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Total war?

Author
Niden
Imperial Academy
Amarr Empire
#1 - 2014-06-11 11:09:16 UTC
At Fanfest, at the Faction Warfare roundtable CCP Fozzie asked if we would be interested in seeing the faction alliances removed (e.g. Gallente + Minmatar) - pitting former allies against each other and creating a four-way war. The response was strongly positive.

How do we feel about it now? Obviously CCP are open to the idea. Is this something we want to push? We have a unique opportunity with two lowsec reps on the CSM this term, so let's make use of it.

/N
Gully Alex Foyle
The Scope
Gallente Federation
#2 - 2014-06-11 11:29:41 UTC
I'd love to be able to differentiate galmil and minniemil color codes on overview and local. Entirely because I'm lazy.

Other than that, I'd keep things the way they are. Creates opportunites to go mess with the other warzone, or mess with people that come to mess with your warzone. Pirate

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Niden
Imperial Academy
Amarr Empire
#3 - 2014-06-11 11:31:09 UTC
I'm leaning more towards the 'total war' solution tbh Twisted
Gully Alex Foyle
The Scope
Gallente Federation
#4 - 2014-06-11 11:33:39 UTC
Ah wait a minute! If it means that you can o-plex in any other militia's systems, than yeah I totally agree. Even more opportunities to mess with people! Sorry I wasn't paying attention. Told you I'm lazy.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Shelom Severasse
The Disney World Federation
Fraternity.
#5 - 2014-06-11 13:06:49 UTC
i honestly couldnt care either way, a "total war" scenario does sound like it would be interesting, both good and bad

what really appeals to me though is having total war gets rid of the nagging question of "is this ally*, really an ally?" whenever you see an allied faction militia member in local. -> im sure everyone has been awoxed by supposed allies at least once
Major Trant
Brutor Tribe
Minmatar Republic
#6 - 2014-06-11 13:28:43 UTC
Never followed the fanfest thing. Interesting idea, my first reaction was one of terror. But then I'm in the Minmatar Militia and we have had quite a cosy time over the last couple of years. However, things could do with a shake up, the Militias have become lethargic and lazy.

I assume this means that both warzones would be combined into one big warzone with any of the factions able to flip any system. That does hold some appeal to me, but I think it needs some radical changes to FW for it to work. Most notable on Station Lockouts. This mechanic has become quite hated by most militia pilots and has led to the current Fortress system situation, where everyone balls up in just a couple of systems and leave the rest to the whims of the farmers. Secondary bases have become a thing of the past and most fights now occur within a couple of jumps of the fortress systems.

The problem with regard to this proposal is that if most of the Minmatar militia are currently balled up in the Fortress system of Huola, it is going to be very difficult and an unwelcome chore to flip systems 30 or 40 jumps away. To be possible, station lockout has to be removed, so that people can set up secondary bases around the extended warzone, without risk that they are going to lose access to those assets when they need them.

I haven't really got a concrete proposal as to how that should be done. I wouldn't like to see a return to the old system where anyone could just dock in any station. But possibly a situation where the NPC militia stations eg TLF, 24th Imperial Crusade etc. would always lock out enemy Militias, while always allowing their own Militia pilots to dock (allow neutrals cause neutral JF and hauler pilots need access). Meanwhile, only regular NPC corp stations would be the ones affected by station lock out. This of course would require the seeding of more Militia stations across other regions of the warzone, so that there was always a friendly (permanent) militia station within 5 or so jumps of any part of the warzone. I say this with gritted teeth as my own corp is based in a 24th Imperial Crusade station and will be forced out by this proposal.
Thanatos Marathon
Moira.
#7 - 2014-06-11 14:47:29 UTC
Please go total war.
Andre Vauban
Federal Defense Union
Gallente Federation
#8 - 2014-06-11 14:49:05 UTC  |  Edited by: Andre Vauban
Major Trant wrote:
Never followed the fanfest thing. Interesting idea, my first reaction was one of terror. But then I'm in the Minmatar Militia and we have had quite a cosy time over the last couple of years. However, things could do with a shake up, the Militias have become lethargic and lazy.

I assume this means that both warzones would be combined into one big warzone with any of the factions able to flip any system. That does hold some appeal to me, but I think it needs some radical changes to FW for it to work. Most notable on Station Lockouts. This mechanic has become quite hated by most militia pilots and has led to the current Fortress system situation, where everyone balls up in just a couple of systems and leave the rest to the whims of the farmers. Secondary bases have become a thing of the past and most fights now occur within a couple of jumps of the fortress systems.

The problem with regard to this proposal is that if most of the Minmatar militia are currently balled up in the Fortress system of Huola, it is going to be very difficult and an unwelcome chore to flip systems 30 or 40 jumps away. To be possible, station lockout has to be removed, so that people can set up secondary bases around the extended warzone, without risk that they are going to lose access to those assets when they need them.

