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Caldari Hybrids

Author
Ray Tucker
Avalon Guards
#21 - 2011-11-21 15:38:11 UTC
Zarnak Wulf wrote:

I'd divide the Caldari hybrid platforms into two camps -

1) Harpy, Eagle, Naga. These ships have a damage bonus. With the fitting changes and Rail DPS increase, these ships at least have a prayer of being decent now.

Eagle still doesn't have enough PG to fit rails properly, if you compare how much PG is left after fitting biggest long-range guns to other race HACs the Eagle has the least PG left by a large margin.
Here's a cool thing - with new fitting with 250mm railguns and MWD Eagle will be short 10 PG, Deimos will have 120 PG free. Eagle still blows and I got 3 of them stored from ye olde timesX

Daedalus Arcova
The Scope
#22 - 2011-11-21 15:54:47 UTC  |  Edited by: Daedalus Arcova
Gypsio III wrote:
If we're trying to make sure that Caldari aren't better than Gallente with blasters, and vice versa with rails, then maybe instead of a flat 5%/level hybrid damage bonus, we could have "2.5%/level damage to hybrids and 2.5%/level for blasters", with a similar idea for the bonus for Caldari railboats.

Not a very elegant solution, maybe, but it would focus hybrid racial platforms into their supposed niche a bit better, while still ensuring that Gallente weren't utterly useless in fleet with rails.


I actually think that definitely would make Gallente utterly useless in fleet with rails.

Currently, the only thing that makes say, a Megathron with 425mm rails even remotely competitive with other fleet armour battleships is the 5% damage bonus. Even 425s with faction AM versus Mega Pulse with Scorch, rails are pretty weak.

Damage bonuses that only (or even partially) affect only blasters or rails would make Gallente universally useless in fleets. The only way most Gallente gunboats are useful in today's fleet-on-fleet combat is when fitted with rails and short-range ammo.

Changing ammo damage types and damage bonuses, as I've suggested, would mean both races could use both weapons within the combat philosophy of that race. Blasters on Gallente boats would favour short-range, but on Caldari boats would perform better at mid(lol)-range. Similarly, rail-fit Gallente ships would be best using them as mid-range weapons (using short-range, high-thermal ammo), while Caldari ships would come into their own using rails for sniping.

It's not a simple fix, but it is 'elegant', and wouldn't have the harsh side effects that restricting Gallente to blasters and Caldari to rails would have.
Jacob Stov
#23 - 2011-11-21 15:59:53 UTC
Well, couldn't link to the thread directly. Forum didn't like it.

Proposal was: remove range bonus/penalty form hybrid ammo, add tracking modifier instead. This way Caldari get excellent damage projection and Gallente better solo potential.

Highest damage ammo on:

425mm Rokh: 108+30
Neutron Rokh: 14+13

425mm Mega: 72+30
Neutron Mega: 9+13

As you see, Caldari still have issues competing with Mega for sniping. Solution: increase range bonus on Caldari hulls, while reducing gun optimal a bit to differentiate more between both races.
Then Caldari would do better damage at range, and Gallente rule at short range.

The tracking bonused ammo closes the gap between super longrange rails and short range blasters.

And with two lines of hybrid ammo (therm bonused for blasters, kin bonused for rails) one would have a bit of damage selection. You could fire the therm type ammo in rails, but miss out on the 10% damage bonus and vice versa.
Daedalus Arcova
The Scope
#24 - 2011-11-21 16:11:29 UTC  |  Edited by: Daedalus Arcova
Jacob Stov wrote:
Well, couldn't link to the thread directly. Forum didn't like it.

Proposal was: remove range bonus/penalty form hybrid ammo, add tracking modifier instead. This way Caldari get excellent damage projection and Gallente better solo potential.

Highest damage ammo on:

425mm Rokh: 108+30
Neutron Rokh: 14+13

425mm Mega: 72+30
Neutron Mega: 9+13

As you see, Caldari still have issues competing with Mega for sniping. Solution: increase range bonus on Caldari hulls, while reducing gun optimal a bit to differentiate more between both races.
Then Caldari would do better damage at range, and Gallente rule at short range.

The tracking bonused ammo closes the gap between super longrange rails and short range blasters.

