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Incursion 'Things'

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Author
Parmala Etoo
Doomheim
#301 - 2014-07-07 12:25:31 UTC  |  Edited by: Parmala Etoo
The only issue with incursions is that peiple like to group instead of grinding lvl4s/null anoms alone

Added to that , people play longer cuz social contacts-teamspeak -> again people tend to player longer cuz not solo
mostly,, we all like to brag about the isk we made (some people play 12hrs /day every day of the week) and that stings for us weekend warriors

The real problem with incursions is that you can carry a month old player with no real skills and hell end up with more isk then he could make anywhere else- Carried by the fleet or leeching....?
We grew up with drakes and raven for lvl4/ and the grind was hard? Null was better for the solo grunt and sharing pve ment lower reward in the end..., now you get a battlzship and hope nobody noticed your 300dps rokh/mael got in fleet and pray you make enough to buy that vindi/mach/nm that everyone else is telling you to get!
Nolak Ataru
Hedion University
Amarr Empire
#302 - 2014-07-07 16:32:43 UTC  |  Edited by: Nolak Ataru
Parmala Etoo wrote:
The only issue with incursions is that peiple like to group instead of grinding lvl4s/null anoms alone

Added to that , people play longer cuz social contacts-teamspeak -> again people tend to player longer cuz not solo
mostly,, we all like to brag about the isk we made (some people play 12hrs /day every day of the week) and that stings for us weekend warriors

The real problem with incursions is that you can carry a month old player with no real skills and hell end up with more isk then he could make anywhere else- Carried by the fleet or leeching....?
We grew up with drakes and raven for lvl4/ and the grind was hard? Null was better for the solo grunt and sharing pve ment lower reward in the end..., now you get a battlzship and hope nobody noticed your 300dps rokh/mael got in fleet and pray you make enough to buy that vindi/mach/nm that everyone else is telling you to get!


e: No idea what the hell happened to my post.

Anyways, no.
Hakaari Inkuran
State War Academy
Caldari State
#303 - 2014-07-07 17:39:51 UTC
Goldiiee wrote:
Tikktokk Tokkzikk wrote:



Pretty sure he's saying incursions are not a problem as an ISK faucet, not saying anything about ISK/h balance.

What infuriates me is that you earn equal or more ISK/h in your risk-free (ignoring 20b officer gankbaits) highsec farm than I do in a C3 wormhole (I earn 100m/h) with arguably the most risk in Eve.
"But we have to move around and stuff so it's not really that good ISK/h"
Yeah? So do I! I have to crash wormholes or wait them out when there's hostiles or no sites.

Now, I'm not saying CCP should remove CONCORD or anything crazy like that, but they should take a look at risk\reward.
It's not uncommon for me to hear my lowsec and wormhole friends (I don't have any null friends, but I can only assume it's the same there) say they'll log on their incursion alt. Do you honestly think risk\reward is balanced when people from wormhole and lowsec go to highsec to earn ISK?

We have close to 100 Accounts being used to support a 40 man fleet, if you used the same number in a WH would it feel relatively safe?

The effort involved to run Incursions is considerably more than the effort required to run a WH OP, and far more expensive.

How is collective effort measured? You're going to count lurking a public channel effort? Are you working twice as hard if you have 80 people in the channel and not 40? Updating a mailing list once a month? Opening a private inc channel? Honest question, how does the effort measure up?
Kodavor
Iz Doge Korp .
#304 - 2014-07-07 17:54:53 UTC
Try it %) . Try opening up your incursion channel and gaining billions upon billions . You will see how it measures up .
Goldiiee
Bureau of Astronomical Anomalies
#305 - 2014-07-07 18:22:53 UTC  |  Edited by: Goldiiee
Hakaari Inkuran wrote:

How is collective effort measured? You're going to count lurking a public channel effort? Are you working twice as hard if you have 80 people in the channel and not 40? Updating a mailing list once a month? Opening a private inc channel? Honest question, how does the effort measure up?

