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Recognition of Highsec Power Projection

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Author
Clara Pond
Never Not Snazzy
#1 - 2014-06-19 05:21:17 UTC  |  Edited by: Clara Pond
While it is well understood that highsec sovereignty is notionally held by the Empires, practical control is often held by other entities. This is similar to RL where a particular "hood" might technically fall under a city municipality, but local power is practically concentrated in a gang, family, club or social network.

Sovereign Nullsec and Lowsec Faction Warfare zones already have mechanics for recognising this. It's time for highsec to join in.

I propose that highsec constellations and/or regions display some indicator of the alliance that wields control there, be that through monthly player kill numbers, player kill values or some other meaningful measure of force projection. This need not convey any game mechanic benefits to the controlling alliance, although the designers may wish to consider that. Even just the status of practical ownership would drive emergent content for everyone, and limiting it to player alliances would help drive players out of NPC corps.

I feel this would be very useful, as CODE and the New Order of Highsec are regularly subjected to complaints about our not holding sov in highsec, when we do hold it for all practical purposes. It causes a lot of confusion, and could be fairly simply rectified.

Thank you!
DJentropy Ovaert
The Conference Elite
The Conference
#2 - 2014-06-19 05:29:06 UTC
This is a *wonderful* idea.

There's a hell of a lot more to controlling space then just nullsec sov, and this would offer some fun positive feedback to corporations and alliances that spend a lot of time PVPing in non-nullsec regions.

A good side effect would be a "warning" system for the risk adverse, perhaps some miners would think twice about AFK mining in a system that lists "CODE. Alliance" as the top power projector in that area.

Anyway, wonderful idea! 315 to you, OP!
Gizznitt Malikite
Agony Unleashed
Agony Empire
#3 - 2014-06-19 08:03:50 UTC

First, lets NOT call it power projection. Power projection is a different thing than System control.

Next, having a highsec "influence" map to identify the most influential corps within a highsec system sounds pretty awesome, but I'm not sure the best manner to measure this. It could be kills in a system. The corp with the most kills... However, this is only one of the measures of system activity and dominance. We could measure industry in system, or mining, or missioning, or market volume, or ...
Clara Pond
Never Not Snazzy
#4 - 2014-06-19 08:15:15 UTC
I think having recognition at corp level devalues alliance membership. In my own example, it doesn't matter if the recognised power is The Conference Elite or Experimental Fun Times Reloaded corp, what matters is they are both members of CODE. The lower the level, the more easily outlying events can affect the result. Similarly, individual systems are not so important and recognising at that level would increase exposure to irrelevant outliers - better at constellation or region level. These reward concerted effort and cooperation.

I agree there are many measures of dominance, but running industry jobs and shooting red crosses and rocks are not among them. Let the criteria be PVP related. PVE aficionados are in it for ISK, not for metagame dominance, and recognising particularly efficient multiboxing ratters as "dominating" an area would be meaningless.
Lady Rift
His Majesty's Privateers
#5 - 2014-06-19 18:37:08 UTC
Clara Pond wrote:
I think having recognition at corp level devalues alliance membership. In my own example, it doesn't matter if the recognised power is The Conference Elite or Experimental Fun Times Reloaded corp, what matters is they are both members of CODE. The lower the level, the more easily outlying events can affect the result. Similarly, individual systems are not so important and recognising at that level would increase exposure to irrelevant outliers - better at constellation or region level. These reward concerted effort and cooperation.

I agree there are many measures of dominance, but running industry jobs and shooting red crosses and rocks are not among them. Let the criteria be PVP related. PVE aficionados are in it for ISK, not for metagame dominance, and recognising particularly efficient multiboxing ratters as "dominating" an area would be meaningless.




you only want it to be pvp shooting ships related cause you would be butthurt otherwise when your alliance didn't have there name anywhere. If its based off anything it should be market pvp lots more of that happens then ship pvp
Nariya Kentaya
Ministry of War
Amarr Empire
#6 - 2014-06-19 23:01:52 UTC
Gizznitt Malikite wrote:

First, lets NOT call it power projection. Power projection is a different thing than System control.

