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Incursion 'Things'

First post First post
Author
Glaedr Evandar
BOVRIL bOREers Offshore Drilling
#161 - 2014-06-24 20:43:40 UTC
NCNs are great, forces fleets to have a mixed composition
Tomiko Kawase
Perkone
#162 - 2014-06-24 20:47:22 UTC
Problem: logging into an incursion system resizes all of your chat windows
Solution: have incursion chat open in its own window or don't automatically join incursion chat
Hakaari Inkuran
State War Academy
Caldari State
#163 - 2014-06-24 20:53:54 UTC
Sniper Smith wrote:


According to CCP's little report a while back, Incursions are not a significant factor in the Eve Economy, so payouts need not be nerfed.. But making all the sites viable would improve things a lot.. Less congestion in HQ's and VG's if the AS's were worth it.

I'm very confident they didn't use that phrase.
SurrenderMonkey
State Protectorate
Caldari State
#164 - 2014-06-24 20:54:45 UTC  |  Edited by: SurrenderMonkey
Mike Azariah wrote:


Mush as I am enjoying the namecalling . . . I never made bones about being a carebear. But that is not relevant to this discussion. Improvements to Incursions is on the table for ME to choose what to take to CCP.

So I stated my position on things I will choose NOT to take.

Deal with it

m


That's nice, but it doesn't make "I run incursions, therefore carebears, Concord, and apron-strings, yay!" any less of a non sequitur. The issue, in this instance, was with your laughable logic, not the fact that you're kind of a sissy. We already knew that and you're welcome to carry on being a sissy.

The point was that you suggested that not wanting to see high sec incursions made less safe is a trait inherent to incursion runners, which clearly does not follow if it's possible to identify more than 0 incursion runners who would gladly see that change made, which it is.

Now, had you said...

Quote:
I fly incursions while desperately clutching magical police skirts, so if any of you think I will take forward any proposal that removes my binky from hisec incursions then you are talking to the wrong CSM representative. Ain't gonna happen.


THAT would be a somewhat more consistent statement.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Hakaari Inkuran
State War Academy
Caldari State
#165 - 2014-06-24 20:57:53 UTC  |  Edited by: Hakaari Inkuran
Goldiiee wrote:
Alternative Splicing wrote:


They should not be truly partitioned and discrete from each other in a sandbox game, that is why. They are a travesty currently, and pretty much ruin the risk/reward paradigm that the game is built around. Rewards should be in line with the risk involved.

Areas other than Hisec aren't for pvp anymore than hisec is for pve.

This keep coming up, so I copy paste to make it easier;

2 years ago it was a free for all, scam fleets warping into a site with no Logi reps then scooping the loot, gankers aligned to gates waiting for the spy to let them know what ship had the most ISK in fittings, ship scans done to get into fleet were only to sum up good targets and freeloader ALTs that would sit in fleet for hours never firing a shot or landing a rep, Incursion local was the place to go for easy identification of gankable targets. Now that those avenues have been closed because they took your advice and protected themselves you want CCP to change the rules and make it easier for you to come harvest tears and billion ISK modules.

I just don't think its healthy for this game to have such a protected ISK faucet thats so safe and mechanical that you can have an insular community full of risk-averse drama queens (seriously you guys ban each other from each other's channels what the hell is that?) that specify a narrow range of acceptable ships and fits for their by-rote activities.

The activity needs to have some organic nature to it, the sites need to have some variability and some unknowns that force you to start accepting a larger set of ships into your fleets, and stop putting billions of ISK in green and blue modules into the site to get your clear time 5% faster. That's absurd.

Why do you think incursions as they currently stand, are healthy for EVE?
chris1945
Ambivalence Co-operative
#166 - 2014-06-24 21:22:38 UTC
Got another one. Very annoying. Nothing to do especially with incursions but it's very annoying in all fleets where you use boosts. So also in incursion fleets. + it's a very very very old bug

Problem: Wing commander does not get boosts. You need to do a wired work-around in order to fix this bad issue.
Solution: Fix this old annoying bug before you make something new.

