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Speed and Agility on the Macroscopic Scale

Author
Marc Durant
#21 - 2014-06-14 17:01:20 UTC
I edited it a bit for the people who don't understand causality on a larger scale.

Yes, yes I am. Thanks for noticing.

Ramona McCandless
Silent Vale
LinkNet
#22 - 2014-06-14 17:03:39 UTC
Marc Durant wrote:
I edited it a bit for the people who don't understand causality on a larger scale.


You editted so much, you editted out the actual answer

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Marc Durant
#23 - 2014-06-14 17:12:58 UTC
Ramona McCandless wrote:
Marc Durant wrote:
I edited it a bit for the people who don't understand causality on a larger scale.


You editted so much, you editted out the actual answer




"nono, it won't make any difference to us ololol"


DON'T YOU DARE NERFING IT BECAUSE UNM... THINK OF THIS IMAGINARY 5 MAN CORP.


Again, if according to you there's no problem with nerfing bridging and jumping then why are you so against it. surely the tears and hate threads would be glorious?


Yes, yes I am. Thanks for noticing.

Ramona McCandless
Silent Vale
LinkNet
#24 - 2014-06-14 17:17:52 UTC  |  Edited by: Ramona McCandless
Marc Durant wrote:
Ramona McCandless wrote:
Marc Durant wrote:
I edited it a bit for the people who don't understand causality on a larger scale.


You editted so much, you editted out the actual answer

"nono, it won't make any difference to us ololol"
DON'T YOU DARE NERFING IT BECAUSE UNM... THINK OF THIS IMAGINARY 5 MAN CORP.
Again, if according to you there's no problem with nerfing bridging and jumping then why are you so against it. surely the tears and hate threads would be glorious?


This is your answer to my question?

Ok. I will certianly be taking what you have to say seriously in future, honest.

Also, I hadn't expressed my feeling on the matter, and am not part of an Alliance, so Im not sure who you feel you are mocking.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Marc Durant
#25 - 2014-06-14 17:24:26 UTC
If you formulate&engineer a question to get a desired answer then don't be surprised if ppl don't fall for it.



Yes, yes I am. Thanks for noticing.

Ramona McCandless
Silent Vale
LinkNet
#26 - 2014-06-14 17:27:15 UTC  |  Edited by: Ramona McCandless
Marc Durant wrote:
If you formulate&engineer a question to get a desired answer then don't be surprised if ppl don't fall for it.


And dont be suprised if you refuse to answer it either, apparently

But Im glad to hear you think I put so much thought into a fairly simplea nd obvious question, give the position you put yourself in initially

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Marc Durant
#27 - 2014-06-14 17:29:59 UTC
I can see how you're trying to change the subject.


Power projection as it is right now is bad, insta travel is terrible game design in any MMO and needs to be nerfed. Less power projection = less use&need for large coalitions = more chances for smaller entities = better use of the available 0.0 systems. Effort = good, insta travel = bad.

Yes, yes I am. Thanks for noticing.

Klatu Satori
Shadows of the Black
#28 - 2014-06-14 17:30:38 UTC  |  Edited by: Klatu Satori
This is not about the effect that balancing jump drives would have on large alliances, but if you think that it wouldn't affect the amount of space they can control you are mistaken.

How much land can an army of 1000 people defend if they respond to threats on foot? How much land can they defend if they have cars assuming the rate and number of threats is the same?

Now let's say an army of 100 people have 100 acres which they can defend by patrolling on foot. Again, assuming the rate and number of threats remains the same, does it matter to them if they no longer have cars available to them?

In Eve, there are no small sov-holding alliances, but if a massive alliance can no longer effectively defend renters on the opposite end of the cluster, then that space becomes effectively unowned.

As for your small corp of jump freighter pilots, they are not a sov-holding alliance, so they are not a fair comparison. But since you asked, they will have to adapt or die.

Edit: Jump freighters are overpowered but are not the most problematic of the jump-capable ships where sovereignty is concerned.
Ramona McCandless
Silent Vale
LinkNet
#29 - 2014-06-14 17:34:56 UTC
Marc Durant wrote:
I can see how you're trying to change the subject.

Youve now attemped to change it three times and have not once answered my question directly.

And no, your most recent waffle doesnt count.

Considering you are either too young to know what you are talking about, or hiding behind an alt, I see no productive outcome in continuing to speak to you.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Ramona McCandless
Silent Vale
LinkNet
#30 - 2014-06-14 17:36:11 UTC
Klatu Satori wrote:
This is not about the effect that balancing jump drives would have on large alliances, but if you think that it wouldn't affect the amount of space they can control you are mistaken.

How much land can an army of 1000 people defend if they respond to threats on foot? How much land can they defend if they have cars assuming the rate and number of threats is the same?

Now let's say an army of 100 people have 100 acres which they can defend by patrolling on foot. Again, assuming the rate and number of threats remains the same, does it matter to them if they no longer have cars available to them?

In Eve, there are no small sov-holding alliances, but if a massive alliance can no longer effectively defend renters on the opposite end of the cluster, then that space becomes effectively unowned.

As for your small corp of jump freighter pilots, they are not a sov-holding alliance, so they are not a fair comparison. But since you asked, they will have to adapt or die.