Next, having a highsec "influence" map to identify the most influential corps within a highsec system sounds pretty awesome, but I'm not sure the best manner to measure this. It could be kills in a system. The corp with the most kills... However, this is only one of the measures of system activity and dominance. We could measure industry in system, or mining, or missioning, or market volume, or ...

Why not all of them? Take an average of all of the events, pvp, trading, mining industry, movement, categorized them into a 100 point scale for each (treating data points that occur between corp members such as corp members trading with eachother or shooting at eachother as non-indicators, they arent counted). That way "practical control" is equally possible to any corp regardless of style.

the 100 point scale and where you fall on it would be based on averages for your region, so each constellation is based on regional averages, average across all corps active in a region will be a score of 50, someone whos 10x that in say, trade volume, will be 100 within their constellation in control points. (of course the exact number scale and number ratios are completely arbitrary and for theoretical purposes). This way even a corp who ONLY station trades could have "practical control" over a constellation against even a PvP corp, if theyre relative station trading amount is vastly disproportional to the relative PvP of the PvP corp. Aswell a corp that does everything averagely could steal control from a corp that only does one or 2 things if they're overall points add up.
Clara Pond
Never Not Snazzy
#7 - 2014-06-19 23:22:18 UTC
Lady Rift wrote:
you only want it to be pvp shooting ships related cause you would be butthurt otherwise when your alliance didn't have there name anywhere. If its based off anything it should be market pvp lots more of that happens then ship pvp


This is a serious thread ma'am, please don't bring your barely literate trolling here. Nobody could seriously believe that "market pvp" could be a measure of player control.
Clara Pond
Never Not Snazzy
#8 - 2014-06-19 23:26:10 UTC
Nariya Kentaya wrote:
Why not all of them? Take an average of all of the events, pvp, trading, mining industry, movement, categorized them into a 100 point scale for each (treating data points that occur between corp members such as corp members trading with eachother or shooting at eachother as non-indicators, they arent counted). That way "practical control" is equally possible to any corp regardless of style.


Primarily because most of those things have no effect on any player other than those who are doing the activity, and are thus not a measure of dominance. Nullsec sov and Faction Warfare control aren't determined by who AFKs the most Veldspar, why should highsec be any different?
Nariya Kentaya
Ministry of War
Amarr Empire
#9 - 2014-06-19 23:33:52 UTC
Clara Pond wrote:
Nariya Kentaya wrote:
Why not all of them? Take an average of all of the events, pvp, trading, mining industry, movement, categorized them into a 100 point scale for each (treating data points that occur between corp members such as corp members trading with eachother or shooting at eachother as non-indicators, they arent counted). That way "practical control" is equally possible to any corp regardless of style.


Primarily because most of those things have no effect on any player other than those who are doing the activity, and are thus not a measure of dominance. Nullsec sov and Faction Warfare control aren't determined by who AFKs the most Veldspar, why should highsec be any different?

Because it does, its providing market material. an activity countered by PvPing, if you dont want their dominance, PvP more then they mine or just plain kill them. Why should highsec only cater to pvp play styles for recognition? low and nullsec doesnt, low rewards semi-afk farmers and null rewards people willing to pay for space.
Clara Pond
Never Not Snazzy
#10 - 2014-06-19 23:50:50 UTC  |  Edited by: Clara Pond
Nariya Kentaya wrote:
Why should highsec only cater to pvp play styles for recognition? low and nullsec doesnt, low rewards semi-afk farmers and null rewards people willing to pay for space.


Ma'am, you are using strawman fallacies. At no point have I said that highsec should only cater to PVP playstyles. Players are welcome to conduct any Code-compliant activity in highsec, and of course the same activities occur in null and lowsec. But - and here's the important part - those activities aren't tied to control, because they aren't a measure of control.

You are welcome to start an Assembly Hall post about recognising industry and bot-aspirancy in highsec, but this thread is about recognising power and dominance.