As I don't believe in CCP fixing old bugs, here is what I talk about and the work-around: When you are wing commander you don't get boosts e.d. from the fleet command booster. BUT squad commanders get the boost from a wing command booster. Work around: Put yourself in wing command, revoke your booster, put the booster in a squad member or squad commander position and make him the wing booster. Sometimes it's then still not working. Then you need to recycle (revoke and set again) the squad boosters. Very annoying.
Lady Rift
His Majesty's Privateers
#167 - 2014-06-24 21:25:13 UTC
Hakaari Inkuran wrote:
Goldiiee wrote:
Alternative Splicing wrote:


They should not be truly partitioned and discrete from each other in a sandbox game, that is why. They are a travesty currently, and pretty much ruin the risk/reward paradigm that the game is built around. Rewards should be in line with the risk involved.

Areas other than Hisec aren't for pvp anymore than hisec is for pve.

This keep coming up, so I copy paste to make it easier;

2 years ago it was a free for all, scam fleets warping into a site with no Logi reps then scooping the loot, gankers aligned to gates waiting for the spy to let them know what ship had the most ISK in fittings, ship scans done to get into fleet were only to sum up good targets and freeloader ALTs that would sit in fleet for hours never firing a shot or landing a rep, Incursion local was the place to go for easy identification of gankable targets. Now that those avenues have been closed because they took your advice and protected themselves you want CCP to change the rules and make it easier for you to come harvest tears and billion ISK modules.

I just don't think its healthy for this game to have such a protected ISK faucet thats so safe and mechanical that you can have an insular community full of risk-averse drama queens (seriously you guys ban each other from each other's channels what the hell is that?) that specify a narrow range of acceptable ships and fits for their by-rote activities.

The activity needs to have some organic nature to it, the sites need to have some variability and some unknowns that force you to start accepting a larger set of ships into your fleets, and stop putting billions of ISK in green and blue modules into the site to get your clear time 5% faster. That's absurd.

Why do you think incursions as they currently stand, are healthy for EVE?



Any unknown introduced will be studied and thus become known. Fleets would compensate to match what is needed. problem is that variability in the site will not allow for getter ship selection it will reduce it. Now t1 and meta mods are accepted by communities but if there's a large variance possible the fleet will have to be ready for the worst possible outcome and that will mean less t1 and meta mods allowed cause they wouldn't be able to handle it. The higher tier ships used are already the best in the game (best tank and DPS) and I don't see away to change that.
Topher Basquette Dusch-shur
Montana Freedom Fighters
#168 - 2014-06-24 21:33:46 UTC
Alternative Splicing wrote:
Goldiiee wrote:
Currently over 80% of the Runners I know take weeks off at a time and go into low sec or Nul sec and exclusively engage in PVP. The part that pisses most people off is when they are engaging in PVP they are organized, well equipped, competently commanded and not worried about losing their 100mil to 1 billion ISK ships. All of this is because they run Incursions, you want PVP go where the PVP is, adding the risk of inadvertent PVP will only result in no viable targets and, no ISK for the guys that actually fulfil your PVP dream.


If I am understanding you correctly, this behavior highlights a major problem. Hisec isn't for PvE and low and null arent for PvP. The fact that they are able to dictate and define where PvP happens and where PvE happens, is, in my understanding, contrary to the goals of a sandbox. Miners get ganked in hisec. Freighters get ganked in hisec. Mission runners get ganked in hisec. Incursion runners do get ganked, but its absolutely much harder to gank them inside of a site than catching any of these other types doing their profession; why are they allowed this safety? Right now, hisec incursions outpace ISK/hr of many significantly more dangerous activities in null and low - if you are going to give them ISK, why not give them RISK? Seriously, Sansha rats should not shoot at friendly pirates.

I think about the people trying to live in low and null, where you want them to live so that content is generated, and then look at incursions. Why take the risk when the isk can be generated in complete saftey, and then used when you feel like PvPing?


This is awesome. PEOPLE SHOULD NOT BE SAFE IN HIGH. PEOPLE NEED TO FACE RISK. Also, please protect me in high.
Sniper Smith
Center for Advanced Studies
Gallente Federation
#169 - 2014-06-24 21:35:48 UTC
Alternative Splicing wrote:
The LP stores make sure the faucet on liquid being injected is at least somewhat under control.They still generate an amount of personal wealth beyond anything else in hisec.


It's more than possible to run missions and make even more isk/hr than incursions. Add to that, incursions have a relatively high SP level to get into for most groups.. Near perfect Logi, or BS with solid core skills, near perfect gunnery, already decent isk to buy a pirate hull and deadspace/faction mods, etc..