And with two lines of hybrid ammo (therm bonused for blasters, kin bonused for rails) one would have a bit of damage selection. You could fire the therm type ammo in rails, but miss out on the 10% damage bonus and vice versa.


That's a massive blaster nerf.

Tracking is a big deal with blasters, because you need a lot of it at the ranges at which blasters operate - which is exactly why blasters are getting a 20% tracking buff with this expansion. If you make tracking inversely proportional to damage, you'll force blaster pilots to use the lowest damage ammo to fight at the toe-to-toe ranges where blasters are supposed to be superior, or to have to kite to use the highest damage ammo (and fail).

It also exacerbates the problem that we have already with rails: that they're only superior to other weapons at ranges where it is impossible to fight, because of probing and warp-to mechanics.

You'd make the existing problems with both blasters and rails 100 times worse.
Jacob Stov
#25 - 2011-11-21 16:33:42 UTC
Oh, now it is a nerf if you get options and 10% more damage. Options to use ammo types, that are now totally useless.

And you get a bit more range on blasters. But here we may agree, that range and tracking of blasters would need some tweeking with the new ammo.

Gypsio III
State War Academy
Caldari State
#26 - 2011-11-21 16:35:30 UTC
Daedalus Arcova wrote:
Gypsio III wrote:
words


more words.


Yeah, it would require that hybrids be actually balanced against lasers etc. first.
Daedalus Arcova
The Scope
#27 - 2011-11-21 16:38:15 UTC  |  Edited by: Daedalus Arcova
Gypsio III wrote:
Daedalus Arcova wrote:
Gypsio III wrote:
words


more words.


Yeah, it would require that hybrids be actually balanced against lasers etc. first.


Yeah, and how likely is that? Let's be honest, for all the wonderful ideas in this thread, it's all just pie in the sky.

On CCP's to-do list, 'Hybrid Rebalancing' is 'Done'.
Jacob Stov
#28 - 2011-11-21 16:56:04 UTC
As long as dual Rails are inferior in every aspect (including range) to even smallest tier pulse lasers the issue isn't settled.

Sniping maybe dead atm, but the ever turning wheel of buffs and nerfs will bring it back at some point. I'd rather have Caldari gun ships, that are clearly different to Gallente ships. And by that I mean not only in tank type.
Buzzmong
Aliastra
Gallente Federation
#29 - 2011-11-21 20:51:19 UTC
I just want to say, I'm glad Daedalus Arcova understands my fears with regards to giving Caldari turret boats a straight damage bonus in light of how they currently work.
Zarnak Wulf
Task Force 641
Empyrean Edict
#30 - 2011-11-21 21:07:17 UTC
The shield bonus on most Caldari Hybrids seems silly. By the time you fit your guns and a MWD you don't really have the grid left to take advantage of the bonus. The Caldari Design Board should line up it's engineers and have them shot to be honest. It's as if Caldari were designed to NOT use a MWD. That may have looked fine on paper when the game started, but it's not practical after Eve has been out for a decade.... Straight
vorneus
Hub2
#31 - 2011-11-22 10:03:43 UTC
Zarnak Wulf wrote:
The shield bonus on most Caldari Hybrids seems silly. By the time you fit your guns and a MWD you don't really have the grid left to take advantage of the bonus. The Caldari Design Board should line up it's engineers and have them shot to be honest. It's as if Caldari were designed to NOT use a MWD. That may have looked fine on paper when the game started, but it's not practical after Eve has been out for a decade.... Straight


Er.

The point of the bonus is that it makes shield tanking easier. So you need less mods to fit a good shield tank.

That therefore gives more space to add a MWD and EWAR, etc. Coupled with Caldari ships having more mids than other races on average anyway.

Caldari are perfectly capable of fitting MWDs, just as capable as Gallente are. They have lower grids, true, but this is because shield tanking requires less grid than armor tanking and more CPU (gasp, they have more CPU than Gallente boats!)

The fact that rails are so grid intensive is a current problem with Caldari ships (and to a lesser but still painful extent, Gallente ships), which is why the base usage stats are being reduced.

