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Incursion 'Things'

First post First post
Author
Jack Earthfire
Everse Defense Initiative
#241 - 2014-06-29 09:05:55 UTC  |  Edited by: Jack Earthfire
Problem: Incursion Sites are to Mechanical.
Solution: Vary Spawn Locations - AND GODDAMN: LET THEM WARP IN INSTEAD OF POPPING UP OUT OF NOWHERE!

Problem: NCN (from Assault) and TPPH (from Headquarters) are time-based inbalanced.
Solution: An average Site in Assault or Headquarters take 10-12 Minutes while NCN and TPPH take 18-25 Minutes. Either increase the Time to complete the other Sites or Lower the Time for this both Sites (e.g.: Remove entire Cruiser part from the NCN; The Tower in TPPH is to Heavy - about 90% of the Sites Damage is dealed to the Tower... since its a MOBILE Sanshas Headquarters and no Sanshas BATTLETOWER: cut 50% EHP.)

Problem: The Kundalini Manifest/Uroborus is a joke and no Hi-End PVE in EVE.
Solution: Take the Happy-Happy-Fluffy-Fluffy-Lala-Fly-By-Shooting-Mom-Site and turn the current 3 useless Towers into Sanshas Battletowers from the True Creations Research Center. Replace the Mothership with a Wormhole from where it spawns as soon as all 3 Towers are destroyed (or create a new unique Site-mechanic). Add more Battleships spawns and raise the max number of Pilots to 160 (there is no epic feeling in bashing a NPC Mothership with 40 people!!!). MORE FKN EWAR!

Problem: Incursion Timers are to short.
Solution: Increase the Incursion max living time from 7 to 10 days and as there should always a balance to it: also increase the Spawn Timers from 40-48h to 40-72h or 60-72h (even Sanshas need time to rebuild Fleets and to find a new Wormhole!)

Problem: To old Story/no movement in Incursions!
Solution: Add more Sanshas <-> Concord background lore and keep on let something happen. From time to time News which let us know that we have changed something fighting the Sanshas.
saucy frog
TVP VGV Island
#242 - 2014-06-29 11:51:19 UTC
Please fix assaults and increase the spawn rate of new incursions. Also please keep incursions group PVE. I know CCP makes money from one person multi-boxing 13+ accounts. However one person disrupting gameplay for your other paying customers that spend considerable amounts of time and effort to organize fleets and communities of people to play and strengthen the game is disheartening and a poor reflection on CCP concerning the issue of revenue versus customers.

Keeping group PVE for groups of people makes sense and is the right thing to do. Casual play is a good thing not everyone can afford 13 accounts to incursion and they shouldn't have to. If you want to solo PVE Eve complete solo content such as exploration or run missions rather than content designed for communities of people.

Mike thanks for bringing this up.
Dorian Wylde
Imperial Academy
Amarr Empire
#243 - 2014-06-29 15:11:21 UTC
Seems to me the argument about zero risk for incursions kinda falls flat when you actually look at getting into them. Sure, the people that have been running them with the same crew for months or years are, at this time, effectively risk free, but that doesn't apply to everyone. The people trying to get into good fleets are taking plenty of risks trying to find the groups that aren't full of scammers. Incursions are risk free the same way mining in null in a bubbled system with guards on standby is risk free. People identified the risks and figured out ways to minimize or eliminate them. To see CCP punish intelligent thinking such as this would just cause people to leave the game, or at best simply stop running incursions.

The risk is still there. You can't change things now just because people have figured out how to minimize it. There are plenty of opportunities for pvp elsewhere, including in hi sec. EVE being a pvp game does not mean there has to be forced pvp in every aspect, in every activity.
Plaid Rabbit
Enlightened Industries
Goonswarm Federation
#244 - 2014-06-29 19:24:06 UTC
Problem: Risk vs Reward for lowsec/nullsec incursions is skewed. (expanding on my earlier post)

To get decent site times, you have to run very blingy fleets. But bringing blingy fleets to nullsec/lowsec is a bad idea. See http://dog-net.org/brdoc/?brid=25505 Basically if there's a neut in local you have to safe up and not run the sites... or you have to deal with the risk of getting hotdropped like that. And they weren't even that blingy for an incursion fleet. And they still had terrible site times. Just to break even on on the losses, each pilot will need to run about 10+ hours, and that has them breaking even. Only past that will they get profit.

