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Probably debated before but - Raven Navy Issue, Rattlesnake, or Golem

Author
Anize Oramara
WarpTooZero
#21 - 2014-06-25 12:32:47 UTC
sorry you are right, with kinetic or thermal missiles you do get 1700dps. need to specify because I only later realized I had mjolniers loaded.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Val'Dore
PlanetCorp InterStellar
#22 - 2014-06-25 12:39:32 UTC
0rch1d wrote:
Some folks swear by the rattler, no doubt, but it just isn't in the same league as the above two in terms of DPS.


Don't listen to this one. He obviously doesn't know the Rattlesnake can kick any other missile BS in the teeth DPS wise and still tank the Death Star.

The Golem, CNR, Raven, and SNI all do the same raw missile dps. The difference is application and drones. So it comes down to what you prefer, the utility of the Golem, the price of the Raven, the alpha of the CNR, or the passive tank of the SNI/RS.

Protip, RS can Dominix its way through L4s if you wanted to.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Hakaari Inkuran
State War Academy
Caldari State
#23 - 2014-06-25 13:13:23 UTC  |  Edited by: Hakaari Inkuran
IIshira wrote:
Hakaari Inkuran wrote:
0rch1d wrote:


Some folks swear by the rattler, no doubt, but it just isn't in the same league as the above two in terms of DPS.


Please tell me how you get 1600 DPS out of a CNR or Golem I have to know

If you put your cruises on the battleships and have your sentries shoot the frigates, and meet in the middle, I dont see how there's room for doubt.


I haven't flown the new RS but the fits I've seen that do 1600 DPS use torps.

There's EFT DPS and effective DPS. With the range of torps on a RS you're going to spend more time burning to targets than shooting them. Not even getting into how terrible they are at anything smaller than a BC.

Nah, put hardwires in like you're supposed to and you've got 1600 DPS with cruises ez. Don't need torps. Are you discounting T2 ammo? Because you are supposed to be using T2 ammo against BS's.

Oh here's the issue. My 1600 DPS number uses either a gecko or 2 other heavies. Sentries its probably more like 1500. Regardless the RS's ability to burn 2 targets at the same time at the rate other T1 battleships burn 1 target, is incredible.
Gulch P13
Perkone
Caldari State
#24 - 2014-06-25 16:14:18 UTC
I have flown all of these ships except for the Golem for L4's.
The Rattlesnake is a beast with sentries or a Gecko, and IMO it does L4's faster than the Raven, CNR, and the SNI.
Of course, it all depends on how you fit it, but you won't be disappointed with either of these ships as they can all do the job quite well.
Marc Callan
Center for Advanced Studies
Gallente Federation
#25 - 2014-06-25 16:47:44 UTC
The Rattlesnake's a first-class choice, but it does demand a skill set that's distinct from the CNR or the Golem. Unless you can use sentry drones effectively, you're probably better off with the pure missile boats.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Qalix
Long Jump.
#26 - 2014-06-25 19:05:21 UTC
The only real difference between Raven, CNR, and Golem is tank. CNR has better alpha than a raven, but has the same DPS.

Right now I'm using two characters with t2 fit cruise ravens to run Hordes/Sanctums in about 19 to 21 mins. I've also used them in tandem to run epic arcs. They're cheaper and I never worry about getting ganked (they paid for themselves years ago). They're not juicy targets in the first place. Plus, as t1 ships, the insurance is good. The tank is more than sufficient with good range control. I rarely get taken past half shields, and every time I do, its because I screwed up range control.

Golems, IMO, have no real use if you don't need the massive tanking abilities. With 2 rigors, 1 painter, and precision cruise missiles, I take out most frigs in one volley, occasionally two for the tankier kind. More painters/better painters is nice, but in practice, they're an unnecessary benefit. Perhaps with a different rig setup they make more sense. Tractors are pointless in the age of mobile tractors. They're just too damned expensive.

CNRs have better volley and I'm thinking about using them to speed up completion of sites. They're not hugely more expensive, but they are a tastier target. Better tank, but I don't need more tank, so not a benefit for me personally.