Add to that one person getting butthurt means we can not be running for days.

Income is not guaranteed, it has a gank risk at least on par with mission running, you need to actually GET into the fleet first, which on a busy day can be a long wait too.

There's no reason to neft Highsec, there is a case to BUFF Nullsec.
Sniper Smith
Center for Advanced Studies
Gallente Federation
#170 - 2014-06-24 21:47:18 UTC
Topher Basquette Dusch-shur wrote:

This is awesome. PEOPLE SHOULD NOT BE SAFE IN HIGH. PEOPLE NEED TO FACE RISK. Also, please protect me in high.

People aren't safe in Highsec. Incursion runners die on a regular basis, to ganks and in the sites.

Just because some of you have trouble killing us now, thanks to us learning how to protect ourselves, is no excuse to make it easier to gank.


It's funny.. Gankers gank us, we adapt, gankers cry because it's now too hard.. Gankers always want it to be easier.. Remember the Freighter thread? Gankers crying about how hard their lives were gonna be.. Update happens, most freighters fit Cargo Expanders and become easier to gank than ever..
Hakaari Inkuran
State War Academy
Caldari State
#171 - 2014-06-24 21:50:08 UTC
Lady Rift wrote:
Hakaari Inkuran wrote:
Goldiiee wrote:
Alternative Splicing wrote:


They should not be truly partitioned and discrete from each other in a sandbox game, that is why. They are a travesty currently, and pretty much ruin the risk/reward paradigm that the game is built around. Rewards should be in line with the risk involved.

Areas other than Hisec aren't for pvp anymore than hisec is for pve.

This keep coming up, so I copy paste to make it easier;

2 years ago it was a free for all, scam fleets warping into a site with no Logi reps then scooping the loot, gankers aligned to gates waiting for the spy to let them know what ship had the most ISK in fittings, ship scans done to get into fleet were only to sum up good targets and freeloader ALTs that would sit in fleet for hours never firing a shot or landing a rep, Incursion local was the place to go for easy identification of gankable targets. Now that those avenues have been closed because they took your advice and protected themselves you want CCP to change the rules and make it easier for you to come harvest tears and billion ISK modules.

I just don't think its healthy for this game to have such a protected ISK faucet thats so safe and mechanical that you can have an insular community full of risk-averse drama queens (seriously you guys ban each other from each other's channels what the hell is that?) that specify a narrow range of acceptable ships and fits for their by-rote activities.

The activity needs to have some organic nature to it, the sites need to have some variability and some unknowns that force you to start accepting a larger set of ships into your fleets, and stop putting billions of ISK in green and blue modules into the site to get your clear time 5% faster. That's absurd.

Why do you think incursions as they currently stand, are healthy for EVE?



Any unknown introduced will be studied and thus become known. Fleets would compensate to match what is needed. problem is that variability in the site will not allow for getter ship selection it will reduce it. Now t1 and meta mods are accepted by communities but if there's a large variance possible the fleet will have to be ready for the worst possible outcome and that will mean less t1 and meta mods allowed cause they wouldn't be able to handle it. The higher tier ships used are already the best in the game (best tank and DPS) and I don't see away to change that.


If you have just 6 new sets of 8 variables per pocket you will have too much variability to even account for or prepare for. This will cause diversification of the fleet and fits and added danger will discourage blinging your ship. The problem is absurd levels of optimization.
Topher Basquette Dusch-shur
Montana Freedom Fighters
#172 - 2014-06-24 21:51:39 UTC  |  Edited by: Topher Basquette Dusch-shur
Sniper Smith wrote:
Topher Basquette Dusch-shur wrote:

This is awesome. PEOPLE SHOULD NOT BE SAFE IN HIGH. PEOPLE NEED TO FACE RISK. Also, please protect me in high.

People aren't safe in Highsec. Incursion runners die on a regular basis, to ganks and in the sites.

Just because some of you have trouble killing us now, thanks to us learning how to protect ourselves, is no excuse to make it easier to gank.


It's funny.. Gankers gank us, we adapt, gankers cry because it's now too hard.. Gankers always want it to be easier.. Remember the Freighter thread? Gankers crying about how hard their lives were gonna be.. Update happens, most freighters fit Cargo Expanders and become easier to gank than ever..



