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Dev blog: Coming in Crius

First post First post First post
Author
Vaju Enki
Secular Wisdom
#61 - 2014-06-28 19:23:09 UTC
Dibble Dabble wrote:
I have a tonne of stuff I have held back awaiting this new patch as CCP screw high sec industry and the supply dries up and prices rise. High Sec industry will be for the fools.

I am going to become richer than I already am. As the POS's are down I am saving billions of ISK in fuel, 5 suspended accounts will save me more billions of ISK a month.

I am going to have a **** load of ISK and I don't have to build, copy, invent, haul ever again.

Thanks CCP, retirement is going to be fun.





Hodor!!!

The Tears Must Flow

Max Kolonko
Caldari Provisions
Caldari State
#62 - 2014-06-28 21:46:40 UTC
Guttripper wrote:
"Working teams" must be using Jove technology - to be able to travel anywhere in the gaming universe without being seen but arrive safe and sound...


You can safely assume that citizens of new eden (i.e. normal non-capsuler people) are doing the same thing everyday
sasha de'matar
Teutates Industries
#63 - 2014-06-28 22:36:30 UTC
#50Posted: 2014.06.28 13:34 | Report
Like
KnifeOrSpoon wrote:
Delicious. Spent the day on SISI taking a look around... was impressed with the changes to slots (i.e removal), build times considerably reduced (if the following figures are accurate that is).


Ballistic Control System II
Copying - 20 x max run BPC in a POS Lab = 25 days!
Invention - 1 x max run BPC in a POS Lab = 1h 45m (not that bad considering no slots)
Manufacturing - 10 x T2 BCS2 - Build time ~3 hours but I pay SCC 232,000 ISK for using my own POS module???

At first thought it was the total build cost, until I checked the Journal and yes indeed. SCC is taking my ISK to build in MY pos Assembly Array.

For giggles, threw a few more Labs on the POS to see if there was a multiplier or benefit for those of us with multiple labs. Nothing.

Same goes for Assembly Arrays and Ship Arrays... oh, 144M ISK build fee for a single run for a Raven. Ouch!

/ Delicious.


You still have to hire people to do the manufacturing, thats the reason why You have to pay even on a pos. Its not nano-manufacturing controled mentally by Your clone, its actuall manufacturing with people operation the machines.



ummm realy we have no ppl for the pi we don't have ppl for anything it is machine ran so why should there be a price on doing manufacturing in my own pos to ppl???
Dinsdale Pirannha
Pirannha Corp
#64 - 2014-06-29 00:02:17 UTC
TigerXtrm wrote:
I really hope you guys can get the currently broken mess on SiSi ready in time. How you ever planned to ship this with Kronos is completely beyond me.


The Kronos implementation date was laughable.
The July 22nd date is dangerous, because they will be ramming through so many broken mechanics to meet that date, then going to skeleton staff for the rest of the summer.

A smart upper management type person would bit the bullet, tell the community that the wise thing is to leave Crius on Sisi for the summer, constantly tweaking it, and releasing it on TQ in the fall (the really smart manager would scrap it altogether).

But we know that is not going to happen.
Dinsdale Pirannha
Pirannha Corp
#65 - 2014-06-29 00:18:46 UTC
GreasyCarl Semah wrote:
Dorna Loone wrote:
I probably shouldn't prejudge this, and will at least give it a try.

However, my previous worries centered around variable factory slot costs (becoming quite significant now) and the effect of the 'team' changes seem to be being implemented as originally designed by CCP.

So, how do I decide, before going out and collecting all the 'stuff' I need, whether making item X is likely to turn a profit or not ?
Even more complicated for T2 when I've got components to build first then the final ship. T3 is probably the same, or worse.

Am I constantly going to be loading the corp's manufacturing BP's, minerals, etc etc into a freighter and looking for a cheaper production system, then probably trying to open an office there for corp members to be able to use the assets ?

Sorry, but these 2 aspects of the patch are a total nightmare.

How does the 'simpler' - 'good time to start manufacture' sales-pitch work ?

I know CCP Devs don't 'do' industry, but don't they even listen ?


