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Dominix Capacitor Module

First post
Author
Lar Tadaruwa
State War Academy
Caldari State
#1 - 2014-06-17 03:14:15 UTC
Which module (x4) allows a Dominix to regenerate capacitor energy fast enough to run armor repair?

I believe it is a battery symbol with a diagonal lighting arrow at the top...

I am trying to find an alternative to running 4 Cap Boosters which takes half the cargohold.


Also, the 100mn Afterburner is useless against scrambler and web.
Would the (large) MJD work?

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Aerie Evingod
Midwest Miners LLC
#2 - 2014-06-17 03:38:44 UTC
You are either looking for capacitor rechargers or batteries, but batteries have a decent sized pg requirement so probably rechargers if you want four.
iu'ra
Criterion.
#3 - 2014-06-17 03:54:04 UTC
Large CCC's will also do you good. You most likely don't need 4 cap mods especially if you're just running an AB, Rep, and maybe an active resist module or two.
Lar Tadaruwa
State War Academy
Caldari State
#4 - 2014-06-17 04:04:59 UTC
I've seen this video with probably cap recharger.
https://www.youtube.com/watch?v=E8pnxLc01zo&feature=youtu.be

I run a 100MN MWD which is a hog.
I need a MJD, of course.

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Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#5 - 2014-06-17 04:48:43 UTC
Yes, use the large MJD.

No, don't use cap modules. With the MJD you'll take so little damage that you don't need to run the repper very much.
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#6 - 2014-06-17 05:23:11 UTC
If you have cap problems, fit a cap booster, 1 slot and it solves all your problems and allows you to get the most tank/gank out of your mission boat.
Camper101
State War Academy
Caldari State
#7 - 2014-06-17 08:02:35 UTC
Lar Tadaruwa wrote:
I've seen this video with probably cap recharger.
https://www.youtube.com/watch?v=E8pnxLc01zo&feature=youtu.be

I run a 100MN MWD which is a hog.
I need a MJD, of course.


I hope you don'T have the MWD permanently turned on...

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Lar Tadaruwa
State War Academy
Caldari State
#8 - 2014-06-17 08:59:27 UTC
Camper101 wrote:
Lar Tadaruwa wrote:
I've seen this video with probably cap recharger.
https://www.youtube.com/watch?v=E8pnxLc01zo&feature=youtu.be

I run a 100MN MWD which is a hog.
I need a MJD, of course.


I hope you don'T have the MWD permanently turned on...

That only gives you 700 m/s max.
So yeah, anything over 6 km to 10km requires that MWD to move faster.

1 cap booster is not enough.

I need the name of the Cap Recharger device so I can buy them and fit them.


As for the MJD solving all tanking problems, I wouldn't be so delusional as to think it would.
The reason I mentioned it is so that it would move 100km faster , but gives no shorter range control.
Anyways, I have to go.

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afkalt
Republic Military School
Minmatar Republic
#9 - 2014-06-17 09:07:26 UTC
MJD does solve all tanking issues for PVE except vs guristas and gun towers (which you just kill first).
Barton Breau
University of Caille
Gallente Federation
#10 - 2014-06-17 09:11:46 UTC  |  Edited by: Barton Breau
With that being said, it is actually possible to make a fit that has 750 hp/s omni (500-1200 per resist) with 3x dda cap stable, but you have to sacrifice quite a bit of slots to capacitor flux coils / power relays, cap reachargers and ofc cap rigs.
Anize Oramara
WarpTooZero
#11 - 2014-06-17 09:29:01 UTC
your initial post was a bit vague so lets clear up a few things.

what is this dominix for? pve or pvp?
what is your current fit?
what is your skills, specifically capacitor related?
do you know how capacitor boosters work? (different size charges etc.)
did you know you dont have to be cap stable?
do you know how to range tank?
do you know how to use lmjd to get to places closer than 100km? (use two jumps)

once you have provided answers to these more accurate answers can be provided otherwise it is all guess work from people trying to help.

the mid slot mod you are looking for though is callef cap recharger. there are similar low slot modules. also try using faction or deadspace mwds.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Kosetzu
The Black Crow Bandits
Northern Coalition.
#12 - 2014-06-17 09:46:45 UTC
It sounds like you're running a blaster fit Dominix by your description of range.

