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Cloak mechanics need an overhaul

First post
Author
War Kitten
Panda McLegion
#21 - 2014-06-10 18:39:20 UTC
Burrick V'ar wrote:
You know what? Never mind. The flaming is strong with these ones.


Damn, I missed a chance to troll a cloaking thread.

I'll just cloak up afk in the thread in case anything develops.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Marsha Mallow
#22 - 2014-06-10 18:40:34 UTC
Burrick V'ar wrote:
You know what? Never mind. The flaming is strong with these ones.

Don't take it personally. It's not deliberate flaming from everyone. It's just a really common topic often raised for trolling purposes. They tend to get locked as redundant anyway, it's probably best to just abandon it before it turns into vegetable pelting, and the mods beat us all up.

Just read the forums for a week or so before creating topics. If it's a complaint GD/F&I usually have the common gripes on the first few pages.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Kijo Rikki
Killboard Padding Services
#23 - 2014-06-10 18:41:51 UTC
We have AFK cloakers in our system too. It doesn't stop the ratters, even though they know the guy is a hot dropper. Lol

There are plenty of ways to deal with it, including to stop letting it scare you and get on with your life, to aggrivating you enough ot set up a bait ratting ship with points tank and possibly a cyno and have some bored pvp'ers wait for the fish to bite.

Here is my F&I suggestion: If there is a mechanic to hunt down cloaked ships, there should be a skill to hack gates to falsify local information. P

You make a valid point, good Sir or Madam. 

Solecist Project
#24 - 2014-06-10 18:51:49 UTC  |  Edited by: Solecist Project
The whole issue is beeing looked at from the wrong perspective,
which shows by the proposed solutions, which are all pretty much crap.

Delaying local or anything else that removes intel will only make people not play at all,
because cowards will always stay cowards.

These people are basically highseccers, but highsec isn't paying them enough.
Think about who actually rents space in nullsec and for what reasons.


Imagine highsec with delayed or no local at all.


We'd literally lose tons of players.



The weird thing about this is that this might not actually be bad in the long run,
because such a change could be well marketed and implemented into the game,
leading to more subs actually, because it's simply that dangerous to play it.

Of course new tools would be added to help players. Look at the dscan disruptor, for example.
Now imagine that spread in multiple dozens throughout every system. As example.


Btw!

When the empires are crumbling and CONCORD sees issues coming ...
... will the new space be carebear space, for others hard to reach ...
... and highsec finally be free from the wrath of CONCORD and the carebears?

Will NullSec finally turn into proper empires with citizens?


I bet most people can't even imagine the realitiy. There'd be me, in nullsec,
suicide ganking people who roam around, because it's an empire space
and safe enough to do so ...

... but there's no CONCORD! Who protects these people?


Let's find that out after the break.


*plays music*

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Dinsdale Pirannha
Pirannha Corp
#25 - 2014-06-10 18:54:01 UTC
Have faith.
The null sec cartel lobby is kind of busy right now getting CCP to rob high sec of any ISK generation capabilities.

Soon enough, they will get CCP to kill the afk cloaking ability.
Null sec serfs must be happy to pay their tithes to their overlords. It is bad for business otherwise.
Ramona McCandless
Silent Vale
LinkNet
#26 - 2014-06-10 18:55:50 UTC
Dinsdale Pirannha wrote:
Have faith.
My High Sec Empire cartel lobby is kind of busy right now defending me from imagined threats.

Soon enough, they will get CCP to kill the afk cloaking ability.
High sec serfs must be happy to pay their tithes to their Empire overlords. It is bad for business otherwise.


FTFY

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Lord Fudo
Doomheim
#27 - 2014-06-10 19:01:47 UTC  |  Edited by: Lord Fudo
Problem with afk cloakers is not whether they are there or afk. The problem is the local channel. I believe local should not show the player if their ship is cloaked. Same with jumping through a gate or wormhole. Player should only appear in local once the ship decloaks.

This would deny afk cloaking effectiveness in scaring the system population.

If ccp delayed local only for cloaked ships, then it would be a great opportunity to add a deployable, one time use device, that would discharge a pulse for a set distance that would deactivate cloaks for a short period of time. Like 2 minutes max.

Then cloakers could afk cloak and use local channel as a weapon/tool, and the local population wouldn't be bothered by that guy in local they cant find. Residents could then have a gamble to make. Use the device to see who is in system, lose device, but gain peace of mind if no one appears in local.

This would also encourage teamwork. Ratters and miners would require scouts watching the gates for any intruders entering system. Same with probers checking/watching that wormhole in system.

To me it would be balanced for both sides. Cloaked ship cloaked in local, module/device to deactivate cloaks for 2 minutes in order to expose player into local channel till ship recloaks.

This shouldnt be one-sided. There'd need to be balance in the gameplay for both so its not an easy street for one side.


Just an idea I've had for a while, but haven't seen it proposed yet.
Maxpie
MUSE LLP
#28 - 2014-06-10 19:01:51 UTC
Just get rid of:

Cloaking
Local
Alts/second accounts

Really, CCP should put me in charge.

