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Lets unite to bring Eve Online Ship-bridges, and Officers

First post
Author
DaReaper
Net 7
Cannon.Fodder
#21 - 2014-06-19 20:25:57 UTC
Luna Prey wrote:
Domanique Altares wrote:
Luna Prey wrote:

I completely disagree. Players can choose to control their ship in 3rd person as always, or change to 1st person. They can also choose to not have other officers. I see no reason why there would be required change. The ship's capabilities would change, and certainly ships with officers would have a slight advantage, but I don't think the single player experience would be destroyed, and what's more, I think steps could be taken to ensure it isn't.


In the most technical sense, you ARE controlling your ship in the first person. The in-game UI in space is a representation of exactly what's piped into your character's head while they are floating in pod goo. The view you see of your ship and the space around it is the view from the camera drone following it around, pumped directly into the character's brain. This is what your character sees in the first person when flying in space.


Hmm, yes, the error is with me. The past couple years I've been playing this game, I thought it had the most potential to create a realistic futuristic space sim.. and I thought with it's long term success this space sim would continue to improve in realism.

I see now, though, that sentiment has taken control over the long-time players who have basicly dedicated their lives to this game. They don't want such changes, and are quick to defend against them. With a player group like this, it will be impossible for the developers to do much.

I think the truth is I need to find a new game.



why? because eve has advanced tech so we are not actually pilots, but the ship its self? you are going to bounce over lore? i'm sorry but that is dumb. if you enjoy eve then cool, if not then fine. but leaving because you can't have a bridge because it will break lore is a bit assinine

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

CompleteFailure
DAWGS Corp.
#22 - 2014-06-19 20:34:05 UTC  |  Edited by: ISD Ezwal
Luna Prey wrote:

I think the best course of action will be to make a new game, and let eve players keep their ways.


That's the smartest thing you've said in this whole thread. What you want wouldn't be an improvement on the existing game, it would make it a completely different game.
*Snip* Please refrain from discussing other (non-EvE/Dust/Valkyrie) games. ISD Ezwal.
Hakaari Inkuran
State War Academy
Caldari State
#23 - 2014-06-19 20:38:37 UTC
Luna Prey wrote:
Domanique Altares wrote:
Luna Prey wrote:

I completely disagree. Players can choose to control their ship in 3rd person as always, or change to 1st person. They can also choose to not have other officers. I see no reason why there would be required change. The ship's capabilities would change, and certainly ships with officers would have a slight advantage, but I don't think the single player experience would be destroyed, and what's more, I think steps could be taken to ensure it isn't.


In the most technical sense, you ARE controlling your ship in the first person. The in-game UI in space is a representation of exactly what's piped into your character's head while they are floating in pod goo. The view you see of your ship and the space around it is the view from the camera drone following it around, pumped directly into the character's brain. This is what your character sees in the first person when flying in space.


Hmm, yes, the error is with me. The past couple years I've been playing this game, I thought it had the most potential to create a realistic futuristic space sim.. and I thought with it's long term success this space sim would continue to improve in realism.

I see now, though, that sentiment has taken control over the long-time players who have basicly dedicated their lives to this game. They don't want such changes, and are quick to defend against them. With a player group like this, it will be impossible for the developers to do much.

I think the truth is I need to find a new game.


You're leaving because your idea got shot down? Ok let me have your stuff please?
ShahFluffers
Ice Fire Warriors
#24 - 2014-06-19 20:39:54 UTC  |  Edited by: ShahFluffers
Luna Prey wrote:
Eve Online is a company which I assume to be owned by stock holders interested in making money.

Actually... CCP is a privately owned company founded and run by a bunch of semi-alcoholic Icelanders who had a "vision" for a cold, dark, dystopian space game centered around player interaction and conflict.

They have sometimes made very "unpopular" game decisions to pursue this vision.

And for some reason... this brings them unbridled success. Probably because there is a good bunch of gamers that enjoy a game that more or less sticks to its guns and doesn't cave to appease the unwashed masses.


As for the idea itself... as long as it does not take away the current functionality that I come to know and rely on... or introduce "arbitrary" enhancements that I cannot use because I choose to stay in a pod rather than a use a character... I am apathetic and do not support or reject it.


