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Ok, So Now Let's Balance Local Now To \0/\0/

Author
James Amril-Kesh
Viziam
Amarr Empire
#121 - 2014-08-05 21:03:01 UTC
Nikk Narrel wrote:
As this cyno to hot dropping aspect being removed, I believe also removes the foundation for the rest of the argument James put forth

It doesn't. If you bothered to read the rest of what I wrote you'd realize that they don't even address cynos at all.

Enjoying the rain today? ;)

Nikk Narrel
Moonlit Bonsai
#122 - 2014-08-05 21:57:37 UTC
James Amril-Kesh wrote:
Nikk Narrel wrote:
As this cyno to hot dropping aspect being removed, I believe also removes the foundation for the rest of the argument James put forth

It doesn't. If you bothered to read the rest of what I wrote you'd realize that they don't even address cynos at all.

Fair enough... my apologies then.

I presumed you listed the information in order of descending value, so let me reconsider the other items you presented.
James Amril-Kesh wrote:

1. For another, you generally have a fixed number of entrances and exits that you can keep track of, whereas in K-space there may or may not be a wormhole in the system, making it questionable whether it's worth trying to scan one down.

2. Your PVE encourages good scanning skills, so your line member is more easily able to find wormholes. We generally don't need that.

3. The nature of wormholes allows you to change these connections whenever you so choose, so that if you're displeased about where the wormhole leads you can collapse it.

4. Wormhole PVE is generally done in fleets with omni-tanked ships and logistics. This is a setup that makes you vastly more capable of defending against incoming threats, especially considering mass limitations on wormholes limits the size of fleets that can attack you. PVE anywhere else, with the exception of incursions, favors local reps with resists specific to the incoming damage of the rats. Anything else makes the setup inefficient and the money making even worse, as anemic as it already is in nullsec.

5. Which brings me to my last and most important point. Wormhole PVE is vastly more profitable than nullsec PVE, which is what allows you to rotate pilots out for doing nothing other than guarding wormholes. They're fine with that because the time they spend doing PVE nets them a comfortably high amount. If we ever told our ratters "you can only rat for three hours, and then you have to guard gates for three hours" they'd **** off to highsec because at that point they'd be making much more ISK, much more safely, just doing that.

6. If you wanted us to do this, you'd have to increase nullsec ratting rewards by like 200% at least to make it even remotely viable.


7. So kindly stop with the "we guard entrances in w-space, you should too!" because it makes you look like an idiot for completely ignoring all of the other differences that make such a system viable in w-space, and not so in k-space.


1. The expectation that effort will not be needed, can be flipped over to state that null sec is dumbed down by the removal of such a need.
Pointing out how much less effort things are in null... it flatters the group for it's teamwork making everyone's job easier, while making the members weaker by denying them inspiration to meet other challenges.

2. Again, good scanning skills is common in one area, while local renders it obsolete in the other. I question whether this is an entirely good thing, spoiling players against such efforts.
I consider this point to be made and accepted, either way.

3. Strategic path of least resistance: either defend the entry point or remove it. If it were practical to have stable connections, then that WH system would be a part of a larger controlled region. It should be pointed out that this effort of killing entry points is a necessity null dwellers rarely need to consider, making their lives easier in more ways again.

4. Each of these points seems to be a backhanded way of stating WH dwellers are either more skilled or more prepared.
Here I believe you are saying that an equal sized and compositioned fleet from a wormhole would be at a distinct advantage over it's comparable null equivalent. The omni tanking over the min-maxxed fittings expected in null translate better towards PvP, which I agree with.

5. The difference in profit levels between wormholes and null PvE... I have to honestly state I believe that null PvE has lower returns because it appears to be a lot less challenging, by comparison. Your own statements seem to lend credibility to this, as I interpret them.

6. Such an increase does not seem unlikely, IF the risk/effort demands are equally increased.
Removing local's obvious benefits and resulting ease of play would be a major step towards this, I believe.

7. I believe many of the details in null, such as the outposts with markets, and jump clones, and med clones, could all be kept quite nicely.
But as you point out, somewhat indirectly I believe, for additional reward only does such risk seem justified.