The reason the MJD is very useful is to fit either artillery or rails and get far away from all enemies and drop long-range sentry drones and kill everything before they become any serious threat to you. You shouldn't ever need more than one cap booster on a PvE ship to make good use of it.

Personally I like to not rely on cap boosters that take up huge amounts of cargo so I often run with cap rechargers/CCC rigs, though I get slightly less projection/damage because of it.

If you absolutely want to blaster brawl in PvE I would suggest you look into the Megathron or the Hyperion, or the Vindicator if you want to pimp a bit.
Aerie Evingod
Midwest Miners LLC
#13 - 2014-06-17 16:31:24 UTC
Lar Tadaruwa wrote:
Camper101 wrote:
Lar Tadaruwa wrote:
I've seen this video with probably cap recharger.
https://www.youtube.com/watch?v=E8pnxLc01zo&feature=youtu.be

I run a 100MN MWD which is a hog.
I need a MJD, of course.


I hope you don'T have the MWD permanently turned on...

That only gives you 700 m/s max.
So yeah, anything over 6 km to 10km requires that MWD to move faster.

1 cap booster is not enough.

I need the name of the Cap Recharger device so I can buy them and fit them.


As for the MJD solving all tanking problems, I wouldn't be so delusional as to think it would.
The reason I mentioned it is so that it would move 100km faster , but gives no shorter range control.
Anyways, I have to go.


1 cap booster is enough, regardless of you want a low slot module you need a capacitor power relay and the mid slot is cap recharge. Keep in mind a single cap booster will provide more cap than either of those two. Can you post your current fit, it sounds like what youare currently running with it's pretty sub optimal.  
Lar Tadaruwa
State War Academy
Caldari State
#14 - 2014-06-17 16:46:21 UTC
Barton Breau wrote:
With that being said, it is actually possible to make a fit that has 750 hp/s omni (500-1200 per resist) with 3x dda cap stable, but you have to sacrifice quite a bit of slots to capacitor flux coils / power relays, cap reachargers and ofc cap rigs.

Sorry, you might want to start another thread or forum to explain the jargon...
ty

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Lar Tadaruwa
State War Academy
Caldari State
#15 - 2014-06-17 16:47:21 UTC
afkalt wrote:
MJD does solve all tanking issues for PVE except vs guristas and gun towers (which you just kill first).

It doesn't solve the travelling problem.
I don't see myself jumping 100 km per 3 minutes in the facing direction with slow turn rate solving my problems.

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Aerie Evingod
Midwest Miners LLC
#16 - 2014-06-17 16:49:25 UTC
Lar Tadaruwa wrote:
afkalt wrote:
MJD does solve all tanking issues for PVE except vs guristas and gun towers (which you just kill first).

It doesn't solve the travelling problem.
I don't see myself jumping 100 km per 3 minutes in the facing direction with slow turn rate solving my problems.


He said tanking, most rats won't be able to shoot you at100km.
Lar Tadaruwa
State War Academy
Caldari State
#17 - 2014-06-17 16:58:39 UTC
Anize Oramara wrote:
your initial post was a bit vague so lets clear up a few things.

1. what is this dominix for? pve or pvp?
2. what is your current fit?
3. what is your skills, specifically capacitor related?
4. do you know how capacitor boosters work? (different size charges etc.)
5. did you know you dont have to be cap stable?
6. do you know how to range tank?
7. do you know how to use lmjd to get to places closer than 100km? (use two jumps)

once you have provided answers to these more accurate answers can be provided otherwise it is all guess work from people trying to help.

the mid slot mod you are looking for though is callef cap recharger. there are similar low slot modules. also try using faction or deadspace mwds.


your initial post was a bit vague so lets clear up a few things.
compared to what? thin air? Do you trade iron? Other mineral?

1. what is this dominix for? pve or pvp?
PvE, not PvP, except for Forum PvP and crime and Punishment...

2. what is your current fit?
Non-existent as obliterated and insurance paid with less than 200m left.

3. what is your skills, specifically capacitor related?
Under 2.8m, No cap skills to V.

