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Player Features and Ideas Discussion

 
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Ship Explosions doing damage

Author
E man Industries
SeaChell Productions
#1 - 2011-11-18 22:05:37 UTC
Ships should do an AOE damage effect similar to smartbombs.
This idea has been mentioned before but I believe it needs to concept to be iterated on a bit more.

Explosions should be dependent upon ship size. The bigger the ship the more damage the explosion would cause over a larger area. I would also like to see the explosion have an explosion radius value similar to missiles.(this is not the AOE but changes the dmg they do to target of a certain size. Damage type would also be by race

The amount of damage would be similar to 3-4 smart bombs of that ship sizes going off.

Battle ship explosion
Area of effect=30km
Damage =1500
Explosion radius of 300m

Cruiser Explosion
Area of Effect =15km
Damage=500
Explosion radius of 125m

Frigate explosion
Area of Effect 7.5km
Damage =250
Explosion Radius of 50m

So now these do less damage than a geddon with 8 smartbombs fitted so any potential ganker would be better of smart bombing.

With the explosion radiuses I doubt any ship would be one shot by these value’s as even at full damage most frigate could survive 1500 damage. But due to their small size they will take a very small portion of that.

Also no explosions on self destruct.

Thanks for reading.