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Super Capital Orders (New Mirror)

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Author
CCP Goliath
C C P
C C P Alliance
#61 - 2014-07-15 21:43:08 UTC
Wedge Rancer wrote:
Goliath, I'm not quite sure how the coding behind the new teams work, but would it be possible to just seed teams with massive time reductions?


This was actually what started me thinking about the time multiplier. If not teams though, this implant idea is pretty interesting. Good job folks! 99% is never happening though :)

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

hellswindstaff
Syndicate Enterprise
Sigma Grindset
#62 - 2014-07-15 21:44:59 UTC
CCP Goliath wrote:
Wedge Rancer wrote:
Goliath, I'm not quite sure how the coding behind the new teams work, but would it be possible to just seed teams with massive time reductions?


This was actually what started me thinking about the time multiplier. If not teams though, this implant idea is pretty interesting. Good job folks! 99% is never happening though :)


How about 50% ....will still be able to cook em within 2 weeks.
Brent Anders
Project Pendragon
#63 - 2014-07-15 21:56:10 UTC
75% is also a fine number ^^

But yes, the last thing we need is another SC hotdrop preying on 1v1 tests.. but after all, the SC are not the problem, but the interdictors, who pin you down there in the first place and provide the warpin and cyno ^^

But i wont start this now, because it has been beaten to death by now.

Just see, if you can get lost a bit of the casual waiting time on jobs in reseach/industry, that would help alot, not to mention the fact that if you dont have a corp ready on TQ, you will wait another 7 days before you can set up your first POS, what will leave you with only 7 days for anything else, if we only have 2 weeks between each Mirror.

But i think we will get a solution here that fits everyone fine.
hellswindstaff
Syndicate Enterprise
Sigma Grindset
#64 - 2014-07-15 22:11:55 UTC
Brent Anders wrote:
75% is also a fine number ^^

But yes, the last thing we need is another SC hotdrop preying on 1v1 tests.. but after all, the SC are not the problem, but the interdictors, who pin you down there in the first place and provide the warpin and cyno ^^

But i wont start this now, because it has been beaten to death by now.

Just see, if you can get lost a bit of the casual waiting time on jobs in reseach/industry, that would help alot, not to mention the fact that if you dont have a corp ready on TQ, you will wait another 7 days before you can set up your first POS, what will leave you with only 7 days for anything else, if we only have 2 weeks between each Mirror.

But i think we will get a solution here that fits everyone fine.


Hopefully we will. But the seeding idea is a bad one.
Comodore John
4S Corporation
The Initiative.
#65 - 2014-07-15 22:36:34 UTC  |  Edited by: Comodore John
Upon the application of a new mirror, each account is given a one time use item (via redeem system) that when added into the build of a super capital reduces the manufacturing time by 60%. Seems reasonable as far as time and helps limit their mass production as well.
hellswindstaff
Syndicate Enterprise
Sigma Grindset
#66 - 2014-07-15 22:51:33 UTC  |  Edited by: hellswindstaff
Comodore John wrote:
Upon the application of a new mirror, each account is given a single item (via redeem system) that when added into the build of a super capital reduces the manufacturing time by 60%. Seems reasonable as far as time and helps limit their mass production as well.


Seems legit.....+1

Someone just ran the idea about banishing them to EZA and just seeding them there and letting people 24-7 blob over there.
CCP Goliath
C C P
C C P Alliance
#67 - 2014-07-16 09:14:27 UTC
hellswindstaff wrote:
Comodore John wrote:
Upon the application of a new mirror, each account is given a single item (via redeem system) that when added into the build of a super capital reduces the manufacturing time by 60%. Seems reasonable as far as time and helps limit their mass production as well.


Seems legit.....+1

Someone just ran the idea about banishing them to EZA and just seeding them there and letting people 24-7 blob over there.


I'd like to avoid a total segregation approach if possible. I have a dream that one day under the red sun of 6-CZ49 the sons of titan pilots and the sons of destroyer pilots will be able to sit down together in a Captain's Quarters of brotherhood.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#68 - 2014-07-16 10:44:09 UTC
CCP Goliath wrote:
sit down together in a Captain's Quarters


Reported for trolling P
Comodore John
4S Corporation
The Initiative.
#69 - 2014-07-16 12:41:58 UTC
CCP Goliath wrote:
hellswindstaff wrote:
Comodore John wrote:
Upon the application of a new mirror, each account is given a single item (via redeem system) that when added into the build of a super capital reduces the manufacturing time by 60%. Seems reasonable as far as time and helps limit their mass production as well.


Seems legit.....+1

Someone just ran the idea about banishing them to EZA and just seeding them there and letting people 24-7 blob over there.