Here's an example: let's say I'm an adorable newbie flying through Lonetrek in my PLEX-purchased Providence full of Red Frog contracts. Is it more useful to me to know that there is a highly efficient AFK multiboxing ice miner resident in the region, or that CODE is actively targeting non Code-compliant pilots?
Gizznitt Malikite
Agony Unleashed
Agony Empire
#11 - 2014-06-20 01:01:02 UTC
Clara Pond wrote:
Nariya Kentaya wrote:
Why should highsec only cater to pvp play styles for recognition? low and nullsec doesnt, low rewards semi-afk farmers and null rewards people willing to pay for space.


Ma'am, you are using strawman fallacies. At no point have I said that highsec should only cater to PVP playstyles. Players are welcome to conduct any Code-compliant activity in highsec, and of course the same activities occur in null and lowsec. But - and here's the important part - those activities aren't tied to control, because they aren't a measure of control.

You are welcome to start an Assembly Hall post about recognising industry and bot-aspirancy in highsec, but this thread is about recognising power and dominance.

Here's an example: let's say I'm an adorable newbie flying through Lonetrek in my PLEX-purchased Providence full of Red Frog contracts. Is it more useful to me to know that there is a highly efficient AFK multiboxing ice miner resident in the region, or that CODE is actively targeting non Code-compliant pilots?


I think you need a measure of the "different" activities in each area.

The prominent missioning corp in Osmon may have a direct influence on the value of Sister's LP.
The prominent mining corp in constellation xyz may have a direct influence on the value and availability of ores in the area.
The prominent PvP'ers in Aufah may have a direct influence on freighter services through the system.
The prominent industrialists in Itamo may have a direct influence on the S&I Lines available, or, in the next release, the "teams" available within system.

Now, you could say it doesn't matter influence, that control is something different. Blowing up a freighter that enters Aufay prevents the freighter from freighting. Perhaps mining all the roids in a system prevents another player from mining in that system, but that's not direct interference.

My counter to this is, I don't care about control as much as I care about influence. That's because your control is very limited, so much so that I can still mine in CODE Ice belts, I can successfully send a freighter through Aufay, and more. You don't control **** in highsec, but only yield various degrees of influence.
Clara Pond
Never Not Snazzy
#12 - 2014-06-20 02:15:45 UTC
Gizznitt Malikite wrote:
My counter to this is, I don't care about control as much as I care about influence. That's because your control is very limited, so much so that I can still mine in CODE Ice belts, I can successfully send a freighter through Aufay, and more. You don't control **** in highsec, but only yield various degrees of influence.


Sir, you are posting about oranges in a thread about apples. Please create your own thread if you would like to propose recognition of bot-aspirant activities. You are detracting from the purpose of the CSM.

Furthermore, this is not the place for chestbeating about your opinion of CODE. You could try C&P for that. And I look forward to seeing your freighter in Aufay.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#13 - 2014-06-20 02:53:40 UTC  |  Edited by: Gizznitt Malikite
Clara Pond wrote:
Gizznitt Malikite wrote:
My counter to this is, I don't care about control as much as I care about influence. That's because your control is very limited, so much so that I can still mine in CODE Ice belts, I can successfully send a freighter through Aufay, and more. You don't control **** in highsec, but only yield various degrees of influence.


Sir, you are posting about oranges in a thread about apples. Please create your own thread if you would like to propose recognition of bot-aspirant activities. You are detracting from the purpose of the CSM.

Furthermore, this is not the place for chestbeating about your opinion of CODE. You could try C&P for that. And I look forward to seeing your freighter in Aufay.


I was using CODE as an example, not attempting to chest beat about the organization. I just used them because of their name in the thread immediately brought their examples to mind. Non-CODE example, I know pilots that ran courier missions through Jita all weekend during Burn Jita events. My point is that "control" in highsec is a misnomer, as the game mechanics provide lots of tools and workarounds to circumvent control. This is especially true in highsec.