That was the point of my comment. The quote in my post was asking for gankers to get special privileges, hence the mockery.

Edit: Please include the conversation you are quoting. Quoting out of context is shisty at best.
Rolstra
Moo's Mudpit
#173 - 2014-06-24 22:01:33 UTC
Topher Basquette Dusch-shur wrote:

This is awesome. PEOPLE SHOULD NOT BE SAFE IN HIGH. PEOPLE NEED TO FACE RISK. Also, please protect me in high.

What part is Safe?

Flying a 5-bil ISK ship with a flag on it?
All of EVE knowing where you are and what your doing?
Moving a couple ships worth at least a billion each in an Orca 50 jumps a week?
Trusting others to protect your ISK?
Investing all that ISK in a venture that will only pay for itself if you don't make a single mistake for 4 months of constant play?

I don't think any smart Incursion runner feels safe, certainly not as safe as you seem to think they are.

And this thread is about what can be done to the content to make it more accessible, not about how you think it's to safe and OP and HTFU and whaa whaa whaa.

Go make a thread about how your boboo hurts and ask CCp to send you a bandaid.
Nolak Ataru
Hedion University
Amarr Empire
#174 - 2014-06-24 22:26:10 UTC
Hakaari Inkuran wrote:
I just don't think its healthy for this game to have such a protected ISK faucet thats so safe and mechanical that you can have an insular community full of risk-averse drama queens (seriously you guys ban each other from each other's channels what the hell is that?) that specify a narrow range of acceptable ships and fits for their by-rote activities.

The activity needs to have some organic nature to it, the sites need to have some variability and some unknowns that force you to start accepting a larger set of ships into your fleets, and stop putting billions of ISK in green and blue modules into the site to get your clear time 5% faster. That's absurd.
Why do you think incursions as they currently stand, are healthy for EVE?


More than 50% of your post can also be applied to Faction Warfare.... shall we nerf that as well?

Quote:
stop putting billions of ISK in green and blue modules into the site to get your clear time 5% faster.


This can be applied to Missioners as well.....

Quote:
the sites need to have some variability and some unknowns


Like missions + FW, right?


Your entire argument is nothing more than a very poorly disguised "nerf people who make more isk than me / invest more time than me" and you should be permanently muted from ever speaking on the forums or in EVE again until you learn that some people are willing to spend time, money, and effort to get the best results they can.
Danika Princip
GoonWaffe
Goonswarm Federation
#175 - 2014-06-24 22:39:58 UTC
Rolstra wrote:
Topher Basquette Dusch-shur wrote:

This is awesome. PEOPLE SHOULD NOT BE SAFE IN HIGH. PEOPLE NEED TO FACE RISK. Also, please protect me in high.

What part is Safe?

Flying a 5-bil ISK ship with a flag on it?
All of EVE knowing where you are and what your doing?
Moving a couple ships worth at least a billion each in an Orca 50 jumps a week?
Trusting others to protect your ISK?
Investing all that ISK in a venture that will only pay for itself if you don't make a single mistake for 4 months of constant play?

I don't think any smart Incursion runner feels safe, certainly not as safe as you seem to think they are.

And this thread is about what can be done to the content to make it more accessible, not about how you think it's to safe and OP and HTFU and whaa whaa whaa.

Go make a thread about how your boboo hurts and ask CCp to send you a bandaid.



uhh...none of that compares to the risk of running a nullsec or lowsec incursion. You do know that, right?
Alternative Splicing
Captain Content and The Contenteers
#176 - 2014-06-24 22:43:29 UTC
Sniper Smith wrote:
It's more than possible to run missions and make even more isk/hr than incursions. Add to that, incursions have a relatively high SP level to get into for most groups.. Near perfect Logi, or BS with solid core skills, near perfect gunnery, already decent isk to buy a pirate hull and deadspace/faction mods, etc..

Add to that one person getting butthurt means we can not be running for days.

Income is not guaranteed, it has a gank risk at least on par with mission running, you need to actually GET into the fleet first, which on a busy day can be a long wait too.

There's no reason to neft Highsec, there is a case to BUFF Nullsec.



