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Hybrid use for L4s

Author
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#41 - 2014-06-24 13:52:33 UTC
Keilateau Shakor wrote:
You don't need Railguns with an MJD. Blaster Kronos is a monster. Use and abuse it.


Confirming that a blaster Kronos is a monster. I finally broke down and tried one out over the weekend and...wow. Null + optimal range scripts for <15km, AM + tracking scripts for targets <15km. Great damage, good enough engagement envelope and damage application, great tank.

I'm hooked. (Not that I run missions that often, but still.)

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Xoceac
Incursion Supplies
Gluten Free Cartel
#42 - 2014-06-24 13:52:49 UTC
Hakaari Inkuran wrote:

Huh? You don't target paint with gun ships.

Anyway, I'm putting together a skill plan for the rattlesnake as well. Its nice having such a high DPS ceiling while also getting a sizeable tank for low-stress mission running. Also its a cheap hull for the extreme performance you get.

Ofcourse! I know, I was thinking of better damage application or something else and thought the Target Painters with missiles would would better for that.

Anyway, Rattlesnake sounds great, I am going to try that out.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#43 - 2014-06-24 13:54:26 UTC  |  Edited by: Bronson Hughes
Hakaari Inkuran wrote:

Huh? You don't target paint with gun ships. Not that they dont benefit but its just pointless in solo PVE


Boosting the signature radius of sub-BS targets helps BS-class guns hit. Webs are far more effective, but they don't have nearly the range.

EDIT: I'm not saying you should do it, or that I do, only that it's not a complete waste if you do.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Nolak Ataru
Hedion University
Amarr Empire
#44 - 2014-06-24 14:00:53 UTC
Bronson Hughes wrote:
Hakaari Inkuran wrote:

Huh? You don't target paint with gun ships. Not that they dont benefit but its just pointless in solo PVE


Boosting the signature radius of sub-BS targets helps BS-class guns hit. Webs are far more effective, but they don't have nearly the range.

EDIT: I'm not saying you should do it, or that I do, only that it's not a complete waste if you do.


Increasing the sig radius of the target increases applied dps due to the signature resolution (explosion radius for you missile freaks) of your guns, as well as tracking issues.
Hakaari Inkuran
State War Academy
Caldari State
#45 - 2014-06-24 14:03:55 UTC
Well considering a third TC isn't that strong maybe I'll try out putting a target painter there after all. I was thinking putting a web there earlier but not many frigs close into easy webbing range.
Anize Oramara
WarpTooZero
#46 - 2014-06-24 14:08:22 UTC
a pally can get 100km+ optimal with scorch and bastion pretty easily and then has the option of face melting dps at closer range not to mention the kick ass tracking.

but yea rattle is a very solid mission boat now, well worth the train.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#47 - 2014-06-24 15:47:53 UTC
Hakaari Inkuran wrote:
Well considering a third TC isn't that strong maybe I'll try out putting a target painter there after all. I was thinking putting a web there earlier but not many frigs close into easy webbing range.


A web will be more effective against frigates and cruisers that orbit you close. A painter will be more effective at popping them while they approach.

If you have good range control (i.e. MJD), I'd say pick the painter. If not, or if you tend to run missions that land you in a pack of frigates, I'd say pick the web. Either will help you more than a third TC.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Inir Ishtori
Perkone
Caldari State
#48 - 2014-06-24 19:31:26 UTC  |  Edited by: Inir Ishtori
The Djego wrote:


[...] you need to massively over tank bastion ships that you actually want to move around outside of bastion, for the reason that you don't have the bastion tank while you move. I seen not a single good fitted marauder on the KBs that got suicide ganked where I did my L4s after the changes. If you look a bit more more closely, nearly all people that get suicide ganked ended up on the KBs while they massively over tanking the hulls, because they don't pay attention, what gets them killed in the end. I had never issues with my fittings because I actually pay a bit attention on what happens on grid and in the systems I fly in(what are some where 30B worth of ships did die every single day to suicide gankers).

Anize Oramara wrote:
you also seem to have completely missed the point of the mjd, believing it is used (on the marauders) as a way to fly away from the rats. it is used to get CLOSER instantly instead of having to run a mwd to get closer. thats the whole point of the time reduction for it on the hull. rapid re deployment to get to rats amd gates faster.