To quote you: "This is similar to RL where a particular "hood" might technically fall under a city municipality, but local power is practically concentrated in a gang, family, club or social network."

In "civilized" areas, the local power wields control not by combat, but by other means. A politician might deny building permits, the business monopoly might undermine other businesses attempting to form. In EvE, the local Industrial power might use all the MFG slots in the area. Another group may control towers on all the moons. Someone else may own all the POCO's. Another group might mine all the roids every morning. Suicide ganking freighters and miners is simply one aspect of this.

To put it another way.... You might suicide gank 10 freighters a day in Aufay, but redfrog sends 500 more successfully through during that time frame (against your desires). Who is winning the control race there? If you only measure it by PvP, your "dominating" redfrog, but perhaps their business is successful enough that they can write off those freighters as a business expense, and will continue to operate without difficulties (or perhaps you don't successfully gank Redfrog freights because they circumvent your ganks using web-to-warp).

If all you want is a PvP-activity map, that's fine, but it is nothing like FW or Nullsec Sov influence.
Mike Azariah
The Scope
Gallente Federation
#14 - 2014-06-20 05:18:22 UTC
Personally I side with the 'all activities count' camp.

But overall? No. Concord still holds control of hisec. They would not advertise their ever more tenuous grasp of that control by recognizing their competition. You want to mark your territory? Do what the gangs do, tag the walls (drop some cans).

Not to mention the fact that if I were a mining operation I would NOT want my name up in lights no more than . . .well this

http://37.media.tumblr.com/tumblr_lph0u1p8bi1qfvq9bo1_1280.jpg

m

Mike Azariah  ┬──┬ ¯|(ツ)

mynnna
State War Academy
Caldari State
#15 - 2014-06-20 12:55:13 UTC
Gizznitt Malikite wrote:
Clara Pond wrote:
Gizznitt Malikite wrote:
My counter to this is, I don't care about control as much as I care about influence. That's because your control is very limited, so much so that I can still mine in CODE Ice belts, I can successfully send a freighter through Aufay, and more. You don't control **** in highsec, but only yield various degrees of influence.


Sir, you are posting about oranges in a thread about apples. Please create your own thread if you would like to propose recognition of bot-aspirant activities. You are detracting from the purpose of the CSM.

Furthermore, this is not the place for chestbeating about your opinion of CODE. You could try C&P for that. And I look forward to seeing your freighter in Aufay.


I was using CODE as an example, not attempting to chest beat about the organization. I just used them because of their name in the thread immediately brought their examples to mind. Non-CODE example, I know pilots that ran courier missions through Jita all weekend during Burn Jita events. My point is that "control" in highsec is a misnomer, as the game mechanics provide lots of tools and workarounds to circumvent control. This is especially true in highsec.

To quote you: "This is similar to RL where a particular "hood" might technically fall under a city municipality, but local power is practically concentrated in a gang, family, club or social network."

In "civilized" areas, the local power wields control not by combat, but by other means. A politician might deny building permits, the business monopoly might undermine other businesses attempting to form. In EvE, the local Industrial power might use all the MFG slots in the area. Another group may control towers on all the moons. Someone else may own all the POCO's. Another group might mine all the roids every morning. Suicide ganking freighters and miners is simply one aspect of this.

To put it another way.... You might suicide gank 10 freighters a day in Aufay, but redfrog sends 500 more successfully through during that time frame (against your desires). Who is winning the control race there? If you only measure it by PvP, your "dominating" redfrog, but perhaps their business is successful enough that they can write off those freighters as a business expense, and will continue to operate without difficulties (or perhaps you don't successfully gank Redfrog freights because they circumvent your ganks using web-to-warp).

If all you want is a PvP-activity map, that's fine, but it is nothing like FW or Nullsec Sov influence.


Sorry OP but this man is winning the thread. That's not even counting your blatant admission of self interest or the condescending faux-polite RP nonsense you're using to deflect attempts at debate; neither earn you points, and both made me struggle to care despite the fact that your concept, at least, is somewhat interesting.

