These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
12Next page
 

[Proposal] Restrict Watchlist

First post
Author
Syd Unknown
#1 - 2014-06-25 14:56:28 UTC
Watchlisting is one of the most used and easy intel assets at the moment.
People just have to put you on watchlist and provide free and easy instant intel.
There are alliances that have every single Super and Titan-pilot watchlisted and it makes it almost impossible nowadays to log in a SUPER or Titan pilot without the enemy instantly knowing it.
This makes boring gameplay and prevents covert CAPITAL operations.
This will also generate big-bloc power projection since nobody wants to fly his Super or Titan with smaller Alliances because they know that big blocs like Pandemic Legion have them watchlisted and will hunt them down as soon as they log in.
So there is only one choice left and that is to join a big bloc or loose your Super to them because they have you watchlisted.


I propose that people can only watchlist you if you accept it. in other words:
If somebody wants to watchlist you, you get a message wich asks you if you agree to have that person watchlist you.

This way people will actually have to do more active scouting and less metagaming in station.

And it will provide more capital action since people will be less scared to log in their capital ships without having the danger of being ganked by big alliances with lots of capital ships that are waiting for you to log in and see you on their watchlist.
De'Veldrin
Republic University
Minmatar Republic
#2 - 2014-06-25 15:19:49 UTC
I may not agree with the reasoning, but I don't see the harm in having watchlisting being an opt-in thing. For that matter, make it a general setting so I can just auto-reject watchlist requests like I do dueling requests.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#3 - 2014-06-25 17:23:46 UTC  |  Edited by: Benny Ohu
i think that's an interesting argument, that people may not log in supers because of a watchlist. i think it's preferable that someone'd feel comfortable logging in without feeling that basic act'd get them killed.

but i also wonder if it'd be too difficult to catch a super without a watchlist? it's silly to expect someone to camp a logoff point for months. big news stories in mainstream media come out of having supers be tracked for months, and it's a playstyle a notable number of people enjoy.

should supers be 'caught' with watchlist games or should they be dying in battle? (e: a big fight) would a restricted watchlist cause more people to log on their supers? would it result in people having more fun in their supers, more supers in fights? is that a good thing or a bad thing? who'd it benefit and who'd it restrict?

i've seen less supers in space than i have fingers, haven't been in a fight with more than two hundred people, and barely log on, so i've no bloody idea. Cool
De'Veldrin
Republic University
Minmatar Republic
#4 - 2014-06-25 17:30:35 UTC  |  Edited by: De'Veldrin
Benny Ohu wrote:
should they [supercaps] be dying in battle?


Supers should absolutely be dying in battle. The real issue is there's no pressing reason to risk them, and even if you do, PL will hot drop on them like a fat kid dropping on a toffee eclair. Super carriers are seeing a limited resurgence thanks to the drone changes (specifically drone upgrades affecting fighters/bombers), but Titans are glorified mobile jump gates, and they have been for a long time. There's just no reason to put a a couple hundred billion ISK in hull, fittings, and implants at risk, and that actually sucks in terms of Eve's end game state for those players. It's one reason I refuse to tie myself to a super at this point - I have the skills for a Nyx, but once I strap into my metal coffin then what? Why would I fork over that kind of ISK for a ship I will never (or rarely ever) use when I have a lot more fun in Ishtars and bombers?

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Madbuster73
State War Academy
Caldari State
#5 - 2014-06-26 12:10:25 UTC
Benny Ohu wrote:
i think that's an interesting argument, that people may not log in supers because of a watchlist. i think it's preferable that someone'd feel comfortable logging in without feeling that basic act'd get them killed.

but i also wonder if it'd be too difficult to catch a super without a watchlist? it's silly to expect someone to camp a logoff point for months. big news stories in mainstream media come out of having supers be tracked for months, and it's a playstyle a notable number of people enjoy.

should supers be 'caught' with watchlist games or should they be dying in battle? (e: a big fight) would a restricted watchlist cause more people to log on their supers? would it result in people having more fun in their supers, more supers in fights? is that a good thing or a bad thing? who'd it benefit and who'd it restrict?

i've seen less supers in space than i have fingers, haven't been in a fight with more than two hundred people, and barely log on, so i've no bloody idea. Cool



Well, as you already said it: Supers should die in a fight, and not die because PL has every single Supercap Pilot watchlisted and as soon as they log in, they run a Locater on them. And no it is indeed silly to have an alt logged of in the system, like I said they use Locaters AFTER they noticed it log in. This is way to easy intel.

+1 for the Idea
Aiphona
Alien Mindbenders
#6 - 2014-06-27 00:49:13 UTC
You are right

And at the moment it gets even worse:

People are watching the Forums to see who buys a Super or Titan and THEN puts them on watchlist.
As soon as the char logs in they will run a locater on them and send an alt there to wait until the Super/Titan is sold.
You read it almost every week on EVEnews or TMC that a freshly bought Titan got killed by this metagaming.
and losing Ships in EvE because you bought it on the forum and people can watchlist you is bad for this game.


+1 for this Idea

Benny Ohu
Royal Amarr Institute
Amarr Empire
#7 - 2014-06-27 12:36:48 UTC  |  Edited by: Benny Ohu
Quote:
Well, as you already said it: Supers should die in a fight, and not die because PL has every single Supercap Pilot watchlisted and as soon as they log in, they run a Locater on them.


my question 'should supers die in watchlist games or in battle' in my previous post is very poorly worded as it suggests that these two things ('dying in watchlist games' and 'dying in battle') are opposed to each other. i see no reason to assume that reducing one would lead to an increase in the other.

i think it's called a false dilemma. i'm sorry for asking such a bad question. i'd like to stress that these are actual questions and not questions designed to convey a message - i am almost completely ignorant regarding supercap meta and am not qualified to comment
De'Veldrin
Republic University
Minmatar Republic
#8 - 2014-06-27 13:34:34 UTC  |  Edited by: De'Veldrin
Aiphona wrote:
You are right

And at the moment it gets even worse:

People are watching the Forums to see who buys a Super or Titan and THEN puts them on watchlist.
As soon as the char logs in they will run a locater on them and send an alt there to wait until the Super/Titan is sold.
You read it almost every week on EVEnews or TMC that a freshly bought Titan got killed by this metagaming.
and losing Ships in EvE because you bought it on the forum and people can watchlist you is bad for this game.


+1 for this Idea


It's easy to mitigate that risk, if you aren't terrible at Eve. We have alts for :reasons:.

1. Buy Titan on alt through forums.
2. Log alt in in Jita for hours at a time.
3. Have 3rd party transfer Titan to actual pilot who does not post in that forum thread.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Aiphona
Alien Mindbenders
#9 - 2014-06-28 19:22:43 UTC  |  Edited by: Aiphona
De'Veldrin wrote:
Aiphona wrote:
You are right

And at the moment it gets even worse:

People are watching the Forums to see who buys a Super or Titan and THEN puts them on watchlist.
As soon as the char logs in they will run a locater on them and send an alt there to wait until the Super/Titan is sold.
You read it almost every week on EVEnews or TMC that a freshly bought Titan got killed by this metagaming.
and losing Ships in EvE because you bought it on the forum and people can watchlist you is bad for this game.


+1 for this Idea


It's easy to mitigate that risk, if you aren't terrible at Eve. We have alts for :reasons:.

1. Buy Titan on alt through forums.
2. Log alt in in Jita for hours at a time.
3. Have 3rd party transfer Titan to actual pilot who does not post in that forum thread.


And this is exactly why I like the OP's proposal, it will reduce metagaming that is ruining this game.
You shouldnt be able to get kills through easy metagaming.
As I recall CCP is removing API-pulling for wormhole data for the exact same reason.
People can see how many NPC's are killed in each Wormhole by an API pull.
They are removing this because it is too easy intel.
And in my opinion the watchlist is just as gamebreaking to Supers and Titans
Mike Azariah
The Scope
Gallente Federation
#10 - 2014-07-02 22:13:44 UTC
This does make sense in the broad terms.

Free intel from across the galaxy is worse than free intel in the solar system you are in (Local)

m

Mike Azariah  ┬──┬ ¯|(ツ)

Syd Unknown
#11 - 2014-07-03 00:24:53 UTC  |  Edited by: Syd Unknown
Mike Azariah wrote:
This does make sense in the broad terms.

Free intel from across the galaxy is worse than free intel in the solar system you are in (Local)

m


Well, I am glad it makes some sense at least :)
Now I am hoping there will be some discussion about it, and maybe some changes in the future.

Ofcourse PL and other big Supercap entities will complain about it since they will have to do much
more "Effort" to get easy Capital kills.

On the other hand it will be much more exciting for Super and Titan pilots to fly their ships since they can move it around the galaxy much easier without the enemy knowing it. (If they do it right) and people will hopefully be more confident flying their Supers and create more content.
Xavier Saskuatch
Science and Trade Institute
Caldari State
#12 - 2014-07-03 11:18:29 UTC
Mike Azariah wrote:
This does make sense in the broad terms.

