These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

[Crius] Current known issues

First post
Author
Rivr Luzade
Coreli Corporation
Pandemic Legion
#81 - 2014-06-18 14:58:16 UTC  |  Edited by: Rivr Luzade
Is there any info regarding the frequent crashes when you undock from a station and perform a random action? I just seconds ago had this again when I undocked, did not wait my session change timer, and tried immediately to warp to my POS.

--

How have people managed to get to resolve the problem that you cannot install an Invention job?

I tried it in station as a personal job, which gives me this:
Quote:
Unable to install job due to the following reasons:
Insufficient funds to pay job cost
The job cost has changed
The facility tax rates have changed

Error.ACCOUNT_FUNDS (0.0, 13083)
Error.MISMATCH_COST (10496, 11894)
Error.MISMATCH_TAX (1050, 1189)


There is enough funds in my personal wallet to pay the installation cost of 11,543 ISK.

I also tried it in my POS as a corp job, where I get this:
Quote:
Unable to install job due to the following reasons:
The job cost has changed

Error.MISMATCH_COST (1258, 1365)

(Which is already a known issue)

Cache was deleted today.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Nex Killer
Perkone
Caldari State
#82 - 2014-06-18 18:44:58 UTC
Rivr Luzade wrote:
Is there any info regarding the frequent crashes when you undock from a station and perform a random action? I just seconds ago had this again when I undocked, did not wait my session change timer, and tried immediately to warp to my POS.

--

How have people managed to get to resolve the problem that you cannot install an Invention job?

I tried it in station as a personal job, which gives me this:
Quote:
Unable to install job due to the following reasons:
Insufficient funds to pay job cost
The job cost has changed
The facility tax rates have changed

Error.ACCOUNT_FUNDS (0.0, 13083)
Error.MISMATCH_COST (10496, 11894)
Error.MISMATCH_TAX (1050, 1189)


There is enough funds in my personal wallet to pay the installation cost of 11,543 ISK.

I also tried it in my POS as a corp job, where I get this:
Quote:
Unable to install job due to the following reasons:
The job cost has changed

Error.MISMATCH_COST (1258, 1365)

(Which is already a known issue)

Cache was deleted today.


I'm getting this same error on four different accounts.
TeeKay Latef
The Scope
Gallente Federation
#83 - 2014-06-19 11:48:55 UTC
Well, i resolved it by leaving my corp and founding a new one.
CCP Contra
C C P
C C P Alliance
#84 - 2014-06-19 14:04:47 UTC
The MISMATCH_COST can be fixed by manually clearing your cache when the client is not open. However this is a temporary workaround at the moment. Our devs are looking into solving these issues. Thanks for being on SiSi to help us diagnose these issues.

Star Killer14
Core World Imperium
#85 - 2014-06-19 20:22:16 UTC
Hello,

I was testing the new indy features and found a small issue, when I go to tell it how many runs to do and I enter a two digit number it doesn't always pick up the second number of they are entered to quickly, it seems to really only happen when doing 20 runs. It will also do a similar thing for when entering any number larger than 20, in the input window, instead of going to 20, in the outcome window, it just goes to the first number you enter.

Ex. I enter 21, it says 2 in the outcome window.

This was also for copying blueprints at a Design Laboratory if that helps.

This is a minor nuisance but it would be best if it was fixed by the time it is released.
CCP Contra
C C P
C C P Alliance
#86 - 2014-06-20 09:15:00 UTC
Star Killer14 wrote:
Hello,

I was testing the new indy features and found a small issue, when I go to tell it how many runs to do and I enter a two digit number it doesn't always pick up the second number of they are entered to quickly, it seems to really only happen when doing 20 runs. It will also do a similar thing for when entering any number larger than 20, in the input window, instead of going to 20, in the outcome window, it just goes to the first number you enter.

Ex. I enter 21, it says 2 in the outcome window.

This was also for copying blueprints at a Design Laboratory if that helps.

This is a minor nuisance but it would be best if it was fixed by the time it is released.