And there we have it. Your OP isnt even slightly related to what you actually were wanting to complain about

Not-so-stealth Nerf Nulliances

Yawn

Reported for redundant thread

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Klatu Satori
Shadows of the Black
#31 - 2014-06-14 17:37:41 UTC
As I said, this is not about nerfing any type of alliance. It is about game balance.
Marc Durant
#32 - 2014-06-14 17:39:58 UTC  |  Edited by: Marc Durant
Ramona McCandless wrote:
And there we have it. Your OP isnt even slightly related to what you actually were wanting to complain about

Not-so-stealth Nerf Nulliances

Yawn

Reported for redundant thread




You see, while you were trying to troll this thread into non-existence (because you're scared of ppl catching on to this, hence your reaction in your latest reply) you're actually keeping it nicely bumped and people get to read logic and facts. Everyone knows you're a troll alt so it's kinda futile to try and claim otherwise.

Thanks for the thread exposure.

Yes, yes I am. Thanks for noticing.

Nariya Kentaya
Ministry of War
Amarr Empire
#33 - 2014-06-14 17:43:30 UTC
James Amril-Kesh wrote:
Zappity wrote:
The current state of power projection is utterly ridiculous.

Nothing is going to satisfy you.
You could double fuel costs and halve jump distances and it wouldn't matter one whit to us, but it would sure make things even more difficult for smaller groups that don't have the extremely organized and coordinated logistics backbone that we do.

Nerfing power projection is not going to break up the large coalitions. If anything it'll solidify their positions.

except it wouldnt. sicne big entities are the only ones who use caps in alrge amounts. the ability to move from one end of their territory to the other in moments with an insurmountabel cap force, rpevents subcap heavy groups from significantly posing a threat, sicne theyre les powerful subcaps are also slower, adn therefore unabel to attack/defend with the same swiftness.
Ramona McCandless
Silent Vale
LinkNet
#34 - 2014-06-14 17:49:07 UTC
Marc Durant wrote:
you're actually keeping it nicely bumped and people get to read logic and facts. Everyone knows you're a troll alt so it's kinda futile to try and claim otherwise.

Thanks for the thread exposure.


Hey, my pleasure. The OP hasnt paid his posting fee, so he gets bumped.

And Im sure people will make up their own minds what to think.

Its funny that Im supposed to be the troll alt (being on my main and all, wearing my corp tags in the open) when I asked one simple question you refused to answer, you are three minutes old, and are already issuing the personal attacks.

But Im sure you have better things to do than carry on a pointless back and forth.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Marc Durant
#35 - 2014-06-14 17:59:43 UTC  |  Edited by: Marc Durant
Nariya Kentaya wrote:
James Amril-Kesh wrote:
Zappity wrote:
The current state of power projection is utterly ridiculous.

Nothing is going to satisfy you.
You could double fuel costs and halve jump distances and it wouldn't matter one whit to us, but it would sure make things even more difficult for smaller groups that don't have the extremely organized and coordinated logistics backbone that we do.

Nerfing power projection is not going to break up the large coalitions. If anything it'll solidify their positions.

except it wouldnt. sicne big entities are the only ones who use caps in alrge amounts. the ability to move from one end of their territory to the other in moments with an insurmountabel cap force, rpevents subcap heavy groups from significantly posing a threat, sicne theyre les powerful subcaps are also slower, adn therefore unabel to attack/defend with the same swiftness.


Exactly right. There's of course nothing wrong with biggest groups having their way but the groups are big because of power projection. Smaller groups with less (super)cap options and backup would do a whole lot better if there'd be less power projection. Also, more systems would be actively used (if only to travel through) increasing pvp chances and opportunities for people to try and create sanity in the chaos and all the interaction that comes from that.

Better use of the systems we have makes for a better sandbox with more player created content by/for more people. Insta travel is the bane of all MMOs.

Yes, yes I am. Thanks for noticing.

James Amril-Kesh
Viziam
Amarr Empire
#36 - 2014-06-14 19:49:58 UTC
Why is the NPC corp alt crying the loudest about power projection?

Enjoying the rain today? ;)

Tippia
Sunshine and Lollipops
#37 - 2014-06-14 20:15:53 UTC
Klatu Satori wrote:
As I said, this is not about nerfing any type of alliance. It is about game balance.

…and the answer in the form of a question remains the same: sure — why wouldn't it be balanced?
Kaarous Aldurald
Black Hydra Consortium.
#38 - 2014-06-14 20:43:07 UTC
Marc Durant wrote:

Exactly right. There's of course nothing wrong with biggest groups having their way but the groups are big because of power projection. Smaller groups with less (super)cap options and backup would do a whole lot better if there'd be less power projection. Also, more systems would be actively used (if only to travel through) increasing pvp chances and opportunities for people to try and create sanity in the chaos and all the interaction that comes from that.

Better use of the systems we have makes for a better sandbox with more player created content by/for more people. Insta travel is the bane of all MMOs.


Totally wrong.

Smaller groups will never be able to compete in an escalated, stand up fight against a larger entity. Whether you nerf power projection or not.

If you nerf power projection, all you have done is cripple the ability of smaller groups to actually strike a blow now and then. And when they did get caught, the larger group would be far better able to escalate. Which is what already happens.

All it would do is make that part of the game a bigger pain in the ass than it already is.

Your actual problem is that other people have more friends than you.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Val'Dore
PlanetCorp InterStellar
#39 - 2014-06-14 20:57:32 UTC
If you want to remove the big blocs and eat the blue doughnut... you have to go back to before Capitals cursed this game with their presence.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Abrazzar
Vardaugas Family
#40 - 2014-06-14 20:57:53 UTC
If you nerf power projection you need to do it somehow exponentially and not linear so the penalty gets proportionally larger the more people you try to move within a simultaneous time frame. So you have a certain maximum you can move around until it starts approaching infinite and small units are not or only barely penalized.

How exactly that could be accomplished is up for debate. Of course this will not magically fix neither sovereignty mechanics nor structure grind.