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Science & Industry

 
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Indy skills advice

Author
Dr Bioeng
Pyke Syndicate
Solyaris Chtonium
#1 - 2014-06-13 12:26:57 UTC
Hey m8s!

My profile is here: [url]http://eveboard.com/pilot/Dr_Bioeng[/url] password: 2912

I have no interest in mining or refining for the moment, but only invention and manufacturing.

I am planning to strengthen a bit my core ship skills for the next few weeks, but regarding the indy-science skills I am confused.

What worth to be trained to lvl V, from that huge science tree (or elsewhere)?

may someone give me a direction please?

I live in high Sec, and I like T1 and T2 (ships and modules) manufacturing.

Thx in advance!
Selaria Unbertable
Bellator in Capsulam
#2 - 2014-06-13 12:39:06 UTC
Unless you plan to invent and build T3 ships and subsystems, most relevant science skills to 4 are enough for a solid career as an inventor.
In the production tree, you may want to skill cruiser construction to 5, industrial construction to 3 and battleship construction to 4 plus the starship engineering skills to 4, that way you can build every T2 ship available. Also, rigging skills to 4 can't hurt.
Except from that, I'd say your skills look pretty well.
Selaria Unbertable
Bellator in Capsulam
#3 - 2014-06-13 12:41:01 UTC
double post -.-
Dr Bioeng
Pyke Syndicate
Solyaris Chtonium
#4 - 2014-06-13 12:47:57 UTC
Selaria Unbertable wrote:
Unless you plan to invent and build T3 ships and subsystems, most relevant science skills to 4 are enough for a solid career as an inventor.
In the production tree, you may want to skill cruiser construction to 5, industrial construction to 3 and battleship construction to 4 plus the starship engineering skills to 4, that way you can build every T2 ship available. Also, rigging skills to 4 can't hurt.
Except from that, I'd say your skills look pretty well.


Thank you m8.

I will focus on the production tree, as you said, and in core ship skills.

You helped me a lot!
Paynus Maiassus
Imperial Academy
Amarr Empire
#5 - 2014-06-13 17:47:46 UTC
Dr Bioeng wrote:
Selaria Unbertable wrote:
Unless you plan to invent and build T3 ships and subsystems, most relevant science skills to 4 are enough for a solid career as an inventor.
In the production tree, you may want to skill cruiser construction to 5, industrial construction to 3 and battleship construction to 4 plus the starship engineering skills to 4, that way you can build every T2 ship available. Also, rigging skills to 4 can't hurt.
Except from that, I'd say your skills look pretty well.


Thank you m8.

I will focus on the production tree, as you said, and in core ship skills.

You helped me a lot!


Don't even build anything until you have Material Efficiency at 5. Then with Industry at 5 you'll be qualified for almost all meta 0 T1 production. Then make sure you have Rigging 3 and all the rig skills at 1 so you can make rigs. That will round you out as a beginner T1 manufacturer. The only thing left for T1 would be Capital Ship Construction, but I have a feeling you can wait on that. However, slots are money, and you will want to get up to Advanced Mass Production 4 pretty quick.

On a manufacturing note, there are PLENTY of T1 items that offer equivalent margins and ISK/Hr to T2. So I would get a nice collection of blueprints and start a variety of T1 production before going into T2. Now since you don't mine, you are going to have to be part trader in order to see decent returns. Also, an industrial pilot has to be every bit the pilot that a combat pilot is. You need to be good with ORE ships, and one race that will provide you with your industrial ships, transport ships, and freighters. The only thing different from you and a combat pilot is that you really only need to master one weapon system, drones. Even though you don't mine, you may set up a mining corp or work with one and you will likely end up in an Orca at some point. Because the ORE ships use shields, I recommend Minmatar or Caldari as a race to master, since they tend to use shields, so you can get away with training no armor at all except for Mechanics and Hull Upgrades. I actually recommend Minmatar, as the Caldari use turrets and missiles, while Minmatar only use turrets. Spending a week or two getting mastery 2 or 3 in Small Projectiles and a few levels of Minmatar Frigate will allow your toon to fly frigates, which can help clear belt rats, and allow you to be a scout for other toons going through low sec or null sec and eventually allow you to be a cyno.