This. I can't believe they are going to implement this system where you can't really predict your production costs. But here we are. Based on what is on the test server I think it may be a good idea to just take the summer off and let this **** show that they insist on implementing run its course.


You have it half right.
Null sec cartels will be able to predict their production costs to a very high degree of accuracy based on strict controls of who builds, what they build, how much they build, and when, plus what teams are going to be bid on.

High sec has none of that capability. Null sec will get enormous built in production cost advantages, plus cost certainty, will which will allow null sec to dominate any production chains they choose.

Ask the cartels how many industrial centres they are building / upgrading one cyno bridge from high sec.
It will take a few months for it all to sink in, but the casual high sec industrialist in finished, and the serious high sec industrialist knows he will be left fighting for large size, low margin items only.
Retar Aveymone
GoonWaffe
Goonswarm Federation
#66 - 2014-06-29 00:36:32 UTC
Dinsdale Pirannha wrote:

Ask the cartels how many industrial centres they are building / upgrading one cyno bridge from high sec.
It will take a few months for it all to sink in, but the casual high sec industrialist in finished, and the serious high sec industrialist knows he will be left fighting for large size, low margin items only.

you can ask, but we probably won't tell you :sun:
Utremi Fasolasi
La Dolce Vita
#67 - 2014-06-29 03:30:18 UTC
Are the Mountains Out Of Molehills career arc agents going to be reset this expansion for everyone who has used them?
Balint Vazsonyi
State War Academy
Caldari State
#68 - 2014-06-29 10:32:08 UTC
Quote:
Hodor!!!


Ok, that was hilarious.
Anathema Device
State War Academy
Caldari State
#69 - 2014-06-29 11:32:12 UTC
Max Kolonko wrote:
Sizeof Void wrote:
Max Kolonko wrote:
So yeah, people took months to research a BPO to say level 300, where 90% of results was at level 10 and 99% around 30 iirc?? Soooo Yeahh, noooo, CCP should not recompensate anything in here - If You fealt You actually had advantage by going to insane level let me tel You that advantage was measured in single digit isk values on multi milion isk worth items

The same small gains applies to many level 5 skills, stacking modules, training up Broker Relations, etc. As with most things in the game, small gains multiply quickly into advantage.

Anyone who has worked to earn an advantage, however slight, by following the established game rules/mechanics, is entitiled to be compensated when the advantage is going to be arbitrarily removed from the game.

And, the only ones who tend to argue against such compensation are the ones who did not feel it was worth their time/effort to earn it, and seek now to reach competitive equality with those players, without any investment.

In any case, CCP Greyscale stated that "this is one of the areas we're preparing to focus the most on in terms of receiving feedback and making adjustments or additions to smooth the transition".

I'm simply asking to hear CCP's version of the "reasonable solution that meet's everyone's legitimate concerns".


Show me a skill that takes months to train from lvl 4 to 5 and gives You less than 1% gain. Just becasue You wasted time for nothing does not mean CCP should compensate You for this.

Sooo many people could not understand or didnt wanted to understand how research was actually working so instead of producing and making profit they have wasted time researching. And this additional research time was never returned in profit later down the road in most cases.

I would agree if the difrences was actually like 5%-10% between lets say 30 and 300


To give some actuall numbers and not work on speculatons and feelings - here we have RAven BPO with max skill at ME0 it costs (based on the prices I have in EVE HQ taht might be off byl will acurately show reduction):
ME 000: 204 891 410
ME 010: 191 191 614
ME 030: 190 308 366
ME 100: 189 971 520
ME 300: 189 873 566

So by going from lvl 10 to level 300 You are reducing the cost of that raven by 1 318 000 more or less. Thats 0,6% reduction in cost. Show me a skill that have that low impact.

And comparing level 30 to level 300 gives 0,2% reduction - three times less.

Pure ROFL...
Right this second the sale price of a Raven in Hek trade hub is 184,994,999.90 isk
While the sale price in Amarr trade hub is 169,123,125.30 isk
Forget any thought of profit using your calculations.

