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Warfare & Tactics

 
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Current FW mechianism is really bad

First post
Author
Rahelis
Doomheim
#41 - 2014-06-24 18:19:47 UTC
FW is getting better as we speak.

Tons of fights in and around plexes.

Afk farmers went to null - many null bears now run missions to pay fpr their null careers.
Veskrashen
Deep Core Mining Inc.
Caldari State
#42 - 2014-06-24 20:43:30 UTC
Rahelis wrote:
FW is getting better as we speak.

Tons of fights in and around plexes.

Afk farmers went to null - many null bears now run missions to pay fpr their null careers.

Mission Status: Accomplished.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Nick Starkey
Native Freshfood
Minmatar Republic
#43 - 2014-06-30 22:48:48 UTC  |  Edited by: Nick Starkey
If by 'mission accomplished' you mean these changes have only caused stagnation and negative results, then you are correct.

First of all, farmers are not gone. There is no reduction in farmer numbers either, anyone active in Black Rise can attest to this. The new rats have only made the grand majority of farmers stick with defensives, and with the new large spawns their isk/hour is actually better than before. The 'dedicated' farmers (i.e those that weren't just 1 day alts and were trained to run missions) simply switched to afk stabbed drone cruisers like vexors and arbitrators and are happily farming mediums and larges all day long while watching netflix. The bots adjusted their scripts and now stay around 30km before cloaking up. It took them 3 days to adapt to this.

This created a big imbalance between defending and attacking systems. Not only offensives take much longer to complete (due to constant spawns) you also have to deal with nearly every farming jumping to counter plex said systems the moment they hit 90%+, and again very few of them are offensively farming to help the cause. What once used to be a dynamic system now becomes very stagnant.

Another issue with these new mechanics is that it needlessly restricts the amount of viable frigates you can use to run offensives. Kiting ships have too low dps to run smalls and even some lower skilled pilots struggle to finish novices now. If you do the maths, you're spending like 10m on faction ammo just to kill the npcs to flip just a couple outposts. You actually make far LESS isk/hr doing offensives because of this, not even counting the added risk of intervention on enemy territory and the added time it takes to cap each outpost. This forces people to use high dps ships to PVP because of a purely arbitrary PVE mechanic. This is ********. It also does NOTHING to prevent smaller ships from farming larger outposts. An enyo or a catalyst still solo a large rat with no issues. And speaking of brawler ships, it's particulary annoying having to move 20 or 30km everytime these rats spawn in very random spots. 10-20% npc damage from rats is stupid. At this point most of my engagements are outside the outposts.

In addition to increasing the barrier of entry to new players (one of the main advantages of FW), it heavily skews the risk and reward between offensive and defensive plexing. It causes less need to fight over homesystems, it still leaves the warzone in the hands of farmers and actually removed the only positive thing farmers added to the system: reducing the boring work for PVPers and preventing stagnation of half way contested systems.

Anyone active and not delusional will agree there's a large drop in motivation to contest systems post Kronos, less action overal to defend systems, less VPs generated everyday and less systems being flipped every week. And the main LP faucet (i.e broken mission design) is still untouched. FW space is actually more attractive to pirates and neutrals than ever now.

I have said these new mechanics were stupid the moment I saw them. Very little thought was put into them and they are only a half assed fix of the real issues at hand.

I've made a signature. I hope you're enjoying it. www.evetrademaster.com - web based asset manager & profit tracker

X Gallentius
Black Eagle1
#44 - 2014-06-30 23:36:28 UTC
I find it hilarious that a Fweddit guy complains about rats when they avoided defensive plexing by living outside the warzone.

If you are a kitey nanofag just interested in solo fights (read: pointing ab-fit brawlers at range and getting lunch while your 50 dps garmur kills him slowly), then fight outside ANY plex or fight inside a defensive plex. Those dudes warping to your plex don't know whether you're inside or out, and you're still pretty much safe and can GTFO whenever you want.

If you're whining about getting a system to 90% only to have defensive plexing alts bring that percentage down, then get a couple friends and have them help you out for that last 10%.

Adapt, die, or continue to whine on the forums.