I am only aware of 4 L4s where the MJD would bring you in a favourable position from the warp in. This is the reason why I and most reasonable people I know use mwds.

Anize Oramara wrote:
see you original fit lacks two things that are bonused on the hull (not to mention you STILL fit an unbonused web) and you complain that the marauders are worse now. stop living in the past, you are only giving people a reason to make fun of you.

this is like me taking the vindi, not fitting webs to it and armor tanking it and fitting rails and complaining that no one wants to invite me to their incursion fleet..


Why a mjd and and bastion don't help me to fly the L4s faster, why should I fit them if you don't need the extra tank and can move the hull fare more precise over the grid with a mwd than a mjd? Since you are not aware of how you actually fly a rail BS effective, the reason why you fit a web on a rail BS is because it lacks the tracking to hit properly at sub 20km ranges(what is a quite common range in many L4s that you have from the warp in to the NPCs) and while a 60% web is bad, it is still better than nothing.


I wanted to comment on this for some days now, but had to find the time and run a couple of missions after a long EvE pause.

Anize is quite spot on, Diego. You are still - 6 months after i already commented on a very similar opinion of yours, including my fit and numbers - are stuck with a mindset of old marauders. New marauders are meant to be like sentry turrets that can relocate quickly and are immune to ewar.

I am doing Gallente-side missions(excluding missions against empire factions), so the following opinion is based on that.

In case of Kronos you really DO NOT overtank it. A 2 slot tank is all you need for the most missions - and there is always the overheat option if you find yourself i a tight spot. When you overtank, you will lose the range and tracking which in my opinion is crucial for an effective mission-running Kronos hull.

You also do not need to move all the time from target to target, nor do you need to stick to rails(with exception from Gone Berserk maybe). Doing ~900 dps at 50km is enough to sweep the grid clean in a reasonable time, especially when you can move 100 km in under 10 seconds thanks to MJD.

Speaking of MJD: it also allows dealing with extremely agressive frigates that are able to instapop your drones very easily.
Thanks to mobile depot you do not have to use MJD all the time, but in Worlds collide, The Blockade, Silence the Informant, Pirate Invasion(when ships get stuck on geometry) and Vengeance it helps avoiding a lot of hassle.

I dug up an older version of EFT with old sentry stats before the recent Kronos release and compared your old Kronos fit against my new. The result: unless you are using both TCs with optimal range scrips my fit does more damage up to 55km, otherwise up to 45. Considering i can put out way more at close range against Angels and be immune to E-war against Serpentis and Guristas, i'd say the new Kronos is really pretty solid and hardly as bad as you claim it to be.
The Djego
Hellequin Inc.
#49 - 2014-06-25 16:06:57 UTC  |  Edited by: The Djego
Inir Ishtori wrote:
Anize is quite spot on, Diego. You are still - 6 months after i already commented on a very similar opinion of yours, including my fit and numbers - are stuck with a mindset of old marauders. New marauders are meant to be like sentry turrets that can relocate quickly and are immune to ewar.


Well form my perspective he is a low effort casual player and he gives lots of hints about it in his posts. If he has to do less on grid that works for him, if he can ignore mechanics and improve times just by this that works for him, if he did something wrong and now have a tool that compensate for this so he hasn't to change the way he plays it works for him. I don't criticize this, because a lot of people that I did meet over the years in MMOs are like this. However it makes me rage when they post about "improved effectiveness" after changes, simply because they are less penalized for his mistakes, while they make fun of others that spend a lot more effort into what they do, optimize her game play to avoid the mistakes in the first place and complain about nerfs in overall effectiveness. I don't do a few L4s as entertainment in the evening like others. When I do them I have a certain set goal of ISK I want to acquire and look for the best solution to archive that goal in a minimum of time spend(what results in a 1.5-2B isk grind every single day, like I did with the SOE changes last time) to go back to something more interesting. There is a vast difference between what I consider as effective and what he does(what has nothing to do with arrogance just a different pov). This is also the reason why I posted very different DST setups in the other thread, when I have to do 500 jumps with them a day, what includes low sec I have to fit and use my DST different to people that only use it for a few jumps or to afk travel.

Marauders are not meant to be anything new, it is just how people that never really utilized them before think they are used effective(what isn't even the case in my opinion).

