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Ok, So Now Let's Balance Local Now To \0/\0/

Author
Eternum Praetorian
Doomheim
#1 - 2014-06-19 01:15:52 UTC  |  Edited by: Eternum Praetorian
Null Sec Guy: WTF, stealth can't get easy kills post
PVP Guy: Local makes you too safe though
Null Sec Guy: Cry moar
PVP Guy: Carebear


OK... now that we have got that out of the way... Big smile


So I was cruising in null sec just now, thinking about local. Enjoying my stupidly overpowered and unstoppable/uncatchable/unbalanced interceptor. Thx CCP! And I got to thinking... sure I am a PVP guy that would not mind it if local disappeared all together. After all it is null sec and most people in null sec don't chat in local anyway. They chat on fleet coms and in alliance/corp chat.

So they do not need local in null... except ofc to see that I am there...


However, I discovered after some musings that I did not really mind the existence of local. It wasn't really local itself that was bugging me, it was when people would drag and drop my name into local and wave at me that was the problem. Hey Eternum 0/ What? I discovered that I did not mind it if they knew someone was there, I just didn't like it that they new exactly who was there.

So from providence to catch to delve I go... there and back again. Lighting up every channel along the way "Eternum is in GE-8JV" "Eternum is in AOK-WQ" five minutes later "Eternum Praetorian is in KWI-6T"




Further Musings

People who have not seen me... people who are docked... know exactly who is there. They thus have intel of what I fly, how I like to fly and who I tend to fly with. They know whether or not I tend to be a soloist, a blobber or a ganker. Whether I prefer small ships or big ships. Cheap ships or expensive ones. As I blaze a path through three regions of null... everyone and anyone is keeping tabs on me like I am their favorite reality TV show.

That was the part of it that I didn't like.



Rebalance Null Sec Local?


I, a PVP guy, get that a null sec without local would have a great deal of negative effects for the game. Putting aside the fact that 10 null bears can be permadocked by a single Eternum they KNOW is only flying a solo Taranis (and how classically lame that is) no local would make it harder for people to encounter one another. It would make it harder for people to feel like they are surrounded by their allies. And... it would make it harder to meet new friends like me!


It's just that... well... If only my picture and name was not just floating there for all to see all of the time.



Arrow Solution?

Is it not reasonable to have the option to hide ones presence in local? But have a static pod count in local? This would be good for PVP'ers and Null Bears alike. Null bears could hide their presence in local and mine or rat if they wanted to. They could all decide to NOT hide their presence so they would always know if an unknown is lurking about. All they would have to do is glance at pilot count and compare it to pod count. Plus 1 pod means RUUUUUUNNNNN!!!!!!!1111111111111

Ya know... just like it does now.

Except, PVP'ers like me also get benefits. In my case they don't know me from the next guy. That is all I really want...




How about all of you?

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John E Normus
New Order Logistics
CODE.
#2 - 2014-06-19 01:33:45 UTC
Go on the same nullsec tour, but this time try it in an ass frig or a cruiser or something. Your problem isn't local it's your choice of ships bro.

Between Ignorance and Wisdom

Felicity Love
Doomheim
#3 - 2014-06-19 01:38:59 UTC  |  Edited by: Felicity Love
Personally, I'd like to see Local in Null and Low modified to where you appear on Local for some limited time after passing through a gate -- and then your "presence" is dropped from Local unless you actively post to Local.

It simulates the reasonable concept that a jumpgate notes your arrival and therefore that simple fact is updated to "Local".

After "x" number of minutes, let's say 5 for argument's sake, you no longer appear in Local unless you broadcast deliberately.

It can be argued that npc Empire factions have all kinds of apparatus in each system to keep track of any capsuleer's whereabouts. Big Brother is always watching.

In the deep dark of Null, nobody gives a damn. And certainly not the passive apparatus of Empire factions -- because it doesn't exist out there.

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Eternum Praetorian
Doomheim
#4 - 2014-06-19 01:44:06 UTC  |  Edited by: Eternum Praetorian
Man you null guys really are scared ****less aren't you What?


WTF does it matter if you still know that someone is there? Why do you HAVE to know who is there? What is the gain? I don't get it.

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Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#5 - 2014-06-19 01:46:14 UTC
I have to say I think this feature or idea has potential. The nuts and bolts could make things difficult.