4. do you know how capacitor boosters work? (different size charges etc.)
I have fits posted where I run 4 medium cap booster with cap booster 400 charges x2.
That generates enough power for everything on board or other added except it takes half the cargohold space.
I don't know if you need the fits links.
Perhaps I could mail them to you.
Not that I want to seem invasive...
...Or equally obligating you to some preconceived concept made to look good or acceptable while in fact useless .

5. did you know you dont have to be cap stable?
What about having enough power to run some Armor Hardener and Armor Repair like in the video.
(Minus the Structure repair on which I'm working.
I'm learning Mechanics V which allows the use of Large Structure Repair module.
I even forgot to turn the skill back on after Jumping to a Jump Clone after ejecting from my BS while scrammed by Amarr Customs Officers.)

6. do you know how to range tank?
I have a 50km range for my Large Hybrids and my drones currently work at 55 km Range.

7. do you know how to use lmjd to get to places closer than 100km? (use two jumps)
No, can you explain that? Can you give more details as to how it's technically feasible?
Can you give more details as to how it's financially feasible?
Can you give more details as to how it's otherwise feasible and include the feasibility factor and/or ratio (or omit it if omitted)?

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Lar Tadaruwa
State War Academy
Caldari State
#18 - 2014-06-17 17:00:39 UTC
Aerie Evingod wrote:
Lar Tadaruwa wrote:
afkalt wrote:
MJD does solve all tanking issues for PVE except vs guristas and gun towers (which you just kill first).

It doesn't solve the travelling problem.
I don't see myself jumping 100 km per 3 minutes in the facing direction with slow turn rate solving my problems.


He said tanking, most rats won't be able to shoot you at100km.

Yes, if you don't go in the wrong direction, and so on.
I didn't test it and got destroyed before.

On a good news note rather than purely unbiased view:
I got the rest of the day off, and should be able to use it to pick up a $50 check which I'd otherwise lose.
That in turn would be enough for the (censored office bureau) PLEX.

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hmskrecik
TransMine Group
Gluten Free Cartel
#19 - 2014-06-17 17:07:55 UTC
Lar Tadaruwa wrote:

3. what is your skills, specifically capacitor related?
Under 2.8m, No cap skills to V.

I think I've found your problem.

Do yourself a favor and step down. Grind L2/L3 in a cruiser or battlecruiser of your choice while you skill up for bigger stuff. I know it sounds condescending but it's not. In this game skills go before gear.
Lar Tadaruwa
State War Academy
Caldari State
#20 - 2014-06-17 17:08:29 UTC
Kosetzu wrote:
1. It sounds like you're running a blaster fit Dominix by your description of range.

2. The reason the MJD is very useful is to fit either artillery or rails and get far away from all enemies and drop long-range sentry drones and kill everything before they become any serious threat to you. You shouldn't ever need more than one cap booster on a PvE ship to make good use of it.

3. Personally I like to not rely on cap boosters that take up huge amounts of cargo so I often run with cap rechargers/CCC rigs, though I get slightly less projection/damage because of it.

4. If you absolutely want to blaster brawl in PvE I would suggest you look into the Megathron or the Hyperion, or the Vindicator if you want to pimp a bit.

1. I did run a blaster fit Dominix believe it or not, I still have to test it to see if it'll increase my DPS.
I prefer the range bonus as opposed to the DPS chance as I have to do a lot of drone work.
I usually repair around 10 to 20 + drones, even if that is 5% to 25% drone armor.

2. I couldn't fit artillery as I use rails and get far away from all enemies +my drones.
I am working on sentry drones which will be my next logical step after Mechanics V free repair.
I will skip on the 4% bonus Connection V in 15 days (of which I have 5 left, so 30% to 33.3%+).

3. I don't know what is the CCC rigs.
I thought CCC was a ship module.
I ran all of my Dominix ships with zero Rigs which lowered the amount added to the 200m hull loss.
Certain mission / cases required that I use less DPS from 400 to 360 and add hardener or other.
Even an MWD and useless Afterburner made me remove my 4th cap booster.

4. I didn''t test the Megathron or Hyperion as I am training for Black Ops Sin.
They may also have a more expensive hull.

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