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data sites/hacking

Author
Prof Anarchia
Perkone
Caldari State
#21 - 2014-06-11 13:05:43 UTC
[

Personally I blame it on the huge influx of "explorers" brought on by Kronos.
Once the Contested sites hype fever dies, I think the number of scannable sites should go up (as there are less explorers) and as such profits should go up also.

There may be a problem with the site spawning timers also, as bugs were reported. We'll have to wait and see.
Sincerelt ATM there's no incentive to risking your ship in Null (as it's pretty much void of sites) and High and Low is simply overcrowded by rookie frigates with scanners.
But for the moment all the explorers seem to claim the same thing - explo rewards took a huge nerf to the knee.
[/quote]

You should come and join me...I know where there are loads of data sites spawning. right now there are 4 in my main's system. none of us are going to do them because, as said, they are worthless.

Might just go and blow them up.
Webvan
All Kill No Skill
#22 - 2014-06-11 13:21:21 UTC  |  Edited by: Webvan
Prof Anarchia wrote:


You should come and join me...I know where there are loads of data sites spawning. right now there are 4 in my main's system. none of us are going to do them because, as said, they are worthless.

Might just go and blow them up.

I've seen that. I was out probing WH's, saw 3, that's THREE radar sites in one .5 system. A year ago that would have been a wet dream come true mwahaha eh. yeah, no one was doing them, even flew though one and it was just an empty floating pile of garbage in space.

I'm in it for the money

Ctrl+Alt+Shift+F12

I Love Boobies
All Hail Boobies
#23 - 2014-06-11 13:41:51 UTC
Hacking went to hell when they removed the rats from the sites, when it took more than any old ship with a probe launcher on it to get the stuff out of sites.

CCP tried to use loot spew to get people to work together to do exploration. The rats in the sites did more for teamwork than loot spew. Used to do exploration with friends when there were rats in the sites, especially out in 0.0. Now you don't need any teamwork whatsoever to explore, making it much easier for anyone to do it. That's what has driven the prices down so much, why there are so few worthwhile sites left for everyone.

They should also make exploration site containers non-scannable so people cannot take only the good stuff, and leave the junk for everyone else. Also find that annoying, take the time to find a site, get there, and see someone has already looted the good stuff.

Prof Anarchia
Perkone
Caldari State
#24 - 2014-06-11 14:17:35 UTC
I Love Boobies wrote:
Hacking went to hell when they removed the rats from the sites, when it took more than any old ship with a probe launcher on it to get the stuff out of sites.

CCP tried to use loot spew to get people to work together to do exploration. The rats in the sites did more for teamwork than loot spew. Used to do exploration with friends when there were rats in the sites, especially out in 0.0. Now you don't need any teamwork whatsoever to explore, making it much easier for anyone to do it. That's what has driven the prices down so much, why there are so few worthwhile sites left for everyone.

They should also make exploration site containers non-scannable so people cannot take only the good stuff, and leave the junk for everyone else. Also find that annoying, take the time to find a site, get there, and see someone has already looted the good stuff.



I see your point...but I must admit I lkie the fact that exploration is a good all round solo enterprise. Personally, I prefer working alone.
All I ask is that data loot be reexamined and for the sites to be vastly more diverse. And for it to tie in with lore. Hmm, maybe I am asking alot....

But...isk to get a ship to get isk to get a ship to get isk...etc etc etc....should be more than this.
Saraki Ishikela
Perkone
Caldari State
#25 - 2014-06-11 14:28:32 UTC  |  Edited by: Saraki Ishikela
There is a lot that can be done to improve the exploration profession. I think they should have a way to escalate like their combat site counter parts. Intercept some communication data, gives you a journal update and you're off on a quest. Naturally escalations should be harder. More difficult hacking, perhaps some defenses. The escalation could even be for a combat site to mix professions up.

Overall I think the pay out on these sites needs to be increased. There are risks involved, and a lot of time. I never feel quite as vulnerable than when i have that mini game up.

But I think escalations would be a great way to up the difficulty so "just anyone in a ship with a probe launcher" can't do them and give the people who specialized a little reward for their investment.

On a whole other lever there are some interesting pvp applications that could be explored. I'm just spit balling here but some creative ideas that come to mind are Maybe hack a stargate and delay jumps for a minute. To prevent reinforcements, or escape. Maybe hack the gate guns to work in your sides favor. Hack POS defenses, or access the fuel and stront cargo area so you can see how long it will reinforce for etc. Maybe hack a ship in pvp to disable a module. Can you imagine exploring getting jumped and quickly having to hack the ships warp disruptor to shut it down and escape. That would be the most intense mini game ever lol. I would also love to hack a wreck and see the kill mail from the ships black box lol.

