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Amarr getting Caldari missions

Author
Celthric Kanerian
Viziam
Amarr Empire
#1 - 2014-06-24 21:51:51 UTC
Hello there.
I think it should be changed how Amarr pilots are getting missions regarding Guristas and Serpentis. The problem with these missions is especially clear in level 4 missions where both Guristas and Serpentis ships resistance to EM and Thermal are way too high, and require either incredible amount of dps or require that the damage done is Kinetic which is not available for us who prefer to fly Amarr ships.

One specific mission which has been one of the most hated missions for a long time is The Assault - Level 4 regarding Guristas. This problem was even stated back in 2008 in [url]http://oldforums.eveonline.com/?a=topic&threadID=837226[/url] but has not been fixed or looked over by CCP.

I hope this will be looked into since it's very time consuming and frustrating to do these missions.

Many regards
Celthric
Hakaari Inkuran
State War Academy
Caldari State
#2 - 2014-06-24 22:04:08 UTC
I like the guy in that thread recommending scorch. Because pure EM is DEFINITELY what you want to use against EM resistant rats.

Frankly I'd use tachs for guristas since you can put INMF up to pretty much any reasonable range and half your DPS is in thermal, which is always an acceptable damage type. Sure you lose half the DPS to resits, but hey, its still better than scorch. Guristas might not die that quick but it isn't like pulling teeth either.
Celthric Kanerian
Viziam
Amarr Empire
#3 - 2014-06-24 22:12:07 UTC
Hakaari Inkuran wrote:
I like the guy in that thread recommending scorch. Because pure EM is DEFINITELY what you want to use against EM resistant rats.

Frankly I'd use tachs for guristas since you can put INMF up to pretty much any reasonable range and half your DPS is in thermal, which is always an acceptable damage type. Sure you lose half the DPS to resits, but hey, its still better than scorch. Guristas might not die that quick but it isn't like pulling teeth either.


Currently I fly around with both Conflag and Scorch... The biggest reason I dislike it is because I use more isk on Crystal damage than I earn from the mission itself, so in the long run I'm losing isk.
Celthric Kanerian
Viziam
Amarr Empire
#4 - 2014-06-24 22:32:48 UTC
Also the hardest of all level 4 missions towards Amarr ships, is Dread Pirate Scarlett... That mission requires +1000 dps and unbreakable tank...
Zhilia Mann
Tide Way Out Productions
#5 - 2014-06-24 23:02:51 UTC
Celthric Kanerian wrote:
Also the hardest of all level 4 missions towards Amarr ships, is Dread Pirate Scarlett... That mission requires +1000 dps and unbreakable tank...


And/or a key and a blap fit. That thing is ridiculously easy if you just blitz it in a tach fit.

And honestly, therein lies the key. Just use tachs and do as much thermal damage as you can. Pulses are much more locked into EM and so are dramatically less suitable for Serpentis. Against Guristas... eh. You're kinda screwed but thermal will still help.
Celthric Kanerian
Viziam
Amarr Empire
#6 - 2014-06-24 23:12:44 UTC
Zhilia Mann wrote:
Celthric Kanerian wrote:
Also the hardest of all level 4 missions towards Amarr ships, is Dread Pirate Scarlett... That mission requires +1000 dps and unbreakable tank...


And/or a key and a blap fit. That thing is ridiculously easy if you just blitz it in a tach fit.

And honestly, therein lies the key. Just use tachs and do as much thermal damage as you can. Pulses are much more locked into EM and so are dramatically less suitable for Serpentis. Against Guristas... eh. You're kinda screwed but thermal will still help.


I find that quite, no offence, completely stupid... Pulse energy weapons should be the ones with the highest damage compared to Blasters which does much higher damage compared to Rail Guns.
Zhilia Mann
Tide Way Out Productions
#7 - 2014-06-24 23:33:30 UTC
Celthric Kanerian wrote:
I find that quite, no offence, completely stupid... Pulse energy weapons should be the ones with the highest damage compared to Blasters which does much higher damage compared to Rail Guns.