You either run
a: A cheap fleet. Your site times are twice as long. You get paid 50% more per site. So you make less isk per hour, and have more risk. And you can get camped by someone afk.
b: A blingy fleet. Your site times are similar to hisec, but a bit slower because you don't have as much bling. You make ~40% more then hisec, but you've got 10b+ on field, which can be taken out by a blops fleet, and if you lose ship per incursion, any profit you make from running in a blingier is wiped out. And you can still be camped by someone afk, and you're more worried about it.
Bohneik Itohn
10.K
#245 - 2014-06-29 19:33:38 UTC
Plaid Rabbit wrote:
Problem: Risk vs Reward for lowsec/nullsec incursions is skewed. (expanding on my earlier post)

To get decent site times, you have to run very blingy fleets. But bringing blingy fleets to nullsec/lowsec is a bad idea. See http://dog-net.org/brdoc/?brid=25505 Basically if there's a neut in local you have to safe up and not run the sites... or you have to deal with the risk of getting hotdropped like that. And they weren't even that blingy for an incursion fleet. And they still had terrible site times. Just to break even on on the losses, each pilot will need to run about 10+ hours, and that has them breaking even. Only past that will they get profit.

You either run
a: A cheap fleet. Your site times are twice as long. You get paid 50% more per site. So you make less isk per hour, and have more risk. And you can get camped by someone afk.
b: A blingy fleet. Your site times are similar to hisec, but a bit slower because you don't have as much bling. You make ~40% more then hisec, but you've got 10b+ on field, which can be taken out by a blops fleet, and if you lose ship per incursion, any profit you make from running in a blingier is wiped out. And you can still be camped by someone afk, and you're more worried about it.


He may be a goon but he's right. The problem isn't how much isk the high sec incursioners make or how much risk is involved in how they make it, but in the fact that only high sec incursions have a reasonable risk to reward ratio.

So long as high sec incursions remain so much more profitable than incursions elsewhere, the small base of players that enjoy the incursion content have no incentive to run them anywhere else.

Please see: Number of Revenants in existence.

That really puts a scale on just how many low sec incursions are completed.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Kodavor
Iz Doge Korp .
#246 - 2014-06-29 19:59:57 UTC  |  Edited by: Kodavor
Plaid Rabbit wrote:
Problem: Risk vs Reward for lowsec/nullsec incursions is skewed. (expanding on my earlier post)

To get decent site times, you have to run very blingy fleets. But bringing blingy fleets to nullsec/lowsec is a bad idea. See http://dog-net.org/brdoc/?brid=25505 Basically if there's a neut in local you have to safe up and not run the sites... or you have to deal with the risk of getting hotdropped like that. And they weren't even that blingy for an incursion fleet. And they still had terrible site times. Just to break even on on the losses, each pilot will need to run about 10+ hours, and that has them breaking even. Only past that will they get profit.

You either run
a: A cheap fleet. Your site times are twice as long. You get paid 50% more per site. So you make less isk per hour, and have more risk. And you can get camped by someone afk.
b: A blingy fleet. Your site times are similar to hisec, but a bit slower because you don't have as much bling. You make ~40% more then hisec, but you've got 10b+ on field, which can be taken out by a blops fleet, and if you lose ship per incursion, any profit you make from running in a blingier is wiped out. And you can still be camped by someone afk, and you're more worried about it.






Kodavor wrote:
Hailooo .

I am one of the people that are responsible for the Empire Incursions turning into what they are now .