One newbies quest to ExploreEVE: [u]Youtube[/u]: www.youtube.com/exploreeve - **[u]**Blogspot:[/u] http://exploreeve.blogspot.com [u]Twitter:[/u] www.twitter.com/exploreeve** - [u]Facebook[/u]:** www.facebook.com/exploreeve

Mistah Ewedynao
Ice Axe Psycho Killers
#26 - 2014-06-11 14:45:58 UTC
Tried one site after they dumbed it down....still waiting for all my wasted MONTHS of skill training to be reimbursed.

Many long time player did only exploration and mining of lucrative mining sigs. All I knew that did it in high sec have unsubbed.

Nerf Goons

Nuke em from orbit....it's the only way to be sure.

Ramona McCandless
Silent Vale
LinkNet
#27 - 2014-06-11 14:50:17 UTC
Mistah Ewedynao wrote:
Tried one site after they dumbed it down....still waiting for all my wasted MONTHS of skill training to be reimbursed.

Many long time player did only exploration and mining of lucrative mining sigs. All I knew that did it in high sec have unsubbed.


Good

If you cant work out how to play so badly that you have to quit, why stop at games?

Try doing that with everything

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Shiloh Templeton
Cheyenne HET Co
#28 - 2014-06-11 15:07:44 UTC
Prof Anarchia wrote:
With relics you can hold over a billion worth of loot - more than worth the risk.
Data - about 250mill - they just aren't worth doing.

Either that or I will become a saboteur and purposely destroy all data sites until they are improved.
Maybe your expectations are a tad high? One exploration run of relic sites is supposed to plex your account for the month?

And maybe leave the data sites for new players who would be excited with 5-15 million and have cargo space in their T1 exploration ships.
Mistah Ewedynao
Ice Axe Psycho Killers
#29 - 2014-06-11 15:30:06 UTC
Ramona McCandless wrote:
Mistah Ewedynao wrote:
Tried one site after they dumbed it down....still waiting for all my wasted MONTHS of skill training to be reimbursed.

Many long time player did only exploration and mining of lucrative mining sigs. All I knew that did it in high sec have unsubbed.


Good

If you cant work out how to play so badly that you have to quit, why stop at games?

Try doing that with everything


My friends who unsubbed ENJOYED the old way and thought the new way was lame and noobified and unsubbed.

Nerf Goons

Nuke em from orbit....it's the only way to be sure.

Ramona McCandless
Silent Vale
LinkNet
#30 - 2014-06-11 15:42:58 UTC
Mistah Ewedynao wrote:


My friends who unsubbed ENJOYED the old way and thought the new way was lame and noobified and unsubbed.


Cool story

Still lame

Still better off without quitters

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Solkara Starlock
Circle of Mystery
#31 - 2014-06-11 16:21:48 UTC
What we see happening now is CCP trying to remedy their horrible Odyssey expansion and what it did to exploration.

I am very glad the loot spew is gone! I hated it with a vengeance!
I'm fine with reduced loot tables as a compensation. But they went back to the pre-odyssey loot tables and didn't take into account the crashing prices of data encryptors.

I did some exploration in low and null and the results were mixed. Sometimes it's good money ( more then 200m an evening), sometimes it's crap. But I'm OK with that. It comes with the profession: sometimes you find gold sometimes you find lead. But the only thing that is worth doing are relic sites.

Why can't they just show the anomalies when entering a system and not all the signatures. Let dedicated explorers actively look for them!

Why can't you have rats showing up when failing a hack. That would spice things up a bit.

Why are so many empty containers? I would rather have some crappy T1 salvage than nothing or carbon. Yes you can scan the cans but in order to despawn the site every container needs to be hacked.
Ramona McCandless
Silent Vale
LinkNet
#32 - 2014-06-11 16:27:27 UTC
Solkara Starlock wrote:
Why are so many empty containers?


No container spawns empty

But cherrypicking asses who think of no one but themselves just take the good stuff and leave crap, meanign the site doesnt respawn and gives the false impression of worthless sites, which in turn are useless for me to camp.

Some explorers are more selfish than Isboxers, sometimes

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Soldarius
Dreddit
Test Alliance Please Ignore
#33 - 2014-06-11 17:03:30 UTC
Last month I spent 2 weeks out in nulsec running exploration content. I did this very casually, appx 12 hours total work. I made 3B isk in loot. Then took the nearest connecting wormhole back to empire.

If you are so bad at exploration that you can't make enough isk to satisfy yourself, you really should just leave it to your betters.

http://youtu.be/YVkUvmDQ3HY

Jiris Yusef
Ashtani
#34 - 2014-06-11 17:22:48 UTC
Soldarius wrote:
Last month I spent 2 weeks out in nulsec running exploration content. I did this very casually, appx 12 hours total work. I made 3B isk in loot. Then took the nearest connecting wormhole back to empire.