I haven't really got a concrete proposal as to how that should be done. I wouldn't like to see a return to the old system where anyone could just dock in any station. But possibly a situation where the NPC militia stations eg TLF, 24th Imperial Crusade etc. would always lock out enemy Militias, while always allowing their own Militia pilots to dock (allow neutrals cause neutral JF and hauler pilots need access). Meanwhile, only regular NPC corp stations would be the ones affected by station lock out. This of course would require the seeding of more Militia stations across other regions of the warzone, so that there was always a friendly (permanent) militia station within 5 or so jumps of any part of the warzone. I say this with gritted teeth as my own corp is based in a 24th Imperial Crusade station and will be forced out by this proposal.


The only problem with this is that in the Gallente/Caldari side, Gallente have chosen to target State Protectorate systems for the explicit purpose of denying mission stations and have made those systems our homes.

Also, total war as envisioned isn't going to happen. It is too much work for CCP to allow any faction to capture any system and be a true 4-way. The best we would get would be to decouple the 2 warzones (ie no cross plexing and no notion of allied militia).

.

Thanatos Marathon
Moira.
#9 - 2014-06-11 15:04:29 UTC
"The best we would get would be to decouple the 2 warzones (ie no cross plexing and no notion of allied militia)."

yup, would be lovely.
Estella Osoka
Cranky Bitches Who PMS
#10 - 2014-06-11 15:21:00 UTC
Total war; because creating alliances should be player content driven, not NPC.
Bienator II
madmen of the skies
#11 - 2014-06-11 15:33:04 UTC  |  Edited by: Bienator II
i like it. Would even solve a lot of problems.

Not sure if the current sov mechanics could deal with it however.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

X Gallentius
Black Eagle1
#12 - 2014-06-11 16:07:28 UTC
I don't like the total war solution. It would break the bonds of too many families of Federation citizens of Minmatar origin. The grandparents will support the Minmatar while their grandchildren will support the Federation. Don't do this to these people CCP! Have a heart!
Major Trant
Brutor Tribe
Minmatar Republic
#13 - 2014-06-11 16:12:44 UTC
Andre Vauban wrote:
Major Trant wrote:
Station lockout (change)... ...But possibly a situation where the NPC militia stations eg TLF, 24th Imperial Crusade etc. would always lock out enemy Militias, while always allowing their own Militia pilots to dock... ...Meanwhile, only regular NPC corp stations would be the ones affected by station lock out. This of course would require the seeding of more Militia stations across other regions of the warzone, so that there was always a friendly (permanent) militia station within 5 or so jumps of any part of the warzone. I say this with gritted teeth as my own corp is based in a 24th Imperial Crusade station and will be forced out by this proposal.


The only problem with this is that in the Gallente/Caldari side, Gallente have chosen to target State Protectorate systems for the explicit purpose of denying mission stations and have made those systems our homes.

Yes my own corp is in the same boat, but you can't disregard an idea, just because it inconveniences you personally.

Andre Vauban wrote:
Also, total war as envisioned isn't going to happen. It is too much work for CCP to allow any faction to capture any system and be a true 4-way. The best we would get would be to decouple the 2 warzones (ie no cross plexing and no notion of allied militia).

I never understand why people take it upon themselves to make excuses for CCP like this. It might be true, but that is for CCP to say, not a player to advance as a valid argument.

Total war to me, does not mean decoupling the two warzones. I didn't see or hear the round table discussion, but the OP used the phrase: "...pitting former allies against each other and creating a four-way war" Is he putting words into the mouth of CCP Fonzie or did he really say that? A four way war does not mean decoupling the two warzones and just allowing us to legally shoot the former allied militia. If it does, someone needs to learn how to articulate the facts, not spin them.

And I don't think decoupling the two warzones and making everyone enemies would be an improvement. There would be less reason to cross to the other warzone, meaning less fights, not more.
Veskrashen
Deep Core Mining Inc.
Caldari State
#14 - 2014-06-11 16:35:11 UTC
Major Trant wrote:
Total war to me, does not mean decoupling the two warzones. I didn't see or hear the round table discussion, but the OP used the phrase: "...pitting former allies against each other and creating a four-way war" Is he putting words into the mouth of CCP Fonzie or did he really say that? A four way war does not mean decoupling the two warzones and just allowing us to legally shoot the former allied militia. If it does, someone needs to learn how to articulate the facts, not spin them.

I heard it as more along the lines of splitting the alliances - i.e. Gallente and Minmatar would no longer be allied. Impacts that were raised were preventing cross-plexing and awoxing due to shared "alliance" without standings loss. Wasn't anything mentioned about a 4-way war or allowing folks to capture systems anywhere and everywhere.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Princess Nexxala
Zero Syndicate
#15 - 2014-06-11 16:47:59 UTC
Yes please

nom nom

Val Erian
Azure Horizon Federate Militia
#16 - 2014-06-11 16:49:58 UTC
Veskrashen wrote:
Major Trant wrote:
Total war to me, does not mean decoupling the two warzones. I didn't see or hear the round table discussion, but the OP used the phrase: "...pitting former allies against each other and creating a four-way war" Is he putting words into the mouth of CCP Fonzie or did he really say that? A four way war does not mean decoupling the two warzones and just allowing us to legally shoot the former allied militia. If it does, someone needs to learn how to articulate the facts, not spin them.