I hereby offer my years of experience and expertise to any low / Null entity that has the pilot resources and desire to put plenty of effort into following my advice and guidance for ship fittings and tactics to make the Incursions in your space as profitable as in Empire .

Best regards
ISN Management .
Danika Princip
GoonWaffe
Goonswarm Federation
#247 - 2014-06-29 20:23:36 UTC
Kodavor wrote:
Plaid Rabbit wrote:
Problem: Risk vs Reward for lowsec/nullsec incursions is skewed. (expanding on my earlier post)

To get decent site times, you have to run very blingy fleets. But bringing blingy fleets to nullsec/lowsec is a bad idea. See http://dog-net.org/brdoc/?brid=25505 Basically if there's a neut in local you have to safe up and not run the sites... or you have to deal with the risk of getting hotdropped like that. And they weren't even that blingy for an incursion fleet. And they still had terrible site times. Just to break even on on the losses, each pilot will need to run about 10+ hours, and that has them breaking even. Only past that will they get profit.

You either run
a: A cheap fleet. Your site times are twice as long. You get paid 50% more per site. So you make less isk per hour, and have more risk. And you can get camped by someone afk.
b: A blingy fleet. Your site times are similar to hisec, but a bit slower because you don't have as much bling. You make ~40% more then hisec, but you've got 10b+ on field, which can be taken out by a blops fleet, and if you lose ship per incursion, any profit you make from running in a blingier is wiped out. And you can still be camped by someone afk, and you're more worried about it.






Kodavor wrote:
Hailooo .

I am one of the people that are responsible for the Empire Incursions turning into what they are now .

I hereby offer my years of experience and expertise to any low / Null entity that has the pilot resources and desire to put plenty of effort into following my advice and guidance for ship fittings and tactics to make the Incursions in your space as profitable as in Empire .

Best regards
ISN Management .



You appear to have missed the point rather spectacularly.
Kodavor
Iz Doge Korp .
#248 - 2014-06-29 21:01:19 UTC
I know incursions and I know that you can make them as profitable in null/ low as they are in Empire using PvP ships . No bling required .
Goldiiee
Bureau of Astronomical Anomalies
#249 - 2014-06-29 21:01:39 UTC
Bohneik Itohn wrote:
Plaid Rabbit wrote:
Problem: Risk vs Reward for lowsec/nullsec incursions is skewed. (expanding on my earlier post)

To get decent site times, you have to run very blingy fleets. But bringing blingy fleets to nullsec/lowsec is a bad idea. See http://dog-net.org/brdoc/?brid=25505 Basically if there's a neut in local you have to safe up and not run the sites... or you have to deal with the risk of getting hotdropped like that. And they weren't even that blingy for an incursion fleet. And they still had terrible site times. Just to break even on on the losses, each pilot will need to run about 10+ hours, and that has them breaking even. Only past that will they get profit.

You either run
a: A cheap fleet. Your site times are twice as long. You get paid 50% more per site. So you make less isk per hour, and have more risk. And you can get camped by someone afk.
b: A blingy fleet. Your site times are similar to hisec, but a bit slower because you don't have as much bling. You make ~40% more then hisec, but you've got 10b+ on field, which can be taken out by a blops fleet, and if you lose ship per incursion, any profit you make from running in a blingier is wiped out. And you can still be camped by someone afk, and you're more worried about it.


He may be a goon but he's right. The problem isn't how much isk the high sec incursioners make or how much risk is involved in how they make it, but in the fact that only high sec incursions have a reasonable risk to reward ratio.

So long as high sec incursions remain so much more profitable than incursions elsewhere, the small base of players that enjoy the incursion content have no incentive to run them anywhere else.

Please see: Number of Revenants in existence.

That really puts a scale on just how many low sec incursions are completed.

It's true, but can you imagine how much they (incursions) would have to pay to make them profitable to run in low sec if every 10th VG site cost your fleet 10 billion ISK. 100mil made 10 bil lost, not a good business plan.