I would agree.
Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#123 - 2014-08-06 07:46:32 UTC
Cearain wrote:
Master Sergeant MacRobert wrote:
You cannot make that claim either.

The difference between null-sec and W-space is not solely the absence of a local channel.


To be honest there is so much whining about change to the status quo that you will eventually just have a game like an X-universe (at least in null-sec) where PvE is the only option.

Anyone who plays for the competition and challenge of PvP will be in FW or will have left the game.



If no local really provided better PvP there would be allot more of it in wspace.

None of the other differences would keep players out. The PvP in wormholes is bad. You have insufficient Intel to make intelligent choices.


I disagree.

The driving factor for most PvPer's is "Effort". They are generally lazy. They look for combat as soon as they log on and they want the "rush" and the "fun" now.

That is why so many have been huddling around a Titan listening on comms for the "jump now" command, whilst they enjoy playing another game simultaneously.

The issue of local is one that needs addressing for null sec. However, it is tied into the issue of cloaking, the issue of cyno's, the issue of large scale passive incomes and the issue of capital and supercap power projection.

I personally would like to see a slight overhaul of the cloaking system and local to be linked via signature radius.

I have no time to embellish further other than to say I would have cloaking work by reducing signature radius and that under a certain signature radius (to be determined) you slip off local. Under a certain signature radius (to be determined) you slip of overview on grid.

Tie this in with a slight delay on the ability for someone to "hot drop" you and you could, perhaps, accommodate null sec farmers, roaming PvPings and the Black Ops fraternities.... .... maybe

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Amarisen Gream
The.Kin.of.Jupiter
#124 - 2014-08-06 08:36:45 UTC
I could go ether way with this local stuff.
I have spent like two weeks in Provi and only lost one ship. I have hence forth made some changes to my UI and corp mates have giving me more channels (which I probably want look at. Damn blinking.) for intel.

Would it be nice to have some changes to how local works in null sure. Personally I would move local to constellation. So you might see a red in local chat, but don't know which system they are in. Harder for both parties as chat now has multiple systems but also more social opportunities for us carebears

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Albazi
Heda Shipyards
#125 - 2014-08-06 12:14:06 UTC
Just my 2 cents, let's say local in nullsec is changed to prevent you seeing people, be it immediately, or after x time like someone early in the thread suggested, this is to some degree a smart move, it would prevent people been infinitely safe from surprise, that being said I can see the outcome of this going in one of a few ways, non of which are preferable in my eyes.

a) People will take to fitting stabs like they do in FW, meaning a solo PvPer has next to no chance of actually catching a ratter or miner with their pants down, which would force either fitting multiple points to ensure catching the prey, sacrificing other modules and limiting the fitting choices they can make, or people flying interdictors, unless I am mistaken stabs don't mean you can warp in bubbles, though I may be wrong on that I've never tried it.
If people started bubbling it would give rise to people ratting in a T3 hull with interdiction nullifier fit to counter it.

b) If someone came into system, people would just react the same as they do to a cloaky camper, they would dock up, POS up, take a JB to a different system, jump their carrier away or generally just avoid the possibility of a fight, also, due to intel channels and the likes, even if they disappear in local, all surround systems would have eyes in them, so you'd still by combining adding them to watchlist and the other systems eyes, know if they were here, you'd see them log out, you'd see them move to an adjacent system, if you don't see either, they are still here.

c) You have made nullsec function in near identical manor to WH space, I am sure if you did that, a percentage of people would choose to simply move into WHs, as the risks would be nearly the same, lack of a local needing to constantly D-Scan etc. but the isk I am told is much better in WH, again I may be wrong, I don't WH.

This is just my thoughts on the likely outcome of such changes, I don't claim to know everything, there are likely countless variables I haven't accounted for, all I know is that if I am out ratting, I won't fight in a ratting ship, I will dock up and switch to something more suited to the task in hand, and I also know that any change you could make to make safety in nullsec harder would be met with people thinking of ways around having to fight, or would simply move away to somewhere else, where they get more for the risk, or simply avoid the risk entirely.
Cearain
Plus 10 NV
#126 - 2014-08-06 12:42:52 UTC
Master Sergeant MacRobert wrote:
Cearain wrote:
Master Sergeant MacRobert wrote:
You cannot make that claim either.