Yes, but it is far easier to gank a mission ship in a mission than an incursion ship in an incursion site. It would be fine if your own logi saved your fleet from gankers, or you killed them off with your damage ships, but Sansha does it for you. Player interaction should be valued much higher than player vs mechanics or player vs npcs, as it is the lifeblood of the sandbox. No one wants an easy turkeyshoot of incursioners, just enough to keep you on your toes.

Rolstra wrote:
And this thread is about what can be done to the content to make it more accessible, not about how you think it's to safe and OP and HTFU and whaa whaa whaa.


Some are there, but its mostly people trying to further optimize ISK/hr. If one was actually interested in making them accessible yet balanced risk/reward wise, move them all to lowsec and put in sites specifically for t1 ships. Content would be generated like no tomorrow.


Bain Bloodguard
Doomheim
#177 - 2014-06-24 22:43:35 UTC
How come their Cheerios are the apple cinnamon one and mine are plain ? why do they get whole milk and I get 2% ? How come theor cereal bowl is bigger than mine ? why do they get the big spoon and I have the little one ? This was actual overheard at a breakfast table once occupied by 3 little girls.... Thanks for bringing back those memories for me with this thread
Goldiiee
Bureau of Astronomical Anomalies
#178 - 2014-06-24 23:05:59 UTC
Alternative Splicing wrote:
Sniper Smith wrote:
It's more than possible to run missions and make even more isk/hr than incursions. Add to that, incursions have a relatively high SP level to get into for most groups.. Near perfect Logi, or BS with solid core skills, near perfect gunnery, already decent isk to buy a pirate hull and deadspace/faction mods, etc..

Add to that one person getting butthurt means we can not be running for days.

Income is not guaranteed, it has a gank risk at least on par with mission running, you need to actually GET into the fleet first, which on a busy day can be a long wait too.

There's no reason to neft Highsec, there is a case to BUFF Nullsec.



Yes, but it is far easier to gank a mission ship in a mission than an incursion ship in an incursion site. It would be fine if your own logi saved your fleet from gankers, or you killed them off with your damage ships, but Sansha does it for you. Player interaction should be valued much higher than player vs mechanics or player vs npcs, as it is the lifeblood of the sandbox. No one wants an easy turkeyshoot of incursioners, just enough to keep you on your toes.

Rolstra wrote:
And this thread is about what can be done to the content to make it more accessible, not about how you think it's to safe and OP and HTFU and whaa whaa whaa.


Some are there, but its mostly people trying to further optimize ISK/hr. If one was actually interested in making them accessible yet balanced risk/reward wise, move them all to lowsec and put in sites specifically for t1 ships. Content would be generated like no tomorrow.



You mean like lvl-1,2,3,4 missions, or C-1,2,3 WH's or DED-1,2,3,4 sites, Comsmos mission chains? now you want more low end PVE. Seems to certainly cant please all the people all the time.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Alternative Splicing
Captain Content and The Contenteers
#179 - 2014-06-24 23:28:12 UTC
Goldiiee wrote:

You mean like lvl-1,2,3,4 missions, or C-1,2,3 WH's or DED-1,2,3,4 sites, Comsmos mission chains? now you want more low end PVE. Seems to certainly cant please all the people all the time.


Lower class WH suffer the opposite problem to incursions. Way too much risk for little reward. For all the hassle of doing them, you get so little.

DED 1-4 actually were requested to be added to lowsec to help new players, and I'm pretty sure that has gone over well, actually. These sites can actually be contested and produce content. So yes, the right kind of pve in the right place can be a good thing.

If you want to get more people into incursions and move closer to a good balance of risk and reward, yes, move them all to lowsec, and give something for lower SP characters to do there. If characters grew up learning to defend themselves, then you wouldn't have a community that abhors even the slightest amount of risk, is inseparable from their shiny ships, yet seems comfortable being pampered with ISK. Maybe players would still act like that, but at least incursions wouldn't be so incredibly safe.
Robart Baboli
Ferrous Infernum
#180 - 2014-06-24 23:58:46 UTC
Alternative Splicing wrote:
Sniper Smith wrote:
It's more than possible to run missions and make even more isk/hr than incursions. Add to that, incursions have a relatively high SP level to get into for most groups.. Near perfect Logi, or BS with solid core skills, near perfect gunnery, already decent isk to buy a pirate hull and deadspace/faction mods, etc..