For every FC, there is a support Toon (Booster) a hauling Toon (Orca) a Site Toon (Battleship) and usually a backup Logi ship and/or scout ship. Some even have a separate market Toon to keep track of prices, manage LP purchases, buy expensive modules (For anonymity) and run production of LP store BP's.

For most heavy runners (3 to 5 days a week) they have a Battleship, Logi (Both Basi and Scimi) and of course an Orca to haul all the crap, many also have a web toon/ship to run escort while jumping through gankville.

Light runners (1 to 2 days a week or less) will have a BS or Logi,

All of these guys share Intel like where the ganks seem to be happening, who's popping a Mom or scamming noobs, there's also the network of spies to see who might be planning a gank or other less desirable actions against the community.

Durring a fleet there are several scouts watching the sites, to keep the fleet heading to clear sites, or directing the fleet to sites that can be contested and won, and always looking for gankers (I know my -10 list is nearly 1000 people long, and I am probably not even close to 'up to date').

In the background of each group there are guys organizing fleets, setting schedules, constructing websites, theory crafting fits and fleets, motivating other players, setting permissions and promotions, risks assessments (Find the spies and gankers) organizing PVP roams and inner community prizes.

In your WH? you fuel the POS, wait for a spawn, scan down the system (collapse unwanted WH), check D-scan, and then go collect ISK.

I think the reward is pretty much in line with the work involved here, or do you think you're overpaid?

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Joran Sothos
H.E.L.P.e.R
#306 - 2014-07-07 19:45:41 UTC
Antillie Sa'Kan wrote:
Problem: Only three pirate hulls and two T2 logi hulls are ever used in incursion fleets.
Solution: More sites with hull size gate restrictions.


That's just not true.

There are incursion communities out there that run HQ sites with T1 battleships. Not all types, mind, and yes, they encourage people to work towards the shiny, but T1s (and more importantly, new incursion runners) are never excluded.

So for those groups that choose to limit their fleets to only pirate battleships, that's a player choice. Can such shiny fleets run HQ sites faster? Sure. But it's not a requirement. I've been in HQ sites with some of these T1-utilizing groups where our worst isk/hour was 60 mil. That's pretty damn good, especially for newer folks or those that can't readily afford the more expensive stuff.
Hakaari Inkuran
State War Academy
Caldari State
#307 - 2014-07-07 20:41:38 UTC
Goldiiee wrote:
Hakaari Inkuran wrote:

How is collective effort measured? You're going to count lurking a public channel effort? Are you working twice as hard if you have 80 people in the channel and not 40? Updating a mailing list once a month? Opening a private inc channel? Honest question, how does the effort measure up?

For every FC, there is a support Toon (Booster) a hauling Toon (Orca) a Site Toon (Battleship) and usually a backup Logi ship and/or scout ship. Some even have a separate market Toon to keep track of prices, manage LP purchases, buy expensive modules (For anonymity) and run production of LP store BP's.

For most heavy runners (3 to 5 days a week) they have a Battleship, Logi (Both Basi and Scimi) and of course an Orca to haul all the crap, many also have a web toon/ship to run escort while jumping through gankville.

Light runners (1 to 2 days a week or less) will have a BS or Logi,

All of these guys share Intel like where the ganks seem to be happening, who's popping a Mom or scamming noobs, there's also the network of spies to see who might be planning a gank or other less desirable actions against the community.

Durring a fleet there are several scouts watching the sites, to keep the fleet heading to clear sites, or directing the fleet to sites that can be contested and won, and always looking for gankers (I know my -10 list is nearly 1000 people long, and I am probably not even close to 'up to date').

In the background of each group there are guys organizing fleets, setting schedules, constructing websites, theory crafting fits and fleets, motivating other players, setting permissions and promotions, risks assessments (Find the spies and gankers) organizing PVP roams and inner community prizes.

In your WH? you fuel the POS, wait for a spawn, scan down the system (collapse unwanted WH), check D-scan, and then go collect ISK.