I'd like to avoid a total segregation approach if possible. I have a dream that one day under the red sun of 6-CZ49 the sons of titan pilots and the sons of destroyer pilots will be able to sit down together in a Captain's Quarters of brotherhood.


You'd need to find a way to open the door first.
hellswindstaff
Syndicate Enterprise
Sigma Grindset
#70 - 2014-07-16 14:11:21 UTC
CCP Goliath wrote:
hellswindstaff wrote:
Comodore John wrote:
Upon the application of a new mirror, each account is given a single item (via redeem system) that when added into the build of a super capital reduces the manufacturing time by 60%. Seems reasonable as far as time and helps limit their mass production as well.


Seems legit.....+1

Someone just ran the idea about banishing them to EZA and just seeding them there and letting people 24-7 blob over there.


I'd like to avoid a total segregation approach if possible. I have a dream that one day under the red sun of 6-CZ49 the sons of titan pilots and the sons of destroyer pilots will be able to sit down together in a Captain's Quarters of brotherhood.



Bahish them from the rell-umm
CCP Goliath
C C P
C C P Alliance
#71 - 2014-07-16 15:09:28 UTC
Just wanted to say that RedDawn, Rise and I have done some digging and found out that reappropriating the Beancounter hardwiring to do this should be really easy. So once we're closer to this new mirror cadence we'll do some testing with different values and get a nice little Sisi-only implant for notably speeding up manufacturing times. I'm glad we had this talk Big smile

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

OMEGA REDUX
Last Resort Inn
#72 - 2014-07-16 15:23:05 UTC  |  Edited by: OMEGA REDUX
hellswindstaff wrote:

Not going to work because somebody will assign fighters from the undock and come haze you inside the "cap free" combat area.
and if the rules kept craziness in check then we wouldnt see people getting supercap blobbed on the undock. Let's throw that out of the window. Clammoring for all deadspace officer gear was a disaster last time they did it too btw. How realistic is your "test" when you are slogging through godtanks on a rupture. Not very I'm guessing. Current system is fine.

1 if the rules say no fighters in the non supercap area then they could get banned for sending them to it

2 not my fault you are not reporting them for blobing on the undock as afaik that is infact a bannable offense (last i read the rules it said combat is to be in the combat areas and nowhere else)

3.let me get this straight you play eve and you brought a knife to a gun fight? well guess that rupture kill you huh maybe next time you will get a corp mate or w/e to join you on sisi so you dont have to worry about that sort of thing.

edit: its been a while since i been on sisi so i havent bothered to go read the rules so i could be wrong about point 2 but the point im making is still viable, if it's in the rules and you report when someone breaks said rules then ccp will handle them. IRL it's against the law for someone to ****...but if you arent going to report them to the police when they do it dont whine about it to me.
Brent Anders
Project Pendragon
#73 - 2014-07-16 15:28:17 UTC
CCP Goliath wrote:
Just wanted to say that RedDawn, Rise and I have done some digging and found out that reappropriating the Beancounter hardwiring to do this should be really easy. So once we're closer to this new mirror cadence we'll do some testing with different values and get a nice little Sisi-only implant for notably speeding up manufacturing times. I'm glad we had this talk Big smile


That sounds pretty nice, well see how it will work out then later.
OMEGA REDUX
Last Resort Inn
#74 - 2014-07-16 15:38:46 UTC
also for the officer mods thing you could have 2 systems for fighting in. the first has combat areas (with gates so you dont get supers dropping onto bc fights) that allow officer mods. the second system's combat area gates wont allow you to activate the gate if you have any mods higher than meta 5 on your ship.
hellswindstaff
Syndicate Enterprise
Sigma Grindset
#75 - 2014-07-16 16:17:19 UTC
OMEGA REDUX wrote:
also for the officer mods thing you could have 2 systems for fighting in. the first has combat areas (with gates so you dont get supers dropping onto bc fights) that allow officer mods. the second system's combat area gates wont allow you to activate the gate if you have any mods higher than meta 5 on your ship.


so we are basically reprogramming the entire server to accomadate supers?
i dont see this happening.
56 drillion bugs to sort and people are worried about supers and officer modules.
no wonder bugs float thru to tq
Whapbamalooba
Perkone
Caldari State
#76 - 2014-07-16 16:55:30 UTC
OMEGA REDUX wrote:
hellswindstaff wrote:

Not going to work because somebody will assign fighters from the undock and come haze you inside the "cap free" combat area.
and if the rules kept craziness in check then we wouldnt see people getting supercap blobbed on the undock. Let's throw that out of the window. Clammoring for all deadspace officer gear was a disaster last time they did it too btw. How realistic is your "test" when you are slogging through godtanks on a rupture. Not very I'm guessing. Current system is fine.