Since you will be buying minerals (and later on compressed ore), you will increase profits GREATLY by setting up intelligent buy orders and paying smaller taxes and broker fees. As a non-mining manufacturer I HIGHLY recommend that you get mastery 3 or 4 in the Trade certificate.

As for invention and science I will let others answer about that. I do a lot of T2 production and can answer questions later on down the line, but the point of my contribution is basically to tell you that as a non-mining builder, you're going to be entering the world of an elite industrialist. You'll need a lot more capital to receive the returns necessary to sustain you. That being the case, you must first understand that you will need all the skills a combat pilot does (drones, shields, some frigate skills, high levels of expertise with industrial ships/transport ships/freighters, lots of trade skills, and tons of support skills such as navigation and engineering skills and even cloaking skills so that your ships align faster, warp faster, autopilot faster, showboat faster, evade the enemy better, etc.). Therefore I recommend that you get Material Efficiency, Industry, and Advanced Mass Production and then concentrate on making yourself a fine pilot and expert trader before going off and training for invention. There's TONS of money to be made in T1. You just need to be a smart player with good market knowledge and connections. It also helps to learn to pull API data for accurate pricing and margin and ISK/Hr calculation.
Oxide Ammar
#6 - 2014-06-14 07:13:13 UTC  |  Edited by: Oxide Ammar
Buying at lowest price in Jita can works sometimes if you plan for quick manufacture, but it doesn’t work well when you want to focus only on manufacturing and keep all your slots occupied for profit.

Setting up buy orders is a dilemma to me till now in EVE, aside from the scamming 10 isk buy orders, how do you actually setup the buyout price figure? You are setting up buy orders to be actually fulfilled not to decorate market windows with your buy order. So you should follow the median avg. (5 days) or median avg. (20 days) according to price history? Or you pick up the lowest price in eve market and set up buy order with same price?

P.S I'm talking specifically on minerals ( Ore in Crius) and T2 materials.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Loraine Gess
Confedeferate Union of Tax Legalists
#7 - 2014-06-14 16:02:24 UTC
Oxide Ammar wrote:
Buying at lowest price in Jita can works sometimes if you plan for quick manufacture, but it doesn’t work well when you want to focus only on manufacturing and keep all your slots occupied for profit.

Setting up buy orders is a dilemma to me till now in EVE, aside from the scamming 10 isk buy orders, how do you actually setup the buyout price figure? You are setting up buy orders to be actually fulfilled not to decorate market windows with your buy order. So you should follow the median avg. (5 days) or median avg. (20 days) according to price history? Or you pick up the lowest price in eve market and set up buy order with same price?

P.S I'm talking specifically on minerals ( Ore in Crius) and T2 materials.



Lol, you can absolutely source all materials in jita off sell orders and dump all the product right back onto it. If it's not profitable to build an item like that... don't build that item.


You'd think this was ******* hard or something, judging by your post. It's not.
Oxide Ammar
#8 - 2014-06-14 16:40:31 UTC
Loraine Gess wrote:
Oxide Ammar wrote:
Buying at lowest price in Jita can works sometimes if you plan for quick manufacture, but it doesn’t work well when you want to focus only on manufacturing and keep all your slots occupied for profit.

Setting up buy orders is a dilemma to me till now in EVE, aside from the scamming 10 isk buy orders, how do you actually setup the buyout price figure? You are setting up buy orders to be actually fulfilled not to decorate market windows with your buy order. So you should follow the median avg. (5 days) or median avg. (20 days) according to price history? Or you pick up the lowest price in eve market and set up buy order with same price?

P.S I'm talking specifically on minerals ( Ore in Crius) and T2 materials.



Lol, you can absolutely source all materials in jita off sell orders and dump all the product right back onto it. If it's not profitable to build an item like that... don't build that item.


You'd think this was ******* hard or something, judging by your post. It's not.


You concluded something I never said it, I didn't say I'm buying my material from sell orders and I'm losing and I want to switch to use buyorders, please read before posting. The margin profit gets better if you are using buy orders and if you are using it correctly and efficiently. I want to know how ...if you don't have something to contribute please ignore replying back...ok ?

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.