Member of the Goonswarm Economic Warfare Cabal

Clara Pond
Never Not Snazzy
#16 - 2014-06-23 00:44:38 UTC  |  Edited by: Clara Pond
I'm not really concerned about winning forum threads Ms mynnna, in the end the real winners will hopefully be the citizens of highsec :)

I do appreciate the opportunity to participate in the political process though, and was a little thrilled to receive replies from CSMs, especially two for whom I voted. It's almost like shaking hands with Obama! Please accept my apologies if you feel I have wasted your time, I do know you are both very busy with CSM matters as well as your own ingame responsibilities.
corbexx
Sebiestor Tribe
Minmatar Republic
#17 - 2014-06-23 10:06:50 UTC
Gizznitt Malikite wrote:
Clara Pond wrote:
Gizznitt Malikite wrote:
My counter to this is, I don't care about control as much as I care about influence. That's because your control is very limited, so much so that I can still mine in CODE Ice belts, I can successfully send a freighter through Aufay, and more. You don't control **** in highsec, but only yield various degrees of influence.


Sir, you are posting about oranges in a thread about apples. Please create your own thread if you would like to propose recognition of bot-aspirant activities. You are detracting from the purpose of the CSM.

Furthermore, this is not the place for chestbeating about your opinion of CODE. You could try C&P for that. And I look forward to seeing your freighter in Aufay.


I was using CODE as an example, not attempting to chest beat about the organization. I just used them because of their name in the thread immediately brought their examples to mind. Non-CODE example, I know pilots that ran courier missions through Jita all weekend during Burn Jita events. My point is that "control" in highsec is a misnomer, as the game mechanics provide lots of tools and workarounds to circumvent control. This is especially true in highsec.

To quote you: "This is similar to RL where a particular "hood" might technically fall under a city municipality, but local power is practically concentrated in a gang, family, club or social network."

In "civilized" areas, the local power wields control not by combat, but by other means. A politician might deny building permits, the business monopoly might undermine other businesses attempting to form. In EvE, the local Industrial power might use all the MFG slots in the area. Another group may control towers on all the moons. Someone else may own all the POCO's. Another group might mine all the roids every morning. Suicide ganking freighters and miners is simply one aspect of this.

To put it another way.... You might suicide gank 10 freighters a day in Aufay, but redfrog sends 500 more successfully through during that time frame (against your desires). Who is winning the control race there? If you only measure it by PvP, your "dominating" redfrog, but perhaps their business is successful enough that they can write off those freighters as a business expense, and will continue to operate without difficulties (or perhaps you don't successfully gank Redfrog freights because they circumvent your ganks using web-to-warp).

If all you want is a PvP-activity map, that's fine, but it is nothing like FW or Nullsec Sov influence.


You could also run with this, and have "civilized" groups who have the power project/control to put pressure on the "hood or gang element" to maybe have there docking rights removed in that system. Then follow it up with a sort of "pub watch" idea where if your naughty in one system fighting illegally, the "civilized" people ban you from docking in all the systems they have control of.
mynnna
State War Academy
Caldari State
#18 - 2014-06-23 12:26:39 UTC
Clara Pond wrote:
I'm not really concerned about winning forum threads Ms mynnna, in the end the real winners will hopefully be the citizens of highsec :)


When "winning the thread" is shorthand for "convincing anyone to champion your idea", you should be concerned.

Member of the Goonswarm Economic Warfare Cabal

fluffy jo
Universal Exports
#19 - 2014-06-29 15:52:57 UTC
If the measure is to be player ships destroyed then wouldn't influence actually be Concord ?

As they destroy more player ships in a suicide ganking system.
X Gallentius
Black Eagle1
#20 - 2014-07-03 21:42:32 UTC
Don't give in to the "Tyranny of the 'or' " - Somebody should build a map that can change colors based on whatever figure of merit the person viewing the map wants to choose.

Possible Figure of Merit
1. Kills
2. POCOs
3. POS
4. Jumps
5. Rats killed
6. Ore Mined
7. Missions Run

yada, yada, yada.
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