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T3 - Pirate Subsystems

Author
Yang Xinhai
Garoun Investment Bank
Gallente Federation
#1 - 2014-06-11 14:53:40 UTC
Although I understand there has already been a post about this, dating back to December 2011, with the recent pirate ship balances and more clearly defined bonuses/roles it may be time to re-think about pirate subsystems.

I agree with the prior post that these should require multiple race skills, however, I think it may also be an opportunity to have a single subsystem able to be fit to multiple T3. For instance, a True Sansha Propulsion Subsystem could be fit to both a Tengu or a Legion and provide the 20% bonus to Afterburner velocity.

On the manufacturing side of things, these could require a component that is only made available through the usual pirate channels i.e. drops/pirate LP store.

Regardless, it would be nice to see some pirate subsystems, maybe not for every slot, but at least to add some flavour in the form of pirate factions trying their own shenanigans with sleeper technology.
Kaarous Aldurald
Black Hydra Consortium.
#2 - 2014-06-11 14:55:15 UTC
And if they can make the ship look like the respective pirate ship designs, even better.

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Aelisha
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#3 - 2014-06-11 14:59:13 UTC
I like the proposal a lot, and I am not just saying that as a tech 3 manufacturer. The proposal is clean, simple and doesn't pretend to have answers as to implementation, but gives people something to debate over.

If these systems affected the skin/aesthetic of the ship they were attached to, with a minor 'piratification' (made up word, I know) for a mere one system, with full on spikes/bloodstains/whatever if you're running a full pirate set up, I'd be extremely happy.

Edit: Kaarous beat me to it.

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Sigras
Conglomo
#4 - 2014-06-11 15:59:21 UTC
Actually, if it were me I would make a pirate hull that could fit both race's subsystems.

It would be kinda hard to balance, but can you imagine a sansha T3 flying with both caldari and amarr subsystems?

It even makes sense that the pirates would make a ship that can kluge on either races subsystems.
Ellendras Silver
CrashCat Corporation
#5 - 2014-06-11 16:26:43 UTC
the last thing we need is a buff on T3 ships, another point is but i am no industrial type it could have great impact on industry people that make subsystems and or T3 hulls for income

[u]Carpe noctem[/u]

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#6 - 2014-06-11 17:47:27 UTC
Either Pirate subs, incorporating multiple racial skills, or a Pirate hull that can fit multiple racial subs would be a great addition. I'm not sure how the benefits/drawbacks would work but maybe they could be used to fill some more niche roles of T3s. Like a SoE sub that boosts scanning ability slightly, and speed slightly. Obviously that is a very rough idea, but it shows the kind of lines I am thinking along. (i.e. You could fit a straight velocity sub and be faster, but fitting the exploration sub gives you some of both without the full benefits of either.)
In general, +1 for the idea.
IceAero
Ministry of War
Amarr Empire
#7 - 2014-06-11 18:41:15 UTC
Yang Xinhai wrote:
Although I understand there has already been a post about this, dating back to December 2011, with the recent pirate ship balances and more clearly defined bonuses/roles it may be time to re-think about pirate subsystems.

I agree with the prior post that these should require multiple race skills, however, I think it may also be an opportunity to have a single subsystem able to be fit to multiple T3. For instance, a True Sansha Propulsion Subsystem could be fit to both a Tengu or a Legion and provide the 20% bonus to Afterburner velocity.

On the manufacturing side of things, these could require a component that is only made available through the usual pirate channels i.e. drops/pirate LP store.

Regardless, it would be nice to see some pirate subsystems, maybe not for every slot, but at least to add some flavour in the form of pirate factions trying their own shenanigans with sleeper technology.


Hey! Thanks for the kind words! I put a lot of effort into that post and I'm glad to see it still has some support.

I still believe that 'pirate' T3 ships have a future. You will never know just by seeing a 'tengu' what fancy pirate stuff they have fitted unless you look at the ship in space to see the texture change, but even still it could be 1 subsystem or all 5.