Flying solo, the extra tank would come in handy, but without extra gank, it's going to take so much longer. In terms of ISK over time, two pilots is better than one, even with PLEX costs figured in.
Chainsaw Plankton
FaDoyToy
#27 - 2014-06-26 02:37:41 UTC
my preference is a mjd auto-targeting cruise CNR, but hey I'm lazy. Imo the application bonus makes it slightly better than the CNR. although I still need to try the new Rattlesnake, might be more interesting as the cruise go for closest and the sentries go for battleships, although drone range issues and stuff.

@ChainsawPlankto on twitter

Chainsaw Plankton
FaDoyToy
#28 - 2014-06-26 02:38:56 UTC  |  Edited by: Chainsaw Plankton
Val'Dore wrote:
passive tank of the SNI/RS.


ewww passive tanking

@ChainsawPlankto on twitter

CanI haveyourstuff
Native Freshfood
Minmatar Republic
#29 - 2014-06-26 05:52:15 UTC  |  Edited by: CanI haveyourstuff
Golem wins and there is nothing to debate about.

while torps are all fun and stuff, they are useful only in like damzel or similar missions.
cruises hit up to max lock range 112+ ? while you slowboat or mjd to gate, cruizes let you blitz if you feel lazy.

1100dps @ 100+km what's there to debate about?
also you can fit ******** permatank on golem and go afk whenever you need...

real life situation:

golem: jump in, 3 volley BS-es, blap smaller stuff with TP's + drones and activate next gate! while giving no fucks at all about tank...
rattler or any other missile ship: many volleys more, weak tank.. dmg application not as good, fiddle with drones, pick up dem sentrys.. ooooh noway.

yes rattler can do 1600dps with implants and gardes.. so what? it's effective dps per whole mission is lower than golem
Anize Oramara
WarpTooZero
#30 - 2014-06-26 07:52:53 UTC
CanI haveyourstuff wrote:
Golem wins and there is nothing to debate about.

while torps are all fun and stuff, they are useful only in like damzel or similar missions.
cruises hit up to max lock range 112+ ? while you slowboat or mjd to gate, cruizes let you blitz if you feel lazy.

1100dps @ 100+km what's there to debate about?
also you can fit ******** permatank on golem and go afk whenever you need...

real life situation:

golem: jump in, 3 volley BS-es, blap smaller stuff with TP's + drones and activate next gate! while giving no fucks at all about tank...
rattler or any other missile ship: many volleys more, weak tank.. dmg application not as good, fiddle with drones, pick up dem sentrys.. ooooh noway.

yes rattler can do 1600dps with implants and gardes.. so what? it's effective dps per whole mission is lower than golem

that is one of the most pants on head ******** things I have ever heard.

drone dps is normally very well applied and with two t2 application rigs and two tps even the missile dps will be applied really well. best thing is you can focus missiles on bs and drone/s on cruisers/frigs.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

CanI haveyourstuff
Native Freshfood
Minmatar Republic
#31 - 2014-06-26 09:42:13 UTC  |  Edited by: CanI haveyourstuff
all you paper dps warriors forget to compare dmg application properly.. you watch gun graphs and stuff without knowing target information.

look up rat specific hardeners, sig, velocity, orbit range, etc. and you'll see yourself that the one wearing pants on head is you.
afterwards count in drone management, cycling painters etc etc. MJD cycling or even mwd.. which might be better option for non marauders.

golem was and is L4 king at the moment, there is just no way to be more lazy and complete missions as fast or faster than any other ship.

I have flown all those ships in l4's (basically all skills lvl5 - 2006 char)


rattler or typhoon or what the f ever might seem faster because you fiddle with stuff and time goes by faster..

Anize Oramara wrote:

drone dps is normally very well applied and with two t2 application rigs and two tps even the missile dps will be applied really well. best thing is you can focus missiles on bs and drone/s on cruisers/frigs.


No! you have to use different drones or sentrys in different missions where NPC-s orbit at different ranges.. managing that is alone pita.

on 1200dps golem you shoot BS BC and Cruisers while light/med drones kill off all elite frigates or whatever small there is.
TP+rigored cruises blap non elite cruisers. 2 Volley others, 3 volley BS-es.. some rare BS-es take 4-5 volleys.

meanwhile not giving any f about tank or range...
Barton Breau
University of Caille
Gallente Federation
#32 - 2014-06-26 13:11:48 UTC
CanI haveyourstuff wrote:
all you paper dps warriors forget to compare dmg application properly.. you watch gun graphs and stuff without knowing target information.

look up rat specific hardeners, sig, velocity, orbit range, etc. and you'll see yourself that the one wearing pants on head is you.
afterwards count in drone management, cycling painters etc etc. MJD cycling or even mwd.. which might be better option for non marauders.

golem was and is L4 king at the moment, there is just no way to be more lazy and complete missions as fast or faster than any other ship.