Luwc
State War Academy
Caldari State
#45 - 2014-07-01 06:47:28 UTC  |  Edited by: Luwc
Red Khalmer wrote:
Disagree totally with OP, I think its working great. I really like what they did to the plexes. If you are going to take medium you should bring your friends or a bigger ship than a frigate.

The Farmer tears has been plenty and its great to see. Now we just need to nerf the main ISK source for the Farmers which is the Missions. Faction warfare is going in the right direction and im overjoyed about it! Big smile


yes... because you are only doing Dplexing while sitting at T4.

You sound more like a farmer yourself tbh.

http://hugelolcdn.com/i/267520.gif

Luwc
State War Academy
Caldari State
#46 - 2014-07-01 06:49:38 UTC  |  Edited by: Luwc
The system is completly broken because it unbalances FW in a extreme manner.

Instead of nerfng they buffed the farmers.

Now they can just sit in the sites and Dplex at tier 4 which is still great isk.

Having the huge ass rat to protect them.

The War zones barely change hands because defending systems is made so much easier and flipping them so much harder which means FW space stagnates.

Of course there are people supporting the new system but those are usualy the ones sitting at the defensive site farming D-plexes all day.

PVP Skills count less nowadays as its all about farming the sites.

For example which I have noticed multiple times :

You form a fleet to do offensive plexing with T1 frigs to be able to run novices. Sooner or later you will run out of novices and smalls to plex. The enemy forms cruisers and you have to go reship to cruisers just to see the hostile running away.

So you run the med and large... woops ... now its only small and novice again... burn 10jumps back. grab a frig to run a single site with your 10-20 man fleet.

What is really ******** about FW is the sizes they have for the sites.

Remove all ship restrictions. Force people to bring heavy and expensive fleets.

The Farming will stop and there will be plenty more action in FW.

http://hugelolcdn.com/i/267520.gif

Gully Alex Foyle
The Scope
Gallente Federation
#47 - 2014-07-01 07:32:07 UTC
Luwc wrote:
QQ
You've just set a pretty high bar for the July FW Epic Whine Awards.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Crosi Wesdo
War and Order
#48 - 2014-07-01 08:20:48 UTC
Luwc wrote:
You form a fleet to do offensive plexing with T1 frigs to be able to run novices. Sooner or later you will run out of novices and smalls to plex. The enemy forms cruisers and you have to go reship to cruisers just to see the hostile running away.

So you run the med and large... woops ... now its only small and novice again... burn 10jumps back. grab a frig to run a single site with your 10-20 man fleet.


Try splitting your fleet.
Nick Starkey
Native Freshfood
Minmatar Republic
#49 - 2014-07-01 09:17:39 UTC  |  Edited by: Nick Starkey
X Gallentius wrote:

Adapt, die, or continue to whine on the forums.


Did you also say the same to half your corp complaining about the same things in the dev blog thread? Blink

X Gallentius wrote:

If you are a kitey nanofag just interested in solo fights (read: pointing ab-fit brawlers at range and getting lunch while your 50 dps garmur kills him slowly), then fight outside ANY plex or fight inside a defensive plex. Those dudes warping to your plex don't know whether you're inside or out, and you're still pretty much safe and can GTFO whenever you want.


Remember when I said:

Nick Starkey wrote:

At this point most of my engagements are outside the outposts.


Reading is hard.

2/10 for trying, though. need to work on your trolling skills

I've made a signature. I hope you're enjoying it. www.evetrademaster.com - web based asset manager & profit tracker

Logan PewPew
Imperial Shipment
Amarr Empire
#50 - 2014-07-01 14:08:33 UTC
Zenoidan wrote:
Bienator II wrote:
stick with the right plex size for your ship. Mediums where never intended to be soloed by a single frig.



This is the dumbest comment I have ever heard. Most T1 frigs CAN NOT solo the novice plex effectively anymore. Dont believe me? Try it. Tell me how you far and what ship you tried.

There are only 3-4 optimal t1 frigs for novice plexes now.