I know that many are averse to buffing T3 ships, but my counter to this has always been that each subsystem will probably increase the cost by 30-40m, with very minor buffs. A fully 'pirate' T3 would be more versatile, but not better at everything and almost 200m more expensive. I was specific that every pirate subsystem (except the propulsion) should not simply be 'better' than the regular version. The defense sub is designed to increase the HP, or, in the case of the Tengu/Loki, keep things the same but remove the transport bonus and make the +1 high slot into a +1 mid slot (for a total of +2 mids).

It's been some time, and I think think could be reworked a bit.

I also LOVE the idea of having 1 pirate sub being used by 2 different T3 ships. Except, well, that means the Tengu could fit a true sansha offensive sub and use lasers! Pirate I'm just not sure if there is a complete solution using this, but I'll try to think it through!

The complete OTHER option is to have pirate T3 hulls with special bonuses, which use normal T3 subsystems...
iu'ra
Criterion.
Minmatar Fleet Alliance
#8 - 2014-06-11 19:14:48 UTC
I think it would be interesting to have certain properties of certain factions on a T3 such as the Legion with the Sansha AB, web range, and Nos bonus or a Tengu with the Gurista drone bonus and the Mordu point range bonus
IceAero
Ministry of War
Amarr Empire
#9 - 2014-06-11 19:24:14 UTC  |  Edited by: IceAero
An example of pirate hulls (instead of having pirate subsystem at all):


True Sansha Legion HULL
3% bonus to Medium Energy Turret damage (per skill level)
Role Bonus:
25% bonus to Medium Energy Turret tracking

Or (since Sansha don't really use amarr hulls):

Dark Blood Legion HULL
3% bonus to Medium Energy Turret damage (per skill level)
Role Bonus:
100% bonus to Energy Vampire and Energy Neutralizer range (one-half the Curse bonus)

Shadow Serpentis Proteus HULL
3% bonus to Medium Hybrid Turret damage (per skill level)
Role Bonus:
25% bonus to the velocity factor of stasis webifiers (half the standard Serpentis bonus)

Dread Guristas Tengu HULL
15% bonus to Light Combat Drone damage and hitpoints (per skill level)
Role Bonus:
+25mbit for drones (50bmit max now)

Domination Loki HULL
3% bonus to Medium Projectile Turret rate of fire (per skill level) (about half the standard bonus)
Role Bonus:
50% bonus to warp speed and warp acceleration.

EDIT: Removed the small HP bonus.

QUESTION: Should they Keep the 5% heat damage reduction from the standard T3 hull?
Rayzilla Zaraki
Yin Jian Enterprises
#10 - 2014-06-11 20:21:36 UTC
I like both the OP's proposal and the other one suggesting a pirate hull that can fit subsystems from the faction's two component races.

I think a similar restriction should be in place for the subsystems: ie SOE subsystems could only be used on a Proteus or Legion and the SOE hull could fit only Amarr, Gallente or SOE subsystems.

Neat idea, probably a pain to balance and likely overpowered but I like it. +1

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Hakaari Inkuran
State War Academy
Caldari State
#11 - 2014-06-11 20:26:23 UTC
This sounds extremely interesting, I like where its going. Unfortunately I am thinking it will have to wait until long after the T3 rebalance pass.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#12 - 2014-06-11 21:07:47 UTC
IceAero, I see nothing wrong with a Tengu being able to fit for lasers, so long as they're less bonused the missiles. Tengu's shouldn't be on par with a Legion, but maybe able to perform no better than a mix between Maller/Omen for the damage. If Tengu's could fit for lasers, they would also be constrained by cap so they might be able to surprise an enemy by using lasers but they likely won't be sustainable. If done well, I think that allowing for even more surprises would add content in a good way so long as a Proteus never out performs a Caracal and a Loki never out performs a Thorax, etc...
I also like your Pirate T3 hull idea, it would be quite interesting but I think I like the idea of Pirate subs even better. The purpose I would design them for would be to build a Tengu that might be a cross between a typical Tengu and a Worm that is out performed in each respective way by a dedicated ship.