I have flown all those ships in l4's (basically all skills lvl5 - 2006 char)


rattler or typhoon or what the f ever might seem faster because you fiddle with stuff and time goes by faster..

Anize Oramara wrote:

drone dps is normally very well applied and with two t2 application rigs and two tps even the missile dps will be applied really well. best thing is you can focus missiles on bs and drone/s on cruisers/frigs.


No! you have to use different drones or sentrys in different missions where NPC-s orbit at different ranges.. managing that is alone pita.

on 1200dps golem you shoot BS BC and Cruisers while light/med drones kill off all elite frigates or whatever small there is.
TP+rigored cruises blap non elite cruisers. 2 Volley others, 3 volley BS-es.. some rare BS-es take 4-5 volleys.

meanwhile not giving any f about tank or range...


You could have flown a ice cream truck into battle, yet know nothing if you tried to shoot stuff with your freezer instead of bribing the stuff with ice cream. :)

You dont have to allow rats to orbit you.
You dont have to fit tps.

In the end if 1300dps on a 320 sig 275m/s target @ 100km before resists is not your cup of tea and you prefer waiting till rats arrive at 25km while chasing around frigates with lights, then its fine.
CanI haveyourstuff
Native Freshfood
Minmatar Republic
#33 - 2014-06-26 13:23:57 UTC  |  Edited by: CanI haveyourstuff
you just dont get it....

you deal with everything else while you do not care about small elites and stuff.

and all that while hitting at max lock range


you can blabla what ever you want but we have better paper warriors here than you and me... research some and you'll find full chart of different ships completion times on almost all lvl4 missions.

oh and ofcourse you fit TP's with missiles. One must be stupid not to because you need to compensate sig radius for rat speed
Sten Gunne
Vogon Inc
#34 - 2014-06-26 18:43:57 UTC
I fly a passive tanked rs and a golem for caldari space l4's. I get a fair amount of gurista/serp missions. Golem allows me to ignore jamming/damping by using bastion mod. Rs drone damage, the larger part of rs damage, is unaffected by jamming/damping.
Do you get missions like this? Reason to use these ships.
All your suggested choices do a nice amount of damage re: mission completion times.
Lloyd Roses
Artificial Memories
#35 - 2014-06-26 19:30:24 UTC
All the other arguments aside, you can also see it as a choice of what you'll be looking at all day long. Couldn't stand a CNR in my face, Golem looks like a drunken albatross. I'd do the RS 8)

Truly, if you cannot decide you should maybe try them all. Over time.
Topher Basquette Dusch-shur
Montana Freedom Fighters
#36 - 2014-06-26 19:38:18 UTC  |  Edited by: Topher Basquette Dusch-shur
I have flown all three extensively in 4s. These are my opinions and a general guide to HOW I FLY THEM, there are other ways, this is not meant as a "This is the right way to do this", but if any of these ideas sound better to you it might help you decide what to do.

If you are already in a Raven the easiest thing for you to do is move into the Navy version. It will also be the most boring since you are already used to the play style. You will basically just be doing the same thing, but with less of a challenge. I won't talk about how I fly it since you already know how to use that boat.

If your "good drone skills" allow you to use T2 sentries(all four types have uses) and T2 Ogres then you should really give the Rattlesnake a go. I moved from the Navy Raven to the Rattle before either of them was rebalanced, and the Rattle was more fun for me. After the Rattle rebalanced I have tried them both again. I still like the Rattle more, but that is because I like always having something to click. If you don't mind micro managing things, and you don't mind splitting your DPS when appropriate, the Rattle is the way to go. I mostly use Cruise and Sentries-Sentries assign one to incoming frigate, assign the second to s different frigate, shoot cruises at a BC, repeat until all that are left are cruisers and battleships. Put everything on the battleships that are left. Drop out your Ogre II or Gecko to finish off cruisers as you move to the gate.