To minimize the isk loss when producing your own Ravens as a small HiSec industrialists then ME has to be greater than 300. Obviously there is the point where increasing ME does not decrease the cost by 1.00 isk but that has always been greater than ME: 010. Given ME has always needed to be above ME:010 people have invested time that CCP is now taking away without compensation. The translation of ME should have been non-linear but CCP took the quick and dirty approach to the conversion. Too late for them to correct the mess they have made of the Blueprint translation.

Ekaterina 'Ghetto' Thurn
Department 10
#70 - 2014-06-29 13:15:38 UTC
Milla Goodpussy wrote:
if its going to cost me 144m to build a raven from my own POS and pay crew that are "make believe" there working on my bpo's and what have you..

then ccp should implement a crew training skill to lower the fee's and increase the experience level of crew members... crews/teams/fairies.. what ever you want to call them I really don't care.


also I would like for ccp to revamp the P.I provide us a sim-city like look..

there have at it.


It's best not to ask CCP to revamp something in New Eden. After all the whiners asking for rig and/or module slots on freighters & JFs look how that turned out. What is that saying?.........something like 'blank- blank - blank, repent at your leisure' . Smile

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Irin Fidard
R-P Heavy Industries
#71 - 2014-06-29 13:30:09 UTC
Can someone explain me how to use the new Industry UI on Singularity ?

When I right click "Use Blueprint" nothing ever happens. And on the Industry UI itself, when I double click a BPO the industry icon turns yellow and nothing else too.

Oh and the new UI seems to be pretty damn slow when you have more than a couple of BPOs.
Also it really needs some advanced filtering modes!
Elisabeth Jane
Doomheim
#72 - 2014-06-29 13:36:54 UTC
unless i am doing this wrong..

at my own POS on SISI

I went to do a job for 1 run on an orca currently @ PE 16

is was going to take 72:02:14:49
and @ a cost of 549.722.600 ISK

-Please tell me I am wrong and that I don't know what I am doing..

at my own POS? did this just NERF high Sec POSs?
why would I put up a POS?

This is my Indy Tune 85Mil+
if this patch goes in as it looks on SISI, might see me on Character Bazaar
Field Bill
McDoesn'texist
#73 - 2014-06-29 14:28:50 UTC
"If you have been fascinated by the market and industry aspects of EVE Online but not tried this area of EVE yet, Crius is the time to jump in!"

This assumes that UI and limited slots were the main factors keeping players out of industry. While the current UI certainly isn't good, it's something that people can pick up pretty quickly. And slots only really hold back some types of jobs. The more basic types that a new player is more likely to be involved in have slots that are widely available, even close to Jita.

The main thing that's daunting about industry is trying to figure out where you can make a decent profit. That requires some research, even when using external tools.

With Crius, the introduction of non-trivial costs at every stage (copying, invention, manufacturing) as well as the variation of "dynamic pricing" is going to make it more difficult to figure out what will be profitable before sinking isk into it. The likely effect is to make industry more daunting for the uninitiated and to drive out some of the current participants, in favour of those who are set up to handle, control or anticipate the swings in production costs. Advertising it as being easier to get into is misleading. It will in fact be more opaque than ever, even if it will be pretty.

One suggestion I'd like to make for dealing with the variable job cost is to put in the ability to get job quotes from stations, so you can lock in production costs before the fact. In T2 manufacturing for example, this would let you know with certainty what the invention and copying jobs were going to cost before you fork over the isk for the copy jobs. Now, you'd need to balance job quotes. Maybe they wouldn't be free, maybe they would only be good for so long, maybe a character could only have so many at a time, etc. But at least they could provide an industrialist what they need to make a business decision on whether to produce or not.

tldr; Rant: Crius will make industry harder for new participants, not easier as stated. Suggestion: use "job quotes" to deal with unpredictable job costs.
Sizeof Void
Ninja Suicide Squadron
#74 - 2014-06-29 19:33:02 UTC
Max Kolonko wrote:
Sizeof Void wrote:
Max Kolonko wrote:
So yeah, people took months to research a BPO to say level 300, where 90% of results was at level 10 and 99% around 30 iirc?? Soooo Yeahh, noooo, CCP should not recompensate anything in here - If You fealt You actually had advantage by going to insane level let me tel You that advantage was measured in single digit isk values on multi milion isk worth items

Anyone who has worked to earn an advantage, however slight, by following the established game rules/mechanics, is entitiled to be compensated when the advantage is going to be arbitrarily removed from the game.

