictions in fw was a good thing but letting neutrals dock was a total cop out.

If pirates wanted to be influential in fw space they should have to do it the hard way, with pos's, or join a side of FW so that one side has a chance at evicting them from their homes. Not being able to force a pirate group out of a system is extremely annoying in the fw theater.

After so many years of bad blood there will always be people who will never fleet up with their enemies even if its to fight another enemy. i may or may not be one of those people, i have not been presented with an opportunity to fleet up with annah kitheran to fight pirates and im not sure what i would say to him. Many of the old guard amarr militia have been very flexible with this sorta thing in the past towards minmatar militia old guard, but as of late our healthy attitude towards each other disappeared with free isk fw, and the introduction of new meta game play that hurt game play rather than helping it.

Since it is impossible to evict somebody from lowsec (unless your in FW) there would be no real reason to fleet up with our enemy militia except to get a few cap kills but probably, ultimately die to PL.

Amarr Militia Representative - A jar of nitro

Andre Vauban
Federal Defense Union
Gallente Federation
#5 - 2014-06-28 23:43:22 UTC
As XG said, pirate groups play one game and null plays another game, both of which are different play styles than FW. If FW groups try to go head to head with either, it will involve dreads, supers, and Titan humping. It is possible and has been achieved before (see Shadows of the Federation and Wolfsbrigade killing a PL Titan). However, once it is achieved, the play style will shift toward that of the elite pirate or null sec groups. At that point, the small gang nature of FW looses it's appeal and they end up leaving FW. We (QCATS) have been trying to march towards going head to head with the bigger pirate groups for years without losing our small gang and solo culture. We have not been very successful.

.

SovietGuard
Caldari Provisions
Caldari State
#6 - 2014-06-29 09:53:13 UTC  |  Edited by: SovietGuard
Flyinghotpocket wrote:
Since the current meta is blobing all cowards in eve have banded together and will only hotdrop and use their assets when its a winning situation.

quoted for the realest **** ive read on these forums

i mean... who wants to get home from work just to get curbstomped by the big pirate coalition IN YOUR FREE TIME AS A HOBBY? better to join them