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[Crius] Manufacturing and general UI feedback

First post First post
Author
CCP Ytterbium
C C P
C C P Alliance
#121 - 2014-06-13 14:15:09 UTC
Rivr Luzade wrote:
Is the Ark, and possibly the other JF, supposed to have the normal cap parts as materials for construction plus the actual Providence as Extra Materials?


Nope. This problem happened once already during internal development, looks like it'll have to be cleaned with fire once again. Evil
War Fairy
Aliastra
Gallente Federation
#122 - 2014-06-13 14:17:48 UTC
CCP Nullarbor wrote:
DissentersWillAbhor wrote:
Personally, I would lke the BPO/BPC list to be on the right or left of the (too) large interface so that we can see more than 10 BPO/BPCs at once? Also, could you implement mutli-select for delivery? I really don't want to have to click twenty times with the "new optimized" system when the "old clickfest" of a system had deliveries in 2 clicks and a ctrl+A.


There is a deliver all button, we will probably add shift select + deliver too.


Shift select + deliver can be done with the current system. Not having it in the new system would be a downgrade.
War Fairy
Aliastra
Gallente Federation
#123 - 2014-06-13 14:19:27 UTC
CCP Nullarbor wrote:


The industry window has a tooltip on the little blue / orange circle left of the blueprint in the center which shows a full list of the materials. You can right click this to copy pasta it into excel Bear

Adding the same copy functionality with the base values on the show info screen sounds like a good idea too.


Thank you!
CCP Ytterbium
C C P
C C P Alliance
#124 - 2014-06-13 14:22:00 UTC  |  Edited by: CCP Ytterbium
Shiganaru wrote:


Issue #2 - Apparently there is some behind the scenes rounding that causes an inconsistency between the amount of materials required for doing 1 run versus 10 runs of the same BPC.

If I am correct, currently it works like this:

  1. Retrieve Base Amount of Materials for One Run
  2. Multiple by # of Runs
  3. Apply Reductions
  4. Round Up to Nearest Whole Number


However, for consistency between runs, you should do it like this:

  1. Retrieve Base Amount of Materials for One Run
  2. Apply Reductions
  3. Round up to Nearest Whole Number
  4. Multiply by # of Runs



The rounding after the number of run is by design. It's to allow Assembly Arrays, that have a small ME reduction to give bonuses to blueprints which rhave a low number of materials.

Edit: blarg Nullarbor beat me to it.
Qoi
Exert Force
#125 - 2014-06-13 16:04:46 UTC
I'm sure you are aware of this, but some comments on the changed material requirements.

You forgot the 100x multiplier on items requiring Robotic Assembly Modules. Well, and you also forgot to take the previous damagePerJob into account?

For Tech II Items, you should only multiply the materials that were previously affected by waste with 1.5, the old extra materials should just be multiplied by 1/0.9 (and rounded correctly, not rounded up "just because").

http://eve-industry.org

Qoi
Exert Force
#126 - 2014-06-13 16:43:40 UTC
Looking at the new Titan Base Material Costs makes my OCD tingle:
Quote:

111 Capital Shield Emitter

222 Capital Propulsion Engine

333 Capital Computer System
333 Capital Sensor Cluster

444 Capital Construction Parts

556 Capital Armor Plates
556 Capital Capacitor Battery
556 Capital Clone Vat Bay
556 Capital Corporate Hangar Bay
556 Capital Doomsday Weapon Mount
556 Capital Jump Bridge Array
556 Capital Jump Drive
556 Capital Power Generator
556 Capital Ship Maintenance Bay
556 Capital Turret Hardpoint


Why 556 instead of 555? How can you be so cruel? Can you please fix this, you had the chance of something beautiful here Shocked

http://eve-industry.org

TigerXtrm
KarmaFleet
Goonswarm Federation
#127 - 2014-06-13 16:58:10 UTC
I just noticed that the 'Planets' tab has moved out from the industry window and has set up its own little button burried deep in the Neocom menu, adding yet another button to my sidebar if I wish to have easy access to it. Why can't planets simply be a tab in the industry window like olden times?

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Sijbrands
Sunwise Inc.
#128 - 2014-06-13 17:43:35 UTC
CCP Nullarbor wrote:
Shade Millith wrote:
Completely unable to do anything to do with industry on the test server. Either in station or at a POS.

Copying -
Unable to install job due to the following reasons:
FACILITY_ACTIVITY
The job cost has changed
The facility tax rates have changed

Error.FACILITY_ACTIVITY (5,)
Error.MISMATCH_COST (134, 111)
Error.MISMATCH_TAX (13, 11)


Manufacturing -
Unable to install job due to the following reasons:
FACILITY_ACTIVITY
The job cost has changed
The facility tax rates have changed

Error.FACILITY_ACTIVITY (1,)
Error.MISMATCH_COST (67082, 55306)
Error.MISMATCH_TAX (6708, 5531)


ME research -
Unable to install job due to the following reasons:
FACILITY_ACTIVITY
The job cost has changed
The facility tax rates have changed

Error.FACILITY_ACTIVITY (3,)
Error.MISMATCH_COST (639, 527)
Error.MISMATCH_TAX (64, 53)


TE research -
Unable to install job due to the following reasons:
FACILITY_ACTIVITY
The job cost has changed
The facility tax rates have changed

Error.FACILITY_ACTIVITY (4,)
Error.MISMATCH_COST (2281, 1880)
Error.MISMATCH_TAX (228, 188)


Can you try clearing your cache?

https://wiki.eveonline.com/en/wiki/Clearing_the_cache_and_settings#In-game_.28All_platforms.29

Also the FACILITY_ACTIVITY error is a debug message but it basically means you cannot do blueprint research at the station where your blueprint is. We have an update to the UI coming today / monday which helps explain this more clearly.