If you are so bad at exploration that you can't make enough isk to satisfy yourself, you really should just leave it to your betters.



Have you done exploration since the latest patch? From my experience and what I've heard the profit and amount of sites has been nerfed quite a bit.
Ramona McCandless
Silent Vale
LinkNet
#35 - 2014-06-11 17:24:45 UTC
Jiris Yusef wrote:
Soldarius wrote:
Last month I spent 2 weeks out in nulsec running exploration content. I did this very casually, appx 12 hours total work. I made 3B isk in loot. Then took the nearest connecting wormhole back to empire.

If you are so bad at exploration that you can't make enough isk to satisfy yourself, you really should just leave it to your betters.



Have you done exploration since the latest patch? From my experience and what I've heard the profit and amount of sites has been nerfed quite a bit.


Well you have experienced and heard wrong.

The speed you can do sites now well outstrips the table modification and theres no change to the proliferation. If anything its because more people are now doing them faster.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Nick Starkey
Native Freshfood
Minmatar Republic
#36 - 2014-06-11 17:27:05 UTC  |  Edited by: Nick Starkey
I'm glad I didn't bother leveling up hacking skills, the whole profession is a joke now. It's not so much about the loot value being lower than before (a quick market search for the usual salvage and datacores reveals no sudden price drop), but the amount of worthwhile materials (i.e not 100k isk fodder) is lacking ever since they got rid of loot spew. The 'adjusted' loot tables are lacking a lot.

It's a shame, the old version was better in every way. Even the loot spew was easy to overcome with a little practice and the right implant, but a massive nerf to drop rates isn't.

I've made a signature. I hope you're enjoying it. www.evetrademaster.com - web based asset manager & profit tracker

Jiris Yusef
Ashtani
#37 - 2014-06-11 17:29:18 UTC
Gully Alex Foyle wrote:
Ramona McCandless wrote:
Cool

More for the rest of them

And /thread.


OP, please take a moment to realize that the value of any in-game item - including data site loot - is determined by this very cool feature called 'The Market'.

If the average data site loot market value is indeed as crappy as you say, it means that either there are far too many people that are running the sites or that very few people give a damn about the stuff you find.

Remember, it's other players that give you ISK for your exploration efforts, not CCP (NPCs).

Why should players pay you more if they don't need the stuff you find?


I think you're forgetting the point the OP is trying to make, data site loots are crap and should be on par with relic sites. And that the loot from relic sites isn't even as good anymore since the last patch.

I know you want to sound all smart and teach about the Market and the economy, but really you just sound condescending (a ****).
Jiris Yusef
Ashtani
#38 - 2014-06-11 17:36:29 UTC
Ramona McCandless wrote:
Jiris Yusef wrote:
Soldarius wrote:
Last month I spent 2 weeks out in nulsec running exploration content. I did this very casually, appx 12 hours total work. I made 3B isk in loot. Then took the nearest connecting wormhole back to empire.

If you are so bad at exploration that you can't make enough isk to satisfy yourself, you really should just leave it to your betters.



Have you done exploration since the latest patch? From my experience and what I've heard the profit and amount of sites has been nerfed quite a bit.


Well you have experienced and heard wrong.

The speed you can do sites now well outstrips the table modification and theres no change to the proliferation. If anything its because more people are now doing them faster.


Haha, my experience is correct, my conclusion just may be wrong.

You're one of few to say as such, I could agree with the amount of explorers after the patch hindering the isk/hour but the amount of empty containers or containers with just carbon and other low value loot is disheartening. We'll just have to see how things play out.
Ramona McCandless
Silent Vale
LinkNet
#39 - 2014-06-11 17:44:17 UTC
Jiris Yusef wrote:


Haha, my experience is correct, my conclusion just may be wrong.


Accepted, I withdraw what I said about experience, as I cannot know that

Jiris Yusef wrote:
You're one of few to say as such, I could agree with the amount of explorers after the patch hindering the isk/hour but the amount of empty containers or containers with just carbon and other low value loot is disheartening. We'll just have to see how things play out.


But empty containers are due to the hubris of explorers who came before you, they are not a feature of exploration currently

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Bridgette d'Iberville
Better Killing Through Chemistry
#40 - 2014-06-11 18:04:34 UTC
I've found empty, unhacked containers in fresh sites. They do exist. But I am still not that concerned about the current state of exploration. Personally, I think it would be best if they reduced the spawn rate of sites and eliminated cargo scanning cans (and/or forced despawn of empty grid sites after a hacking attempt has been made). But a lot of the fiscal viability of the profession is going to be tied-up with whatever happens to decryptors in Crius.

"I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion."