These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Ancillary Microwarpdrives

Author
Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#1 - 2014-06-18 15:25:43 UTC  |  Edited by: Gustav Mannfred
Currently, we have ancillary shield boosters and ancillary armor repairers?

What about an ancillary microwarpdrive with 2 fuels, one that sets the signature radius increase to 0 and one that reduces capacitor useage by 100%?

These modules can not get recharged in space, only in stations or anywhere else, where you can refit your ship(mobile depot etc...)

there are three sizes of these modules,

small/medium/large/capital Ancillary Microwarpdrive I
Speedbonus: 600% (doesnt get affected by the acceleration control skill, however, the zors implat still increases that bonus)
Capacitor useage: like a t1
capacitor penalty: 0
mass increase: 0
signature increase and capacitor useage are the same as the t1 microwarpdrives
Can load charges for 100 cycles, as it cant be recharged in space
small modules can be fitted in frigates and destroyers
medium modules can be fitted in cruisers, industrials and battlecruisers
large modules can be fitted in battleships, carriers and dreadnoughts
capital modules can be fitted in supercarriers and titans


uses Nanites and rocket fuel as fuel.

rocket fuel: -100% to capacitor use
Nanites: -500% to signatureradius

there are three meta versions of them:


"Hegau" Ancillary Microwarpdrive

has capacity for 120 cycles

"Randen" Ancillary Microwarpdrive

has 575% to ship speed, but gets affected by the acceleration control skill

"Jura" Ancillary Microwarpdrive

gives 690% to ships speed


These modules can be dropped by the new mordus legion beltrats.



Let me know, what you think

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

Bohneik Itohn
10.K
#2 - 2014-06-18 15:30:37 UTC
Because 10-20km a second isn't fast enough, I guess?

Sig radius bloom should never be removed from MWD's or they'd be completely broken. You're basically asking for an afterburner with MWD speeds. Deadspace MWD's offer a pretty serious advantage as it is, and they only reduce sig bloom by 90ish giving a total of 411% for an MWD that costs hundreds of millions of isk.

So no. Simply because there is no effort to try and balance your proposal.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Daoden
The Scope
Gallente Federation
#3 - 2014-06-18 15:42:40 UTC
Going to have to say no. The AAR and ASB are still unique items that function better then their regular counterparts, for a short while. once they are out of charges they are worse then their regular counterparts. These should have largely increased sig radius penalties and significantly less speed increase in order to balance them.
Alundil
Rolled Out
#4 - 2014-06-18 16:07:14 UTC
First response says it all.

I'm right behind you

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#5 - 2014-06-18 18:19:45 UTC
I think that an Ancillary Microwarpdrive that consumes charges instead of cap, but I'd totally change the balance around.

Instead of reducing the bloom or increasing the speed (either of which would imbalance MWDS I think), give an AMWD a lower penalty (or no penalty) to your base cap. If you run an AMWD with charges loaded, it runs for no cap, but if you run it without charges, it's cap usage skyrockets and drains any capacitor dry within a cycle or two.

This would be great for brawlers who need a quick burst of speed to get in close but who don't enjoy having their cap nerfed when they're not using it (which is most of the time). They wouldn't be all that useful for kiters because once they ran out of charges, they'd be easy prey.

Thoughts?

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Bohneik Itohn
10.K
#6 - 2014-06-18 23:54:57 UTC
Bronson Hughes wrote:
I think that an Ancillary Microwarpdrive that consumes charges instead of cap, but I'd totally change the balance around.

Instead of reducing the bloom or increasing the speed (either of which would imbalance MWDS I think), give an AMWD a lower penalty (or no penalty) to your base cap. If you run an AMWD with charges loaded, it runs for no cap, but if you run it without charges, it's cap usage skyrockets and drains any capacitor dry within a cycle or two.

This would be great for brawlers who need a quick burst of speed to get in close but who don't enjoy having their cap nerfed when they're not using it (which is most of the time). They wouldn't be all that useful for kiters because once they ran out of charges, they'd be easy prey.

Thoughts?


A-type deadspace MWD's only reduce cap by 3%, so again it's already something that exists and is balanced by it's availability and price.

An AMWD would have to be priced comparatively in order to not break a lot of things about combat balance. It can't be so good that you either use one or you die, there is already the blingy option available, so the last bet is to bring something new to MWD's.

I honestly wouldn't mind the idea of them burning cap booster charges for 10 cycles like AAR's do paste, and then taking 60 seconds to reload while burning extra cap with extra sig radius bloom without charges. But this becomes a big issue with ships that already have to devote large amounts of cargo space to cap boosters or ammo, and is impractical for ships that it would really shine on such as the Navy frigates, interceptors, etc... You might be able to carry two full 10 cycle runs if you loaded the AMWD first and filled your cargo bay. There's just too much in the way of that idea to make it a useful module to the pilots who could actually benefit from it.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Rroff
Antagonistic Tendencies
#7 - 2014-06-19 02:05:50 UTC
It could be kind of interesting to have MWDs scriptable between a compromise of sig and cap useage (so it would also apply to deadspace, etc.) nothing too dramatic.