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Out of Pod Experience

 
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A Crowdsourcing Goodbye, w/Stuff.

First post
Author
Sibyyl
Garoun Investment Bank
Gallente Federation
#81 - 2014-06-18 00:26:22 UTC
Today I tried to get a coworker to try EVE. I'm not terribly sure he'd be the right person since he is into Defiance and ESO and some other similar types of games which seem pretty mysterious and foreign to me. They do seem pretty exciting with explosions and gun battles and such.. it was honestly difficult for me to explain to him what excited me about EVE.

It was almost like trying to explain to a Jerry Bruckheimer movie fan why reading a book is exciting and why I think about it all the time. But to the movie watcher, all he sees is a book and says.. this really isn't exciting. I don't get it.

Anyway, I thought I could at least see what he tries out in EVE. He installed the game, and lo and behold the Launcher opened and sat there with a blue circle hovering. Eventually Windows would just tell us the program is unresponsive. A google search didn't give us any clues.

Ok, so I showed him to start just directly from the file. So in we go. It takes him less than a minute to finish pilot creation (how depressing!). So he starts the game and it is totally unreadable. His monitor uses 1366 x 768 as a resolution and EVE looks pixellated and unusuable (not because it's not a great resolution, but because EVE tries to do 1280 x 720). Putting it in window mode didn't really help either. We tried to figure this out, but didn't find a solution today..

To be continued.

This is pretty anecdotal of course.. but I guess what I'm trying to say is that the esoteric nature of EVE makes it an unimpressive opening scene to a new player (after character creator). The station hangar is pretty static, and the only thing with any real movement is a chat window.

I'd actually never seen the cut scene to the game before today (I was always too excited just to get into the game, even during my first time), but I find it interesting that the cut scene has so many things that you can never really do in the game.. walk around on a dusty planet shooting people, taking survey scans in a bunny suit as a wormhole closes right in front of your eyes, watch pieces of ships crumble as they're fired upon, epic battles where the ships *don't* generally appear to be standing skill, watching your clone reawaken, etc. Actually, the cut scene has more or less nothing to do with the game.

My friend didn't really care for his faction or caste. None of these were really described in any interesting way.. and all of it was more or less a wall of text. Can I blame him?

Don't get me wrong. I love EVE very much. In many ways, I find it to be the perfect game. But I feel like I am staring at something that is half built by my own imagination and does not really exist on the screen. This is very hard to explain to someone who doesn't see this.

Should EVE only be a game to be enjoyed by those who see the same invisible things I do? Can things be improved to "help" others for whom EVE doesn't immediately "click"?

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Tricia Killnu
The Horn
#82 - 2014-06-18 00:34:48 UTC  |  Edited by: Tricia Killnu
Have a crazy looking person show up on the screen start laughing maniacally and blow up your ship and have him say get used to it

This might get people past the idea of safety right out of the gate

Edit:: For new players once they get their noob ship that is

Sometimes you just have to realized you undocked and you suck. . .

Spectral Tiger
#83 - 2014-06-18 00:41:02 UTC
I've deleted quite a few characters over the years last one I also got rid of about 10 billion isk.

Sat in Rens buying up all the Minmatar t1 battleships then reprocessing and selling the minerals then buying more battle ships. Time I ran out of isk there where only 2 or 3 of the smaller ones left on the market. You can actually work out which date it was from the market sales history.

As you can see I'm back starting a new character, the name of this character is the name of one of my old deleted ones. The name has nothing to do with WoW as I was using it before WoW did. In fact the Tiger part came about because one of the old portrait backgrounds had a picture of a tiger on it and of course I used that background.

Still this time I've got a 6 months sub, so I shall see how it goes if it works out I'll stay if not I'll just use it to wind down on games with the aim of giving them up completely.



But chances are you could end up coming back especially when you have forgotten some of the not so good things and remember the better ones.

Although the real reason I came back this time was ESO was crap and I don't see them fixing it.
Heinrich Erquilenne
The Scope
Gallente Federation
#84 - 2014-06-18 00:44:56 UTC  |  Edited by: Heinrich Erquilenne
Sibyyl wrote:
Today I tried to get a coworker to try EVE. I'm not terribly sure he'd be the right person since he is into Defiance and ESO and some other similar types of games which seem pretty mysterious and foreign to me. They do seem pretty exciting with explosions and gun battles and such.. it was honestly difficult for me to explain to him what excited me about EVE.