No good deed goes unpunished

Dave Stark
#29 - 2014-06-10 19:02:19 UTC
Dinsdale Pirannha wrote:
Have faith.
The null sec cartel lobby is kind of busy right now getting CCP to rob high sec of any ISK generation capabilities.

Soon enough, they will get CCP to kill the afk cloaking ability.
Null sec serfs must be happy to pay their tithes to their overlords. It is bad for business otherwise.


source.
War Kitten
Panda McLegion
#30 - 2014-06-10 19:03:16 UTC
Ramona McCandless wrote:
Dinsdale Pirannha wrote:
Have faith.
My High Sec Empire cartel lobby is kind of busy right now defending me from imagined threats.

Soon enough, they will get CCP to kill the afk cloaking ability.
High sec serfs must be happy to pay their tithes to their Empire overlords. It is bad for business otherwise.


FTFY



I knew if I stuck around something good would develop.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Solecist Project
#31 - 2014-06-10 19:03:41 UTC  |  Edited by: Solecist Project
Lord Fudo wrote:
Problem with afk cloakers is not whether they are there or afk. The problem is the local channel. I believe local should not show the player if their ship is cloaked. Same with jumping through a gate or wormhole. Player should only appear in local once the ship decloaks.
This would deny afk cloaking effectiveness in scaring the system population.
If ccp delayed local only for cloaked ships, then it would be a great opportunity to add a deployable, one time use device, that would discharge a pulse for a set distance that would deactivate cloaks for a short period of time. Like 2 minutes max.
Then cloakers could afk cloak and use local channel as a weapon/tool, and the local population wouldn't be bothered by that guy in local they cant find. Residents could then have a gamble to make. Use the device to see who is in system, lose device, but gain peace of mind if no one appears in local.
This would also encourage teamwork. Ratters and miners would require scouts watching the gates for any intruders entering system. Same with probers checking/watching that wormhole in system.
To me it would be balanced for both sides. Cloaked ship cloaked in local, module/device to deactivate cloaks for 2 minutes in order to expose player into local channel till ship recloaks.
This shouldnt be one-sided. There'd need to be balance in the gameplay for both so its not an easy street for one side.
Just an idea I've had for a while, but haven't seen it proposed yet.
Nope.
The issue is the people, not the mechanic.


Your "idea" has also the problem that you assume that people would group up,
which they already could ... but don't.


You, as many others, ignore the actual root.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Lord Fudo
Doomheim
#32 - 2014-06-10 19:08:25 UTC  |  Edited by: Lord Fudo
Then those that dont work together put themselves at greater risk. Nullsec should not be a walk in the park for anyone. There needs to be great risk and reward. Not lazy gameplay.

In wormholes, we work together to minimize our risks so we can reap a higher reward. If we try to pve solo, we still get the same rewards, but at a much much higher risk. It should not be easy. Nullsec should not be easy. Players should be encouraged to work together.
Solecist Project
#33 - 2014-06-10 19:19:51 UTC
Lord Fudo wrote:
Then those that dont work together put themselves at greater risk. Nullsec should not be a walk in the park for anyone. There needs to be great risk and reward. Not lazy gameplay.

In wormholes, we work together to minimize our risks so we can reap a higher reward. If we try to pve solo, we still get the same rewards, but at a much much higher risk. It should not be easy. Nullsec should not be easy. Players should be encouraged to work together.

And as said above, encouragement leads to nothing,
when the players simply aren't willing to be encouraged.

That this is the case can be seen by looking at a whining nullbear.


And wormhole players aren't even comparable!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

De'Veldrin
Republic University
Minmatar Republic
#34 - 2014-06-10 19:23:48 UTC  |  Edited by: De'Veldrin
Dinsdale Pirannha wrote:
Have faith.
The null sec cartel lobby is kind of busy right now getting CCP to rob high sec of any ISK generation capabilities.

Soon enough, they will get CCP to kill the afk cloaking ability.
Null sec serfs must be happy to pay their tithes to their overlords. It is bad for business otherwise.


[citation needed]

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Lord Fudo
Doomheim
#35 - 2014-06-10 19:29:21 UTC
Solecist Project wrote:
Lord Fudo wrote:
Then those that dont work together put themselves at greater risk. Nullsec should not be a walk in the park for anyone. There needs to be great risk and reward. Not lazy gameplay.

In wormholes, we work together to minimize our risks so we can reap a higher reward. If we try to pve solo, we still get the same rewards, but at a much much higher risk. It should not be easy. Nullsec should not be easy. Players should be encouraged to work together.

And as said above, encouragement leads to nothing,
when the players simply aren't willing to be encouraged.

That this is the case can be seen by looking at a whining nullbear.


And wormhole players aren't even comparable!