And, the only ones who tend to argue against such compensation are the ones who did not feel it was worth their time/effort to earn it, and seek now to reach competitive equality with those players, without any investment.

In any case, CCP Greyscale stated that "this is one of the areas we're preparing to focus the most on in terms of receiving feedback and making adjustments or additions to smooth the transition".

I'm simply asking to hear CCP's version of the "reasonable solution that meet's everyone's legitimate concerns".

Show me a skill that takes months to train from lvl 4 to 5 and gives You less than 1% gain. Just becasue You wasted time for nothing does not mean CCP should compensate You for this.

And, why do you argue so strongly against a reimbursement? How exactly, then, does it negatively affect you, if CCP should choose to reimburse players for the time spent, regardless if you view it to have been "wasted time" and other players did not?

Let's say that CCP chose to remove Titans and SCs from the game. Should the players who flew them be reimbursed for time/effort spent on training & acquiring them? I think so. But, what if all of the high/low sec players flood the forums saying "no, because null sec is a waste of time" (certainly true, if you never play in null). Should CCP follow their advice? It would be easier for CCP to do so, but that does not make it fair to those players who felt it worthwhile to invest in and park a toon in a supercap for several years.

When the learning skills were removed, the players who trained them lost an advantage over players who had not trained them. The players who trained the learning skills were reimbursed. Doing so did not negatively affect the players who had not trained them. It was the right thing for CCP to do, despite the fact that a few players, who were not affected, complained that it was unnecessary. The same case applies here.
Milla Goodpussy
Garoun Investment Bank
#75 - 2014-06-29 20:10:25 UTC
Elisabeth Jane wrote:
unless i am doing this wrong..

at my own POS on SISI

I went to do a job for 1 run on an orca currently @ PE 16

is was going to take 72:02:14:49
and @ a cost of 549.722.600 ISK

-Please tell me I am wrong and that I don't know what I am doing..

at my own POS? did this just NERF high Sec POSs?
why would I put up a POS?

This is my Indy Tune 85Mil+
if this patch goes in as it looks on SISI, might see me on Character Bazaar



ROFL. one can easily assume that these dev's never played or cared about industry mechanics due to the almost sheer detachment about it. perhaps they just log into the game and use their dev tools instead of grinding and working up like we do.

Torchuban Astrobeard
Efficient executors
#76 - 2014-06-29 20:33:27 UTC
All these changes are very exciting. The only thing, that seems completely absurd to me
is that I will have to pay job installation fee for manufacturing items at my own POS.
It makes sense at NPC stations as I am using their equipment, labour and so on....but not
at my OWN POS. I paid for the structures, I pay for fuel and I will also have to pay job installation fee?
What is the point of having a POS in High-Sec then? To get some discount for having
20 facilities of the same type at your POS?

They can introduce cost-scaling system for NPC stations but I would prefer the current slot
system to remain for POSes.

Nevyn Auscent
Broke Sauce
#77 - 2014-06-29 20:49:31 UTC
Sizeof Void wrote:

And, why do you argue so strongly against a reimbursement? How exactly, then, does it negatively affect you, if CCP should choose to reimburse players for the time spent, regardless if you view it to have been "wasted time" and other players did not?

Let's say that CCP chose to remove Titans and SCs from the game. Should the players who flew them be reimbursed for time/effort spent on training & acquiring them? I think so. But, what if all of the high/low sec players flood the forums saying "no, because null sec is a waste of time" (certainly true, if you never play in null). Should CCP follow their advice? It would be easier for CCP to do so, but that does not make it fair to those players who felt it worthwhile to invest in and park a toon in a supercap for several years.