And the lack of Revenants is also due to the cost of the BP, it takes 40 pilots (Plus scouts, boosters, defenders and backups) in a concerted effort of 18-24 hours to kill a Mom in high sec, in low sec I can only guess but 72 hours might be close. Now what is the time and effort of 60+ pilots worth? I would say a lot, and old sales of Revenants estimate it at 100bil. I know of at least one BP that is sitting in a hangar gathering dust because there were no buyers

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Kodavor
Iz Doge Korp .
#250 - 2014-06-29 21:15:48 UTC  |  Edited by: Kodavor
10Bil ? Do 10 Taloses cost 10 bill ? VG's is null can be done in Taloses in very decent times and with the increased payout they are as profitable as in Empire . Just know the field that you want to play in .
James Baboli
Warp to Pharmacy
#251 - 2014-06-29 21:27:53 UTC
Kodavor wrote:
10Bil ? Do 10 Taloses cost 10 bill ? VG's is null can be done in Taloses in very decent times and with the increased payout they are as profitable as in Empire . Just know the field that you want to play in .

WTB slot in a kodavor talos fleet.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Bohneik Itohn
10.K
#252 - 2014-06-29 21:30:13 UTC
Kodavor wrote:
I know incursions and I know that you can make them as profitable in null/ low as they are in Empire using PvP ships . No bling required .


Then why, pray tell, aren't you running them in low and null where there is less competition?

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

James Baboli
Warp to Pharmacy
#253 - 2014-06-29 21:34:24 UTC
Bohneik Itohn wrote:
Kodavor wrote:
I know incursions and I know that you can make them as profitable in null/ low as they are in Empire using PvP ships . No bling required .


Then why, pray tell, aren't you running them in low and null where there is less competition?

Because ISN runs them at a level where competition is more "Involuntary co-operation" against most channels and boxers.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Bohneik Itohn
10.K
#254 - 2014-06-29 21:43:40 UTC
Goldiiee wrote:
It's true, but can you imagine how much they (incursions) would have to pay to make them profitable to run in low sec if every 10th VG site cost your fleet 10 billion ISK. 100mil made 10 bil lost, not a good business plan.

And the lack of Revenants is also due to the cost of the BP, it takes 40 pilots (Plus scouts, boosters, defenders and backups) in a concerted effort of 18-24 hours to kill a Mom in high sec, in low sec I can only guess but 72 hours might be close. Now what is the time and effort of 60+ pilots worth? I would say a lot, and old sales of Revenants estimate it at 100bil. I know of at least one BP that is sitting in a hangar gathering dust because there were no buyers


Yeah, I don't think people are asking for low/null incursions to pay more. As soon as they became profitable for the locals to run we'd see the same thing in low and null that we do in high sec. Highly specialized groups would form to run them and in doing so completely minimize the risk, turning a nearly perfect profit margin day after day.

But you hit on something key there, and I think it could be an important factor. The amount of time it takes to run these sites is a huge part of the equation in profitability. If CCP adjusted the amount of time it takes to run incursions in low and null they may see a gain in popularity.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Goldiiee
Bureau of Astronomical Anomalies
#255 - 2014-06-29 22:14:37 UTC
Kodavor wrote:
10Bil ? Do 10 Taloses cost 10 bill ? VG's is null can be done in Taloses in very decent times and with the increased payout they are as profitable as in Empire . Just know the field that you want to play in .

Come-on Kodi, (I was specific 'LOW-Sec) I was with you in a few of those Low Sec fleets, average fleet cost was around Minimum 5 bil it think the Killmails were 10 bill and that was after 5 sites and 6 hours of prep? We got roflstomped. Second time we had barely 4 sites completed in an hour (Should have been 10). Third time I went was a success, but that's more 'snatch and grab' than 'stay and grind' Big smile with only 1 site completed.