But your right. Thats working as intended...Roll


All of the Faction navy frigs do it just fine and i've used the Punisher as well. I know because i've been o-plexing every night for the last week.
Logan PewPew
Imperial Shipment
Amarr Empire
#51 - 2014-07-01 14:12:06 UTC
Zenoidan wrote:
The change is stupid and it has turned FW into Pve.

You will kill so many rats before you get a fight or the timer runs out it feels like I am a mission runner. Seriously.

You will need a back up ammo hauler. Not lying.

No more fun t1 support frigs flying around. They cant handle the novice rats optimally. Just because you can kill 1 of these rats does not mean you have the staying power to kill the next 12. You will be at half armor and no shields by the timer the timer ticks or you get someone to fight.

No one wants this bullshit. The system is AWFUL. Its not working as intended because if it was it would not be deterring solo pvp. Right now no one wants to sit in an offensive plex only to be added on by a rat during the fight. Thats bullshit. This is a PVP mechanic, not PVE and right now you get more PVE than PVP.

How the **** is that working as intended.

Fact is if you are not in FW you do not know how awful this change is and you are in no way relevant to the conversation.



Lazors do a spectacular job and i think i've gone through MAYBE 1 set of Scorch in the last three days and the T2 crystals degrade alot faster, you could probably get away with using t1 crystals easily.

Or just use faction ammo and up that dps.
Logan PewPew
Imperial Shipment
Amarr Empire
#52 - 2014-07-01 14:18:45 UTC
Veskrashen wrote:
Namdor wrote:
I don't think this can really be said to have had the intended effect. I still see plenty of stabbed farmers - they just tend to be d-plexing. So, it nerfed their income a little (which is fine), but it didn't persuade them to fit actual combat ships and pewpew.

Meanwhile, the increased DPS of the plex rats means o-plexers are less inclined to stick around for a fight. They're actually less inclined to pewpew.

Not sure that this is correct. The changes were intended to nerf farming, not make it impossible - the shift to deplexing was entirely foreseeable. And it's not a small nerf, either... with a 25% penalty base and multiplied by the low contested percentages across the warzones these days, you're looking at roughly 20-35% of pre-Kronos LP/hour IF NOT LESS. Losing 65-80%+ of your LP/hour is a HUGE hit to your income.

For Minmatar, at Tier 4, only 14/57 systems are in double digits contested percentage. Even at Tier 4, plexing at 10% contested is 7.5% of 250%, or 18.75% of Tier 2 rewards. That SUCKS. Even deplexing for Gallente is only going to earn you 30-40% of Tier 2 base rewards. For Amarr and Caldari, it's almost not even worth it at all.

Even if they're offensive plexing, by making it harder to run larger plexes and take longer in general, I'd bet that even offensive plexing has taken a 30%+ hit to income on average.

I've not noticed the NPCs getting their DPS buffed, though they definitely tank a lot harder these days.



I have to disagree here, with the introduction of consistant Large Plex spawns my LP/hour has skyrocketed. Hazard to say that in regards to d-plexing the isk/hr ratio has probably increased due to the very same.

Me plus maybe 2 or 3 others in AF/Dessie's o-plex larges with very little difficulty.
Gully Alex Foyle
The Scope
Gallente Federation
#53 - 2014-07-01 14:21:40 UTC  |  Edited by: Gully Alex Foyle
Logan PewPew wrote:
Common sense
This is what FW needs!

More Logan PewPew, less BitterVet QQ.


EDIT: except the post below

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Logan PewPew
Imperial Shipment
Amarr Empire
#54 - 2014-07-01 14:22:36 UTC
I have noticed that its harder to put a system into contestation.

I think the real problem is that the plexes should really have a corresponding % increase upon completion.

.7% for completing a Large plex is a bit ridiculous it should be more.
X Gallentius
Black Eagle1
#55 - 2014-07-01 14:29:51 UTC
Nick Starkey wrote:
....stuff...
Hey you've adapted. Excellent. Carry on.
Andre Vauban
Federal Defense Union
Gallente Federation
#56 - 2014-07-01 15:09:52 UTC
Logan PewPew wrote:
I have noticed that its harder to put a system into contestation.