I heard it as more along the lines of splitting the alliances - i.e. Gallente and Minmatar would no longer be allied. Impacts that were raised were preventing cross-plexing and awoxing due to shared "alliance" without standings loss. Wasn't anything mentioned about a 4-way war or allowing folks to capture systems anywhere and everywhere.


yeah thought it was pretty clear it was just no more cross plexing and showing as allies on overview.

Gully Alex Foyle
The Scope
Gallente Federation
#17 - 2014-06-11 19:09:04 UTC  |  Edited by: Gully Alex Foyle
Andre Vauban wrote:
Also, total war as envisioned isn't going to happen. It is too much work for CCP to allow any faction to capture any system and be a true 4-way. The best we would get would be to decouple the 2 warzones (ie no cross plexing and no notion of allied militia).
I'd do total war like this:

- Every other militia is a legal target

- Each militia can only d-plex systems it currently owns

- Each militia can o-plex any system belonging to any of the other three militias

- When a system is vulnerable, if the ihub is destroyed the militia that did more damage gets the system

Would be a great shake-up and would make ihub bashes slightly less boring. Pirate


EDIT: additionally, make most (or even all) faction gear available from all 4 LP stores. for example, introduce imperial navy omnidirectional tracking links. this could encourage an economic war among factions, making it worthwhile for Gallente to, say, reduce Minmatar LP suppy. to make it really effective, this should probably include navy ships. I agree a fed navy comet sold by SPROT would be very strange indeed, but it would sure make things interesting

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Andre Vauban
Federal Defense Union
Gallente Federation
#18 - 2014-06-11 19:52:30 UTC
Gully Alex Foyle wrote:
Andre Vauban wrote:
Also, total war as envisioned isn't going to happen. It is too much work for CCP to allow any faction to capture any system and be a true 4-way. The best we would get would be to decouple the 2 warzones (ie no cross plexing and no notion of allied militia).
I'd do total war like this:

- Every other militia is a legal target

- Each militia can only d-plex systems it currently owns

- Each militia can o-plex any system belonging to any of the other three militias

- When a system is vulnerable, if the ihub is destroyed the militia that did more damage gets the system

Would be a great shake-up and would make ihub bashes slightly less boring. Pirate


EDIT: additionally, make most (or even all) faction gear available from all 4 LP stores. for example, introduce imperial navy omnidirectional tracking links. this could encourage an economic war among factions, making it worthwhile for Gallente to, say, reduce Minmatar LP suppy. to make it really effective, this should probably include navy ships. I agree a fed navy comet sold by SPROT would be very strange indeed, but it would sure make things interesting


Honestly, if CCP is going to put this much work into FW they should just delete the Minmatar/Gallente and Amarr/Caldari alliance and then add pirate factions to the mix. That would be more fun and pull more people into FW (hopefully).

.

Ari Laveran
The Scope
Gallente Federation
#19 - 2014-06-11 20:52:08 UTC
While I kind of dig the idea of a four way war. What point would there be in taking systems at all without station lock outs? Where is the incentive to put up a decent defense.
Bienator II
madmen of the skies
#20 - 2014-06-11 22:13:00 UTC  |  Edited by: Bienator II
Gully Alex Foyle wrote:
Andre Vauban wrote:
Also, total war as envisioned isn't going to happen. It is too much work for CCP to allow any faction to capture any system and be a true 4-way. The best we would get would be to decouple the 2 warzones (ie no cross plexing and no notion of allied militia).
I'd do total war like this:

- Every other militia is a legal target

- Each militia can only d-plex systems it currently owns

- Each militia can o-plex any system belonging to any of the other three militias

- When a system is vulnerable, if the ihub is destroyed the militia that did more damage gets the system

Would be a great shake-up and would make ihub bashes slightly less boring. Pirate


i really like it and its very intuitive. The only problem i see right away is that militias will snipe systems. Just wait till someone else makes it vulnerable then overrun them at the ihub to conquer it. I think the last rule needs some work but i like it overall.

i would change it up like that:
- systems can be contested by any faction
- if you o-plex a system which is already contested by a different faction, you in fact d-plex it till its stable
- if its stable, further o-plexing will contest it for your faction (icon on the contesting bar changes)
- only the faction which has made it vulnerable can shoot the ihub (you have to work for it)

(other rules stay the same)

example:
- gal system is contested 10% by cal (little cal icon shows it next to the contesting bar)
- amar would like to take the system
- amar now has to o-plex till its stable (rats will shoot amar) effectively helping gal
- and keep pushing once it stable to contest it for amar till its vulnerable (creates two enemies, gal+cal)
(- any other faction plexing in this system would decontest it again till its stable)

this has the advantage that taking systems which are not in your warzone would be extra difficult since you effectively have to fight two parties which are interested in the system. And you can't snipe ihubs so you have to work for the system.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

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