It was almost like trying to explain to a Jerry Bruckheimer movie fan why reading a book is exciting and why I think about it all the time. But to the movie watcher, all he sees is a book and says.. this really isn't exciting. I don't get it.

Anyway, I thought I could at least see what he tries out in EVE. He installed the game, and lo and behold the Launcher opened and sat there with a blue circle hovering. Eventually Windows would just tell us the program is unresponsive. A google search didn't give us any clues.

Ok, so I showed him to start just directly from the file. So in we go. It takes him less than a minute to finish pilot creation (how depressing!). So he starts the game and it is totally unreadable. His monitor uses 1366 x 768 as a resolution and EVE looks pixellated and unusuable (not because it's not a great resolution, but because EVE tries to do 1280 x 720). Putting it in window mode didn't really help either. We tried to figure this out, but didn't find a solution today..

To be continued.

This is pretty anecdotal of course.. but I guess what I'm trying to say is that the esoteric nature of EVE makes it an unimpressive opening scene to a new player (after character creator). The station hangar is pretty static, and the only thing with any real movement is a chat window.

I'd actually never seen the cut scene to the game before today (I was always too excited just to get into the game, even during my first time), but I find it interesting that the cut scene has so many things that you can never really do in the game.. walk around on a dusty planet shooting people, taking survey scans in a bunny suit as a wormhole closes right in front of your eyes, watch pieces of ships crumble as they're fired upon, epic battles where the ships *don't* generally appear to be standing skill, watching your clone reawaken, etc. Actually, the cut scene has more or less nothing to do with the game.

My friend didn't really care for his faction or caste. None of these were really described in any interesting way.. and all of it was more or less a wall of text. Can I blame him?

Don't get me wrong. I love EVE very much. In many ways, I find it to be the perfect game. But I feel like I am staring at something that is half built by my own imagination and does not really exist on the screen. This is very hard to explain to someone who doesn't see this.

Should EVE only be a game to be enjoyed by those who see the same invisible things I do? Can things be improved to "help" others for whom EVE doesn't immediately "click"?



You actually tried to advertise a game which is pretty close to a MMO RTS to an action game fan. I've played such fantasy games and they're great but they're mostly action based, your muscle memory matters a lot, and an in-depth knowledge of the game mechanics is mandatory to master some of the hardest content. There's also no way such games will appeal to people if you can't reach the skill cap in a reasonable time frame.

I have the feeling that eve is more of a slow, tactical, game, which is great if you like the genre (and I do). The conclusion can be drawn from the gear you have and your trained skills and nothing meaningful will happen on the battlefield. Because the battle has been played earlier, in the fitting room. There are on the other hand, little to no piloting skills involved, it's just orbit the **** out of the game, overload the whole rack and press F1-F5, but you win because you planned better, had better logistics, etc. Not because you're a great pilot. So there's less adrenaline and it's less emotion-driven.

Hope it helps you understanding what these "nebulous" games are and why your friend may not like this one. :)
Ruskarn Andedare
Lion Investments
#85 - 2014-06-18 00:56:58 UTC  |  Edited by: Ruskarn Andedare
Active NPCs would be cool, something to make the place feel active and alive rather than just the current occasional dumb belt rats and convoys.

e.g. if player ships start to gather somewhere the local pirates proactively form up and try take them out. Too many rats gather and the local navy show up in hi and lo.


Edit: Thankee kindly for the gift sir, though I still think you should keep it for the inevitable return
Spectral Tiger
#86 - 2014-06-18 01:01:02 UTC
Heinrich Erquilenne wrote:


I have the feeling that eve is more of a slow, tactical, game,


That's what it is, from planning your characters development to planning the next conflict.

Of course the length and breadth of the skill tree is the biggest hint.
Ten Bulls
Sons of Olsagard
#87 - 2014-06-18 01:07:18 UTC
Encourage individual gameplay by discourage the blob.

One way to do this would be to provide cruiser and battleship class bombers/bombs.
Heinrich Erquilenne
The Scope
Gallente Federation
#88 - 2014-06-18 01:12:37 UTC  |  Edited by: Heinrich Erquilenne
Spectral Tiger wrote:
Heinrich Erquilenne wrote:


I have the feeling that eve is more of a slow, tactical, game,


That's what it is, from planning your characters development to planning the next conflict.

Of course the length and breadth of the skill tree is the biggest hint.