Inir Ishtori wrote:
In case of Kronos you really DO NOT overtank it. A 2 slot tank is all you need for the most missions - and there is always the overheat option if you find yourself i a tight spot. When you overtank, you will lose the range and tracking which in my opinion is crucial for an effective mission-running Kronos hull.


I can tank all L4s with a single med rep and zero resistance mods in the bastion Kronos(works fine even for the first pocket of Recon 1/3), you do in fact need to over tank everything, since you only need 200-300 dps worth of tank in the first place and you would end up with a 100 dps tank outside of bastion. I tried with 2 slot tanks but for some scenarios they don't give you enough EHP after you already burned the cap with the mwd and need to delay repairs for cap reasons. In the end the bastion marauder had exactly the same amount of tank slots on it than my marauders before the changes, what means 2 on the Vargur, 2 on the Paladin and 3 on the Kronos(never really flown the Golem much because of the lack of speed).

Inir Ishtori wrote:
You also do not need to move all the time from target to target, nor do you need to stick to rails(with exception from Gone Berserk maybe). Doing ~900 dps at 50km is enough to sweep the grid clean in a reasonable time, especially when you can move 100 km in under 10 seconds thanks to MJD.


Gone berserk spawns everything within 30-35km and is a 5-6 minute mission(depending on the ship, it is one where medium range BS dominate every other option by applying max dps up to spawn points from a good position) with proper movement. You don't want to move a full 100km, you want to move the ship in a position to take out re spawns or additional spawn groups as quick as possible.

Inir Ishtori wrote:
Speaking of MJD: it also allows dealing with extremely agressive frigates that are able to instapop your drones very easily.
Thanks to mobile depot you do not have to use MJD all the time, but in Worlds collide, The Blockade, Silence the Informant, Pirate Invasion(when ships get stuck on geometry) and Vengeance it helps avoiding a lot of hassle.


I don't have the issue with the frigs, that is solvable by movement and spawn triggering rather easy. WC is the prime example of good mwd mission, because the mwd movement saves so much time reaching a good dps spot quick(that is 20km behind the gate in the first pocket) to take out the spawn, bounce back to the 2. pocket, move your BS directly back wards in the 2. pocket so you can shoot the web frigs at the entry point with guns and catch every single frig of the big spawn, kill the group at the gate and move to it while you take out the remaining spawn. In the last pocket, again after you took out the spawn that agros you on warp in(what the 90% web is super effective to do it quick), you loot the heron, move 30km away and kill all ships(including frigs) with guns and sentry drones a lot quicker than having them at zero at the warp in, because you can track them at 30km a lot better. You can do the hole Angel path(1-3. pocket) in 16 minutes(give or take a bit, warp in/warp out) what gives you 14-16M ISK, 9.8k LP and another 4M mission reward(even assuming low value that is 90-100M per hour, single boxing, not looting, not salvaging, in a rail BS that other people consider ineffective against angels). It is one of the prime examples where the mix of flexible engagement range, enough cap to burn around and tank without using cap mods or cap boosters, the 90% web to speed up unavoidable close range situations and the good speed could be utilized to great effect.

So is Blockade, Silence the Informant and Pirate Invasion for a rail BS, since it only has to move around in 30km steps, utilizing the range to gain extra flexibility in where you park it to do optimal damage against the re spawns because you have a fairly huge engagement window.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

The Djego
Hellequin Inc.
#50 - 2014-06-25 16:08:35 UTC  |  Edited by: The Djego
Inir Ishtori wrote:
I dug up an older version of EFT with old sentry stats before the recent Kronos release and compared your old Kronos fit against my new. The result: unless you are using both TCs with optimal range scrips my fit does more damage up to 55km, otherwise up to 45. Considering i can put out way more at close range against Angels and be immune to E-war against Serpentis and Guristas, i'd say the new Kronos is really pretty solid and hardly as bad as you claim it to be.