Do you envisage local visibility being set by individual pilots with a click of a button at any time? Do you think there should be a countdown timer between local visibility activations/deactivations?
Do you envisage alliances being given the tools to set their whole alliance visibility?
Do you envisage this feature being limited to 0.0 or used in low sec and/or high sec as well? If you believe that different sec status should impact on local's structure, why?
Eternum Praetorian
Doomheim
#6 - 2014-06-19 01:48:22 UTC
Felicity Love wrote:
Personally, I'd like to see Local in Null and Low modified to where you appear on Local for some limited time after passing through a gate -- and then your "presence" is dropped from Local unless you actively post to Local.

It simulates the reasonable concept that a jumpgate notes your arrival and therefore that simple fact is updated to "Local".

After "x" number of minutes, let's say 5 for argument's sake, you no longer appear in Local unless you broadcast deliberately.

It can be argued that npc Empire factions have all kinds of apparatus in each system to keep track of any capsuleer's whereabouts. Big Brother is always watching.

In the deep dark of Null, nobody gives a damn. And certainly not the passive apparatus of Empire factions -- because it doesn't exist out there.



That seems too one sided towards the PVP side of things. Everyone would become an AFK cloaker in any ship they wanted. So, as cool as that would be Big smile I cannot agree.

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Christine Peeveepeeski
Low Sec Concepts
#7 - 2014-06-19 01:49:12 UTC
I'm on this eternum guys side of the fence in all honesty. Local should show how many people in system but not details. In low and null.

Why?

There is a large amount of pilots up for this but the vocal null sec isk milkers would not wish it and thus it won't be. Null sec is full of carebears it's really that simple, why would you want it to change aye? Sure you need to keep and hold your SOV, turns out local means you don't need to actually patrol it to keep your renters safe. nope, you just need region wide intel channels and a cyno. I'm not wrong, null sec players know i'm not wrong yet still you'll all hate to see this boat rocked.

James Amril-Kesh
Viziam
Amarr Empire
#8 - 2014-06-19 01:51:54 UTC
PVE pilots will never hide their presence in local unless they are all alone or all on the same grid, since they want to be sure that the other pods in local are them and not a neut or red. So you just end up more or less with what you have now. Your proposal doesn't even change anything. It would just be a change for its own sake.

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#9 - 2014-06-19 01:53:16 UTC
Christine Peeveepeeski wrote:
I'm on this eternum guys side of the fence in all honesty. Local should show how many people in system but not details. In low and null.

Why?

There is a large amount of pilots up for this but the vocal null sec isk milkers would not wish it and thus it won't be. Null sec is full of carebears it's really that simple, why would you want it to change aye? Sure you need to keep and hold your SOV, turns out local means you don't need to actually patrol it to keep your renters safe. nope, you just need region wide intel channels and a cyno. I'm not wrong, null sec players know i'm not wrong yet still you'll all hate to see this boat rocked.


Yeah god forbid we should actually be able to use our space to rat in.

Enjoying the rain today? ;)

Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#10 - 2014-06-19 01:53:57 UTC  |  Edited by: Cancel Align NOW
Felicity Love wrote:
Personally, I'd like to see Local in Null and Low modified to where you appear on Local for some limited time after passing through a gate -- and then your "presence" is dropped from Local unless you actively post to Local.

It simulates the reasonable concept that a jumpgate notes your arrival and therefore that simple fact is updated to "Local".

After "x" number of minutes, let's say 5 for argument's sake, you no longer appear in Local unless you broadcast deliberately.

It can be argued that npc Empire factions have all kinds of apparatus in each system to keep track of any capsuleer's whereabouts. Big Brother is always watching.

In the deep dark of Null, nobody gives a damn. And certainly not the passive apparatus of Empire factions -- because it doesn't exist out there.



That also has potential - Let's take that a step further. If it can be built by Empire Factions it should be able to be built by player owned alliances in 0.0. Therefore lets introduce a multi levelled anchor-able & online-able system upgrade that allows the bears to keep broadcasting who is in local for longer, say a 5 level upgrade where each level adds an extra 20 minutes of broadcast time on gate activation. The upgrade may need to be fuelled to keep working, could be with topes, pi components or with goo - topes makes more sense to me.

EDIT: The more I think about it the more I like the idea of a system information upgrade. Creates a reason to have small gang warfare. A roam could turn into an intelligence gimping op that allows the sneaking in of other forces.
Eternum Praetorian
Doomheim
#11 - 2014-06-19 01:55:40 UTC  |  Edited by: Eternum Praetorian
Cancel Align NOW wrote:
I have to say I think this feature or idea has potential. The nuts and bolts could make things difficult.

Do you envisage local visibility being set by individual pilots with a click of a button at any time? Do you think there should be a countdown timer between local visibility activations/deactivations?
Do you envisage alliances being given the tools to set their whole alliance visibility?
Do you envisage this feature being limited to 0.0 or used in low sec and/or high sec as well? If you believe that different sec status should impact on local's structure, why?



Thx for a constructive and engaging post, it is a nice change of pace Blink


ArrowIndividual Pilot Activation: Yes. And everything in eve has a timer so IMO it would not matter if this had one.


ArrowAlliance Given Tools To Set Their Whole Alliance Visible: If I was in an alliance I think that I would like this feature. It would prevent stupid people in any given alliance from making life difficult for everyone else.

So i'd say yes. That seems like a good idea. You should run for CSM Big smile


Feature Limited to 0.0: I don't think this should be an empire feature. Null, Low Sec and Empire are meant to be different environments in the game with different levels of risk and reward. So as much as I would love to wardec people in empire as much as I want with complete invisibility... i'd have to say no. I don't think this would be good for the game as an empire feature.

Low Sec I am indifferent. It could go either way.

But Null Sec... it seems like it is a worthy feature. I mean think about it, Empire has a static local, Null has a pod count and wormholes have nothing. That would be ballanced.

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Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#12 - 2014-06-19 01:57:37 UTC
I don't mind either way. It's an idea that is posted regularly on the forum, but so far CCP haven't hinted one way or the other what their thoughts are on it.

If you want no local, you could try fitting a probe launcher in the empty high slot (will have to offline other modules to online it) and go explore WH space. Until CCP make any change to local in nullsec, that's really the only no local option available.
James Amril-Kesh
Viziam
Amarr Empire
#13 - 2014-06-19 01:58:26 UTC  |  Edited by: James Amril-Kesh
Attentive PVEers in null have a tool that allows them to avoid confrontations they can't survive - clearly this should be taken from them so they can be even easier targets. Roll

Enjoying the rain today? ;)

Christine Peeveepeeski
Low Sec Concepts
#14 - 2014-06-19 01:58:48 UTC
James Amril-Kesh wrote:
Christine Peeveepeeski wrote:
I'm on this eternum guys side of the fence in all honesty. Local should show how many people in system but not details. In low and null.

Why?

There is a large amount of pilots up for this but the vocal null sec isk milkers would not wish it and thus it won't be. Null sec is full of carebears it's really that simple, why would you want it to change aye? Sure you need to keep and hold your SOV, turns out local means you don't need to actually patrol it to keep your renters safe. nope, you just need region wide intel channels and a cyno. I'm not wrong, null sec players know i'm not wrong yet still you'll all hate to see this boat rocked.


Yeah god forbid we should actually be able to use our space to rat in.


Perhaps the alliance you are in could see their way to setting aside a few guys to patrol your space. Pay them maybe? With the rent isk? Some user content RIGHT THERE. Oh wait that'd be silly, that isk I am sure would be better spent shooting at carebears in high sec that get angry they are getting stopped from making isk in a risk free envir........ wait a freaking second. I see some kind of pattern....
Eternum Praetorian
Doomheim
#15 - 2014-06-19 02:00:24 UTC
James Amril-Kesh wrote:
Christine Peeveepeeski wrote:
I'm on this eternum guys side of the fence in all honesty. Local should show how many people in system but not details. In low and null.

Why?

There is a large amount of pilots up for this but the vocal null sec isk milkers would not wish it and thus it won't be. Null sec is full of carebears it's really that simple, why would you want it to change aye? Sure you need to keep and hold your SOV, turns out local means you don't need to actually patrol it to keep your renters safe. nope, you just need region wide intel channels and a cyno. I'm not wrong, null sec players know i'm not wrong yet still you'll all hate to see this boat rocked.