Free intel from across the galaxy is worse than free intel in the solar system you are in (Local)

m


Unfortunately there is an un-intended side effect of this in high sec wars. Watch lists are used to calculate if your targets or your aggressors are logged on at a given point. Tracking down 5 active pilots in a corp containing 50+ inactive alts would become exponentially more time consuming (and expensive) without an alternative game mechanic in place.

In the opposite direction it is quite comforting knowing that the 20-30 man war dec'ing alliance siting in the Jita pipe has only 1 dude on, (mostly likely camping the Jita undock.) after 3 weeks of war decs.

Madbuster73
State War Academy
Caldari State
#13 - 2014-07-03 13:44:32 UTC
Xavier Saskuatch wrote:
Mike Azariah wrote:
This does make sense in the broad terms.

Free intel from across the galaxy is worse than free intel in the solar system you are in (Local)

m


Unfortunately there is an un-intended side effect of this in high sec wars. Watch lists are used to calculate if your targets or your aggressors are logged on at a given point. Tracking down 5 active pilots in a corp containing 50+ inactive alts would become exponentially more time consuming (and expensive) without an alternative game mechanic in place.

In the opposite direction it is quite comforting knowing that the 20-30 man war dec'ing alliance siting in the Jita pipe has only 1 dude on, (mostly likely camping the Jita undock.) after 3 weeks of war decs.



There is no unfortunatly in this story, since your enemy doesnt know how many YOU have online either...
Xavier Saskuatch
Science and Trade Institute
Caldari State
#14 - 2014-07-03 14:31:07 UTC  |  Edited by: Xavier Saskuatch
Madbuster73 wrote:
Xavier Saskuatch wrote:
Mike Azariah wrote:
This does make sense in the broad terms.

Free intel from across the galaxy is worse than free intel in the solar system you are in (Local)

m


Unfortunately there is an un-intended side effect of this in high sec wars. Watch lists are used to calculate if your targets or your aggressors are logged on at a given point. Tracking down 5 active pilots in a corp containing 50+ inactive alts would become exponentially more time consuming (and expensive) without an alternative game mechanic in place.

In the opposite direction it is quite comforting knowing that the 20-30 man war dec'ing alliance siting in the Jita pipe has only 1 dude on, (mostly likely camping the Jita undock.) after 3 weeks of war decs.



There is no unfortunatly in this story, since your enemy doesnt know how many YOU have online either...



Think about the net result.

--Edit
If out of 50-100 man corp there are 2-10 people active without the watch list you'd not be able to find them without flying around every system in high sec. When we have had a high sec contract involving one of the first activities is to add all the target pilots to the watch list and us this as a basis to track them down. This involves looking at contract history of the active pilots and use locator agents to get their approximate location, then track them down. This isn't trivial in the amount of effort / time spent.

If you made watch lists consensual by default without providing another mechanic to filter inactive players you'd effectively leave empire wars to camping on the Jita undock or people war dec'ing as many people as possible to have targets, its a rather blunt instrument and ultimately less fun. Removing watch lists in high sec is "kind of like" removing local in null sec. You'd not really know if there was anyone out there to fight.
Syd Unknown
#15 - 2014-07-03 23:15:07 UTC  |  Edited by: Syd Unknown
Xavier Saskuatch wrote:
Madbuster73 wrote:
Xavier Saskuatch wrote:
Mike Azariah wrote:
This does make sense in the broad terms.

Free intel from across the galaxy is worse than free intel in the solar system you are in (Local)

m


Unfortunately there is an un-intended side effect of this in high sec wars. Watch lists are used to calculate if your targets or your aggressors are logged on at a given point. Tracking down 5 active pilots in a corp containing 50+ inactive alts would become exponentially more time consuming (and expensive) without an alternative game mechanic in place.

In the opposite direction it is quite comforting knowing that the 20-30 man war dec'ing alliance siting in the Jita pipe has only 1 dude on, (mostly likely camping the Jita undock.) after 3 weeks of war decs.



There is no unfortunatly in this story, since your enemy doesnt know how many YOU have online either...



Think about the net result.

--Edit
If out of 50-100 man corp there are 2-10 people active without the watch list you'd not be able to find them without flying around every system in high sec. When we have had a high sec contract involving one of the first activities is to add all the target pilots to the watch list and us this as a basis to track them down. This involves looking at contract history of the active pilots and use locator agents to get their approximate location, then track them down. This isn't trivial in the amount of effort / time spent.

If you made watch lists consensual by default without providing another mechanic to filter inactive players you'd effectively leave empire wars to camping on the Jita undock or people war dec'ing as many people as possible to have targets, its a rather blunt instrument and ultimately less fun. Removing watch lists in high sec is "kind of like" removing local in null sec. You'd not really know if there was anyone out there to fight.