On the lore vs. realism thing though... like Uriel said; this is Science Fiction. Some suspension is disbelief is required. And in some cases it is pretty easy to do this if the lore works around RL technologies that we currently have and simply takes them to their logical extreme (see: rudimentary implants and bionic limbs, neural feedback gear, cloning, genetic engineering, railguns, lasers, artillery, missiles, ion drives, quantum computing, fusion, fission, superconductors, etc).

And yeah... we take the lore just a bit seriously over here (as far as games go, the lore here makes FAR more sense... though, that still isn't saying much). This does not mean it cannot change with time (the DEVs want to work out a way to give capsuleers the same tech that DUST/Legion ground soldiers have... so we can switch between pod and ground soldier using the same character... but that hinges on whether DUST/Legion becomes successful or not).

So technically, what you are proposing MIGHT be in the pipeline. However... the lore CLEARLY states the massive advantages that the pod gives over "traditional" ships and crews.
- Drastically lower crew compliment (and thus mortality rate).
- Significantly lower crew training time and expertise (you only need people to keep the ship maintained).
- Faster response time (no "chain of command" to go through or need to receive information second-hand... you "see" things in real-time and make the decision immediately).
- Greater system efficiency (NPCs are "traditional" ships... and they cannot tank as well as you, shoot as well as you, or fly as fast as you).
Kaerakh
Obscure Joke Implied
#25 - 2014-06-19 20:57:10 UTC
Luna Prey wrote:

I see now, though, that sentiment has taken control over the long-time players who have basicly dedicated their lives to this game. They don't want such changes, and are quick to defend against them. With a player group like this, it will be impossible for the developers to do much.

I think the truth is I need to find a new game.

Luna Prey wrote:
Okay, I've seen enough here. I guess I didn't realize how sentimental Eve players were.


The only 'player sentiment' going on here is your own. You've flat out ignored the already extensive lore and the attempts of forum users(and an ISD moderator! That's red carpet right there!) to spoon feed you the reasons why that's actually a step backwards lorewise and crippling to your effectiveness as a combatant. (Not to mention the affects of warp on an unshielded body)

What your suggesting is a less exaggerated version of adding space archers when we have guns.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#26 - 2014-06-19 21:12:38 UTC
Actually, let's give players their bridges and officers. But, to stay in line with the lore, give ships which are piloted this way massive drawbacks, like worse armor resist bonus and damage bonus on Abaddon, or worse drone bonuses on the Isthar. That's actually something I'd like to see. Smile

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Fer'isam K'ahn
SAS Veterinarians
#27 - 2014-06-19 21:13:33 UTC
-1

Why ? Simple: different game !

(not that I wouldn't like it, it's just not EVE. extended universe, maybe but as I said, different game)
Nariya Kentaya
Ministry of War
Amarr Empire
#28 - 2014-06-19 21:53:33 UTC
Luna Prey wrote:
Hi everyone,

My name is Luna. I have a small web development company, I'm owner of the successful website http://sociopath-community.com, and I've even created some Eve Online websites a couple years ago-- before I started my company.

I have a little over 22 million SP, and I'm very well skilled in Amarr Cruiser, Logi, Cov Ops, and Cloaking, Drones, Shields, and Electronics. So I'm a curse, pilgrim pilot for the most part.

I absolutely adore the idea of being an officer on the bridge of one of these ships in Eve Online, and working together side by side with group members to win ship battles.

In Eve Online, players know so much about the game, they can basicly predict if a battle will be won or lost simply by looking at the ship. I believe that more players variables should be included in this equasion. It's too simple right now.

I'm wondering if there are others who are tired of playing the role of a space ship, one of only a limited number that exist in the Eve Universe, and instead, play the role of a space ship officer, or captain, working together with an assigned crew to achieve accomplish whatever the corporation is trying to do.

Eve Online is huge. It's development team has demonstrated their ability to produce very polished, and ambitious games. Eve Online is in the greatest position to improve on their current system. The modifications required to make such an update are not so vast. Let's consider them.

Ship models will need interiors, and the windows / display screens will need to realiably report the situation to the appropriate officers.

Each officer would need to have their own responsibilties, so features that each ship has would need to be expanded. One could imagine expanded shield functionality, weapons targeting functionality, ship navigation, even teleportation could be included when shields are down to allow true piracy-- where players can literally take over enemy ships.

I know this would be a lot to ask the Eve Development team, but I don't believe they are incompetent. It is my belief that if enough people were to attach themselves to such an idea, we could play a very large role in convincing the leadership of the value of such an expansion.