Yeah god forbid we should actually be able to use our space to rat in.



Null sec is not empire. If you can't cut it don't live there.

It is the deepest, darkest, most profitable and most lawless region of the eve universe. Rat in it all you like, but you are supposed to defend it too. And not just from other sov holders, from anyone who wants to rain on your parade.

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Eternum Praetorian
Doomheim
#16 - 2014-06-19 02:02:09 UTC
James Amril-Kesh wrote:
Attentive PVEers in null have a tool that allows them to avoid confrontations they can't survive - clearly this should be taken from them so they can be even easier targets. Roll



WTF are you talking about?
A pod count is exactly the same as what you have now, just without the character's name. What changes? Add something tangible to this argument one way or the other so we can at least discuss it.

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Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#17 - 2014-06-19 02:03:51 UTC
Eternum Praetorian wrote:
Cancel Align NOW wrote:
I have to say I think this feature or idea has potential. The nuts and bolts could make things difficult.

Do you envisage local visibility being set by individual pilots with a click of a button at any time? Do you think there should be a countdown timer between local visibility activations/deactivations?
Do you envisage alliances being given the tools to set their whole alliance visibility?
Do you envisage this feature being limited to 0.0 or used in low sec and/or high sec as well? If you believe that different sec status should impact on local's structure, why?



Thx for a constructive and engaging post, it is a nice change of pace Blink


ArrowIndividual Pilot Activation: Yes. And everything in eve has a timer so IMO it would not matter if this had one.


ArrowAlliance Given Tools To Set Their Whole Alliance Visible: If I was in an alliance I think that I would like this feature. It would prevent stupid people in any given alliance from making life difficult for everyone else.

So i'd say yes. That seems like a good idea. You should run for CSM Big smile


Feature Limited to 0.0: I don't think this should be an empire feature. Null, Low Sec and Empire are meant to be different environments in the game with different levels of risk and reward. So as much as I would love to wardec people in empire as much as I want with complete invisibility... i'd have to say no. I don't think this would be good for the game as an empire feature.

Low Sec I am indifferent. It could go either way.

But Null Sec... it seems like it is a worthy feature. I mean think about it, Empire has a static local, Null has a pod count and wormholes have nothing. That would be ballanced.


The only thing that I would have concerns over is the status of low sec. The proposed system could make pipe ganks in low sec extremely easy. Having the same system for low sec and high sec could make the transition from empire to 0.0 of future potential 0.0 players from even more difficult than it currently is.
James Amril-Kesh
Viziam
Amarr Empire
#18 - 2014-06-19 02:03:58 UTC
Christine Peeveepeeski wrote:
Perhaps the alliance you are in could see their way to setting aside a few guys to patrol your space. Pay them maybe? With the rent isk? Some user content RIGHT THERE. Oh wait that'd be silly, that isk I am sure would be better spent shooting at carebears in high sec that get angry they are getting stopped from making isk in a risk free envir........ wait a freaking second. I see some kind of pattern....

Yeah let's sit on a gate for several hours just so people can rat. What a fun and engaging gameplay mechanic.

Eternum Praetorian wrote:
Null sec is not empire. If you can't cut it don't live there.

We can cut it just fine, which is exactly what you seem to be having an issue with. You don't want us to.

Enjoying the rain today? ;)

Eternum Praetorian
Doomheim
#19 - 2014-06-19 02:08:22 UTC
Cancel Align NOW wrote:


The only thing that I would have concerns over is the status of low sec. The proposed system could make pipe ganks in low sec extremely easy. Having the same system for low sec and high sec could make the transition from empire to 0.0 of future potential 0.0 players from even more difficult than it currently is.



I think you are probably right. Got any ideas?

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Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#20 - 2014-06-19 02:13:56 UTC
Eternum Praetorian wrote:
Cancel Align NOW wrote:


The only thing that I would have concerns over is the status of low sec. The proposed system could make pipe ganks in low sec extremely easy. Having the same system for low sec and high sec could make the transition from empire to 0.0 of future potential 0.0 players from even more difficult than it currently is.



I think you are probably right. Got any ideas?


Nope. Making a feature to allow all types of game play that involves a transition through 3 different security zones, is opening a bag of cats.
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