I think the reward is pretty much in line with the work involved here, or do you think you're overpaid?

You want to tell me all about the effort involved in probing down and documenting branching WH pipes to find out if you have an access to k-space or not and rolling the hole multiple times a day looking for something to do, all the while TRYING to find big expensive things to shoot at with your big expensive things?
Goldiiee
Bureau of Astronomical Anomalies
#308 - 2014-07-07 21:01:11 UTC
Hakaari Inkuran wrote:

You want to tell me all about the effort involved in probing down and documenting branching WH pipes to find out if you have an access to k-space or not and rolling the hole multiple times a day looking for something to do, all the while TRYING to find big expensive things to shoot at with your big expensive things?

I believe that's my point,
It takes you and two, three alts to probe down the holes?
You spend most of your time waiting on spawns, sleepers, W-holes, gangs...
You need how many players on to start playing?
And how many members in your WH group get paid nothing for the 8 to 20 hours a week worth of work keeping the whole thing running? And then only get to make ISK if they get in fleet and grind like everyone else.

FC's feel responsible for every ship lost, regardless of whether it's a Gank or Sansha, many Incursion boats far exceed the cost of any Cap escalation dread/carrier, except nobody in the fleet is in your Corp, if it goes down it's up to you to grind the ISK to replace it, (Very few replacement funds pay for Battleships) the stress from this responsibility last from when they decide to form a fleet till several hours after they have docked up safe and sound.

So looking to kill things with expensive things is exactly what we do, just while we do everything else too.

I am not saying you do less for your ISK, or that WH life is easy, I am sure you grind hard for the ISK you get, but don't think Incursion life is easy, it's a different grind with more responsibility and less pay for most of the guys that make it happen.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Dinsdale Pirannha
Pirannha Corp
#309 - 2014-07-07 21:53:02 UTC
Goldiiee wrote:
Hakaari Inkuran wrote:

You want to tell me all about the effort involved in probing down and documenting branching WH pipes to find out if you have an access to k-space or not and rolling the hole multiple times a day looking for something to do, all the while TRYING to find big expensive things to shoot at with your big expensive things?

I believe that's my point,
It takes you and two, three alts to probe down the holes?
You spend most of your time waiting on spawns, sleepers, W-holes, gangs...
You need how many players on to start playing?
And how many members in your WH group get paid nothing for the 8 to 20 hours a week worth of work keeping the whole thing running? And then only get to make ISK if they get in fleet and grind like everyone else.

FC's feel responsible for every ship lost, regardless of whether it's a Gank or Sansha, many Incursion boats far exceed the cost of any Cap escalation dread/carrier, except nobody in the fleet is in your Corp, if it goes down it's up to you to grind the ISK to replace it, (Very few replacement funds pay for Battleships) the stress from this responsibility last from when they decide to form a fleet till several hours after they have docked up safe and sound.

So looking to kill things with expensive things is exactly what we do, just while we do everything else too.

I am not saying you do less for your ISK, or that WH life is easy, I am sure you grind hard for the ISK you get, but don't think Incursion life is easy, it's a different grind with more responsibility and less pay for most of the guys that make it happen.


Regarding your point about FC's feeling responsible for losses, many fleets or even channels have run in either have people throw in cash, or even have a full-blown SRP, when people lose ships.

And to all you "incursions are risk-free" clowns, it happens. There are awoxers, or simply really badly timed crashes, even in the best of fleets.
Robart Baboli
Ferrous Infernum
#310 - 2014-07-08 03:08:10 UTC
There are some communities with enough commanders, and other people running the show behind the scenes, to fill an HQ fleet. without using alts. the amount of ISK they are expected to manage, track, and disburse, exceeds the budget of small alliances. and yet do you here about an incursioner going AWOL with a haul that would buy a titan? no. the level of involvement, responsibility, and time required to make these communities run is flat amazing. The technical resources a community may have at it's disposal is huge. websites, mailing lists, teamspeak servers, backups, forums, the dozen out of game communications tools that FCs use every day. the amount of RL money we invest in getting a community running is huge, much less the ISK, time, and effort. then think of the difficulties keeping people fitting properly, paying attention, alive, and then updating all this information for each change to incursions, the ships, drones, guns, ETC. then arguing with the people who don't get the idea, training replacements for fleet roles, training new FCs. it goes on and on.