Thanks, we got a bug report about this specifically and our UI dev will take care of it.
Grigori Annunaki
#87 - 2014-06-20 10:58:49 UTC
Only seems to happen if I type the number in quickly.
Regan Rotineque
The Scope
Gallente Federation
#88 - 2014-06-20 13:34:58 UTC
im starting to worry....is this account funds error a serious bug? its been there since the changes were moved to sisi
i have not been able to install a single job since the new stuff was released

no reasearch testing, no building testing....im starting to get frustrated
CCP Contra
C C P
C C P Alliance
#89 - 2014-06-20 14:05:33 UTC
Regan Rotineque wrote:
im starting to worry....is this account funds error a serious bug? its been there since the changes were moved to sisi
i have not been able to install a single job since the new stuff was released

no reasearch testing, no building testing....im starting to get frustrated


We have a fix today for this and possibly for the MISMATCH_COST bug, we will be updating SiSi with these for the weekend.
CCP Nullarbor
C C P
C C P Alliance
#90 - 2014-06-20 15:19:48 UTC
Ok we just pushed an update to SiSi which should fix the ACCOUNT_FUNDS and MISMATCH_COST error messages. Let us know if you spot these again.

o7

CCP Nullarbor // Senior Engineer // Team Game of Drones

Makari Aeron
Winnie Blues and VB Crew
Unchained Alliance
#91 - 2014-06-20 17:15:21 UTC
Are the compressed ore blocks supposed to be so small (m3)?

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

Fistula
Aliastra
Gallente Federation
#92 - 2014-06-20 17:56:25 UTC
Values are uncorrect for reprocessing.

Arkonor gives the gneiss' base of Mexallon. And some others problems I reported using In game bug report.

Is the devblog table outdated or is this some troubles ?

The last update I could find is here.
Regan Rotineque
The Scope
Gallente Federation
#93 - 2014-06-20 18:15:55 UTC
CCP Nullarbor wrote:
Ok we just pushed an update to SiSi which should fix the ACCOUNT_FUNDS and MISMATCH_COST error messages. Let us know if you spot these again.

o7



thanks guys...i will give it a go when i get home from work later
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#94 - 2014-06-21 02:41:29 UTC
The fixes work for me. Thanks

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Aakkonen
Lippstadt Creed
Solyaris Chtonium
#95 - 2014-06-21 07:13:40 UTC
hellswindstaff wrote:
the repetitive crashing on my alt is quite annoying.... All I did was undock in an orthus..and I cant log in since without it crashing. Other toons on the account have no issues. I was docked and undocked the Orthus and wham can't get back in since

this toon has no issues nor do the others on account.


I had same issue with my character with barghest. it seemed go away by using repair.exe

Bad Jokes since -09.... Fly Safe! o7

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#96 - 2014-06-21 15:52:23 UTC
https://forums.eveonline.com/default.aspx?g=posts&m=4733404#post4733404

Tutorial issues.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Calorn Marthor
Standard Fuel Company
#97 - 2014-06-22 00:46:41 UTC  |  Edited by: Calorn Marthor
I tried to manufacture fuel blocks.
The job install cost was ridiculously low (estimated marketvalue was 169m ISK, but the job cost was only a few thousand ISK - I expected 1% of those 169m).

Is it possible that the base value per manufacturing run is based upon the market value of just 1 fuel block?
(instead of 40 which would be the result of 1 run)
CCP Nullarbor
C C P
C C P Alliance
#98 - 2014-06-22 00:50:27 UTC
Calorn Marthor wrote:
Is it possible that the base value per manufacturing run is based upon the market value of just 1 fuel block?
(instead of 40 which would be the result of 1 run)


Cost on SiSi is not going to be very indicative of real TQ prices because of system activity, however now that you mention it, we may not be calculating the base price correctly for multiple quantity outputs. Will check this Monday o7

CCP Nullarbor // Senior Engineer // Team Game of Drones

Jaqueline Geoliere
M4gnum P.I.
#99 - 2014-06-22 14:05:17 UTC
Invention related:

a) existing T2 BPC are converted with a different formula compared to new invention results.
Example:

Enyo BPC, invented using a Incognito Parity Decryptor under Rubicon mechanics is converted into a 4 run +10%/+7% BPC
Invention under Crius mechanics results in a 4 run +3%/+2% BPC

Is this intended / final?

b) a Warden BPC with no decryptor shows a +4%/+2% Warden II BPC with only 1 run - should this not result in a 10 run BPC?

c) It is not possible to start an invention job at a NPC station with invention facility :

Unable to install job due to the following reasons:
The selected blueprint activity is not supported at the current facility

Error.FACILITY_TYPE (23560,)

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#100 - 2014-06-22 15:44:59 UTC  |  Edited by: Salpun
T3 manufacturing is not clear because the blueprints are not on the market and reactions are not able to be seen in the new window.

Has any one done any T3 manufacturing with this new interface.

Might want to wait until after the mirror but it is a corner case that I have not seen any feed back on.

Error messages in the UI need to be worded better. "Activity not supported at this location" does not give newer players any more information the UI does not already tell them by graying out the ability.


When will the info windows be updated missing the Attributes window from the dev blog.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.