These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
 

Tell this noob why again......

First post
Author
Tennej
LoTax POCO Company of HiSEC
#41 - 2014-06-23 12:10:48 UTC  |  Edited by: Tennej
Chaotix Morwen wrote:
Quite a few of my buddies love to run lvl 5s in low, it gives them the chance to combine pvp with pve, the mission gives payout enough for a fleet and a "pve" fleet invites a lot of attempted pirate attacks. Take it from lowsec and slap it into hisec and thats a whole playstyle gone, true they can just do lvl 4s, but honestly how can lvl 4s be worth a fleet running?

How about we leave lvl 5s where they are, if hisec carebears want lots of risk free isk go do incursions, with them you just have to push the button and receive bacon, sounds like your style Tennej.



Oh my..... everything has to be a personal attack.... Having a hard time taking you or your post seriously but this is what I got.


Again lets revisit what I'm suggesting.... Open up Lvl 5 mission content to a larger portion of the playerbase. My playstyle has nothing to do with it....

My Playstyle in a nutshell. Mine stuff....build stuff...sell stuff. Try to apply that to missioning if you want to.... Well mineable rocks in mining missions is applicable to my "style" but you are talking about lvl5 security missions.

You Miners think you have it so damn tough.  When I first started playing we didnt even have mining lasers.  You had to fly close to an asteroid.....pop a hatch and gnaw at it with your teeth.   - Bitter Vet

Tennej
LoTax POCO Company of HiSEC
#42 - 2014-06-23 12:23:27 UTC  |  Edited by: Tennej
Real rocks in mining missions?? Call it mining mission salvage. Sure would love to see some Dev input on this one.

You Miners think you have it so damn tough.  When I first started playing we didnt even have mining lasers.  You had to fly close to an asteroid.....pop a hatch and gnaw at it with your teeth.   - Bitter Vet

Chaotix Morwen
Church Of BDSM
#43 - 2014-06-23 12:41:05 UTC
Tennej wrote:
Chaotix Morwen wrote:
Quite a few of my buddies love to run lvl 5s in low, it gives them the chance to combine pvp with pve, the mission gives payout enough for a fleet and a "pve" fleet invites a lot of attempted pirate attacks. Take it from lowsec and slap it into hisec and thats a whole playstyle gone, true they can just do lvl 4s, but honestly how can lvl 4s be worth a fleet running?

How about we leave lvl 5s where they are, if hisec carebears want lots of risk free isk go do incursions, with them you just have to push the button and receive bacon, sounds like your style Tennej.



Oh my..... everything has to be a personal attack.... Having a hard time taking you or your post seriously but this is what I got.


Again lets revisit what I'm suggesting.... Open up Lvl 5 mission content to a larger portion of the playerbase. My playstyle has nothing to do with it....

My Playstyle in a nutshell. Mine stuff....build stuff...sell stuff. Try to apply that to missioning if you want to.... Well mineable rocks in mining missions is applicable to my "style" but you are talking about lvl5 security missions.


Why do lvl 5s need to be opened up to a larger portion of the playerbase? Lvl 5s atm are one of the few things that gives lowsec some life, additionally they give a reason for people to fleet up and cooperate together. If lvl 5s are moved to hisec what exactly is the difference from it and a lvl4 to the playerbase? What will you be giving to the playerbase? Just a faster way to make isk the same way as you run a lvl 4 with no added risk. At least where these missions are now they can create more content.

My comment on your style is more in response to earlier posts you made, and not the manner you personally play the game.
Jenn aSide
Worthless Carebears
The Initiative.
#44 - 2014-06-23 13:48:29 UTC
Omnathious Deninard wrote:
Daichi Yamato wrote:
the latter, no idea.

But level 5's were moved to low sec because they gave too much reward for so little risk. Many ppl have been asking level 4's to be moved there as well for the same reason.

I agree with you all the way up to the point incursions were introduced.


Incursions were a mistake. CCP made some bad assumptions there:

Assumption #1 was that they were dangerous enough and the AI advanced enough that 'farming' wouldn't happen and that ships would sometimes die in them. Reality #1 is that players figured them out really really quickly and while they do require some effort and organization, the truth is that Incursions turned out to be safer than other forms of pve (lots of logi on the field will do that.

Assumption #2 was that the old and already discredited "worst in high sec, better in low sec, best in null sec" balance scheme (that has never ever worked) would make them balanced. Reality #2 is that low and null incursions are useless and annoying 'content' that most of the time goes un-run for a number of reason, not the least of which is that you make more isk doing high sec incursions in shiney ships than you would in low or null using T1 or even T2 hulls, and losses in high sec are rare were as incursion fleet losses to player combat are inevitable (and nothing cost more in incursion pve than lost time, leaving aside the issue of losing the ship).


As for lvl 5s, they were never ever meant to be in high sec. it was a bug that allowed them and CCP was slow (4 years slow) about fixing that bug. CCP din't 'move' lvl 5s out of high they fixed a bug. Lvl 5s in high sec was a bad bad bad bad thing because lvl 5s (unliek incursions) are 100% soloable. i used to do them in a passive fit Rattlesnake (and yes I knew it was a bug, not my fault CCP took a long time fixing it lol).
Estella Osoka
Cranky Bitches Who PMS
#45 - 2014-06-23 15:03:02 UTC
Jenn aSide wrote:
Omnathious Deninard wrote:
Daichi Yamato wrote:
the latter, no idea.

But level 5's were moved to low sec because they gave too much reward for so little risk. Many ppl have been asking level 4's to be moved there as well for the same reason.

I agree with you all the way up to the point incursions were introduced.


Incursions were a mistake. CCP made some bad assumptions there:

Assumption #1 was that they were dangerous enough and the AI advanced enough that 'farming' wouldn't happen and that ships would sometimes die in them. Reality #1 is that players figured them out really really quickly and while they do require some effort and organization, the truth is that Incursions turned out to be safer than other forms of pve (lots of logi on the field will do that.

Assumption #2 was that the old and already discredited "worst in high sec, better in low sec, best in null sec" balance scheme (that has never ever worked) would make them balanced. Reality #2 is that low and null incursions are useless and annoying 'content' that most of the time goes un-run for a number of reason, not the least of which is that you make more isk doing high sec incursions in shiney ships than you would in low or null using T1 or even T2 hulls, and losses in high sec are rare were as incursion fleet losses to player combat are inevitable (and nothing cost more in incursion pve than lost time, leaving aside the issue of losing the ship).


As for lvl 5s, they were never ever meant to be in high sec. it was a bug that allowed them and CCP was slow (4 years slow) about fixing that bug. CCP din't 'move' lvl 5s out of high they fixed a bug. Lvl 5s in high sec was a bad bad bad bad thing because lvl 5s (unliek incursions) are 100% soloable. i used to do them in a passive fit Rattlesnake (and yes I knew it was a bug, not my fault CCP took a long time fixing it lol).


So much this. No one should be able to solo a mission that will net you 75,000 LP and 10mil isk. Incursions should be either nerfed or the Sanshas should be given Sensor Damps and Target Disruptors.
IIshira
School of Applied Knowledge
Caldari State
#46 - 2014-06-23 16:58:18 UTC
You're always going to have the "Nerf highsec" crowd. These people feel if highsec is attractive enough it will draw people from null and low. Many of these people would like to see highsec removed or reduced to a few "training" systems.

Lowsec is only good for ganking noobs who make the mistake to roam there. If you can get a decent fleet you can gank the locals. The PVE content is going to be restricted to whoever can get a decent presence in local. The problem is if you can make that presence in lowsec you would do better in nullsec. CCP has been trying to resurrect lowsec for a while and so far failed. Moving level 5 missions there sure didn't do it.

Nullsec is where you want to be. You'll make far more ISK than in highsec and it's much safer than lowsec.
Marsan
#47 - 2014-06-23 19:15:35 UTC
Honestly I'm coming to like LS more and more. This is despite not enjoying pvp. I've done L4 missions, and Incursions in HS. It's fun evading gate camps, and the occasional ganker while belt rating, running anons, and hauling PI. Honestly most LS pilots I see run more often than fight. I'm not sure I make more isk in LS, but it makes the game more interesting.

PS- Of course it depends on where you are in LS. There are definitely areas that are the thunder dome, as well as devoid of anyone.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#48 - 2014-06-23 20:10:29 UTC
Marsan wrote:
Honestly I'm coming to like LS more and more. This is despite not enjoying pvp. I've done L4 missions, and Incursions in HS. It's fun evading gate camps, and the occasional ganker while belt rating, running anons, and hauling PI. Honestly most LS pilots I see run more often than fight. I'm not sure I make more isk in LS, but it makes the game more interesting.

EVE needs more players like you. Fun > ISK/hr
IIshira
School of Applied Knowledge
Caldari State
#49 - 2014-06-23 20:19:06 UTC
Antillie Sa'Kan wrote:
Marsan wrote:
Honestly I'm coming to like LS more and more. This is despite not enjoying pvp. I've done L4 missions, and Incursions in HS. It's fun evading gate camps, and the occasional ganker while belt rating, running anons, and hauling PI. Honestly most LS pilots I see run more often than fight. I'm not sure I make more isk in LS, but it makes the game more interesting.

EVE needs more players like you. Fun > ISK/hr

I agree but I'm going along the lines of more victims when I lowsec gate camp.
Dato Koppla
Spaghetti Militia
#50 - 2014-06-24 00:25:48 UTC
I'd have to agree, lowsec isn't the ganking-gatecamping-blobfest people make it out to be, I've lived in WHs, Highsec and Null (for an extremely short stint) and recently (end of last year) moved to lowsec and I've found lowsec to be the most fun space of all. Sure the income is kinda crappy, but enough for me to buy pretty much anything I want for PvP and go out and lose it (obviously I don't regularly fly Pirate BS/Marauders/Capitals). The PvP is by far the most fun and sure, you die to an occasional instalock gatecamp, but once you're established in your space it's trivially easy to avoid them. L5s are a big part of lowsec life for many people (I don't run them often, but hunting down L5 missioners is really fun) and moving them to highsec to 'open up L5s to more of the playerbase' is a nerf to lowsec income which is already the worst in the game and would make lowsec even less popular than it is just so some highsec carebears can make more money than they are already making not to mention completely obliterate the LP market.
Hasikan Miallok
Republic University
Minmatar Republic
#51 - 2014-06-24 04:08:13 UTC
Marsan wrote:

PS- Of course it depends on where you are in LS. There are definitely areas that are the thunder dome, as well as devoid of anyone.


The south west of the EVE map is a bit that way. 3 or 4 systems in a row with no-one in local, especially outside US/Euro peak times. Even the gate campers get bored eventually and wander off.
Estella Osoka
Cranky Bitches Who PMS
#52 - 2014-06-24 14:57:54 UTC
IIshira wrote:
You're always going to have the "Nerf highsec" crowd. These people feel if highsec is attractive enough it will draw people from null and low. Many of these people would like to see highsec removed or reduced to a few "training" systems.

Lowsec is only good for ganking noobs who make the mistake to roam there. If you can get a decent fleet you can gank the locals. The PVE content is going to be restricted to whoever can get a decent presence in local. The problem is if you can make that presence in lowsec you would do better in nullsec. CCP has been trying to resurrect lowsec for a while and so far failed. Moving level 5 missions there sure didn't do it.

Nullsec is where you want to be. You'll make far more ISK than in highsec and it's much safer than lowsec.



It isn't about nerfing hisec. It is about balancing risk/reward. EVE has always been about the greater the risk, the bigger the reward. Incursions have broken the risk/reward ratio, and should have been nerfed ages ago; or the lowsec and nullsec incursions should have been buffed to bring them inline. As it is, There isn't much reason to do lowsec incursions because the payout isn't that much more different from the hisec payout. Same goes for nullsec incursions.
IIshira
School of Applied Knowledge
Caldari State
#53 - 2014-06-24 15:08:58 UTC
Estella Osoka wrote:
IIshira wrote:
You're always going to have the "Nerf highsec" crowd. These people feel if highsec is attractive enough it will draw people from null and low. Many of these people would like to see highsec removed or reduced to a few "training" systems.

Lowsec is only good for ganking noobs who make the mistake to roam there. If you can get a decent fleet you can gank the locals. The PVE content is going to be restricted to whoever can get a decent presence in local. The problem is if you can make that presence in lowsec you would do better in nullsec. CCP has been trying to resurrect lowsec for a while and so far failed. Moving level 5 missions there sure didn't do it.

Nullsec is where you want to be. You'll make far more ISK than in highsec and it's much safer than lowsec.



It isn't about nerfing hisec. It is about balancing risk/reward. EVE has always been about the greater the risk, the bigger the reward. Incursions have broken the risk/reward ratio, and should have been nerfed ages ago; or the lowsec and nullsec incursions should have been buffed to bring them inline. As it is, There isn't much reason to do lowsec incursions because the payout isn't that much more different from the hisec payout. Same goes for nullsec incursions.


If it was about risk vs reward parts of nullsec would make less than highsec. If you're deep into nullsec you can nullbear anoms with less risk than getting suicide ganked in highsec.

Let's make payouts for PVE based on ISK destroyed in the system. That will be true risk vs reward. Lowsec would definitely get a boost but you'll have nullbears crying "It's not fair!"
Jenn aSide
Worthless Carebears
The Initiative.
#54 - 2014-06-24 15:38:34 UTC
IIshira wrote:


If it was about risk vs reward parts of nullsec would make less than highsec. If you're deep into nullsec you can nullbear anoms with less risk than getting suicide ganked in highsec.


Prove it.

Quote:

Let's make payouts for PVE based on ISK destroyed in the system. That will be true risk vs reward. Lowsec would definitely get a boost but you'll have nullbears crying "It's not fair!"


Null sec 'safety' comes from player efforts (intel channels and such). Sov null pve isk making comes form upgraded systems that someone had to fight over, someone had to upgrade, someone has to pay for monthly and someone has to defend.

High Sec safety comes from magial npc space police. High sec pve isk making comes from docking up and talking to an npc, or chasing npc incursion around.

Yes, the player effort driven part of the game should be a place where you can make more isk. it's just not like that because of incursions (where a few people like the FC, LC and AAA for example do all the work while everyone else just shoots at tags and approaches gates) and missions (which pay less than anoms, but you never get interrupted and don't have to deal with that ESS crap).

It's official, high sec causes delusions. High sec should be banned for public health reasons.
Estella Osoka
Cranky Bitches Who PMS
#55 - 2014-06-24 17:26:20 UTC
Not to mention in sov null the only isk you are getting is from rats. No mission agents in sov null. So your isk making opportunities are mining, PI, moon mining, drug manaufacturing, ship building, and ratting. Only one of those provides instant isk. The others only payout when you get your items to market and sell them. Getting those items to market can be very high risk depending on the mode of travel used. To operate effectively in null means having a very good logistics train to get things back to highsec to sell.

In highsec, the only real risk to mission runners and incursion runners is gankers. Even then if the pilot is smart that won't happen very often.
IIshira
School of Applied Knowledge
Caldari State
#56 - 2014-06-24 18:09:20 UTC
Jenn aSide wrote:
IIshira wrote:

If it was about risk vs reward parts of nullsec would make less than highsec. If you're deep into nullsec you can nullbear anoms with less risk than getting suicide ganked in highsec.

Prove it.

Is that the best you can do? I've lived in nullsec for two years so I know this first hand. I'm sure I could spend hours looking through system killboards to show you but I'm too lazy.

Jenn aSide wrote:

High Sec safety comes from magial npc space police. High sec pve isk making comes from docking up and talking to an npc, or chasing npc incursion around.

Agreed that CONCORD provided a limited amount of safety in highsec. This does not protect you from people that are willing to trade their much cheaper ships for your module drops. Another danger you don't have in nullsec.. Nullsec income might not be made from talking to an agent but it's the same NPC killing and mining there. It's not like nullbears PVP for ISK.

Jenn aSide wrote:

Yes, the player effort driven part of the game should be a place where you can make more isk. it's just not like that because of incursions (where a few people like the FC, LC and AAA for example do all the work while everyone else just shoots at tags and approaches gates) and missions (which pay less than anoms, but you never get interrupted and don't have to deal with that ESS crap).

So wait should you get more ISK because it's player driven or "risk vs reward"?
Yea if you're in a crappy part of nullsec you might get interrupted in your anoms but if you're in decent space those will be rare. Also level 4 mission ISK isn't even close to the ISK you make in anoms.


Jenn aSide wrote:

High sec should be banned .

And your opinion all boils down to this...
IIshira
School of Applied Knowledge
Caldari State
#57 - 2014-06-24 18:10:47 UTC
Estella Osoka wrote:
Not to mention in sov null the only isk you are getting is from rats. No mission agents in sov null. So your isk making opportunities are mining, PI, moon mining, drug manaufacturing, ship building, and ratting. Only one of those provides instant isk. The others only payout when you get your items to market and sell them. Getting those items to market can be very high risk depending on the mode of travel used. To operate effectively in null means having a very good logistics train to get things back to highsec to sell.

In highsec, the only real risk to mission runners and incursion runners is gankers. Even then if the pilot is smart that won't happen very often.

Do you even fly a JF?... Sooo risky!
Jenn aSide
Worthless Carebears
The Initiative.
#58 - 2014-06-24 18:35:22 UTC
IIshira wrote:

Is that the best you can do? I've lived in nullsec for two years so I know this first hand. I'm sure I could spend hours looking through system killboards to show you but I'm too lazy.


Soooo, I ask you for proof and the best you can come up with is "I lived there" lol.

In other words, you created an opinion based on nothing, you know you can't prove it, and now you are copping out. So much for any credibility you could have claimed.

Quote:

Agreed that CONCORD provided a limited amount of safety in highsec. This does not protect you from people that are willing to trade their much cheaper ships for your module drops. Another danger you don't have in nullsec.. Nullsec income might not be made from talking to an agent but it's the same NPC killing and mining there. It's not like nullbears PVP for ISK.


Wrong on all counts. People use cheaper ships to kill more expensive pve ships all the time in null. I lost my machariel in fountain to 2 cynabals. Unlike in high sec, no magical space police showed up to claim the cynabals lol. So again you demonstrate you don't understand what's going on in null, but act like you do.

And yes, 'nullbears' do pvp for isk. somone had to 'pvp' control of that system. someone has to 'pvp' defense of that system. Where as a hostile player either has to war dec or suicide in high sec, in null if someone wants to kill you, all they have to do is warp to you and shoot (in what is usually a cheaper ship). Hell, since most sov null combat pve is anomalies, they don't even have to scan you down to gank you, unlike in high sec mission where they do have to use probes to find you. Hell, even incursions make you go through a gate, not so anomalies.

It's why the last time CCP counted, Null had way more ship deaths than high sec despite high sec having more characters 'living' there. it's why you can go to zkillboard and the like, sort for kills that include npcs (suggesting that the victim was ratting) and you see way more of that in null than in high. Go ahead and look for yourself.

That is unless you aren't interested in the truth, which isn't an uncommon trait among the high sec only crowd.

Quote:

So wait should you get more ISK because it's player driven or "risk vs reward"?


The word you are looking for is AND.
Quote:

Yea if you're in a crappy part of nullsec you might get interrupted in your anoms but if you're in decent space those will be rare. Also level 4 mission ISK isn't even close to the ISK you make in anoms.


Again both false. Go to dotlan maps, find any null region, sort by npc kills, then look for pvp kills and jumps per hour. Even in far off places like Omist and Tribute, hunters are around.

And if you don't understand that lvl4 mission is is (if you do it right) very close to (and in the case of Sisters of EVE and Thukker, both of whom have high sec agents), you haven't been paying attention. Paging Stoicfoux lol.

Banning high sec was a joke, but the truth is that it's a horribly broken and unbalanced place. In it's current incarnation it pretty much moots all other NEED for outside PVe activity except high in wormholes and faction warfare lvl 4 farming.

It wasn't always so, when i started playing , there were not incursions, FW missions were crap, no wormholes, no way to upgrade null. If you wanted good isk, you went to low (exception, high sec lvl 5 bug) or null and risked your ship for it. Now it's "X up in incursion channel with Vindicator, mach, nightmare or logi ship and wait a few minutes" or 'use cheap ship in FW', or sometimes 'learn to lvl 4 mission in high sec for the corps with the mining implants'.

Point blank, CCP made some crappy pve design decisions over the last few years and null is the place that has most suffered for it.. For example
Estella Osoka
Cranky Bitches Who PMS
#59 - 2014-06-24 19:47:55 UTC
IIshira wrote:
Estella Osoka wrote:
Not to mention in sov null the only isk you are getting is from rats. No mission agents in sov null. So your isk making opportunities are mining, PI, moon mining, drug manaufacturing, ship building, and ratting. Only one of those provides instant isk. The others only payout when you get your items to market and sell them. Getting those items to market can be very high risk depending on the mode of travel used. To operate effectively in null means having a very good logistics train to get things back to highsec to sell.

In highsec, the only real risk to mission runners and incursion runners is gankers. Even then if the pilot is smart that won't happen very often.

Do you even fly a JF?... Sooo risky!


Yes, and everytime I jump it I triple check to make sure everything is right because it is a +5bil asset that will put a serious dent in my wallet if I screw up. However, even if I do insure everything is right and in place, there is still that risk of a server disconnect or some other screwup that I cannot foresee that can cause me to lose it. So it is still a risk that can seriously cause a huge loss.

So stop trying to make it out that nullsec is safer. If it was you would be out there in nullsec making isk, instead of flying missions in a blinged out ship in hisec.
IIshira
School of Applied Knowledge
Caldari State
#60 - 2014-06-24 20:35:08 UTC  |  Edited by: IIshira
Estella Osoka wrote:
IIshira wrote:
Estella Osoka wrote:
Not to mention in sov null the only isk you are getting is from rats. No mission agents in sov null. So your isk making opportunities are mining, PI, moon mining, drug manaufacturing, ship building, and ratting. Only one of those provides instant isk. The others only payout when you get your items to market and sell them. Getting those items to market can be very high risk depending on the mode of travel used. To operate effectively in null means having a very good logistics train to get things back to highsec to sell.

In highsec, the only real risk to mission runners and incursion runners is gankers. Even then if the pilot is smart that won't happen very often.

Do you even fly a JF?... Sooo risky!


Yes, and everytime I jump it I triple check to make sure everything is right because it is a +5bil asset that will put a serious dent in my wallet if I screw up. However, even if I do insure everything is right and in place, there is still that risk of a server disconnect or some other screwup that I cannot foresee that can cause me to lose it. So it is still a risk that can seriously cause a huge loss.

So stop trying to make it out that nullsec is safer. If it was you would be out there in nullsec making isk, instead of flying missions in a blinged out ship in hisec.

The only danger you could point out is sever disconnect? So basically the same as running level 4's with a Marauder.

Except a rare case of bad luck or uber stupidity on the pilot you're not going to lose a JF.