Add to that one person getting butthurt means we can not be running for days.

Income is not guaranteed, it has a gank risk at least on par with mission running, you need to actually GET into the fleet first, which on a busy day can be a long wait too.

There's no reason to neft Highsec, there is a case to BUFF Nullsec.



Yes, but it is far easier to gank a mission ship in a mission than an incursion ship in an incursion site. It would be fine if your own logi saved your fleet from gankers, or you killed them off with your damage ships, but Sansha does it for you. Player interaction should be valued much higher than player vs mechanics or player vs npcs, as it is the lifeblood of the sandbox. No one wants an easy turkeyshoot of incursioners, just enough to keep you on your toes.


if a ship is late broadcasting, it dies to sansha. if they are AFK, they die to sansha. if you didn't mount something incursioners have occasionally pondered using to draw aggro, then you would have less problems. you think the half dozen scrams that spawn in many pockets won't hold down your target if you select well? get the guy the lasers point at, and then magically you won't need scrams, web, and in some cases the guy will be jammed. why should CCP cater to your style above ours. we put effort into making it a science, and training people. you want CCP to make it possible for a ten hour hero to come in and jack up the efforts of 10-40 people, and the investments they've made in some cases for months, causing them to have to fly for more time than you've trained your character to replace it? HTFU gankers. you want it to be easy or risk free to gank, chose your targets, build your doctrines, train your pilots. you want to take the closest thing highsec gets to a proper PVP fleet down, then train a counter fleet.

Alternative Splicing wrote:

Rolstra wrote:
And this thread is about what can be done to the content to make it more accessible, not about how you think it's to safe and OP and HTFU and whaa whaa whaa.


Some are there, but its mostly people trying to further optimize ISK/hr. If one was actually interested in making them accessible yet balanced risk/reward wise, move them all to lowsec and put in sites specifically for t1 ships. Content would be generated like no tomorrow.




there are lowsec incursions for those who want them. they are there. there exists no reason to do what you propose. T1 ships are accepted by at least a few communities. i believe helix accepts a few, i know warp to me does, and din last i checked allowed them. and those are just the fleets i know who allow T1 ships. you also want to take the thing closest to a 0.0 PVP fleet that highsec gets in terms of comp and strategy, and move it to a place where there are already similar resources, further depriving highsec of a taste of that glorious PVP and risk. hell, the other day i saw a gnosis in a fleet. that certainly isn't part of the "monoculture" that has been bandied about. in an HQ fleet no less. you just look at the bad points, or bad parts, and ignore the good bits. that would be like looking at Detroit and figuring the US a hell-hole, or terrorists and deciding islam is terrible. what you encountered exists, and even inside the group you are expressing vitriol at, it isn't that well liked or universally implemented. i've seen and even helped fit a bit of everything. the people wanting ISK/Hour aren't even the ones who really noticed this thread, b/c they are busy waving minimal gains in each others faces, as if it made them any better.



as for the guy who decided to resort to ad-hominem attacks against a member of the CSM, you do realize that those don't substitute for an argument of your own. what person would fly something worth a month of game time, with the tank of a frigate, past gate camps, while mounting no guns. what sort of person would fly ships packed to the brim with their assets, through systems that if people were intelligent, would be full of angry, greedy, or just plain bored gankers who now know your exact fit, your ETA, and in some cases, your skill levels, exact resist profiles, EHP, and other info. would it be that apron clutching carebear? because those are things incursioners deal with every week. we move upwards of 30 jumps in one go sometimes, passing through multiple gank hubs. and yet no one bothers to gank us why? because the gankers have become used to carebears, who require no effort or skill to attack. who give them delicious tears, rather than warping in a bunch of friends or alts to rep them and/or **** them up. why do we thrive? it is because incursions are that social barber shop, where a CFC capital FC can talk to a member of the CSM, or a miner can command the director of a major corp/alliance. we communicate and socialize. we adapt, react, overcome, and win. you want your kills handed to you, you go find somewhere else to gank. with the amount of trust and capital in the communities, you cannot defeat them without actually creating something similar.

Adapt or Die. your strategies for attempting to kill us are now outdated. update them, become an actual menace. with effort, you too could strike fear into the heart of people. or you could keep half assing it, and complaining on the forums that what we've built is Working As Intended. it's really funny to watch.