When the learning skills were removed, the players who trained them lost an advantage over players who had not trained them. The players who trained the learning skills were reimbursed. Doing so did not negatively affect the players who had not trained them. It was the right thing for CCP to do, despite the fact that a few players, who were not affected, complained that it was unnecessary. The same case applies here.

Nice Straw man.
The Learning Skills being removed is not the same as you choosing to over research a BPO rather than make use of it to profit during that time.

Why a lot of us are against a reimbursement is that gives you free research to invest into the new flavour of the month BPO's or long research BPO's such as Titans, giving you NEW BPO's that you have use of that you did not have use of before. And this negatively affects people who chose to diversify rather than over specialise to very little actual effect.

So yes, there is a negative effect on other players involved in Industry by giving out such free reimbursement for poor player choices, and you still have a max ME BPO so you haven't 'lost' anything. You have actually gained because your BPO probably wasn't actually perfect yet, just very close to, while now it will be utterly perfect -10%.
Sizeof Void
Ninja Suicide Squadron
#78 - 2014-06-29 21:18:54 UTC
Nevyn Auscent wrote:
Sizeof Void wrote:

And, why do you argue so strongly against a reimbursement? How exactly, then, does it negatively affect you, if CCP should choose to reimburse players for the time spent, regardless if you view it to have been "wasted time" and other players did not?

Why a lot of us are against a reimbursement is that gives you free research to invest into the new flavour of the month BPO's or long research BPO's such as Titans, giving you NEW BPO's that you have use of that you did not have use of before. And this negatively affects people who chose to diversify rather than over specialise to very little actual effect.

So yes, there is a negative effect on other players involved in Industry by giving out such free reimbursement for poor player choices, and you still have a max ME BPO so you haven't 'lost' anything. You have actually gained because your BPO probably wasn't actually perfect yet, just very close to, while now it will be utterly perfect -10%.

There is no "free research" or "free reimbursement". These players have already invested the time/cost to grind those ME/PE levels to gain whatever advantage - actual, slight, perceived, or otherwise - it gave them. It really doesn't matter whether you perceive that advantage, or not. It does exist, in the minds of many players. In many aspects of the game, relative perception actually has more value than objective reality.

And, since that advantage on their existing BPOs will be removed, then it is fair to allow these players to either (a) apply them to new BPOs, or (b) give them a number of copies of the current over-researched BPOs, or (c) some other form of reimbursement.

Note option (c). Would you be happier if CCP reimbursed them with SP, ISK, or PLEX? Then, your argument against a reimbursement would be moot, right?
Sizeof Void
Ninja Suicide Squadron
#79 - 2014-06-29 21:35:23 UTC
Another point to consider is the fact that everyone who has been researching BPOs up to ME/PE 10 (or purchased them on contract), during the past few months since CCP Greyscale's devblog came out, is going to get "perfect" BPOs, for very little investment -> an unfair advantage over both the players who previously researched over ME/PE 10 *and* the players who do research after Crius is released.

Do they "deserve" this advantage simply because they read the devblog, and knew how to exploit the upcoming changes?

And, yes, this is "the pot calling the kettle black". I've been grinding up BPOs recently, too, in order to get a pile of "perfect" BPOs. But, I still feel that the players who invested more ME/PE on those BPOs do deserve some additional consideration.
Milla Goodpussy
Garoun Investment Bank
#80 - 2014-06-29 21:39:42 UTC
Sizeof Void wrote:
Another point to consider is the fact that everyone who has been researching BPOs up to ME/PE 10 (or purchased them on contract), during the past few months since CCP Greyscale's devblog came out, is going to get "perfect" BPOs, for very little investment -> an unfair advantage over both the players who previously researched over ME/PE 10 *and* the players who do research after Crius is released.

Do they "deserve" this advantage simply because they read the devblog, and knew how to exploit the upcoming changes?

And, yes, this is "the pot calling the kettle black". I've been grinding up BPOs recently, too, in order to get a pile of "perfect" BPOs. But, I still feel that the players who invested more ME/PE on those BPOs do deserve some additional consideration.


I doubt we'll get perfect bpo's.. i'll believe it when I see it.