1 if the rules say no fighters in the non supercap area then they could get banned for sending them to it

2 not my fault you are not reporting them for blobing on the undock as afaik that is infact a bannable offense (last i read the rules it said combat is to be in the combat areas and nowhere else)

3.let me get this straight you play eve and you brought a knife to a gun fight? well guess that rupture kill you huh maybe next time you will get a corp mate or w/e to join you on sisi so you dont have to worry about that sort of thing.

edit: its been a while since i been on sisi so i havent bothered to go read the rules so i could be wrong about point 2 but the point im making is still viable, if it's in the rules and you report when someone breaks said rules then ccp will handle them. IRL it's against the law for someone to ****...but if you arent going to report them to the police when they do it dont whine about it to me.



Well said!
OMEGA REDUX
Last Resort Inn
#77 - 2014-07-16 16:58:20 UTC
hellswindstaff wrote:
OMEGA REDUX wrote:
also for the officer mods thing you could have 2 systems for fighting in. the first has combat areas (with gates so you dont get supers dropping onto bc fights) that allow officer mods. the second system's combat area gates wont allow you to activate the gate if you have any mods higher than meta 5 on your ship.


so we are basically reprogramming the entire server to accomadate supers?
i dont see this happening.
56 drillion bugs to sort and people are worried about supers and officer modules.
no wonder bugs float thru to tq

you should prob learn a thing or 2 about coding before opening your mouth as the entire server is most certainly not reprogrammed to implement my suggestion
hellswindstaff
Syndicate Enterprise
Sigma Grindset
#78 - 2014-07-16 17:21:30 UTC
OMEGA REDUX wrote:
hellswindstaff wrote:
OMEGA REDUX wrote:
also for the officer mods thing you could have 2 systems for fighting in. the first has combat areas (with gates so you dont get supers dropping onto bc fights) that allow officer mods. the second system's combat area gates wont allow you to activate the gate if you have any mods higher than meta 5 on your ship.


so we are basically reprogramming the entire server to accomadate supers?
i dont see this happening.
56 drillion bugs to sort and people are worried about supers and officer modules.
no wonder bugs float thru to tq

you should prob learn a thing or 2 about coding before opening your mouth as the entire server is most certainly not reprogrammed to implement my suggestion


Lets focus on the bugs and testing of broken stuff friend. Supers is last thing anyone is concerned with. The UI bug that shows full cap and shields still lurking on tq . Lets just try to get these bugs killed is all im saying.
CCP Goliath
C C P
C C P Alliance
#79 - 2014-07-16 17:28:39 UTC
We aren't addressing the issue of officer mods right now folks, let's stay on topic. (Also the person who said the thing about reprogramming was basically correct - it would take a bunch of coding to do what you're asking, and it still wouldn't solve any problems as people would just camp the gate.)

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Neckbeard Nolyfe
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#80 - 2014-07-16 17:34:17 UTC  |  Edited by: Neckbeard Nolyfe
CCP Goliath wrote:
Hey folks,

I understand that the mirroring cadence can be troubling to you, particularly relating to building things that take a long time. The short answer is that we mirror as and when we need it for testing purposes. In this instance we need a mirror to get relevant data onto the Sisi DB so that we can perform another upgrade test to ensure that our deployment next week will be smooth and on time.

Moving forward, we are actually trying to make mirrors on a regular cadence (though there will always be exceptions) but also to increase their frequency to as much as every 2 weeks. Obviously this has some problems and we would be very receptive to hearing them (more dedicated feedback threads will go up nearer the time, but I'm now subscribed to this thread so feel free to post here too), but it also addresses one of the most oft-asked things, which is the lack of frequency of mirrors. So, with that in mind, let's hear some ideas (like Orny's above) of how we could go about mitigating the issues that come with frequent mirrors. If at all possible, bear in mind that Sisi cannot be a special little flower and have massive code differences from TQ, or it invalidates itself as a test environment.


You do realize that some people spend hours to set up after each mirror ? (moving toons around, buying&fitting ships,applying sp, skills ect)
I somehow dont think people will want to do that every 2 weeks.
And ¨free sp¨ loses its value then aswell, which means less people will want to come to the mass tests as their sp is gone after 0-14days, not to even mention that mirrors are usually 5days behind on tq, so u end up missing skills.
Also building supers&titans requires xxx amount of hours of hauling materials, so doing it every 10days seems fairly unlikely, unless you reduce the amount of materials needed by 50%.

~lvl 60 paladin~