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Is EVE Online the "Top Hardcore MMORPG"?

Author
Ralph King-Griffin
New Eden Tech Support
#21 - 2014-06-15 13:31:58 UTC
James Archon wrote:
Bloody Slave wrote:


I have to say, honestly, I was worried with CCP layoffs on Atlanta but knowing that the focus is back on EVE is very comforting.



Sorry to dissapoint you, but atm they are focusing on "EvE:Valkery" and "EvE:Legion". They have not learned from their mistakes, and they will most likly not be able to uphold their New release dates. Welcome back tho :)

Yeah, you can see this in the massive industry changes, two new pirate factions, perpetual balancing, ui tweaking and graphics additions.....no focus at all.
Alavaria Fera
GoonWaffe
#22 - 2014-06-15 13:43:10 UTC  |  Edited by: Alavaria Fera
I, too, agree with the laser focus on Dust.

Wonder if we might see a Walking On Planets (totally different from Walking In Stations)



Though, every now and then, you do see the "magic pvp arena (ps: only pvp in area tks)" suggestions pop up.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Boomhaur
#23 - 2014-06-15 14:01:11 UTC
Wait were the most hardcore MMO out there? We don't have perma-death. Yeah were all evil sick sadistic bastards who will take advantage of you at even the slightest opportunity. I will also own up we lie, cheat, steal, scam, manipulate, exploit, kill, etc and the GM's are fine with that as long as we keep it in game and use game mechanics for the most part, but there is no perma-death.

Eve has nothing on Monopoly when me and a couple of my buddies play. One of whom is the guy who got me to join Eve and well lets just say we almost broke a few friendships from playing Monopoly and seen a few fights almost break out. The rulebook has never said anything about not forging alliances Twisted. And when you have 2 eve players in a room who can see what the other is doing you don't need to communicate to know what they are planning on doing so you can work together effectively, lets just say no one has ever came close to beating us. And they knew in advance alliances are allowed, they just aren't evil enough to compete.

I say they should bring out Monopoly at the Eve Vegas event and sit back and watch the fireworks, I bet that be interesting to watch or play.

Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you.

Solecist Project
#24 - 2014-06-15 14:03:16 UTC
If it's not the hardest, most complex, deepest and most meaningfull in terms of player impact,
then I'd like to know what else to play.


Thanks!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Alavaria Fera
GoonWaffe
#25 - 2014-06-15 14:21:58 UTC
Boomhaur wrote:
The rulebook has never said anything about not forging alliances Twisted

I see... Blobbers.

This is what eve has come to, blue donut and so on.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Xorth Adimus
Caldari Provisions
Caldari State
#26 - 2014-06-15 14:37:10 UTC  |  Edited by: Xorth Adimus
Ursula Thrace wrote:
i've never played everquest, but was it considered a hardcore game? from my understanding, it was the first mmo geared towards the masses, but never heard anything about it being hardcore. any former players want to explain what it was like?


I have played a number of MMOs and games going back to diku muds and other such dark terrible things.

Often forgotten is the fact that Everquest was originally a bit of a cult MMO, it was pretty hardcore in that you had to work as a team and it was quite hard plus death hurt, if someone screwed up you could all die. If you died you could lose all your stuff or have to run a long way for it or somehow get it summoned and then rezed to regain some exp, sometimes this was a quest in itself.

It had player run markets and item creation it had PVP options and some (nasty and hard) PVP servers which basically had areas similar to gatecamps in eve and some of your stuff could be looted, making a run through these was hectic experience.

It had devastating raids, stuff the developers never expected players to beat. Most of all it had some of the first big fun and organised player organisations which then defeated everything the developers tried to throw at them and you can trace this to eve I think this culture is still alive today.

Unfortunately later on they (SOE *SPIT*) started making it easier and 'gearing it towards the masses' they also started milking people with subscription PLUS crap expansions you basically had to pay for to keep playing competitively/ actively that added more and more rewards advantages and made the game far less challenging. It pretty much became what most crappy MMOs are today.