BTW I still have the POS'es anchored in case we decided to go back.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

PopplerRo
#256 - 2014-06-30 00:54:19 UTC
Bohneik Itohn wrote:


So long as high sec incursions remain so much more profitable than incursions elsewhere, the small base of players that enjoy the incursion content have no incentive to run them anywhere else.

Please see: Number of Revenants in existence.

That really puts a scale on just how many low sec incursions are completed.


If you think there are only two revenants in existance in New Eden you are terribly misinformed, having had done lowsec incursions I've personally come across about 7 bpc, 2 of which we recovered. A simple look at Zkillboard shows easily a handful that are openly active in 'pvp'.

And the rest are just trophies or glorified ratting ships because the ship is about as useful as it looks
Bohneik Itohn
10.K
#257 - 2014-06-30 01:01:25 UTC
PopplerRo wrote:
Bohneik Itohn wrote:


So long as high sec incursions remain so much more profitable than incursions elsewhere, the small base of players that enjoy the incursion content have no incentive to run them anywhere else.

Please see: Number of Revenants in existence.

That really puts a scale on just how many low sec incursions are completed.


If you think there are only two revenants in existance in New Eden you are terribly misinformed, having had done lowsec incursions I've personally come across about 7 bpc, 2 of which we recovered. A simple look at Zkillboard shows easily a handful that are openly active in 'pvp'.

And the rest are just trophies or glorified ratting ships because the ship is about as useful as it looks


Thanks, I honestly didn't think about looking at the killboards because I was pretty sure they were ALL just trophies or ratting ships.

Aren't they supposed to deal the highest DPS out of all supercarriers with the recent changes? I remember reading somewhere that they were unquestionably the best in one specific area and pretty forgettable in everything else, I just can't remember exactly what.

I'm really interested to hear more about your experience with Revenants, it's kind of like meeting someone who has seen a Unicorn.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

PopplerRo
#258 - 2014-06-30 01:15:38 UTC  |  Edited by: PopplerRo
Bohneik Itohn wrote:
PopplerRo wrote:
yada yada


Thanks, I honestly didn't think about looking at the killboards because I was pretty sure they were ALL just trophies or ratting ships.

Aren't they supposed to deal the highest DPS out of all supercarriers with the recent changes? I remember reading somewhere that they were unquestionably the best in one specific area and pretty forgettable in everything else, I just can't remember exactly what.

I'm really interested to hear more about your experience with Revenants, it's kind of like meeting someone who has seen a Unicorn.


I'd don't recall them ever having more than dps than say a Nyx, but since the drone/drone skill changes a revenant does the same dps as an Aeon, Wvern and a Hel, but now a Nyx does about 25% more damage along with more lowslots for drone damage amps than a Revenant.

Once upon a time the Revenant had a further jump range than the other supers but that was ' rebalanced '.
Bohneik Itohn
10.K
#259 - 2014-06-30 01:25:56 UTC
PopplerRo wrote:


I'd don't recall them ever having more than dps than say a Nyx, but since the drone/drone skill changes a revenant does the same dps as an Aeon, Wvern and a Hel, but now a Nyx does about 25% more damage along with more lowslots for drone damage amps than a Revenant.

Once upon a time the Revenant had a further jump range than the other supers but that was ' rebalanced '.


Very interesting. As someone with no interest in actually flying a carrier or super it's kind of hard to judge their performance from afar without trolling after all of the pilots and trying to sift the wheat of their conversations from the piles and piles of chaff and personal drama.

Well then, back to the topic? What do you think would lead to more low and null incursion running, since you seem to be more familiar with them than almost everyone else posting here?

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

PopplerRo
#260 - 2014-06-30 01:42:28 UTC  |  Edited by: PopplerRo
ISK wise they are fine as they are. You can make comparable isk to highsec whilst using basic fittings campared to shiny hulls in highsec and pvp is a bonus imo. The only difference is low does require a bit more effort with scouting etc (null has intel channels), but that is a player issue, not a mechanic one.

But sure ofc more isk for low would make them more popular, null are fine.