That could be easily solved by making that if 2 entities are at war (through a wardeck) they
automaticaly become available for watchlist.
As soon as the war drops, the availability of being able to watchlist them drops as well.
You can even put that in a story line. That if people wardeck each other they will have spies everywhere that will keep an eye on the enemy and will tell you when they log on. So Roleplayers are happy too.....

Therefore I am not against the idea that if 2 corporations or alliances have wardecked each other the watchlist becomes available for them. Because if PL or any other big entity wanted to watchlist every Super or Titan, they would have to wardeck the entire galaxy.
Aiyshimin
Mea Culpa.
Shadow Cartel
#16 - 2014-07-03 23:24:15 UTC
Xavier Saskuatch wrote:
Madbuster73 wrote:
Xavier Saskuatch wrote:
Mike Azariah wrote:
This does make sense in the broad terms.

Free intel from across the galaxy is worse than free intel in the solar system you are in (Local)

m


Unfortunately there is an un-intended side effect of this in high sec wars. Watch lists are used to calculate if your targets or your aggressors are logged on at a given point. Tracking down 5 active pilots in a corp containing 50+ inactive alts would become exponentially more time consuming (and expensive) without an alternative game mechanic in place.

In the opposite direction it is quite comforting knowing that the 20-30 man war dec'ing alliance siting in the Jita pipe has only 1 dude on, (mostly likely camping the Jita undock.) after 3 weeks of war decs.



There is no unfortunatly in this story, since your enemy doesnt know how many YOU have online either...



Think about the net result.

--Edit
If out of 50-100 man corp there are 2-10 people active without the watch list you'd not be able to find them without flying around every system in high sec. When we have had a high sec contract involving one of the first activities is to add all the target pilots to the watch list and us this as a basis to track them down. This involves looking at contract history of the active pilots and use locator agents to get their approximate location, then track them down. This isn't trivial in the amount of effort / time spent.

If you made watch lists consensual by default without providing another mechanic to filter inactive players you'd effectively leave empire wars to camping on the Jita undock or people war dec'ing as many people as possible to have targets, its a rather blunt instrument and ultimately less fun. Removing watch lists in high sec is "kind of like" removing local in null sec. You'd not really know if there was anyone out there to fight.


Interesting, you are basically saying that opt-in watch list contacts would also fix hi sec wars- unintended, but desirable consequence.

Xavier Saskuatch
Science and Trade Institute
Caldari State
#17 - 2014-07-04 07:11:53 UTC  |  Edited by: Xavier Saskuatch
Quote:

Interesting, you are basically saying that opt-in watch list contacts would also fix hi sec wars- unintended, but desirable consequence.


Depends if you believe it is a desirable fix, remember it cuts both ways. The defender is more likely to be inconvenienced as the same intel is not available to them. They are unaware if their aggressors are online so either they will dock up out of paranoia or always have to move around with scout which isn't always a possibility with lightly social groups.

This wouldn't prevent the other methods i.e. log-on traps, liberal use of 90% pointless war decs similar to the Privateer alliance trick a number of years ago, suicide ganking or awoxing. If you make one play style less effective people will adapt to the next best thing.

As for the suggestion of a "War dec" watch list, if we are going to choose game mechanics we could come up with something better than the current locator services + watch list. Effectively combining the two into a kind of a short delayed target radar, something that is used every 20 minutes that tracks "legal combatants" available to both parties, (maybe through standings.).

Depending on the length of delay, war dec requirements & watch list opt out it could help with the OPs post of super capital pilots being easily tracked.
Mike Azariah
The Scope
Gallente Federation
#18 - 2014-07-04 16:39:37 UTC
What about if there was a second version of the locator agent?

One that, after a variable amount of time (hours) would let you know if your target has been 'active'

This would tell a hunter if the super was on the move but not with enough warning to batphone. Would provide wardec info as to who was active and needed closer watching.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Syd Unknown
#19 - 2014-07-06 16:01:05 UTC
Mike Azariah wrote:
What about if there was a second version of the locator agent?

One that, after a variable amount of time (hours) would let you know if your target has been 'active'

This would tell a hunter if the super was on the move but not with enough warning to batphone. Would provide wardec info as to who was active and needed closer watching.

m


That could work too, you could even use the same agent that will tell you both
the location AND if he is active or when he was last seen active.







Mallak Azaria
Caldari Provisions
Caldari State
#20 - 2014-07-06 23:09:37 UTC
Alternatively you could log out your spacepeniscoffin in a POS instead of the same spot in lowsec that you were in 6 months ago.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

12Next page