So when eve said 'never pay for expansions' this was why. When older players get upset over pay to win /dumbing down / grindfests this is why.
SurrenderMonkey
State Protectorate
Caldari State
#27 - 2014-06-15 14:47:59 UTC
I roll my eyes a little every time I see a video game referred to as "hardcore". The ruleset is a little less forgiving than the industry standard. You weren't thrown in a steel cage with 3 hungry lions.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Velarra
#28 - 2014-06-15 14:49:01 UTC
'Am surprised http://en.wikipedia.org/wiki/Mortal_Online didn't make the article.
Ramona McCandless
Silent Vale
LinkNet
#29 - 2014-06-15 14:49:06 UTC
SurrenderMonkey wrote:
I roll my eyes a little every time I see a video game referred to as "hardcore". The ruleset is a little less forgiving than the industry standard. You weren't tied to a pole in a steel cage with 3 horny lions.


FTFY

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Ramona McCandless
Silent Vale
LinkNet
#30 - 2014-06-15 14:50:09 UTC
Velarra wrote:
'Am surprised http://en.wikipedia.org/wiki/Mortal_Online didn't make the article.


Weak

Hardcore Mode: http://en.wikipedia.org/wiki/Super_Ghouls_%27n_Ghosts

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Kijimea
Doomheim
#31 - 2014-06-15 14:56:40 UTC
Good old days in Ultima Online. I miss them. And whenever i see stupid gatecamps in EvE, ppl camping for half a day waiting some shuttles to pass through and **** them with 5+ ships, i feel sad. Ultima Online PvP was really intense and ppl cared unlike here in EvE ppl must be horrible bored and lowskilled to camp and **** others like some stupid cowards and jita scam spam chat shows best how the community in EvE looks like.
I wished the internet never had become so mainstream as it is today and i could enjoy my time online with AOL 56k with some nice ppl, without all those stupidos and especially playing Ultima Online with some legendary ppl.
But no time changes so i got into EvE, playing alone of course since the community makes me vomit. At least its not as bad as the lol community. But what i really dislike are cowards, wannabe pvp elitists and yeah scam chat for having nothing better to do than talking **** in chat. Bring back UO :((
Brooks Puuntai
Solar Nexus.
#32 - 2014-06-15 15:25:41 UTC
I would trade Eve for a modern UO anyday.

What's funny is Eve isn't even really that hardcore. Its mostly PVE, Alts, and a numbers game. PvP is generally dictated based off of numbers, most who engage in PvP do so only against defenseless targets(miners, haulers, etc) or only with superior numbers.

Loss is a bit harsh, but also depends on perspective and scale. In many "noob fantasy" mmos when you die you need to spend gold to repair, in Eve you need to spend ISK to buy a new ship. Same principle different scale, not really that hardcore of a difference. Scamming, Awoxing, Corp theft. etc is really what makes Eve "hardcore" however it also isn't what I would consider a good selling point either. In a game that is dependant on numbers and being part of a group, yet promoting general asshattery and paranoia of everyone, seems like a contradiction.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Ramona McCandless
Silent Vale
LinkNet
#33 - 2014-06-15 15:27:10 UTC
Brooks Puuntai wrote:
In a game that is dependant on numbers and being part of a group, yet promoting general asshattery and paranoia of everyone, seems like a contradiction.


So... does that make it easy or hard?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Brooks Puuntai
Solar Nexus.
#34 - 2014-06-15 15:33:39 UTC
Ramona McCandless wrote:
Brooks Puuntai wrote:
In a game that is dependant on numbers and being part of a group, yet promoting general asshattery and paranoia of everyone, seems like a contradiction.


So... does that make it easy or hard?


Neither, it makes people avoid player interaction. Which is why there are so many solo miners/missionaries, 1man corps, NPC corp players, and alts.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Ramona McCandless
Silent Vale
LinkNet
#35 - 2014-06-15 15:40:32 UTC
Brooks Puuntai wrote:
Ramona McCandless wrote:
Brooks Puuntai wrote:
In a game that is dependant on numbers and being part of a group, yet promoting general asshattery and paranoia of everyone, seems like a contradiction.


So... does that make it easy or hard?


Neither, it makes people avoid player interaction. Which is why there are so many solo miners/missionaries, 1man corps, NPC corp players, and alts.