If you want to mess with incursion communities, don't expect it to be easier than it was for us to set it up, or not by much. Pasta came up with a brute force method. Galmil is working on a more subtle method, and more power to them. if you won't dedicate the time, effort, or thought to come up with a method to kill us, as various parties already have, justify why CCP should cater to you. why should they cater to carebears like yourselves, who chose their engagement time, place, and forewarned about it, unlike the other party. I see no difference between you, and what you accuse us of, other than rather a bit of ill-reasoned whining. we don't take risks? you gankers chose your targets, and almost always get your target, unless you forgot to do your homework. the risk you take is small, and minimized, by doctrines, and training. just like ours. the isk just pours in, without much effort? explain to me how hard it is to get ISboxer, and hit F1 once to cycle the guns on fifty tornadoes? and the potential gains from it, huge. 20+ bill in less than 3 minutes, as pasta demonstrated. we fly with as little tank as possible to maximize profit? take a look at your own damned fits, and tell me you don't do the same. we craft monolithic structures to keep people from ******* us over? look at CODE, Pasta, and all these other groups who do the same thing you do, but with organization and a dash of paperwork binding it together.

HTFU, and fly dangerous. if any of us are carebears, then carebears we all are.
Mazzara
Band of the Red Sun
#311 - 2014-07-08 20:48:21 UTC
Robart Baboli wrote:
There are some communities with enough commanders, and other people running the show behind the scenes, to fill an HQ fleet. without using alts. the amount of ISK they are expected to manage, track, and disburse, exceeds the budget of small alliances. and yet do you here about an incursioner going AWOL with a haul that would buy a titan? no. the level of involvement, responsibility, and time required to make these communities run is flat amazing. The technical resources a community may have at it's disposal is huge. websites, mailing lists, teamspeak servers, backups, forums, the dozen out of game communications tools that FCs use every day. the amount of RL money we invest in getting a community running is huge, much less the ISK, time, and effort. then think of the difficulties keeping people fitting properly, paying attention, alive, and then updating all this information for each change to incursions, the ships, drones, guns, ETC. then arguing with the people who don't get the idea, training replacements for fleet roles, training new FCs. it goes on and on.

If you want to mess with incursion communities, don't expect it to be easier than it was for us to set it up, or not by much. Pasta came up with a brute force method. Galmil is working on a more subtle method, and more power to them. if you won't dedicate the time, effort, or thought to come up with a method to kill us, as various parties already have, justify why CCP should cater to you. why should they cater to carebears like yourselves, who chose their engagement time, place, and forewarned about it, unlike the other party. I see no difference between you, and what you accuse us of, other than rather a bit of ill-reasoned whining. we don't take risks? you gankers chose your targets, and almost always get your target, unless you forgot to do your homework. the risk you take is small, and minimized, by doctrines, and training. just like ours. the isk just pours in, without much effort? explain to me how hard it is to get ISboxer, and hit F1 once to cycle the guns on fifty tornadoes? and the potential gains from it, huge. 20+ bill in less than 3 minutes, as pasta demonstrated. we fly with as little tank as possible to maximize profit? take a look at your own damned fits, and tell me you don't do the same. we craft monolithic structures to keep people from ******* us over? look at CODE, Pasta, and all these other groups who do the same thing you do, but with organization and a dash of paperwork binding it together.

HTFU, and fly dangerous. if any of us are carebears, then carebears we all are.


Right on man! the worst whiners are normally the gankers and scammers.
No matter how much you scrub, how hot of water you use, you can't wash shame!
Hakaari Inkuran
State War Academy
Caldari State
#312 - 2014-07-08 21:04:53 UTC
Mazzara wrote:
Robart Baboli wrote:


HTFU, and fly dangerous. if any of us are carebears, then carebears we all are.