Between flying the old Rattle/Raven Navy and new Rattle/Raven Navy I flew the Golem. I use cruise missiles on it because fury missiles can one-shot anything but elite cruisers and BS. Angle BS take three volleys for the standard and four for the 1mil+s. Other ships take about 4. But since I like multi-tasking, this is the ship for me(in 4s) . Enter room, start to lock things, Drop mobile depot, drop salvage drones, kill any cruiser/BC, on the next(still living ship) tell your drones to salvage so that they will auto salvage everything, kill whatever you want because nothing can EW you or break your tank, use tractors(I fit 4) to pull in close things so that the MTU pulls the things out of your 48k tractor range, kill everything in the room. I use two republic painters and a federation web, this let's you one shot frigs(one is twenty or so frigates will orbit out of web range, but you can overheat to get them in one cycle) When there are two things left to kill, turn bastion off and lock up any remaining wrecks, assign salvage drones one per wreck manually so they mop up quickly, scoop the MTU, loot the container that is left, scoop your drones. If there is a gate you will want to do this twice with your jump in the middle. Remember that the bastion timer batches up with the MJD pretty nicely.


Edit: typos
Topher Basquette Dusch-shur
Montana Freedom Fighters
#37 - 2014-06-26 19:51:16 UTC
Lloyd Roses wrote:
All the other arguments aside, you can also see it as a choice of what you'll be looking at all day long. Couldn't stand a CNR in my face, Golem looks like a drunken albatross. I'd do the RS 8)

Truly, if you cannot decide you should maybe try them all. Over time.



This is a great idea. If you want them all why not Raven->CNR->Rattle->Golem. I the Rattle and Golem both still when I'm not doing incursions. I use the Rattle to blitz arcs, or anything that is not worth looting/salvaging and the Golem when the carcases can be converted to isk efficiently.

Also, I like flying my druken albatross, it's making duck face because it want's you to think it's a "pretty girl".
Marcus Walkuris
Aww yeahhh
#38 - 2014-06-26 23:22:39 UTC
Flying a rattlesnake myself I can tell you the problem with the rattlesnake and probably any other missile boat aside from the golem.
Effectiveness isn't measured in just dps or even applied dps. There is warpspeed, time refitting, basically many things.
And the rattlesnake requires an extreme amount of refitting.
Imho, if you want effectiveness don't listen to the dps is everything crowd. The golem is probably what you want.
It always relies primarily on its launchers, and should be able to tank anything without always refitting.

After flying a rattlesnake for a longer time I've become very displeased by both its weapon-systems. But I think a golem wouldn't have these issues as strongly. Juggling 2 tracking scripts, a painter or two, drones, missiles and making sure the interaction between them all doesn't create overkill or underkill with the 1 second response time making sentries lose lots of dps.
That said the one strong point for the rattler is that for its considerable dps it applies it very well at a far range compared to your average gunship.
But the golem would probably outdo it because ease of use=dps/mission speed.
CanI haveyourstuff
Native Freshfood
Minmatar Republic
#39 - 2014-06-27 06:11:13 UTC
Golem is lvl4 easy mode.

You can build insane tank 1500ish omni with some pimp modules.
You need only one TP though 2 are better if you sacrifice tank.. lets say 1000ish omni lol

You can fit pimp MWD and still be cap stable ******** tanking not giving single f mission runner
Ofcourse you will fit MJD

You dont have to deal with jammers, dampers... just whatever mission you get - go! no refit no hassle.


1100 launcher dps @ ridiculous ranges w TP


what rattler has? okay.. it could do more dps in theory @100 km but actually it wont because you will be playing like a piano over your keyboard and it's exhausting.. and gets boring fast.

golem in the other hand allows you to watch football with one eye and ocasionally press F1
Bubba Styles
Bubba Inc.
#40 - 2014-06-27 14:31:55 UTC
Wow a huge amount of info. Thanks everyone for posting it's been a really good read. I think I'll go for the Rattlesnake (after some skill training) I like how its different from the Drake/Raven missile boats I've been using. It'll be a month and a half to train Sentry and Heavy drones to 5 but I can still run lvl 4s perfectly fine.
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