To say that Caldari ships were designed to not use a MWD is just an erroneous statement. People have been doing it on almost all PvP ships just fine. It's not always easy, true, because fitting is a challenge. But if it were easy they'd be Minmatar :P

The fact that the biggest short range guns (425mm) and biggest launchers (HAM) fit so easily on a shield Rupture (a freaking CRUISER) I find a bit of a joke, seeing as you can't even do it with blasters on a damn Brutix at the moment (a BATTLECRUISER).

I kinda derailed myself there. But it highlights how the problem is with hybrids and not Caldari specifically.

-Ed

This one time, I like, totally did some stuff.

Thelron
Science and Trade Institute
Caldari State
#32 - 2011-11-22 16:22:18 UTC
Jacob Stov wrote:
As long as dual Rails are inferior in every aspect (including range) to even smallest tier pulse lasers the issue isn't settled.

Sniping maybe dead atm, but the ever turning wheel of buffs and nerfs will bring it back at some point. I'd rather have Caldari gun ships, that are clearly different to Gallente ships. And by that I mean not only in tank type.


This.

The really tricky part of "how do we fix hybrids" is always what to do about railguns- to the point that most threads read as if "hybrid" and "blaster" were two terms for the exact same thing. There needs to be a reason to want to go through the pain of fitting railguns beyond "not enough grid for a full rack of arty," and there needs to be something about Caldari boats that enhances this reason without making Gallente use of rails entirely pointless and without making a big difference in the utility of blasters. The range bonuses *used* to get close to this but even before target range caps and scan probes and "warp-to" within combat distances they were generally only useful within your class and smaller. Rails either need a new niche, or need their niche reinstated (which would probably require breaking a lot of conveniences people take for granted). Until that is hammered out, basically any semi-realistic bonus scheme will leave supposed rail-boats right where they are today: stuck in peoples' heads as something to bolt blasters onto.

Really, hybrids should probably be treated more like missile launchers. They manage to bonus same-sized launchers separately, they should be able to find *some* way to bonus rails/blasters separately, and then it would be a lot easier to handle some of the more intricate suggestions for making some ships particularly rail-friendly (rokh/ferox/moa + varients go to range bonus + rail-specific damage or tracking), some for blasters (mega gets tracking + blaster-specific damage, or something), so you can still fit either but the caldari won't out-blaster a gallente blaster hull and the gallente won't show up a caldari rail hull.
Daedalus Arcova
The Scope
#33 - 2011-11-22 16:38:36 UTC  |  Edited by: Daedalus Arcova
Thelron wrote:
Really, hybrids should probably be treated more like missile launchers. They manage to bonus same-sized launchers separately, they should be able to find *some* way to bonus rails/blasters separately, and then it would be a lot easier to handle some of the more intricate suggestions for making some ships particularly rail-friendly (rokh/ferox/moa + varients go to range bonus + rail-specific damage or tracking), some for blasters (mega gets tracking + blaster-specific damage, or something), so you can still fit either but the caldari won't out-blaster a gallente blaster hull and the gallente won't show up a caldari rail hull.


Keep your dirty Caldari hands off my rail-fit Megathrons and Deimoses!

I've said it before, and I'll say it again: Gallente need rails for their ships to be worth flying in medium-large fleets. If you gimp the hell out of rail-fit Gallente ships by making their damage bonuses blaster-only, they'll just become even more niche (and therefore practically useless) than they are now.

By all means, Caldari should have the upper hand in long-range rail combat, but Gallente need those same guns for mid-range. Rails and blasters are not totally separate weapon systems, and shouldn't be treated as such. Both races need access to both weapons, or they'll be unfairly restricted compared to Amarr and Caldari.

You wouldn't give artillery-only damage bonuses to a Tempest, would you?
Morgan North
Dark-Rising
Wrecking Machine.
#34 - 2011-11-22 17:26:58 UTC
I liked the idea of Blaster and Railguns doing different types of damage.

I'd welcome the day when Railguns would cause mostly Kinetic Damage, while Blasters dealt Thermic damage to actually represent why one's long ranged and the other's short ranged.

Also, having a weapon dealing a lot of Kinetic damage would already be quite powerful I believe, given people's resistances.