An MMO where making trusted friends is inherently difficult sounds pretty hard to me

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Qaping Pi
Doomheim
#36 - 2014-06-15 15:49:08 UTC
Kijimea wrote:
Good old days in Ultima Online. I miss them. And whenever i see stupid gatecamps in EvE, ppl camping for half a day waiting some shuttles to pass through and **** them with 5+ ships, i feel sad. Ultima Online PvP was really intense and ppl cared unlike here in EvE ppl must be horrible bored and lowskilled to camp and **** others like some stupid cowards and jita scam spam chat shows best how the community in EvE looks like.
I wished the internet never had become so mainstream as it is today and i could enjoy my time online with AOL 56k with some nice ppl, without all those stupidos and especially playing Ultima Online with some legendary ppl.
But no time changes so i got into EvE, playing alone of course since the community makes me vomit. At least its not as bad as the lol community. But what i really dislike are cowards, wannabe pvp elitists and yeah scam chat for having nothing better to do than talking **** in chat. Bring back UO :((


Dyam, need some baking soda to neutralize that post.
Skurja Volpar
Rattini Tribe
Minmatar Fleet Alliance
#37 - 2014-06-15 16:09:58 UTC  |  Edited by: Skurja Volpar
Wow that comment section... so many crushed dreams and wasted lives.

Still its heartening to know that there's still places on the internet where bitter ex-L2 and FFXI players can vomit elf semen on each other all day.
Mikhem
Taxisk Unlimited
#38 - 2014-06-15 17:45:47 UTC  |  Edited by: Mikhem
Brooks Puuntai wrote:
Ramona McCandless wrote:
Brooks Puuntai wrote:
In a game that is dependant on numbers and being part of a group, yet promoting general asshattery and paranoia of everyone, seems like a contradiction.


So... does that make it easy or hard?


Neither, it makes people avoid player interaction. Which is why there are so many solo miners/missionaries, 1man corps, NPC corp players, and alts.



Eve has the most amount of social interaction what I have seen. Yes other MMO games are forcing people to "interact" with each other. This interaction means running throught dungeons and raids as fast as possible without saying a word. If any words are said they are about telling how bad someone plays.

EVE has the most advanced chat channel system of any MMO game. Can you mention any MMO game that has language based channels for almost all world languages? One very important feature in EVE chat channels is ability to share links. EVE has two radio channels connected to EVE chat channels.

Eve has the best forums I have seen. Lots of interesting topics opening each week.

It's pity that EVE online social upgrade failed so bad. Social upgrade means Incarna. That would have brought social interaction to even bigger role in EVE.

Other MMO games build walls around players. These walls are called dungeons, raids, PVP arenas, servers with low player population and so on. EVE is one big sandbox. Everyone is on same server. Only Chinese have their own server. There are no walls in EVE. Even in station you are on local chat channel and lots of stuff happen there. Someone can scam you while you are sitting in Captain Quarters.

Lots of MMO games have level system that set people completely different power levels. This limits cooperation possibilities. Servers have people with different power levels and they basically can't interact with each other much. EVE has passive skill training system but this skill system has only limited effect on performance and new players can cooperate with old players.

Social interaction isn't all about joining in corporation. I hope you noticed that now.

Edit:

Here are some reading about walls.
http://en.wikipedia.org/wiki/Instance_dungeon

BTW: Ninja looting rocks big time!

Mikhem

Link library to EVE music songs.

Ramona McCandless
Silent Vale
LinkNet
#39 - 2014-06-15 18:04:34 UTC
Skurja Volpar wrote:
Wow that comment section... so many crushed dreams and wasted lives.

Still its heartening to know that there's still places on the internet where bitter ex-L2 and FFXI players can vomit elf semen on each other all day.


Damn, are you sure we arent related

I like the cut of your bile

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Wildmouse X
Interstellar Pipelayers Union
#40 - 2014-06-15 18:06:39 UTC
I would say It's a good tie for first, with a game that didn't even get on their radar.

I was in the closed beta for 10Six, now known as Project Visitor, and that would be the other to share the #1 spot.

The basic concept of the game is that a rouge planet rich with resources came into our solar system and got caught in orbit of our sun. for the most part it's a FPS, with top down controls when in your own camp. You get a piece of land with 5 vents which you mine, this is how you buy stuff to build and what not. Once you venture out of your camp, you can be attacked and lose your camp 24 hours a day, 7 days a week - regardless of if you are online or not.

http://en.wikipedia.org/wiki/User:Ampre/Project_Visitor

It is recognized as the worlds first MMO. The name 10six stood for 10^6 or 1,000,000 people on one server. it was shut down by Sega when they abandoned P.C. content. Then it was purchased by the player base who maintained, patched, and improved it over the years. They recently added free play, and are working to add PvE elements. There was talk about Microsoft buying the game, not sure if anything became of it.

http://www.projectvisitor.com/

EvE is way more new player friendly then this game was back in it's early days.