You don't do way more dps at close range, the applied dps of a rail BS with a 90% web and sentry drones at point blank is often better in practice(I know that because I spend quite a bit of hours playing around with the new blaster Kronos as well as flying a rail Kronos for years in the same content) than on a web less blaster ship that can only move in 100km steps(yes I was there in 2008 when blaster ships lost her 90% webs and blaster pvp became a joke), while you have to switch around ammo a lot a rail BS can utilize faction antimatter perfectly fine at any range between 3 to 60km, because a 90% web allows it to cover ranges other hulls can't very effective. I used my Kronos for Angel space nearly exclusive and would rate the performance of the old Kronos as very close to a well flown Mach, especially during multi boxing, where range becomes more important because another hull can cover point blank and stuff explodes faster, reducing chances something comes close at all, after you take into account the lesser raw dps, the lower tracking, lower speed and the sub optimal damage types.

This are some small examples how I utilize different hulls and movement on grid, that I made on request.

http://dl.eve-files.com/media/1402/Navy_Apoc_Angel_Extravaganza.mkv
http://dl.eve-files.com/media/1404/TFI_vs_Blockade%28Angels%29.wmv

While I don't have so much time atm, being busy FCing Incs nearly every day, I could do something similar for the Vindicator(that I never really liked because of the cap issues and the limited engagement profile by the lock range issue), showcasing how it can be used at very different combat ranges in the same fitting very effective with rails(probably WC, Silence the Informant or something similar) when I find some spare time.

I am not even against that something like the current marauders exist(beside being a pathetic display game design to introducing tools to ignore game mechanics completely, that others spend time on to put in to make it a bit more interesting), what I complain about is that I found the old marauders in many situations more effective, the nerf of speed, drones and webs did actually reduce her usefulness for me a lot while bastion and mjd bonuses are no use to me. What I wanted was a real fix to the many smaller and bigger issues of the existing marauders while deploying the bastion stuff on a new hull or just apply all the nerfs when you fit it.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Anize Oramara
WarpTooZero
#51 - 2014-06-26 13:54:52 UTC
the continued personal attacks aside your posts just continue to highlight how badly stuck you are in the pre bastion marauder thinking.

90% webs on marauders were a crutch, something that allowed certain ships to flat out ignore many game mechanics and interactions. not only that but it completely dominated the vindi and made it nearly irrelevant. they removed the webs, get over it. at least it is kinda balanced on serp ships and gives thew their niche.

you incursion background however does now explain a lot, in particular your elitist and arrogant interaction with me. come live in a c5 wormhole for a few months, hopping from hole to hole every 4 days, scanning down chains daily that will make a seasoned wormholer cry and dare to call me a ******* casual again.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Hakaari Inkuran
State War Academy
Caldari State
#52 - 2014-06-26 14:27:29 UTC
One thing I do appreciate about the bastion and MJD change is it made the hulls much more effective for WH and highend DED content.
The Djego
Hellequin Inc.
#53 - 2014-06-26 18:08:27 UTC
Anize Oramara wrote:
the continued personal attacks aside your posts just continue to highlight how badly stuck you are in the pre bastion marauder thinking.


Again where is the personal attack? Do you really want to tell me that every player in a MMO does things the same and there fore got the same POV? I tell you about my POV, I have heard people telling me that WoW is a easy game and got no difficulty in it then I asked this persons if they even did try out real raiding or even attempted HC raiding? Guess what this person only levelled up till cap and got bored after farming 1001 fetch quests, not even realizing that this is just filler content. Some people told me that L4s is easy and got no interesting mechanics in them, and I asked them why they need a 1200 dps tank then? They did replay that they lost ships before with less tank still trying to convince me that you need this much for it, because they do. Some people in Incs tell you that you can't use T1 logis, because they can't be fitted to do the same just as good as T2 logis, while I put T1 logis on grid without any issues and even dual boxed one as solo VG logi in fleets with 1 slot armor tanks.

Do you know where opinions like this come from? The lack of knowledge about game mechanics, hulls, fittings and the different ways the same game can be played by different persons.

Anize Oramara wrote:
90% webs on marauders were a crutch, something that allowed certain ships to flat out ignore many game mechanics and interactions. not only that but it completely dominated the vindi and made it nearly irrelevant. they removed the webs, get over it. at least it is kinda balanced on serp ships and gives thew their niche.