Thelron
Science and Trade Institute
Caldari State
#35 - 2011-11-22 19:25:02 UTC
Daedalus Arcova wrote:
Thelron wrote:
Really, hybrids should probably be treated more like missile launchers. They manage to bonus same-sized launchers separately, they should be able to find *some* way to bonus rails/blasters separately, and then it would be a lot easier to handle some of the more intricate suggestions for making some ships particularly rail-friendly (rokh/ferox/moa + varients go to range bonus + rail-specific damage or tracking), some for blasters (mega gets tracking + blaster-specific damage, or something), so you can still fit either but the caldari won't out-blaster a gallente blaster hull and the gallente won't show up a caldari rail hull.


Keep your dirty Caldari hands off my rail-fit Megathrons and Deimoses!

I've said it before, and I'll say it again: Gallente need rails for their ships to be worth flying in medium-large fleets. If you gimp the hell out of rail-fit Gallente ships by making their damage bonuses blaster-only, they'll just become even more niche (and therefore practically useless) than they are now.

By all means, Caldari should have the upper hand in long-range rail combat, but Gallente need those same guns for mid-range. Rails and blasters are not totally separate weapon systems, and shouldn't be treated as such. Both races need access to both weapons, or they'll be unfairly restricted compared to Amarr and Caldari.

You wouldn't give artillery-only damage bonuses to a Tempest, would you?


Because obviously there's no inherent problems with rails when you're saying they need up to a 25% damage bonus to be worth using in a fleet. And obviously nothing could be done to affect fleet dynamics once you're actually able to specialize specialist weapons and hulls. And obviously you can't have a race with some ships being bonused for short-range combat and some for mid-long (gee, there's only one gallente battleship now? What's with all those potatoes I see everywhere... stray asteroids?).

Yes, both races need access to both weapons. I'm pretty sure I said that. By your own admission, Caldari should be more effective further out, by extension Gallente more effective closer in. That doesn't mean the best blaster ship around should get to be the best rail ship around simply because "they're needed at mid-range," it means that ship should probably be "decent" with rails and another ship in the lineup gets to be better with them for that race. If you need to have the hardest-hitting rail-ship out there (which the mega currently is, not that it matters too much because its rails) just to be worth having you tag along with a fleet, that doesn't mean the ship's correctly balanced/bonused and should be left alone, that means rails suck in fleets and need to be looked at separately.

Bonuses should be just that- bonuses. They're what make ships shine in their "intended" roles/ranges with their "intended" primary equipment. Want face-melting blasterboats? Expect them to not be *as* better with rails than an unbonused ship. Want your bonuses to apply at all ranges? Don't expect to be as good at any range as a specialized ship. *NEED* a specific bonus to be at all competitive? Fix the real problem.

Addendum- fix the forums, while you're at it...
Daedalus Arcova
The Scope
#36 - 2011-11-23 00:04:21 UTC  |  Edited by: Daedalus Arcova
The Megathron is the strongest rail platform in the Gallente line, because it's the strongest hybrid platform in the Gallente line. Tying its bonuses to one type of hybrid or another is just a stupid, anti-sandbox, blunt-intrument nerf.

Rails need a buff, for sure, and Caldari hybrid platforms need to be better. Doing that while maintaining some differentiation between the two races is a challenge (though I've already posted a way to address that issue in this thread). But that should never be at the cost of turning both Gallente and Caldari hybrid ships into one-trick ponies that are only any good with one kind of hybrid weapon. That way lies madness.
Artreju Woodsparrow
Caldari Provisions
Caldari State
#37 - 2011-11-23 09:39:02 UTC
Hello o/

Why not add specific Railgun Damage Bonus? so only the Rails get slight dmg boost?

greetings
Onictus
Federal Navy Academy
Gallente Federation
#38 - 2011-11-23 10:25:49 UTC
Thelron wrote:


Because obviously there's no inherent problems with rails when you're saying they need up to a 25% damage bonus to be worth using in a fleet. And obviously nothing could be done to affect fleet dynamics once you're actually able to specialize specialist weapons and hulls. And obviously you can't have a race with some ships being bonused for short-range combat and some for mid-long (gee, there's only one gallente battleship now? What's with all those potatoes I see everywhere... stray asteroids?).