I think the real problem is that the plexes should really have a corresponding % increase upon completion.

.7% for completing a Large plex is a bit ridiculous it should be more.


No, that would encourage an imbalance towards larger ships. FW is about small gang and small ships. You already get more LP for doing larger sites which should be enough.

.

Logan PewPew
Imperial Shipment
Amarr Empire
#57 - 2014-07-01 15:25:02 UTC
Andre Vauban wrote:
Logan PewPew wrote:
I have noticed that its harder to put a system into contestation.

I think the real problem is that the plexes should really have a corresponding % increase upon completion.

.7% for completing a Large plex is a bit ridiculous it should be more.


No, that would encourage an imbalance towards larger ships. FW is about small gang and small ships. You already get more LP for doing larger sites which should be enough.



How does it create an imbalance? You can take a large plex with small ships and you can take large ships with small ships.

I think that the mechanic should go further and decrease the plex time based on the number of ships you have on the plex just like absoutely EVERY other CTF/Control Point style game you've ever played. It doesn't have to be something drastic but it could maybe reduce the time grinding plexes by 25-30% i.e. instead of 20 minutes on a plex an 8 man gang could plex it in 15 minuntes

In my opinion it needs to be more about forcing the systems into contestation faster rather than these multiple week long grind fests that the mechanic forces people into now.

As it stands now it's not Faction Warfare as much as Faction Grindfest

Andre Vauban
Federal Defense Union
Gallente Federation
#58 - 2014-07-01 16:05:15 UTC
Logan PewPew wrote:
Andre Vauban wrote:
Logan PewPew wrote:
I have noticed that its harder to put a system into contestation.

I think the real problem is that the plexes should really have a corresponding % increase upon completion.

.7% for completing a Large plex is a bit ridiculous it should be more.


No, that would encourage an imbalance towards larger ships. FW is about small gang and small ships. You already get more LP for doing larger sites which should be enough.



How does it create an imbalance? You can take a large plex with small ships and you can take large ships with small ships.

I think that the mechanic should go further and decrease the plex time based on the number of ships you have on the plex just like absoutely EVERY other CTF/Control Point style game you've ever played. It doesn't have to be something drastic but it could maybe reduce the time grinding plexes by 25-30% i.e. instead of 20 minutes on a plex an 8 man gang could plex it in 15 minuntes

In my opinion it needs to be more about forcing the systems into contestation faster rather than these multiple week long grind fests that the mechanic forces people into now.

As it stands now it's not Faction Warfare as much as Faction Grindfest



No and no..

In order for you to increase the VP for large plexes, you need to decrease the VP for smaller plexes otherwise you decrease the time it takes to take a system. This should not be changed, especially in the shorter direction. If that is done, it means that an attacker or defender no longer needs to win the majority of plexes, they just need to win the large plexes. This means bigger fleets in bigger ships to take just the large and maybe medium plexes; the novice and smalls can now be ignored entirely. This is bad for the small gang game. Currently you need to be able to win 3 of the 4 plexes (novice, small, medium, or large) at the same time to take/defend a system. Currently if an opponent is unwilling to ship down from their HACS into frigates or destroyers, they will lose. This is a good thing.

As far as reducing time to take a plex with more people, that is just a silly idea. FW is a beautiful thing in Eve because it rewards those who can split up their forces and complete the most objectives at the same time. You optimize LP and VP by obtaining it with the fewest amount of people required. Adding anything that requires more people to accomplish it is a bad idea. Please go back to null sec. FW is not null sec or null sec light and should not ever be that, it is small gang pvp.

.

X Gallentius
Black Eagle1
#59 - 2014-07-01 16:22:39 UTC  |  Edited by: X Gallentius
Smaller plex: More VP/hour, Larger plex: More LP/hour. Interesting choices are better.
Luwc
State War Academy
Caldari State
#60 - 2014-07-02 06:48:18 UTC
Gully Alex Foyle wrote:
Luwc wrote:
QQ
You've just set a pretty high bar for the July FW Epic Whine Awards.


People that cannot think of a proper argument tend to insult ;)

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