You realize that most of the PVE content you play today was designed in a time where every ship had 90% webs and marauders had 99% webs to save you some time. The serpentis hulls got the web bonus in 2009 because without 90% webs they did just plain suck. I love it when you claim it would be used to ignore game mechanics, while in reality it was put into the game because of the dreadful scaling of the tracking formula at close range and acted as a equalizer to allow close range ships to hit hard at a range where they normally couldn't track a target.

Marauders completely dominated the Vindicator? Do you even realize that both Kronos and Vindicator where fairly different in the way they got used, while the first might be ok active tanking stuff for small gang in any other pvp application the Vindicator was better because it had the extra med, did more dps and had the extra rig slot for more buffer(heck most people didn't even know that Marauders had the web bonus). In PVE the Kronos could do something the Vindicator had issues with, running a long range rail setup, using a 1-2 drone links and sporting the far better cap and active tank what did allow to save slots for cap. The paladin was completely different as well(hybrids vs lasers) and the balanced T2 resists made it a extreme good RR BS for Incs and WH.

Anize Oramara wrote:
I think I had my vargur for only a little while and was so utterly disappointed and frustrated with it in sansha space that I nearly quit the game.
...
I used to fly a 5 module tank. with bastion I only need a 2 module tank. your argument is invalid.
...
uh I already stated that running sansha blockade it takes me 3 times as long to do it with multiple warp outs. do you have trouble reading?


So the ship did improve because you can do the same bad game play without being punished by the game for it and people that did complain about the changes, that had non of your issues with the hulls are wrong because you did something right that they did wrong? You opinion about efficiency improvements might be true, for yourself, but you struggle to see why people that run faster, more efficient and did pve a lot longer then you see issues, because they play vastly different than you do.

Anize Oramara wrote:
You are wrong as I have shown in the post right above yours. The increased damage application, increased penetrating hits and REAL WORLD (haha internet spaceships) results far outstrip the paltry paper dps theory crafters circle jerk over.

Hell I didn't even use my drones since I get far more isk/m by simply having my salvage drones salvage while I shoot things. That's the whole point of the marauder. If you try and use the bastion marauder as you would the TQ one, or WORSE a pirate BS you will fail and deservedly so. Adapt and you will excel..


This was your replay on somebody that compared his TQ marauder on a fair basis with his Sissi Marauder back then(no not me). Again no useful argument form you back then, besides that you think thing A will out value thing B, even if the person before you explained very clearly why this is not the case for him. Kundos for not even using damage drones when debating about damage and its effect on efficiency(seriously ground floor).

Anize Oramara wrote:
you incursion background however does now explain a lot, in particular your elitist and arrogant interaction with me. come live in a c5 wormhole for a few months, hopping from hole to hole every 4 days, scanning down chains daily that will make a seasoned wormholer cry and dare to call me a ******* casual again.


It is quite funny that you call me arrogant or attest me elitism because I do Incs(beside lots of other stuff in EvE).

I am not arrogant, I just point out that your opinion comes from your lack of experience with certain ships, fittings and game mechanics. Given your posts that is quite accurate in my opinion.

I did life alone in a C4 for like 3 months, triple boxing the sites with 2 Paladins(yes I used Marauders in WH long before the changes) and 1 Guardian, I did life in 0.0 and I did life in Low Sec, is there something you want to tell me about how you living in a C5 makes your arguments somehow better?

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Anize Oramara
WarpTooZero
#54 - 2014-06-27 09:27:26 UTC
wow, digging up out of context 6month old posts. not even having the decency to post a link to the thread, posts made while still developing fittings and playstiles for what might as well be brand new ships and mechanics. posts based on 7 month old SISI data.

I think I just found a new low. congrats for proving that no matter how little you think of someone or their methods, there is always room for it to get worse. but thats just like, my opinion.

at the least this continues to prove my point that you are living in past, unable to make a single post without mentioning how critically important 99% webs were for marauders. once I got 5 t2 drones years ago I have never ever had any issues with frigates. I did not need a 99% web crutch.

as a side note, if bastion is so horrible because it allows me to ignore TD then is the same true for any missile ship? how about drone boats against damps or jams? your arguments are flawed and transparent and digging up ancient out of context posts only serves to discredit your pov.

and the difference between c4 wh, the most sickeningly safe and isolated wh pve in the game, and c5 where getting 12bill of capitals wiped in an instant by a gank squad and not being able to do a damn thing about it is so vast I'd laugh if it wasn't so sad that you'd even compare them.

if you want to further discuss marauders feel free to send me a pm. additional personal attacks will get reported.

the original question in this thread was hybrids for lv4s and the best platform for that is the rail/blaster BASTION kronos. it is competative with the other marauders and excells in cal/gal space. it will probably outperform both a paladin and vargur in that space for the majority of missions. not fitting or using bastion is dumb beyond reason and then you shouldn't even be looking at marauders in the first place as there are better ships if you have a burning hate for bastion.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

The Djego
Hellequin Inc.
#55 - 2014-06-27 13:04:47 UTC  |  Edited by: The Djego
Anize Oramara wrote:
wow, digging up out of context 6month old posts. not even having the decency to post a link to the thread, posts made while still developing fittings and playstiles for what might as well be brand new ships and mechanics. posts based on 7 month old SISI data.

I think I just found a new low. congrats for proving that no matter how little you think of someone or their methods, there is always room for it to get worse. but thats just like, my opinion.


No it was based on a TQ/sissi complacence with the final stats, that marauders where changed to for TQ. It should be easy to find, since it is in your posting history. I was just pointing out where you coming from. It is quite ironic if you compare it with the guy in the other thread that told you the Golem is the best ship for L4s because he doesn't have to pay attention and can watch TV while pve and you tell him it is not effective used this way. You told him he is wrong and he tells you it must be the best, because it works for him the best. Can you see a similarity to the discussion we have here?

Anize Oramara wrote:
at the least this continues to prove my point that you are living in past, unable to make a single post without mentioning how critically important 99% webs were for marauders. once I got 5 t2 drones years ago I have never ever had any issues with frigates. I did not need a 99% web crutch.


It is a 90% web since 2008. I also admire your pov that it is only useful against frigs, displaying your great knowledge about rail tracking. I am not living in the past, I just don't fly marauders any more, because they became ineffective with the changes to people that don't need uber tanks, mjd or ew immunity to begin with. The issue is not that I have problem with frigs(I don't), the issue is that you believe that I need it and can't play without it(watch my vids about the fleet phoon and navy Apoc). The truth is that I can play without it, it is just a good amount less effective(and one of the reasons I don't use Kronos and Paladin any more), what isn't obvious to you(because you don't even know why and how it was utilized by others). I did hear the "use light drones slogan" so many times over the years, and it comes from players that don't know how to archive good applied dps with painters and webs and the reason why they can't hit something properly is not because you shouldn't but because you don't stack beneficial factors enough. Btw I consider using light drones as fairly ineffective, sure it gets the job done, but it is the worst option to get something done.

Anize Oramara wrote:
as a side note, if bastion is so horrible because it allows me to ignore TD then is the same true for any missile ship? how about drone boats against damps or jams? your arguments are flawed and transparent and digging up ancient out of context posts only serves to discredit your pov.


Yes because this issues can also be migrated by other means(like parking your rail BS in front of a spawn with damp/TD ships in it before it agros you), that is actually more effective because it also reduces the time it takes to take the spawn out quite a lot. The only exception is ECM, then again ECM is a horrible game mechanic because there is little you can do against by actively flying your ship.

Missile and drone platforms have other issues, like defender missiles, volley counting, TP rotation, low dps on the move without sentry drones, drone travel time, often more issues to take out frigs quick and often less effective DPS on the target(including over alpha it, not optimal damage types because the range requirements restrict you to another type of drone and more micromanagement in most cases). The reason why so many people tell you this hulls are more effective is simply that they produce the best results with the bare minimum in effort spend flying them, however if you want to archive similar good results with them as with other hulls it actually means even more work most of the times, than with gunships. It takes a while but when you flown everything, you actually get a fairly good understanding of the mechanics and balance in the game what is EvE online.

Anize Oramara wrote:
and the difference between c4 wh, the most sickeningly safe and isolated wh pve in the game, and c5 where getting 12bill of capitals wiped in an instant by a gank squad and not being able to do a damn thing about it is so vast I'd laugh if it wasn't so sad that you'd even compare them.


So you laugh because you make it harder to yourself then it has to be? I known the mechanics fairly well when I decided on the type of WH and if it is just about ISK and effort, you can't go much better than tipple boxing a C4.