Take it or leave it, but I'd suggest you look at that a different way. Rather than pulses lacking, think of tachs as being ******* amazeballs. All things being equal, tachs see a ~6% DPS drop compared to pulses using the same crystals. In exchange, you get over twice the optimal and a highly workable amount of falloff. If you can manage transversal, tachs, unlike 425s and 1400s, should almost always manage to outdamage their short range competition. The fact that you also get more damage type options is just icing on an already great cake.
Hasikan Miallok
Republic University
Minmatar Republic
#8 - 2014-06-24 23:52:53 UTC
Just keep a Geddon with sentries in the hanger for these missions.
Hakaari Inkuran
State War Academy
Caldari State
#9 - 2014-06-25 00:30:12 UTC
Celthric Kanerian wrote:
Zhilia Mann wrote:
Celthric Kanerian wrote:
Also the hardest of all level 4 missions towards Amarr ships, is Dread Pirate Scarlett... That mission requires +1000 dps and unbreakable tank...


And/or a key and a blap fit. That thing is ridiculously easy if you just blitz it in a tach fit.

And honestly, therein lies the key. Just use tachs and do as much thermal damage as you can. Pulses are much more locked into EM and so are dramatically less suitable for Serpentis. Against Guristas... eh. You're kinda screwed but thermal will still help.


I find that quite, no offence, completely stupid... Pulse energy weapons should be the ones with the highest damage compared to Blasters which does much higher damage compared to Rail Guns.

Normally long-range weapons do less DPS but tachs do comparable DPS to pulses because they have an insane amount of cap consumption and an insane fitting requirement. There's a reason people love tachs so much.
Hasikan Miallok
Republic University
Minmatar Republic
#10 - 2014-06-25 00:43:04 UTC
Hakaari Inkuran wrote:

Normally long-range weapons do less DPS but tachs do comparable DPS to pulses because they have an insane amount of cap consumption and an insane fitting requirement. There's a reason people love tachs so much.


I tried fitting tachs to a Nestor I built once ... just wasn't going to happen.

Ended up selling it.
IIshira
School of Applied Knowledge
Caldari State
#11 - 2014-06-25 01:57:10 UTC
Celthric Kanerian wrote:
Also the hardest of all level 4 missions towards Amarr ships, is Dread Pirate Scarlett... That mission requires +1000 dps and unbreakable tank...

Umm.... What??

I do this in a Navy Apocalypse all the time. . It doesn't have close to 1k DPS and definitely doesn't have an unbreakable tank.
Nolak Ataru
Hedion University
Amarr Empire
#12 - 2014-06-25 03:08:07 UTC
Hasikan Miallok wrote:
Hakaari Inkuran wrote:

Normally long-range weapons do less DPS but tachs do comparable DPS to pulses because they have an insane amount of cap consumption and an insane fitting requirement. There's a reason people love tachs so much.


I tried fitting tachs to a Nestor I built once ... just wasn't going to happen.

Ended up selling it.


You have my dearest sympathies for buying a Nestor. You must now pod yourself 50 times to wash the sin off.
Nolak Ataru
Hedion University
Amarr Empire
#13 - 2014-06-25 03:25:53 UTC
Celthric Kanerian wrote:
Hello there.
I think it should be changed how Amarr pilots are getting missions regarding Guristas and Serpentis. The problem with these missions is especially clear in level 4 missions where both Guristas and Serpentis ships resistance to EM and Thermal are way too high, and require either incredible amount of dps or require that the damage done is Kinetic which is not available for us who prefer to fly Amarr ships.

One specific mission which has been one of the most hated missions for a long time is The Assault - Level 4 regarding Guristas. This problem was even stated back in 2008 in [url]http://oldforums.eveonline.com/?a=topic&threadID=837226[/url] but has not been fixed or looked over by CCP.

I hope this will be looked into since it's very time consuming and frustrating to do these missions.

Many regards
Celthric


you could, i dunno, train a different weapon system. This is EVE. There's no such thing as a one-ship win button for each and every mission. If there was, CCP would nerf it into the dust.
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#14 - 2014-06-25 03:54:13 UTC
i chime in,

in my experience amarr work rly good against sansha and blood, well against serpentis and guristas and hideous aganst angel in my experience.
Hasikan Miallok
Republic University
Minmatar Republic
#15 - 2014-06-25 04:25:45 UTC
Nolak Ataru wrote:
Hasikan Miallok wrote:
Hakaari Inkuran wrote:

Normally long-range weapons do less DPS but tachs do comparable DPS to pulses because they have an insane amount of cap consumption and an insane fitting requirement. There's a reason people love tachs so much.