Those potatoes are there because they work primarily on their drones. The Dominix can't come CLOSE to fitting 6 425s, currently it needs an RCUII to fit a rack of neutrons. The Navy Domi is a little more flexible, but then you are run into expensive territory because you are talking a 600mil isk ship by the time you fit it and load it out with drone.

Its not exactly a great example of a hybrid platform.


Thelron wrote:


Yes, both races need access to both weapons. I'm pretty sure I said that. By your own admission, Caldari should be more effective further out, by extension Gallente more effective closer in. That doesn't mean the best blaster ship around should get to be the best rail ship around simply because "they're needed at mid-range," it means that ship should probably be "decent" with rails and another ship in the lineup gets to be better with them for that race. If you need to have the hardest-hitting rail-ship out there (which the mega currently is, not that it matters too much because its rails) just to be worth having you tag along with a fleet, that doesn't mean the ship's correctly balanced/bonused and should be left alone, that means rails suck in fleets and need to be looked at separately.


I beg to differ, but a Hyperion has more DPS potential than a Mega with rails, the issue is that you can't buffer armor tank to do it, you can buffer it, but you are then using it like a ghetto alpha Mael, a roll that no hybrid ship covers very well.

Mega wins out in fleet application because it has enough low slots to fit a proper multi-plate/resist tank, the tracking bonus does little for it under 50km, at 35km a 425mm Mega starts missing nano-BC because we...rail tracking sucks.

If rail tracking DIDN'T suck they would be a decent system mid-range and out, I'd be ALL for cutting rail range down and replacing it with tracking as well as cranking up the bonuses on the Caldari ships to compensate so I COULD use the big bore rails in medium range situations. As it stands there is kind of a glaring hole for large turrets right around 30km where Neutrons suck because they are way past falloff, and rails are still suffering their many and varied tracking issues.


Thelron wrote:


Bonuses should be just that- bonuses. They're what make ships shine in their "intended" roles/ranges with their "intended" primary equipment. Want face-melting blasterboats? Expect them to not be *as* better with rails than an unbonused ship. Want your bonuses to apply at all ranges? Don't expect to be as good at any range as a specialized ship. *NEED* a specific bonus to be at all competitive? Fix the real problem.

Addendum- fix the forums, while you're at it...


As Gallente say hogwash, I've been ignoring ship bonuses since I could sit in a BC, IMO Brutix and Hype both operate significantly better as shield buffer tanks, Domi (what guns) ect ect.

Plus why do you want to be *that* good at long range? Go much past that 130km you already have and you are just going to be probe fodder.

I agree that the ammo could use looking at, 8 range bands is a bit excessive, but that is really the least of the hybrids issues.
Thelron
Science and Trade Institute
Caldari State
#39 - 2011-11-23 16:20:14 UTC
Quote:
The range bonuses *used* to get close to this but even before target range caps and scan probes and "warp-to" within combat distances they were generally only useful within your class and smaller. Rails either need a new niche, or need their niche reinstated (which would probably require breaking a lot of conveniences people take for granted).


I don't really want to be sitting 200+km out these days, like you said, it flat out doesn't work.

Apologies for lack of attribution, the rest of the quotes are all Onictus

Quote:
If rail tracking DIDN'T suck they would be a decent system mid-range and out, I'd be ALL for cutting rail range down and replacing it with tracking as well as cranking up the bonuses on the Caldari ships to compensate so I COULD use the big bore rails in medium range situations. As it stands there is kind of a glaring hole for large turrets right around 30km where Neutrons suck because they are way past falloff, and rails are still suffering their many and varied tracking issues.


One thought I had as a result of this discussion is the possibility of turning hybrids on their heads. It throws out some of the "rails = long range" flavor to the weapons themselves but a) makes the Caldari range bonuses potentially quite significant (rather than just a bit of a nice touch to get that last little bit of reach for your AM) and b) leads to somewhat less impetus to make HUGE changes to a lot of the ships (like the Domi you mentioned, which "should be" a nice "sit back and shoot" platform combined with drones to punish anyone who gets into control range. If drones weren't completely hosed, that is):