I said sort of because having an artifical gap between 10 year-old chars and 1 month old ones being like mount Everest has nothing to do with strategy or planning, it's just a fidelity program in disguise IMO. A true tactical game would make you chose "skill cards" to achieve some balance. Like your gear on your ship you wouldn't be able to equip all your skills at once. Here it's just the log-in every day loyalty reward you see in every single MMO, it's just extreme. It's cheap but it works, and it's a business, so it won't change anytime soon, but the MMO part is bigger than you think IMO.
Vortexo VonBrenner
Doomheim
#89 - 2014-06-18 01:29:15 UTC
Ser Name wrote:
In open space, I want to be able to slow burn from Amarr to Jita.

Um...wow...that's a long way...might take you...a while...









Spectral Tiger
#90 - 2014-06-18 01:44:44 UTC
Heinrich Erquilenne wrote:
Spectral Tiger wrote:
Heinrich Erquilenne wrote:


I have the feeling that eve is more of a slow, tactical, game,


That's what it is, from planning your characters development to planning the next conflict.

Of course the length and breadth of the skill tree is the biggest hint.


I said sort of because having an artifical gap between 10 year-old chars and 1 month old ones being like mount Everest has nothing to do with strategy or planning, it's just a fidelity program in disguise IMO. A true tactical game would make you chose "skill cards" to achieve some balance. Like your gear on your ship you wouldn't be able to equip all your skills at once. Here it's just the log-in every day loyalty reward you see in every single MMO, it's just extreme. It's cheap but it works, and it's a business, so it won't change anytime soon, but the MMO part is bigger than you think IMO.



I disagree.

I also don't see why a tactical/strategy game would make you choose skill cards. That sounds even more artificial.

You have to plan which skills you train and how you fit your ship. Well at least I do as I don't use any add-ons. What you can fit is governed by the ship and your trained skills. There's a lot of forward planning in this game.

Whereas games like WoW need very little forward planning.
Qmamoto Kansuke
Killing with pink power
Penguins with lasorz
#91 - 2014-06-18 01:51:44 UTC  |  Edited by: Qmamoto Kansuke
Planet walk and exploration on the surface.Believe or not this game will thrive even if we had some ugly 2d avatars diablo2 style able to do stuff on planets.Most people leave eve because they can't swallow the fact that they are a ship...Sad
Vyktor Abyss
Abyss Research
#92 - 2014-06-18 02:14:24 UTC
So how much stuff you got?
- I've been playing longer than you I think and my ideas don't come cheap! :)

One idea I like: Badlands Space

Add a bunch of lowsec constellations of badlands Space
- no map
- no fixed stargates (accessible only via wormholes and player built gates within the constellation)
- no overview (Targeting can only be done from old "alt-click" method)
- Add cool "terrain" like shattered planets, nebulas and stuff to hide in/behind
- no local, no planets or moons, no special resources, no npcs, no cloaking


Vigilant
Vigilant's Vigilante's
#93 - 2014-06-18 02:19:53 UTC
More T3 Ships, a hauler between TP and Freighter, Stations that blow up, more star systems, etc.

Lido Seahawk
Pator Tech School
Minmatar Republic
#94 - 2014-06-18 02:57:28 UTC
OP is a man of his word! Thank you sir!

Fly safe! You ever come back to the game, let me know, and I'll return your stuff. With interest! Big smile

May I have your stuff?

Ranzabar
Doomheim
#95 - 2014-06-18 03:04:14 UTC
I too gave up sex for a week. But I'm back.

Abide

Brooks Puuntai
Solar Nexus.
#96 - 2014-06-18 03:32:41 UTC  |  Edited by: Brooks Puuntai
Eugene Kerner wrote:


We smartbombed you once two times in a row in Aunenen - I think you even forgot to update your clone....so I have earned the right to wish you a nice and productive real life.
Maybe in 5-7 years when SC survives Beta phase...we shall meet again.


You must be mistaking me for someone else. I don't ever recall being smartbombed outside of 0.0, definitely not Aunenen. I would have to look more in depth at SC, but really the only type of MMO that would draw me in is a sandbox. Which I don't see SC being and ESO failed at being like TES.

Regardless, thanks everyone and keep up the ideas, some stuff still left.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Saisin
Chao3's Rogue Operatives Corp
#97 - 2014-06-18 03:55:50 UTC
Thanks OP!

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Cazador 64
Deep Core Mining Inc.
Caldari State
#98 - 2014-06-18 04:18:40 UTC
I would revert back the the old bounty system where you would get the bounty of they person not a percentage of the ship he is flying. I would stop making other games and put that money towards improving the code to rdeuce tidi. Open jove space and Inot jove space not only would players fight each other for sov but jove npc would
fight for sov also. Maybe also have tournament systems . Only pvp would be between people teams who pay an entry fee. (is one might not work)
Mocam
Aliastra
Gallente Federation
#99 - 2014-06-18 04:24:43 UTC
I had a couple of interesting ideas one is very... ugly to both sides of some arguments but in a rather twisted way.

It boils down to the following:
- enable smuggling as a *REAL* profession where you can get away with it 99% of the time without any loss to status.
- enable "pirate faction warfare" - where those attacking certain faction centers are free war-targets for you to shoot at.
- enable "hidden routes" through empire space that are not "on the grid". Unmonitored pirate gates but destroyable ones that can be attacked and blown up.
- enable mostly lower level pirate faction missions in empire space.
- increase penalties beyond acceptable levels for ganking in highsec. Realize if you gank, you lose FACTION standings with the owners of bases and the space they are in -- they will take away your ability to even use gates in different empire space areas. You are kiling their customers and tax revenue and that doesn't go over well with governments. NOTE: See the above for how to "work around" this set of limits - join up with the pirates.

A new type of deadspace pocket would exist in empire space that can be probed down.

These are pirate locations with gates to pirate space and player pirates may be there. A key (randomly gotten ratting in that system or, for pirate affiliates, gotten by trade) would be needed to access the accel gate to that pocket.

These player pirates *CAN* defend the base as well as any NPC's legally in that space.

If you fly in there, welcome to a "nullsec pocket" but the NPC's do have an attitude problem about fellow "pirates" blowing each other up. No fighting "friendlies" in their space.

If you are hostile to that pirate faction, an announced warning is given upon arrival and you are free game to any NPC's and players in that pocket. -- concord *WILL NOT SHOW UP* to save anyone but the pirates will attack anyone who starts a fight, like faction police/concord and you'll take a pounding with the pirate factions doing so.

Destruction of these new deadspace pockets would be fairly richly rewarded by the empire owning that space - good faction gains and payout for blowing up these nests.

By aligning with pirate factions, a smuggler can use these back-door gates to move around unmolested by the police but the risks exist being as you ARE flying through "pirate" space. You may not be ganked there by other players but a simple trap at the accel gate exit and you're toast without the pirates getting hacked off - though concord would show up at that point...

Add low level pirate faction missions into these areas so people have reasons to go there and work up. Most would be trivial - others would be rather ugly and they would work rather differently than most missions.

Stuff like reinvigorate the old "convoy raiding" days of EVE by making them highsec pirate missions for items carried in said NPC convoys.

Add named faction police to the game. These are "honest cops" that won't be bribed - thus pirate bounties are put on their heads for getting up there and killing that faction cop.

Smugglers could use their connections with the pirates (via a fee of course) to get through the gates to and from that system freely without inspection - unless there's a named "honest cop" at a gate - in which case they'd need to find another route but... Anytime there is an honest cop up, the local pirate base has a standing bounty for killing him and the player can contribute to that NPC's bounty. (in other words a reverse kill the named pirate missions - with player contributions to killing that NPC possible).

Anyhow, that's the idea.

Have blackmarket type locations with secret passages through empire space. Enable smuggling to work in the game efficiently as a profession - still with risks (named NPC's and not every system having this kind of pocket... bribery, etc.) - make ganking uglier but with workarounds so you aren't just "another pilot" but one who has to survive by wits as you operate under the radar. All the while increasing the potential opportunities for legitimate PvP in highsec but with more rules on behavior with ugly penalties for breaking them (even the pirates don't care for "friendly" fights in their space. Take it elsewhere or lose access to THEIR facilities.)
Hasikan Miallok
Republic University
Minmatar Republic
#100 - 2014-06-18 04:27:26 UTC
Kaarous Aldurald wrote:
Hasikan Miallok wrote:
Indeed good luck.

Note that, anyone looking to be in on the startup of an alternate to spaceships but still with the EVE style SP system, the Pathfinder Online fantasy MMO early release kicks off in 2 weeks.


Wait, what? I thought that was still in the planning phase? They have a functional build?

If so, considering their budget, Star Citizen should be ashamed.


Alpha is in progress, early enrollment Month 1 kicks off July 2014 but has now closed. Early enrollment Month 2 is August 2014 and still has places.

Its about 18 months from full public release though.