Balance would be the key, if done well either idea would be amazing for adding content and adding another layer of ship differences and customization while preventing T3's from beating out anything else by default. I don't think the cost should be set up to be overly prohibitive, instead you should have an actual need for the pirate sub that justifies the drawbacks in other areas.

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#13 - 2014-06-16 19:12:03 UTC
I have long thought pirate subsystems would be great to have. It could lead to a bit more interest by adding to the meta and there's plenty of potential for new stuff there. Proteus with a guristas style drone bay would be neat, it still plays to the same sensibilities of the ship while having a bit of different gameplay there, while the same system on a Tengu adds new gameplay, for instance. It shouldn't be an issue for balance, the design of T3s according to CCPs new plan for meta is that generalists should be able to do more, less effectively than specialists and a T3 rebalance is somewhere in the future to hopefully make that happen. If that happens then pirate systems improve the generalist potential by adding options, and if the balance pass works as advertised, pirate cruisers and T2s should still be more effective.

I don't think we need pirate T3s just yet, though. I'd rather see them add pirate T2s first or more classes of T3 ship.
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#14 - 2014-06-17 06:59:11 UTC
I've always liked the concept of Pirate Strategic Cruisers. I really like the ideas here. Right now, Pirate ships have passed their rebalance and now it's turn for the T3 cruisers to be rebalanced (making each subsystem useful, each T3 viable in any situation via subsystems, etc). During or after that rebalance pass would be a good moment to introduce these Pirate T3.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#15 - 2014-06-17 08:21:27 UTC
I would love to see Pirate Subsystems or Hulls. However, I wouldn't want them to be buffed versions of T3's. Just alternate options.
Egravant Alduin
Ascendance Rising
Ascendance..
#16 - 2014-06-17 10:17:46 UTC
Sigras wrote:
Actually, if it were me I would make a pirate hull that could fit both race's subsystems.

It would be kinda hard to balance, but can you imagine a sansha T3 flying with both caldari and amarr subsystems?

It even makes sense that the pirates would make a ship that can kluge on either races subsystems.


I like it the idea of the op in general and this idea also more.Maybe it could be balanced if they would require high skills in some areas like marauders need.

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Debora Tsung
Perkone
Caldari State
#17 - 2014-06-17 10:23:47 UTC
Crafting component: various numbers of player corpses for proper reaver look. Pirate

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Kagura Nikon
Native Freshfood
Minmatar Republic
#18 - 2014-06-17 10:24:35 UTC
Omg omg a good idea on the Ideas and discussion forums!! Eve is dying!!!

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Bohneik Itohn
10.K
#19 - 2014-06-17 12:42:24 UTC
I can see this being easily implemented without any power creep by focusing on the pirate faction strengths for new and unique options for T3 configurations. My vote goes for both hull and subsystems, because both ideas offer the opportunity for entirely different levels of customization, and customization is the name of the game when it comes to T3's.

That is, assuming the hull bonuses disappear. T3's don't need anything but the 5% reduction to heat damage the standard hulls currently deliver. The rest of the flavor can come from arranging subsystems and hulls that can equip new combinations of said subsystems.

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Khan'Wulf
Ministry of War
Amarr Empire
#20 - 2014-06-17 15:18:22 UTC
Excellent suggestion. I've been thinking the same, along the lines that pirate subsystems could make up the missing "5th" subsystem for each area.

I don't see a problem with making T3 ships both more versatile and powerful, since their cost is many times that of T2 ships and their pilots risk skill point loss on destruction.

T3 ships shine when blinged-out, but the same is true if applied to other cruisers (especially pirate cruisers).

--Khan'wulf
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