The difference between null-sec and W-space is not solely the absence of a local channel.


To be honest there is so much whining about change to the status quo that you will eventually just have a game like an X-universe (at least in null-sec) where PvE is the only option.

Anyone who plays for the competition and challenge of PvP will be in FW or will have left the game.



If no local really provided better PvP there would be allot more of it in wspace.

None of the other differences would keep players out. The PvP in wormholes is bad. You have insufficient Intel to make intelligent choices.


I disagree.

The driving factor for most PvPer's is "Effort". They are generally lazy. They look for combat as soon as they log on and they want the "rush" and the "fun" now.....



I'm not sure we disagree. You seem to want to require more "effort" to pvp and pve by way of more scanning and I agree that is more effort.

Where we disagree is that I don't think "effort" in itself is good or bad for a game. It depends on whether the effort is just tedious or if it is actually challenging and fun. Challenging effort is fitting and flying a ship in pvp - and even more challenging would be fcing battles. I and many others think constantly hitting the dscan/and using probes is more tedious effort rather than a more challenging effort. Just leave it on local so we can have more of what is challenging and fun in the game. That's likely why the vast majority of people don't play this game in wormholes.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Nikk Narrel
Moonlit Bonsai
#127 - 2014-08-06 14:10:24 UTC
I must disagree with you.
Albazi wrote:
... I can see the outcome of this going in one of a few ways, non of which are preferable in my eyes.

a) People will take to fitting stabs like they do in FW, meaning a solo PvPer has next to no chance of actually catching a ratter or miner with their pants down, which would force either fitting multiple points to ensure catching the prey, sacrificing other modules and limiting the fitting choices they can make, or people flying interdictors, unless I am mistaken stabs don't mean you can warp in bubbles, though I may be wrong on that I've never tried it.
If people started bubbling it would give rise to people ratting in a T3 hull with interdiction nullifier fit to counter it.

b) If someone came into system, people would just react the same as they do to a cloaky camper, they would dock up, POS up, take a JB to a different system, jump their carrier away or generally just avoid the possibility of a fight, also, due to intel channels and the likes, even if they disappear in local, all surround systems would have eyes in them, so you'd still by combining adding them to watchlist and the other systems eyes, know if they were here, you'd see them log out, you'd see them move to an adjacent system, if you don't see either, they are still here.

c) You have made nullsec function in near identical manor to WH space, I am sure if you did that, a percentage of people would choose to simply move into WHs, as the risks would be nearly the same, lack of a local needing to constantly D-Scan etc. but the isk I am told is much better in WH, again I may be wrong, I don't WH.

...

A> You were always limited to miners and ratters who had made bad choices already, or you would have never even landed on grid with them in null.
Intel channels normally broadcast your advance into the constellation long before you reach a system with PvE activity. This alerts miners and ratters to verify they are prepared.
Seeing a hostile name in local, is like a fire alarm going off. You have X number of seconds to get off grid and put your evasion plan into effect. You need to either land inside the POS shields, or inside the docking range of an outpost, before the hostile can do anything to block your access.
Alternately, if you equipped a cloak, warp to your isolated go-to location, and engage it.

B> Player coordinated and driven intel is good. It is the defenders first tool in handling hostile presence, and it's absence is the hostiles greatest weakness. Unless you have a wild awoxxer, that hostile has no idea who is where.

C> Your assumption that "(null - Local) == Wormhole space" is flawed.
Null without local is more comparable to a city block with the streetlights out, while WH space is more akin to a rainforest jungle.
Neither has working street lamps, but you can step into a "department store / Outpost" in one, and those "freeways / jump bridges" won't be found in the other either.
Cearain
Plus 10 NV
#128 - 2014-08-06 14:22:13 UTC
Nikk Narrel wrote:


C> Your assumption that "(null - Local) == Wormhole space" is flawed.
Null without local is more comparable to a city block with the streetlights out, while WH space is more akin to a rainforest jungle.
Neither has working street lamps, but you can step into a "department store / Outpost" in one, and those "freeways / jump bridges" won't be found in the other either.



You keep saying that and refering to a very vague analogy. But you never really explain how the actual pvp is different other than no local. Yes no cynos but most pvp in null and low sec does not involve cynos anyway. Whether there are stations or not does not change how pvp is done.

The only thing that really changes pvp wise is the lack of local. And the pvp is the reason many people subscribe to eve. And the lack of local is why those pvpers overwhelmingly decide not to go to whole space.

You are trying to hide behind vague analogies because you do not have the pvp experience in null or low sec to understand that from a pvp perspective no local is the biggest difference between wormholes space and the space that 95% of eve players prefer.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Maeltstome
Ten Thousand Days
#129 - 2014-08-06 14:35:15 UTC
Removing local was discussed years ago - adding in 'constellation' chat was proposed. This chat system was implimented for wormholes and left out of normal Eve.

What if we removed local?

Surprise attacks would happen mroe often, Farming CareBears would be easy money for PVP'ers... but eventually the PVP'ers need to earn isk too... so suddenly they are subject to the same problem.

People are complaining about Sov mechanics - but if passive ISK generation is reduced and manual ISK generation is highly dangerous, then to avoid financial collapse a nullsec entity has to ectively control it's space in order for people to generate the ISK required to fight. E.g. they need to defend the carebears and PVP'ers earning

Admittedly having trillions of ISK already saved up from years of space-farmville make this idea a lot more difficult.
Maeltstome
Ten Thousand Days
#130 - 2014-08-06 14:39:48 UTC
Cearain wrote:
Nikk Narrel wrote:


C> Your assumption that "(null - Local) == Wormhole space" is flawed.
Null without local is more comparable to a city block with the streetlights out, while WH space is more akin to a rainforest jungle.
Neither has working street lamps, but you can step into a "department store / Outpost" in one, and those "freeways / jump bridges" won't be found in the other either.



You keep saying that and refering to a very vague analogy. But you never really explain how the actual pvp is different other than no local. Yes no cynos but most pvp in null and low sec does not involve cynos anyway. Whether there are stations or not does not change how pvp is done.

The only thing that really changes pvp wise is the lack of local. And the pvp is the reason many people subscribe to eve. And the lack of local is why those pvpers overwhelmingly decide not to go to whole space.

You are trying to hide behind vague analogies because you do not have the pvp experience in null or low sec to understand that from a pvp perspective no local is the biggest difference between wormholes space and the space that 95% of eve players prefer.


I'm almost completely sure that no local benefits people trying to force fights. The lack of people going into wormholes is possibly attributable to the fact you need scan probes to move around. It's hideously boring and tedious to move from one 'system' to another
Nikk Narrel
Moonlit Bonsai
#131 - 2014-08-06 14:56:54 UTC
Cearain wrote:
Nikk Narrel wrote:


C> Your assumption that "(null - Local) == Wormhole space" is flawed.
Null without local is more comparable to a city block with the streetlights out, while WH space is more akin to a rainforest jungle.
Neither has working street lamps, but you can step into a "department store / Outpost" in one, and those "freeways / jump bridges" won't be found in the other either.



You keep saying that and refering to a very vague analogy. But you never really explain how the actual pvp is different other than no local. Yes no cynos but most pvp in null and low sec does not involve cynos anyway. Whether there are stations or not does not change how pvp is done.

The only thing that really changes pvp wise is the lack of local. And the pvp is the reason many people subscribe to eve. And the lack of local is why those pvpers overwhelmingly decide not to go to whole space.

You are trying to hide behind vague analogies because you do not have the pvp experience in null or low sec to understand that from a pvp perspective no local is the biggest difference between wormholes space and the space that 95% of eve players prefer.

You are offering an unsubstantiated opinion.

Quote:
the lack of local is why those pvpers overwhelmingly decide not to go to whole space.


You have nothing to support this claim, besides your apparent faith that it must be true.

You deliberately ignore that losses in PvP, requiring pilots to reship if not awaken into a fresh medclone, are far far easier to do in null space.
You can't even access med clones in a WH.
Buying a new ship, if you did not set any reserves in the POS? There is no market in the WH either.

And what about gate camps? It may not occur to you, but local did not tell you about those before hand.
You were either warned, had encountered them before, or they surprised you.
None of which involved local, so you probably don't consider them to be "good" PvP.

Oh, nice ad hominem, attempting to discredit me again on your lack of details about my PvP experience.
It is neither your business, nor relevant to this discussion, the nature of my past kills.
Cearain
Plus 10 NV
#132 - 2014-08-06 15:53:37 UTC
Nikk Narrel wrote:




You have nothing to support this claim, besides your apparent faith that it must be true..


Well that and actual pvp experience - which lack as well as reasoned analysis based on that experience.
Nikk Narrel wrote:

You deliberately ignore that losses in PvP, requiring pilots to reship if not awaken into a fresh medclone, are far far easier to do in null space..


In fw and sov null sec you can't dock and use stations either. Med clones may or may not be close to the action in any event. You would know this if you pvped instead of just theorized about it.
Nikk Narrel wrote:

You can't even access med clones in a WH.
Buying a new ship, if you did not set any reserves in the POS? There is no market in the WH either..



If you did not stock your pos.... Again most pvpers in null and low sec do not rely on the local market to fit their ships. Everyone needs to stock up on their fittings. This is not unique to wormholes. Again you would know this if you pvped.


Also gate camps show up on local as well. I am not sure what point you are trying to make. Do you think making a larger percent of pvp in eve gate camps is a good thing?

Nikk Narrel wrote:

Oh, nice ad hominem, attempting to discredit me again on your lack of details about my PvP experience.
It is neither your business, nor relevant to this discussion, the nature of my past kills.


Experience is important to understanding how the mechanics effect pvp. Its not a personal attack on anyone to say they have very little experience in pvp in eve. People can play eve how they like and many never pvp. Its not an attack but people who don't pvp will obviously not understand the mechanics so well. I think your post demonstrates that.


These threads are almost always brought up and defended to an exhausting extent by people who have very limited pvp experience. If they have any at all it is based on ganking freighters and pve ships or blobbing. But usually they have about as much as you.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Nikk Narrel
Moonlit Bonsai
#133 - 2014-08-06 17:55:44 UTC
Cearain wrote:
Nikk Narrel
You have nothing to support this claim, besides your apparent faith that it must be true..

Well that and actual pvp experience - which lack as well as reasoned analysis based on that experience.


All I hear from you with this, is that your supposed resume is supposed to impress people.
Nevermind how it does not address my statement, making the claim of reasoned analysis questionable.
Without facts, you are left with opinions.

Cearain wrote:
Nikk Narrel
You deliberately ignore that losses in PvP, requiring pilots to reship if not awaken into a fresh medclone, are far far easier to do in null space..

In fw and sov null sec you can't dock and use stations either. Med clones may or may not be close to the action in any event. You would know this if you pvped instead of just theorized about it.

Try again. HOSTILES cannot dock.
Allied residents often stock local stations with ships and fittings that match doctrines.
Some by contract, some just salted into local outpost markets.
Lose enough ships, and you start to need more stock, or time to run off and buy more.
That's the difference between a good fight and a gank. Ganks expect to survive, while a good fight respects that the opponent has a fighting chance to win.

And we KNOW med clones for residents tend to be very local to conflicts, often by direction from command.
Cearain wrote:
Nikk Narrel
You can't even access med clones in a WH.
Buying a new ship, if you did not set any reserves in the POS? There is no market in the WH either..



If you did not stock your pos.... Again most pvpers in null and low sec do not rely on the local market to fit their ships. Everyone needs to stock up on their fittings. This is not unique to wormholes. Again you would know this if you pvped.


Also gate camps show up on local as well. I am not sure what point you are trying to make. Do you think making a larger percent of pvp in eve gate camps is a good thing?

You don't speak for me, so I can rule out some PvP'ers right there.
Claiming most.... try being more modest when speaking for others, it feels more respectful.

Gate camps show up on local only from the inside. They are equally if not more oriented to ambush the pilots landing on them from the connecting gate.
As to making more of EVE a gate camp experience, you seem to miss the point.
They are on the gate, because by the time you load into the system and see local inside, you are already sitting in their trap.
You just landed at a bottleneck point with no direct warning, save for possibly others before you doing the same thing reporting it.
Why would anyone pass up on an ambush opportunity like that?


Cearain wrote:
Nikk Narrel
Oh, nice ad hominem, attempting to discredit me again on your lack of details about my PvP experience.
It is neither your business, nor relevant to this discussion, the nature of my past kills.


Experience is important to understanding how the mechanics effect pvp. Its not a personal attack on anyone to say they have very little experience in pvp in eve. People can play eve how they like and many never pvp. Its not an attack but people who don't pvp will obviously not understand the mechanics so well. I think your post demonstrates that.


These threads are almost always brought up and defended to an exhausting extent by people who have very limited pvp experience. If they have any at all it is based on ganking freighters and pve ships or blobbing. But usually they have about as much as you.

So, because I am arguing in a direction you don't agree with, I must be lacking experience.
Because I must be lacking experience, my arguments should be discarded... regardless of whether they are valid.

Just out of curiosity, since you feel qualified to speak for a version of null NOONE has experience with, how your experience has merit and should be used as informed?
You don't seem familiar with alliance doctrine fittings being available on contract, or med clones being positioned near expected hot areas...
Both of which are unreliable to unavailable for WH dwellers, which was a point I made you seemed to dispute.

I suggest you try to argue against my points without making claims I am wrong because you couldn't look me up on a kill board. Try facts, or logic.
Stop pretending you know me well enough to dismiss me so lightly.
Cearain
Plus 10 NV
#134 - 2014-08-07 00:17:26 UTC
Nikk Narrel
Its clear to me you do not pvp in low or null sec and therefore you think things like the great low and null sec local markets are why people are pvping there instead of wormholes. Nothing I can say can make up for your lack of experience and understanding.


I admit I do not not know what you are getting at with respect to gate camps and how that is really relevant to having or not having local. Without local a larger percent of the pvp will be similar to gate camps in that they will be lopsided ganks. But beyond that I don't know what your point is.


Worm hole dwellers can put their ships and fittings in a pos. They can fit them to a doctrine if they like. But that is not what is preventing people from scanning down a wormhole jumping in and pvping. Nor is it the lack of medical facilities in wormholes. If no local really made for better pvp people would jump in there and pvp. But it doesn't, so they don't.

You claim that the reason people don't pvp in wormholes is because its too hard to stock a pos. Perhaps we can just agree to disagree.

Your combat record is a fact. It's a fact from which one can logically conclude you have very little pvp experience. That conclusion is further backed up by your comments. I don't know you at all. The only thing I know about you is what you post here and what your killboard says. Both demonstrate you really don't understand how no local will effect pvp in eve.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Linkxsc162534
Silent Scourge
#135 - 2014-08-07 01:36:01 UTC
Ya know, I'm really tired of all these local threads, so why don't CCP do somethign about it.

Do this. Run an event for a week-10 days (2 weekends included, I know thats when most players get to play)
Make up some bull about how Sansha incursion forces released a virus into the gates communications sytems or some crap, and that killed off local playerlists for a period of time. Concord is working on it, and it should be fixed by the end of the week.

Make the change (test them out on the test server first, or just copy the local code over from WHs) let it run for a week, see what happens, and then we'll have a metric to run these arguments against in the future.
Kirkwood Ross
Golden Profession
#136 - 2014-08-07 06:22:06 UTC
Sounds like wh space with hot drops. Sounds terrible if you're trying to rat/mine/carbear. Sounds awesome if you're ganking/hotdropping. Overall terrible idea. You could have an iHub upgrade that grants local to defenders and a futher upgrade that denies it to non alliance members. Isk Sink etc etc.
Anthar Thebess
#137 - 2014-08-07 07:42:34 UTC
The problem was never in the AFK cloackers or AFK campers, but only in the cyno they mount.
On my alts i few times where forcing to retreat a cloacky bomber/ recon or a T3, died also few times.
But it was fun.

In all of those cases those people where hunters , not cyno alts for a bigger group.
Thats why it was fun.

Lets hope that after sov, jump,bridge changes ( if they ever happen and go into direction people want) all those cloaky cyno alts change into cloaky hunters.
Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#138 - 2014-08-07 07:48:28 UTC
Kirkwood Ross wrote:
Sounds like wh space with hot drops. Sounds terrible if you're trying to rat/mine/carbear. Sounds awesome if you're ganking/hotdropping. Overall terrible idea. You could have an iHub upgrade that grants local to defenders and a futher upgrade that denies it to non alliance members. Isk Sink etc etc.



Which is why no change, involving the removal or change to how local works, can be implemented without a simultaneous change to how cynosaural fields work / jump mechanics, change to the balance of reward for null sec PvE (high risk), change to the projection abilities of Titan Bridges and Supercapitals, change to the way warp disruption bubbles can be deployed on jump gates, change to how cloaking modules work... ... ...


...yeah it's not just a bit of tinkering.

May be it is time to think the "quick fix" to solve the one problem an individual has encountered affecting their gameplay, is not enough for a solution?

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Arctic Estidal
Viziam
Amarr Empire
#139 - 2014-08-07 21:54:31 UTC
Linkxsc162534 wrote:
Ya know, I'm really tired of all these local threads, so why don't CCP do somethign about it.

Do this. Run an event for a week-10 days (2 weekends included, I know thats when most players get to play)
Make up some bull about how Sansha incursion forces released a virus into the gates communications sytems or some crap, and that killed off local playerlists for a period of time. Concord is working on it, and it should be fixed by the end of the week.

Make the change (test them out on the test server first, or just copy the local code over from WHs) let it run for a week, see what happens, and then we'll have a metric to run these arguments against in the future.



I agree it needs to be tested out in game. Then we can all be better informed.
Nikk Narrel
Moonlit Bonsai
#140 - 2014-08-07 23:42:25 UTC
Cearain wrote:
Nikk Narrel
Its clear to me you do not pvp in low or null sec and therefore you think things like the great low and null sec local markets are why people are pvping there instead of wormholes. Nothing I can say can make up for your lack of experience and understanding.


As with your other claims, you have nothing to support this one. Assuming the record of this one alt actually encompasses all of my experience in EVE is a good benchmark for your other claims.


Cearain wrote:
I admit I do not not know what you are getting at with respect to gate camps and how that is really relevant to having or not having local. Without local a larger percent of the pvp will be similar to gate camps in that they will be lopsided ganks. But beyond that I don't know what your point is.

A typical assumption, that local only benefits defenders.
Almost surprising really, considering your claims it was a tool to find good fights with.

Now you suggest that PvP'ers won't be able to find opponents, but will see lots of ganks...
Because gankers are really good at d-scan, and the underwear gnomes will tell them which systems to look in and find targets...

Maybe you could shout out in a delayed version of local that you had arrived in system, and were looking for "good fights".
Your opponents were fighting you by choice anyways, so why would this change?

Cearain wrote:
Worm hole dwellers can put their ships and fittings in a pos. They can fit them to a doctrine if they like. But that is not what is preventing people from scanning down a wormhole jumping in and pvping. Nor is it the lack of medical facilities in wormholes. If no local really made for better pvp people would jump in there and pvp. But it doesn't, so they don't.

You claim that the reason people don't pvp in wormholes is because its too hard to stock a pos. Perhaps we can just agree to disagree.

Like hostile sov null, you cannot access a medical clone inside of a wormhole.
When you get podded, you wake up somewhere else. This awareness affects actions inside of a wormhole, knowing it will require a possibly extended time to return, in the event of a loss.

This is logic: Players tend to be careful with things based on how difficult they are to replace.
The WH dweller is gambling with their convenient presence in a WH when they fight. A local resident in sov null? Often reappears in the same system, or one quite close by.
Being able to PvE or do PI becomes problematic when they add a time sink tied to traveling back from a med clone, possibly complicated by needing to reship enroute.

Cearain wrote:
Your combat record is a fact. It's a fact from which one can logically conclude you have very little pvp experience. That conclusion is further backed up by your comments. I don't know you at all. The only thing I know about you is what you post here and what your killboard says. Both demonstrate you really don't understand how no local will effect pvp in eve.

It leaves out many things, like my time spent in a wormhole, my time as a scout and logi pilot, as well as my time mining.
And that is just on this alt, which you possibly already knew.

Logic does not conclude I have no PvP experience, as a result of my record. It concludes I have not participated in ship loss often, and you assume it means I did not fight.
Even you must realize some of my posted items were clearly inside null space, so maybe you might have realized I have other alts which fight as protectors of this one.