I tried fitting tachs to a Nestor I built once ... just wasn't going to happen.

Ended up selling it.


You have my dearest sympathies for buying a Nestor. You must now pod yourself 50 times to wash the sin off.


lol no did not buy it. I built it cos I had about a bill of SOE LP sitting around and was bored (blitzing SOE IV's at Lanngisi builds up about 100k or so LP a night without even trying) :D

But after trying unsuccessfully to fit it for anything useful I gave up and sold it. I got about 1.6 Bill when I cashed it in which is pretty much on par with cashing the same LP in on SOE probe launchers in terms of ISK/LP - though of course I did waste a fair bit of time mucking about with it.
Hasikan Miallok
Republic University
Minmatar Republic
#16 - 2014-06-25 04:28:35 UTC
Jeanne-Luise Argenau wrote:
i chime in,

in my experience amarr work rly good against sansha and blood, well against serpentis and guristas and hideous aganst angel in my experience.


Bouncers will eat Angels and drones are meant to be the Amarr secondary weapon system.
Chainsaw Plankton
FaDoyToy
#17 - 2014-06-25 04:52:20 UTC
For the assault. MWD to the gate in the first room and activate as it isn't locked. align to the far group and use a micro jump drive then kill them with short range ammo. Bam mission done in like 5-7 mins even with an amarr ship. Hell 7 mins was on the long side back when I was just using long range ammo from the warp in of the second room.

as for Dread Pirate Scarlett, hell I dunno, I only ever blitz that with a mach. A volley of tachs would probably work just fine too.

@ChainsawPlankto on twitter

Celthric Kanerian
Viziam
Amarr Empire
#18 - 2014-06-25 10:10:43 UTC
Chainsaw Plankton wrote:
For the assault. MWD to the gate in the first room and activate as it isn't locked. align to the far group and use a micro jump drive then kill them with short range ammo. Bam mission done in like 5-7 mins even with an amarr ship. Hell 7 mins was on the long side back when I was just using long range ammo from the warp in of the second room.

as for Dread Pirate Scarlett, hell I dunno, I only ever blitz that with a mach. A volley of tachs would probably work just fine too.


It takes forever to kill them with short range ammo, eventhough I got 850 dps with Conflag L... Also the frigates keep targetting and destroys my drones..
Nolak Ataru
Hedion University
Amarr Empire
#19 - 2014-06-25 14:00:56 UTC
Celthric Kanerian wrote:
Chainsaw Plankton wrote:
For the assault. MWD to the gate in the first room and activate as it isn't locked. align to the far group and use a micro jump drive then kill them with short range ammo. Bam mission done in like 5-7 mins even with an amarr ship. Hell 7 mins was on the long side back when I was just using long range ammo from the warp in of the second room.

as for Dread Pirate Scarlett, hell I dunno, I only ever blitz that with a mach. A volley of tachs would probably work just fine too.


It takes forever to kill them with short range ammo, eventhough I got 850 dps with Conflag L... Also the frigates keep targetting and destroys my drones..


Try zapping the frigs at range with scorch and them jumping into position.
Bastion Arzi
Ministry of War
Amarr Empire
#20 - 2014-06-25 14:43:33 UTC
i agree with the op.

the guristas/angels missions needs to be either removed from amarr space or reduced in frequency.

it is really annoying when u get a guristas mission so u skip it and the next one is aginst angels or guristas. then u have to find another agent or wait 4 hours.

minmatar and caldari dont have such restrictions why should amarr?

to make matters worse minmatar enemies tickle u with target painters whereas br neut and td? imbalance or wtf

caladri enemies (guristas) have respectable ewar though.

to be clear im not saying its impossible to do angels or guristas missions in a laser boat. it just takes forever.

oh and imagine all the players with lowish skills. how the hell can they cope with those missions?

please fix ccp

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