Thanks for reading,

Luna

Except the lore as to why you dont die when your dead also explains why "bridge crews" are not only unneccesary, but inefficient and impossible. one because your brain is hooked up to the ship, and 2, because there is no longer a bridge, just one room designed around holding your pod.

not only that, but crews in general usually provide more annoyance than anything, STo is a prime example of that.
ShahFluffers
Ice Fire Warriors
#29 - 2014-06-19 22:09:24 UTC  |  Edited by: ISD Ezwal
Wow... I can't believe I missed this little gem...

Luna Prey wrote:
Eve Online is huge. It's development team has demonstrated their ability to produce very polished, and ambitious games. Eve Online is in the greatest position to improve on their current system. The modifications required to make such an update are not so vast. Let's consider them.

Quote:
produce very polished

Quote:
polished


Ladies and gentlemen... I think we have all been trolled. Lol


*Snip* Please refrain from discussing other (non-EvE/Dust/Valkyrie) games. ISD Ezwal.
Hakaari Inkuran
State War Academy
Caldari State
#30 - 2014-06-19 22:12:04 UTC
ShahFluffers wrote:
Wow... I can't believe I missed this little gem...

Luna Prey wrote:
Eve Online is huge. It's development team has demonstrated their ability to produce very polished, and ambitious games. Eve Online is in the greatest position to improve on their current system. The modifications required to make such an update are not so vast. Let's consider them.

Quote:
produce very polished

Quote:
polished


Ladies and gentlemen... I think we have all been trolled. Lol

I was about to challenge your assertion that the game is unpolished.

But uh, yeah. It definitely is a bit rough around the edges a lot of the time. Oh well, I still love it for that!
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#31 - 2014-06-20 10:43:57 UTC
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The Rules:
5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.


11. Discussion of forum moderation is prohibited.

The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a petition under the Community & Forums Category.


19. All posts must be related to EVE Online.

Posts regarding other companies and products or services are prohibited and any content of this nature will be removed. Posts regarding other games are however permitted on the Out of Pod Experience forum for the purposes of discussion only.


30. Abuse of CCP employees and ISD volunteers is prohibited.

CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, “outing” of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties.
Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.



That said, thread reopened.

ISD Ezwal Community Communication Liaisons (CCLs)

Samillian
Angry Mustellid
#32 - 2014-06-20 11:28:15 UTC  |  Edited by: Samillian
Rather than increasing our reliance on frail organic ephemera we should strive for greater levels of integration into our ships systems with the aim of finally shedding the outmoded and inefficient biological detritus that resulted from our planet bound evolution.

Yes Singularity should be the goal, becoming one with our technology allowing us to simply upload our conciseness to which ever ship we wish as we span the centuries and the stars.

Edit: I really am more serious about this than you may think.

NBSI shall be the whole of the Law

Fer'isam K'ahn
SAS Veterinarians
#33 - 2014-06-20 11:54:24 UTC
Samillian wrote:
Rather than increasing our reliance on frail organic ephemera we should strive for greater levels of integration into our ships systems with the aim of finally shedding the outmoded and inefficient biological detritus that resulted from our planet bound evolution.

Yes Singularity should be the goal, becoming one with our technology allowing us to simply upload our conciseness to which ever ship we wish as we span the centuries and the stars.

Edit: I really am more serious about this than you may think.


Well, you already got a daunting example of this having happened... heard about the Jove much ? They have technologically developed so far they left all humanity behind. Good luck in making all players npcs ,)
Samillian
Angry Mustellid
#34 - 2014-06-20 11:59:10 UTC  |  Edited by: Samillian
Fer'isam K'ahn wrote:
Samillian wrote:
Rather than increasing our reliance on frail organic ephemera we should strive for greater levels of integration into our ships systems with the aim of finally shedding the outmoded and inefficient biological detritus that resulted from our planet bound evolution.

Yes Singularity should be the goal, becoming one with our technology allowing us to simply upload our conciseness to which ever ship we wish as we span the centuries and the stars.

Edit: I really am more serious about this than you may think.


Well, you already got a daunting example of this having happened... heard about the Jove much ? They have technologically developed so far they left all humanity behind. Good luck in making all players npcs ,)


Beats having an infestation onboard, have you seen what a full crew can do to the plumbing on an Abaddon?

Pass the industrial strength air freshener and steam cleaner.

Oh and the Jove are still organic, thats part of their problem and why they are dying out.

NBSI shall be the whole of the Law

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