Right on man! the worst whiners are normally the gankers and scammers.

Eh. You should see the anti-ganking channel and you won't think that anymore.
Mike Azariah
The Scope
Gallente Federation
#313 - 2014-07-08 23:50:41 UTC
I had a nice chat with an HQ fleet last night. Lots of ideas about incursions were generated.

They only lost two ships to the Sansha.

Only

My aren't Vindi's expensive when well fit?

I figure it was partially my fault as I was a distraction, asking questions and taking notes. Not that I can afford to even replace the cheaper of the two Vindis. I saw the kill mails and winced.

They had some interesting additions to the ideas I have collected here.


  • Concord LP Store additions : Uniforms, Tags for Sec
  • An Orca modification, exchange ore hold for the room to ship 2 BS's fitted plus a cruiser
  • Seeing incursion rats fight normal ones (Sansha V Angels site, specific to each races space)
  • Hidden sites that need to be scanned down or are contained within a jump maze



There was more and I enjoyed the conversation (except for hearing ships die due to late broadcasts)

No risk for the isk? Bullsh*t. I always can bring my gremlins

m

Mike Azariah  ┬──┬ ¯|(ツ)

Nolak Ataru
Hedion University
Amarr Empire
#314 - 2014-07-10 22:05:10 UTC
Mike Azariah wrote:
My aren't incursion ships expensive when well fit?


FTFY Big smile
Mike Azariah
The Scope
Gallente Federation
#315 - 2014-07-10 22:57:53 UTC
Nolak Ataru wrote:
Mike Azariah wrote:
My aren't incursion ships expensive when well fit?


FTFY Big smile



I dunno, I hear Ospreys can be quite inexpensive

m

Mike Azariah  ┬──┬ ¯|(ツ)

James Baboli
Warp to Pharmacy
#316 - 2014-07-11 02:42:18 UTC
Mike Azariah wrote:
Nolak Ataru wrote:
Mike Azariah wrote:
My aren't incursion ships expensive when well fit?


FTFY Big smile



I dunno, I hear Ospreys can be quite inexpensive

m

Or you could look up the box'd fleet that the ospreys paid to build..... Those are a bit spendy.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Nolak Ataru
Hedion University
Amarr Empire
#317 - 2014-07-11 15:47:46 UTC
Mike Azariah wrote:
Nolak Ataru wrote:
Mike Azariah wrote:
My aren't incursion ships expensive when well fit?


FTFY Big smile


I dunno, I hear Ospreys can be quite inexpensive

m


#directHit
Hopelesshobo
Hoboland
#318 - 2014-07-14 05:02:29 UTC  |  Edited by: Hopelesshobo
Problem: Prospect's can only take an NMC gate, which means someone cannot use it as a hack/ore drop ship.

Solution: Allow the prospect to take all gates

Edited to show it can now take NMC gates only.

Lowering the average to make you look better since 2012.

Hopelesshobo
Hoboland
#319 - 2014-07-15 06:57:24 UTC
Problem: You cannot view a target's signature radius on your overview.

Solution: Add signature radius as a column option for the overview. This will allow people to determine better when they can actually track the target after target painters have been applied.

Lowering the average to make you look better since 2012.

Jill Antaris
Jill's Open Incursion Corp
#320 - 2014-07-17 08:22:37 UTC
Harkin Issier wrote:
Problem: The tagging sequencer being a pain in our collective rears.

Solution: Allow us to reset the sequencer with a key bind and/or button.

This is a no-brainer QoL fix that shouldn't be to hard to get.


Would be nice, another good addition would be the option to key bind more short cuts for tagging. So you could key bind 1 to 0 for numbers and the upper row of the letters for A to H or even further.

Another thing that would make stuff easier would be the ability to make links for mailing lists, so you don't have to type in the name but just press a link.