Anize Oramara wrote:
the original question in this thread was hybrids for lv4s and the best platform for that is the rail/blaster BASTION kronos. it is competative with the other marauders and excells in cal/gal space. it will probably outperform both a paladin and vargur in that space for the majority of missions.not fitting or using bastion is dumb beyond reason and then you shouldn't even be looking at marauders in the first place as there are better ships if you have a burning hate for bastion.


Again where is the personal attack? Both rail navy domi or rail vindicator are better and even a sentry/rail hype or navy mega is just as good for a fraction of the price, I guess the blaster Kronos is ok for people that want to semi afk it, if you just look at plain performance not so much, especially compared to what it could do once before the bastion changes.

There where good reasons to fly them before the bastion changes and there are still some niches where they are useful(a lot less since the changes) without bastion in the first place. But yeah, Bastion all the way and everybody else must be wrong, especially the people that flown the hulls long before you did.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Inir Ishtori
Perkone
Caldari State
#56 - 2014-06-27 20:09:03 UTC  |  Edited by: Inir Ishtori
The Djego wrote:


This are some small examples how I utilize different hulls and movement on grid, that I made on request.

http://dl.eve-files.com/media/1402/Navy_Apoc_Angel_Extravaganza.mkv
http://dl.eve-files.com/media/1404/TFI_vs_Blockade%28Angels%29.wmv



Thanks, i liked that Blockade video. I also managed to do this mission in 17 minutes in my Kronos.

I streamed a couple of my missions today to twitch, if you'd like to see how i think Kronos should be used together with the new abilities - Bastion, MJD, reffiting with mobile depot.

http://www.twitch.tv/evezock0r/b/542328948

2 Dread Pirate Scarlet missions in a row, each time with a slight variance. Starts at 1 hour 25 minute mark. It's sadly not sped up, but you can click yourself through it, if you want.

I'd like to show you how i do Worlds Collide and Blockade, because those are pretty nice with MJD when you figure how to use it effectively.

p.s.: MJD is used in the last room, but spot on target. There isn't either-or with MJD and MWD anymore, so you use the right module at the right moment and change between them if you need.
Xoceac
Incursion Supplies
Gluten Free Cartel
#57 - 2014-06-28 08:54:38 UTC
A tl;dr discussion.

I am flying the Rattlesnake now and it's doing way better than the Scorpion Navy Issue. I was thinking about going for the Dominix Navy Issue, but I have CPU problems with that fit, which means having to fit a CPU rig on it. Both my SNI and Rattlesnake fits have 3 missile rigs on them.
Inir Ishtori
Perkone
Caldari State
#58 - 2014-06-29 20:08:37 UTC
Well, just for the sake of completion, since i wanted to demonstrate the MJD trick for Worlds Collide:

http://www.twitch.tv/evezock0r/b/542962164

First 5 minutes of the video or so. Fairly obvious if you think about it for a minute, might save some time for people in gunships like Kronos and Vargur.
The mission itself netted about 28 million in bounties/rewards, 5+ mil in loot and 8 mil(1k per 1LP) for the half an hour. Seems okay.
GordonO
BURN EDEN
#59 - 2014-06-30 00:49:32 UTC  |  Edited by: GordonO
Don't just look at the dps numbers. A navy mega is a great mission ship. Split guns will insta pop frigs and cruiser and bc's die very quickly. A faction web and a TP will make sure your guns hit just about every orbiting close by.

EDIT-- Go play on the test server.. its cheaper :)

... What next ??

Tarojan
Tarojan Corporation
#60 - 2014-06-30 06:13:34 UTC
I did worlds collide for the first time in my rokh, had to jump out 14 times. Was hard messy and brutal. Rokhs lacking in dps and its hard to kite kill the way I did in my ferox. I looked at threads about the hyperion and all sorts, pretty much every rail gunship seems to be flawed in really annoying ways.

I think that The Djego would say this is a player issue though and she/he is right. Im going to do it better next time. I can fly a vindi now: I'm not sure if to go for the proteus or kronos next or something else? Either way I'm not sure about using the vindi for l4s as it seems like a gank magnet. Plus Im not sure how its supposed to be flown and I dont want to lose it :P

So until I figure out which ship I should be doing it in going to keep plugging away in my rokh.

Will gank for food