Thats their problem, not mine. If they dont or wont work together to survive, then they deserve to have their heads shot off. Thats why I suggested the device, one time use, that would detect a cloaked ship/player for 2 minutes. Hell, ccp could even make it a system wide pulse, but keep it one time use. Make its volume 50m3. 60 second anchor time.
Solecist Project
#36 - 2014-06-10 19:34:47 UTC
Lord Fudo wrote:
Thats their problem, not mine. If they dont or wont work together to survive, then they deserve to have their heads shot off. Thats why I suggested the device, one time use, that would detect a cloaked ship/player for 2 minutes. Hell, ccp could even make it a system wide pulse, but keep it one time use. Make its volume 50m3. 60 second anchor time.


That's their problem, not yours. Here's the one moment when you acknowledge that it's actually their issue,
while completely ignoring that your solution doesn't actually try to address this very issue.

The root of the problem.



Thank you for participating.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Ramona McCandless
Silent Vale
LinkNet
#37 - 2014-06-10 19:35:35 UTC
Lord Fudo wrote:

Thats their problem, not mine. If they dont or wont work together to survive, then they deserve to have their heads shot off. Thats why I suggested the device, one time use, that would detect a cloaked ship/player for 2 minutes. Hell, ccp could even make it a system wide pulse, but keep it one time use. Make its volume 50m3. 60 second anchor time.


So.... its not your problem.... because you want a device that solves your problem for you.

But yeah, if you think you can, come and shoot my head off.

I double dog dare you

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Marsha Mallow
#38 - 2014-06-10 19:37:58 UTC  |  Edited by: Marsha Mallow
Solecist Project wrote:
The issue is the people, not the mechanic.

Debatable. Sometimes I think older players accept broken mechanics a tad too readily and rush to defend them simply because they are jaded by the debate. A workaround or citing player experience doesn't mean there isn't a flaw.

If people have worked to acquire sov in a system, or take possession of a wormhole 1 person should not be able to perma camp it for intel or hotdrops with no risk just by logging in and cloaking after downtime. Every day. Throw in disposable NPC alts and it highlights further how difficult it is to retaliate. Add in a bit of local smack off and yeah, people will persistently ask how this mechanic is 'fair'. Doesn't mean the complaint is unfounded or that they should be tossed onto the 'whiner' heap eternally, maybe there are some valid complaints mixed in there.

Fair enough larger groups can move. Nobody likes them anyway, quite honestly they can baww all they like. Small sov holders with a handful of systems can be locked out permenantly from isk making in space they fought to conquer by a handful of [not AFK] cloakers, as can wormholers. Oh wait, there are no small sov holders. Let's consider why that might be again.

Local (or lack of it) it is not the issue. AFK cloaking is less of an issue in WH space because you can't maintain hotdrop range. It's the ability to be undocked, in space perpetually invulnerable (with really minimal investment, SP or equipment wise) that winds people up. And rightly so, it goes against the game ethos.There should be mutual risk in all ingame activities, and the ability to engage in combat to decide a winner.

The solution to these complaints might be to address the impact across various types of space, rather than a single fix.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Baneken
Arctic Light Inc.
Arctic Light
#39 - 2014-06-10 19:51:11 UTC
Frankly as many have said the issue is not really that there is some guy in the system cloaked with a cyno in hand.
Problem are risk averse players who hate losing their ratting and mining ships some lowlife cynoing stuff on their face.

Removing local would certainly take care of the AFK-cloaker whine but it cannot cure the risk averse behaviour of your average nullbear.
The no local thing works in WH's because you know what you're dealing with when you enter a WH and also because you cannot get hot dropped in WH's so with team work you can minimise the risks of losing your PvE stuff.

However I feel that local in null should really depend on player activity in any given system thus rewarding building your space while keeping "uninhabited space" to stay inhabited until someone actually lives there.
NPC-regions are considered as inhabited so they would still retain local as usual, this would also give an outlet for more risk averse players to try it out in null.
Solecist Project
#40 - 2014-06-10 19:54:25 UTC
Marsha Mallow wrote:
Solecist Project wrote:
The issue is the people, not the mechanic.
... blabla ... It's the ability to be undocked, in space perpetually invulnerable (with really minimal investment, SP or equipment wise) that winds people up. And rightly so, it goes against the game ethos.There should be mutual risk in all ingame activities, and the ability to engage in combat to decide a winner.

The solution to these complaints might be to address the impact across various types of space, rather than a single fix.

Opinions are irrelevant. And I don't suffer from "old habit" sickness.

>It's the ability to be undocked, in space perpetually invulnerable (with really minimal investment, SP or equipment wise) that winds people up

Nope. What winds people up is their inability to undock and play the game. They don't realize that it's their own choice,
but instead believe the cloaker is making the choice for them. Yet, there is nothing forcing them to stay docked.

You're having the wrong perspective here. People aren't mad about the person sitting there,
they are mad about the IDEA that they can not undock, because of the POSSIBILITY of losing their shiny!


It's a matter of choice! (argueable, because they're cowards and the choice seems rather pre-determined by that fact)



Cowards will always stay docked!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia