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The state of the Eagle

Author
Xequecal
Ministry of War
Amarr Empire
#41 - 2014-06-24 06:53:37 UTC
The sig of the guns and the tracking goes into the same formula, 3x the tracking and 3x the sig means it hits targets equally as well.
Squatdog
State Protectorate
Caldari State
#42 - 2014-06-24 07:56:28 UTC
Xequecal wrote:
The sig of the guns and the tracking goes into the same formula, 3x the tracking and 3x the sig means it hits targets equally as well.


LOL...what???

Tracking is almost always a non-issue because enemy ships can't generate enough relative transversal to overcome the huge distance. Meanwhile, sig ALWAYS determines damage if the target is smaller than weapon system's sig resolution.
Gypsio III
State War Academy
Caldari State
#43 - 2014-06-24 07:57:43 UTC
Squatdog wrote:
Meanwhile, sig ALWAYS determines damage if the target is smaller than weapon system's sig resolution.


Ugh

These aren't missiles.
Squatdog
State Protectorate
Caldari State
#44 - 2014-06-24 08:35:14 UTC  |  Edited by: Squatdog
Gypsio III wrote:
Squatdog wrote:
Meanwhile, sig ALWAYS determines damage if the target is smaller than weapon system's sig resolution.


Ugh

These aren't missiles.


So a Tornado with 1400mm arties has the same chance to hit a stationary 40-sig frigate as a Thrasher with 280mm arties?

Fascinating.
Chi'Nane T'Kal
Interminatus
#45 - 2014-06-24 08:57:14 UTC
Squatdog wrote:
Gypsio III wrote:
Squatdog wrote:
Meanwhile, sig ALWAYS determines damage if the target is smaller than weapon system's sig resolution.


Ugh

These aren't missiles.


So a Tornado with 1400mm arties has the same chance to hit a stationary 40-sig frigate as a Thrasher with 280mm arties?

Fascinating.


Indeed.

For a stationary target the tracking part of the damage formula becomes 1.

Please read up on your gunnery maths.
Squatdog
State Protectorate
Caldari State
#46 - 2014-06-24 09:05:21 UTC
Chi'Nane T'Kal wrote:
Squatdog wrote:
Gypsio III wrote:
Squatdog wrote:
Meanwhile, sig ALWAYS determines damage if the target is smaller than weapon system's sig resolution.


Ugh

These aren't missiles.


So a Tornado with 1400mm arties has the same chance to hit a stationary 40-sig frigate as a Thrasher with 280mm arties?

Fascinating.


Indeed.

For a stationary target the tracking part of the damage formula becomes 1.

Please read up on your gunnery maths.


The part where Sig Radius vs. Signature Resolution determines the chance to hit, all other things being equal?

Gypsio III
State War Academy
Caldari State
#47 - 2014-06-24 09:45:26 UTC  |  Edited by: Gypsio III
Squatdog wrote:
Gypsio III wrote:
Squatdog wrote:
Meanwhile, sig ALWAYS determines damage if the target is smaller than weapon system's sig resolution.


Ugh

These aren't missiles.


So a Tornado with 1400mm arties has the same chance to hit a stationary 40-sig frigate as a Thrasher with 280mm arties?

Fascinating.


Correct - assuming that the Tornado and Thrasher are also stationary. Both ships will hit for "full" damage, subject to hit quality.

Sig Radius vs. Signature Resolution doesn't determine the chance to hit, it acts as a modifier to tracking.

This is why blap Moros/Naglfar only needs webs, while blap Phoenix must have massive painter support as well.
Squatdog
State Protectorate
Caldari State
#48 - 2014-06-24 10:08:52 UTC
Gypsio III wrote:
Squatdog wrote:
Gypsio III wrote:
Squatdog wrote:
Meanwhile, sig ALWAYS determines damage if the target is smaller than weapon system's sig resolution.


Ugh

These aren't missiles.


So a Tornado with 1400mm arties has the same chance to hit a stationary 40-sig frigate as a Thrasher with 280mm arties?

Fascinating.


Correct - assuming that the Tornado and Thrasher are also stationary. Both ships will hit for "full" damage, subject to hit quality.

Sig Radius vs. Signature Resolution doesn't determine the chance to hit, it acts as a modifier to tracking.




Jesus Christ.

In the event that the target frig is stationary and within the Thrasher/Nado's optimal range, the Transversal vs. Tracking modifier is made irrelevant and the only real difference is Sig Radius vs. Sig Resolution.

Let me put it this way; would the Tornado have an easier time hitting a frig burning towards it with an AB or with a MWD cranked on, giving it a huge Sig bloom?

.


Gypsio III
State War Academy
Caldari State
#49 - 2014-06-24 10:33:56 UTC
Squatdog wrote:
Jesus Christ.

In the event that the target frig is stationary and within the Thrasher/Nado's optimal range, the Transversal vs. Tracking modifier is made irrelevant and the only real difference is Sig Radius vs. Sig Resolution.

Let me put it this way; would the Tornado have an easier time hitting a frig burning towards it with an AB or with a MWD cranked on, giving it a huge Sig bloom?


As you describe it, the frigate is burning straight at the Tornado and hence transversal is zero. Therefore it doesn't matter what its sig is, whether it's using a MWD or an AB or even just sitting still - with zero transversal, tracking is "perfect", the sig res/sig radius modifier has no effect and, assuming within optimal, all shots hit for "full" damage (on average 103% damage because of hit quality variations).

Quote:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)


The important bits there is the first bit, as the second bit just deals with optimal and falloff:

Quote:
(Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius)


Target and weapon sig are dealt with in the second part of that equation: [sig res]/[sig radius]. As you can see, it acts as a factor multiplying the normal "tracking" bit of the first part of the equation.

There's really no need for signature resolution to exist as a stat, it's an unnecessary, confusing complication. CCP should just normalise all the turret tracking speeds to a sig res of 100 m, or 1 m, or whatever.
Rain6637
GoonWaffe
Goonswarm Federation
#50 - 2014-06-24 10:53:21 UTC  |  Edited by: Rain6637
Squatdog wrote:

Jesus Christ.

In the event that the target frig is stationary and within the Thrasher/Nado's optimal range, the Transversal vs. Tracking modifier is made irrelevant and the only real difference is Sig Radius vs. Sig Resolution.

Let me put it this way; would the Tornado have an easier time hitting a frig burning towards it with an AB or with a MWD cranked on, giving it a huge Sig bloom?

.



if anything within those parentheses is 0, the exponent becomes 0... and something to the zero power is always 1.

because angular v is the same for both ships, for angular v to be 0 both have to be still, perfectly approaching, or traveling in the same vector at the same speed.

but yeah, 0 for angular v = perfect damage, and nothing else matters between sig res, sig rad, and tracking.

here's a picture simplified to illustrate the effect of angular v becoming 0 (my handwriting is bad today)

(it's not the format people are used to. however, transversal / range = angular v, so it is simplified to angular v / turret tracking. it is my opinion that those who use transversal in overview are being bad.. use angular v instead & let the client do the math for you)
Carniflex
StarHunt
Mordus Angels
#51 - 2014-06-24 11:21:25 UTC
Nakovi Kitsune wrote:
I don't think I've ever seen anyone even fly one. Is there some use I'm just not seeing?



I was chased around delve few days ago by a ~50 man Eagle fleet + their logi support. Eagle is used in some doctrines - it is just that you need approx 60 of them and good number of logi to undock.

I believe Insidious Empire was able to make eagles work about half a year ago and thanks to their success with the doctrine it is now used in number of goon coalition alliances as one of the HAC doctrines.

They are sort of niche thing. But the range bonuses + shield resists fit exactly into the sniper larger fleet profile. Throw couple of shield extenders on it, plug the resist hole and add decent amount of logi and it becomes tough nut to crack.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Rain6637
GoonWaffe
Goonswarm Federation
#52 - 2014-06-24 11:27:18 UTC
I keep thinking "just use rail megas at 225km and bedonewithit"
Catalytic morphisis
Ruthless Regiment
Brotherhood of Spacers
#53 - 2014-06-24 11:32:42 UTC
Nakovi Kitsune wrote:
I really, really, really want to like this ship. I like hybrids, and the new look is great. But the bonuses just don't make sense to me. A sniper boat with a resist bonus? IMO, if you're going to sit at range, there's much better options. HACs and especially resist bonus boats really seem purposed for getting up close and personal.

So what purpose does the Eagle serve? Its DPS is too low to brawl. Deimos blows it out of the water there. As a sniper, the Ishtar or Cerberus can out damage it at range. I don't think I've ever seen anyone even fly one. Is there some use I'm just not seeing?

If there isn't, how do you fix it? Add some drone bandwidth? Drop some of the range bonus for something else (because really, what does anybody need 41km optimal with antimatter for?)


ASB Blaster fit is pretty decent, took on gangs in it with that fit, When I'm back at a PC I can actually get on eve on I can send you a fit if you like

Actual Link free and scout free solo PvP'er

Rain6637
GoonWaffe
Goonswarm Federation
#54 - 2014-06-24 14:18:38 UTC  |  Edited by: Rain6637
but for that you could use a Moa and not worry about loss

//image was fixed
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#55 - 2014-06-24 22:05:31 UTC
Gypsio III wrote:
There's really no need for signature resolution to exist as a stat, it's an unnecessary, confusing complication. CCP should just normalise all the turret tracking speeds to a sig res of 100 m, or 1 m, or whatever.

That's somewhat questionable. Having sig factor into the equation gives the ability for ships to be individually tweaked to make them easier or harder to hit when moving independently of changing their max speed/agility.
Gypsio III
State War Academy
Caldari State
#56 - 2014-06-24 22:39:54 UTC
I'm not talking about changing the equation, I'm just saying normalise different-sized turrets' tracking to a specific value.

For example, normalising all turrets to a sig res of 125 m would involve no change to medium turrets, increasing the quoted tracking speed of small turrets by a factor of 3.125 and decreasing the tracking speed of large turrets by a factor of 0.3125.

The sig res value in the tracking formula would then just be a constant of 125. There's be no change to actual tracking abilities, it'd just be getting rid of a confusing and superfluous attribute.
Rain6637
GoonWaffe
Goonswarm Federation
#57 - 2014-06-25 01:06:05 UTC  |  Edited by: Rain6637
Rain6637
GoonWaffe
Goonswarm Federation
#58 - 2014-06-25 20:01:11 UTC  |  Edited by: Rain6637
Rain6637
GoonWaffe
Goonswarm Federation
#59 - 2014-06-29 20:25:38 UTC
Valleria Darkmoon
Imperial Academy
Amarr Empire
#60 - 2014-06-30 08:22:41 UTC  |  Edited by: Valleria Darkmoon
Voyager Arran wrote:
CCP Please ******* nerf Ishtars. There is so much fun, interesting stuff that people can't even bother trying because it will just get rolled over by a fleet of 700 DPS perma-MWD bullshit boats.

You may well get your wish. In F&I someone asked CCP Rise what is next on the rebalance passes and this was his answer: "I think very next thing for me is going back to Battleships and HACs for polish passes now that they've been out in the wild awhile and there's some room for improvements."

I can't be the only one to whom this pretty much reads as: "We will be nerfing the Ishtar and Dominix, other things might also happen." As much as I have used the Ishtar of late I can't say I've been overly enthusiastic about it nor could I say I'd be sorry to see it go. This has nothing to do with its quality as a ship, it has to do with my hatred of "minion" style gameplay which I have never been a fan of in any game I've ever played and the Ishtar's dominance forces the issue somewhat. Additionally, I hate when one thing is so obviously better than other options as to squeeze out other choices and the skyline is dominated by the same thing all the time as it makes for some serious stagnation. Here's hoping the Typhoon gains its damage application bonus to heavy missiles as well so rapid heavies won't lose out on a bonus. I'll stop here though as I do not wish to derail the thread.

As for the Eagle, there is real potential there as a fleet doctrine, it just will never see the light of day so long as the Ishtar remains such a superior option. Additionally it can active tank small gang fights with blasters quite well and really does not suffer much from poor projection usually associated with blasters particularly with null loaded. If you want to go overboard with crystals, blue pill and links it can really be quite fantastic.

In short think of the whole situation like this. All the HACs are like the justice league from DC comics. The Eagle is Batman. Competent and effective but completely in Superman's shadow as Superman obsoletes the entire team. The Ishtar is Superman.

EDIT: If you're interested Rise goes on to say Blops and Recons are on the short list after that.

Reality has an almost infinite capacity to resist oversimplification.

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