Make hybrids work "backwards" compared to other platforms- as the gun gets bigger, the range gets shorter. Then even the rediculous ammo variety might make sense, with people fitting "big" guns wanting to carry some long range ammo so they can still do "some" damage further out, and people fitting the smaller varieties hopefully using some of the lesser-used "middle" types as their primary ammo (so they're getting decent hits and they don't *need* to extend their reach, but they also wouldn't want to "always AM" because that *should* gimp their range to the point of being too close). 425's and 250's would become squarely middling-range until you were using at least "neutral" ammo on a range-bonused ship, but there would *be* a solid mid-range contender. Neutrons would put that tracking bonus on the mega to work as they'd now be operating at electron ranges, but electrons would give you a balance between still hitting "blaster" hard, while still having a *little* reach (and plenty of fitting space). Might even be worth considering making all sizes have "similar" ranges, though that could be *really* problematic with small guns (or large, depending on where you go overboard).

Still a little hard to be convincing about people not going right for the biggest guns all the time, and sorting tracking out would be a pain in general (flat tracking within each size of each type, maybe?), but possibly a starting point. Would definitely require a LOT of changes beyond just flipping the ranges, though, so before cries of "think about the megathrons!" there'd need to be a lot of toying with the gun stats, ammo stats, ship bonuses, and probably the core concepts of how the two affected ship lineups actually work (not that this would actually be considered by CCP anyway).

Quote:
As Gallente say hogwash, I've been ignoring ship bonuses since I could sit in a BC, IMO Brutix and Hype both operate significantly better as shield buffer tanks, Domi (what guns) ect ect.


Again, if you've been ignoring ship bonuses, why the fuss over a hypothetical situation that included restricting one bonus on one ship and how that would "break" a whole race for fleet actions?

Quote:
The Megathron is the strongest rail platform in the Gallente line, because it's the strongest hybrid platform in the Gallente line. Tying its bonuses to one type of hybrid or another is just a stupid, anti-sandbox, blunt-intrument nerf.



ok, I was wrong, that's Daedalus Arcova.

The idea I was going for wasn't to nerf the mega, it was to allow for some serious improvements which would benefit the mega, but which currently aren't feasible because they'd be too wide-reaching. The assumption is that the mega is designed to be a superb *blaster* platform. This is also part suggestion, and part off-the-cuff example, so some of the... discussion... followig my first post is entirely my fault on account of poorly articulating my full idea. However, one thing I strongly disagree with is that such specialization of (in this case) the mega is anti-sandbox (or indeed blunt). By that line of thought, any weapon bonus which isn't "bonus to all damage" or "bonus to all turret tracking" is anti-sandbox. There's nothing wrong with designing hulls to be better with some things than they are with others, and even without going to the rediculous (tying bonuses to one type of weapon or another... thus megas giving +25% to projectiles) there's plenty of precedent (EWar ships are all bonused for specific EWar. Most of the missile boats have at least one bonus for a specific damage type... isn't that anti-sandbox?).

Sandbox doesn't mean everything can do everything. It means anyone can do anything. Adjusting the ships so they actually reinforce stated racial design goals isn't restrictive, it's immersive. (It can be done in an overly restrictive fashion, but for me at least that isn't "one of the bonuses is blaster/rail only," it's "this ship can only mount blasters/rails").
Daedalus Arcova
The Scope
#40 - 2011-11-23 17:27:26 UTC
"Turning hybrids on their heads" is flat out absurd. You should biomass your main now for even having such a dumb idea. It's so off-the-charts crazy, that arguing with you on that point would actually cause me to fall into a coma.

Your specific response to me is almost as bad. You basically seem to be saying that the difference between blasters and artillery is fundamentally no different to the difference between blasters and railguns. I generally try to give people who have the pluck to suggest ideas the courtesy of a diplomatic response, but... seriously, what the **** is wrong with you?

Minmatar get bonuses to projectiles that don't discriminate between autocannons and artillery. Amarr get bonuses to lasers that don't discriminate between beam and pulse. Almost all Caldari missile platforms get bonuses to missiles which apply to all the categories of missile launchers that are appropriate to that ship class. That doesn't stop the Muninn being better with artillery, or the Vagabond being better with autocannons. So why the hell do you need to give Gallente and Caldari ship bonuses that are totally exclusive to one half of the hybrid repertoire each?

Seriously, just stop posting.
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