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Player Features and Ideas Discussion

 
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FW suspect timer for everyone who enter a plex!

First post
Author
Lady Rift
His Majesty's Privateers
#81 - 2014-06-27 14:11:01 UTC
Catherine Laartii wrote:
Mag's wrote:
Arsine Mayhem wrote:
Mag's wrote:
Sowek Kazakov wrote:
I think both sides stated their opinions. FW players made their points, trying to explain to other pilots, which obviously didn't understand the situation because of their lack experience of 'plexing' and FW mechanics, or tried to fix a mentality of people who defend their imaginary advantage of 'having chance to attack if someone has messed up overview, and don't notice them entering'.
No they do get it. But they like me, live by the rules associated with low sec. One of them being that if I aggress a neutral target without the correct rights, I lose some sec.

You on the other hand, seem to think you should be handed a free pass. lol no.


Because grinding REP is fun. Oh you play wow.
Never played WoW or done any grinding in Eve. If I ever wish to fix my security standing, I would buy tags.

Sorry, what was your point again? If you even had one, that is.

universal suspect timer means BOTH sides are suspect, meaning it's equal benefit for both sides to implement this. It wouldn't be too difficult to extend the timer so the militiaman stays suspect; an idea would be shooting the NPC spawns trigger suspect again, which would be fair assuming the timing was spaced correctly. That, or a new rat spawn that would balance the current amount of time under suspect with what's on the beacon, after the initial suspect timer triggered by entering the plex. The timing is what's tricky to work out here, since normal universal suspect timer doesn't line up with how long is on the plex beacon most times.



and for d plexing?

also im still not sure how sec status and suspect timers are related to random things the factions do like paying merc's to run plex's
Mag's
Azn Empire
#82 - 2014-06-27 23:36:15 UTC
Catherine Laartii wrote:
Mag's wrote:
Arsine Mayhem wrote:
Mag's wrote:
No they do get it. But they like me, live by the rules associated with low sec. One of them being that if I aggress a neutral target without the correct rights, I lose some sec.

You on the other hand, seem to think you should be handed a free pass. lol no.


Because grinding REP is fun. Oh you play wow.
Never played WoW or done any grinding in Eve. If I ever wish to fix my security standing, I would buy tags.

Sorry, what was your point again? If you even had one, that is.

universal suspect timer means BOTH sides are suspect, meaning it's equal benefit for both sides to implement this. It wouldn't be too difficult to extend the timer so the militiaman stays suspect; an idea would be shooting the NPC spawns trigger suspect again, which would be fair assuming the timing was spaced correctly. That, or a new rat spawn that would balance the current amount of time under suspect with what's on the beacon, after the initial suspect timer triggered by entering the plex. The timing is what's tricky to work out here, since normal universal suspect timer doesn't line up with how long is on the plex beacon most times.
It still means you wish to avoid the consequences, of shooting a pilot that is neutral. You want to shoot first and not have the hit.

Make it so that all ship aggression in low is removed from sec hits and move it to pods only. There should be no special cases.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mag's
Azn Empire
#83 - 2014-06-27 23:38:02 UTC
Lady Rift wrote:
Catherine Laartii wrote:

universal suspect timer means BOTH sides are suspect, meaning it's equal benefit for both sides to implement this. It wouldn't be too difficult to extend the timer so the militiaman stays suspect; an idea would be shooting the NPC spawns trigger suspect again, which would be fair assuming the timing was spaced correctly. That, or a new rat spawn that would balance the current amount of time under suspect with what's on the beacon, after the initial suspect timer triggered by entering the plex. The timing is what's tricky to work out here, since normal universal suspect timer doesn't line up with how long is on the plex beacon most times.



and for d plexing?

also im still not sure how sec status and suspect timers are related to random things the factions do like paying merc's to run plex's
They are not related. But some in FW wish to have their cake, eat it and keep the cutlery.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.