After clearing the cache I still have the error

Unable to install job due to the following reasons:
Insufficient funds to pay job cost

Error.ACCOUNT_FUNDS (0.0, 200)


Qoi
Exert Force
#129 - 2014-06-13 18:00:10 UTC
Sijbrands wrote:

After clearing the cache I still have the error

Unable to install job due to the following reasons:
Insufficient funds to pay job cost

Error.ACCOUNT_FUNDS (0.0, 200)


Make sure your active corp wallet has enough funds to start the job. Even if its not a corp job.

http://eve-industry.org

Sijbrands
Sunwise Inc.
#130 - 2014-06-13 19:18:02 UTC  |  Edited by: Sijbrands
Qoi wrote:
Sijbrands wrote:

After clearing the cache I still have the error

Unable to install job due to the following reasons:
Insufficient funds to pay job cost

Error.ACCOUNT_FUNDS (0.0, 200)


Make sure your active corp wallet has enough funds to start the job. Even if its not a corp job.



Funds are fine, tried different stations in highsec, they all gave me the error.
(server is going offline for 20 minutes, cleared all cache files again)

EDIT: ERROR is still active
Shiganaru
Ignis Aeternus Imperium
#131 - 2014-06-13 19:30:20 UTC  |  Edited by: Shiganaru
@CCP Nullabor and @CCP Ytterbium:

Well, if it is by design, fine. . . but it seemed odd and potentially unfair to someone who does only 1 run at a time, compared to someone who runs 100s of runs at a time.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#132 - 2014-06-13 22:03:47 UTC
Where do I see the team that I won for my system? Concord told me that I won a team auction, yet there's nothing to select in the system. The team does not show up in the overall list nor in the team list for the system.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#133 - 2014-06-13 22:32:28 UTC
Noriko Mai wrote:
Kenneth Feld wrote:
Noriko Mai wrote:
Market changes:
Pilot's License Extension (PLEX)

  • This category has a subcategory with exactly the same name. It's is kinda pointless.


EDIT: And thank you very much for adding the space between YC and 116. Who ever did that (it's already on TQ), I and my totaly normal OCD love you Big smile


This has been on TQ for quite some time

Not on TQ in my client...



http://imgur.com/vZhjZ2h

I am not sure what client you are using, but that was taken not 5 minutes ago on TQ
Bienator II
madmen of the skies
#134 - 2014-06-14 00:08:15 UTC  |  Edited by: Bienator II
i am wondering will there be a UI notification for finished jobs? For example like we get for for skills or mails?

edit: a flashing industry button on the neocom for example

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#135 - 2014-06-14 00:19:59 UTC
Bienator II wrote:
i am wondering will there be a UI notification for finished jobs? For example like we get for for skills or mails?



No, please no, I beg you no

If there is, please make it able to be turned off
Pic'n dor
Sebiestor Tribe
Minmatar Republic
#136 - 2014-06-14 07:05:21 UTC
I'm a little bothered with the conversion of ME and TE.


A ME2 BP will be converted in a ME6 BP (from what i see in the sisi client)

preME2 was 3.3% waste and postME6 is 6%

So for a 1000 material needed

Previously, you needed 1033 material. Now it's 1111.111111111...... x0.94 wich is 1044,44444.

Replace the word material with Capital part and you get my point.....


Unless the BP is perfect ME, manufacturing is more expensive in this SiSi build.

Shouldn't preME2 be a postME7 ? (1111.11111111 *.93 = 1033.333)

COUCOU TOUCHE TOUCHE

The Ironfist
Viziam
Amarr Empire
#137 - 2014-06-14 08:56:50 UTC
Right now on Live sever we are able to start copy jobs based on max time (30days) on Singularity the maximum number of max run copies we are allowed to start is 20 that means that we are now forced to login every ~10 days instead of 30..

I'd very much like to see it stay the same based on time not based on number of copies.. I understand that it means you have to adjust your stupid slider that none needs or wants but right now its terrible.
Droidyk
Maniacal Miners INC
The Legends In The Game
#138 - 2014-06-14 09:17:40 UTC
Bienator II wrote:
i am wondering will there be a UI notification for finished jobs? For example like we get for for skills or mails?

edit: a flashing industry button on the neocom for example


I agree, the notifications would be really helpful, especially when finishing something quicker like inventions.
Oxide Ammar
#139 - 2014-06-14 10:40:56 UTC
CCP Nullarbor wrote:
Theng Hofses wrote:
When dealing with 20k plus BPOs/BPCs, the entire industry system gets stuck in a huge search process for what seems to be an eternity and then you seem to have no reasonable way of finding the BPO/Cs you are looking for. You guys seem to have a lot of work to do before you release that unless I am missing something big time. Admittedly, I gave up after only 10 minutes of trying


Mentioned in known issues, we have some performance optimization work to do so the 10k+ blueprints users don't have a terrible experience. We want you guys to have fast / filterable access to all of your blueprint data.


Why can't BPO/BPCs organised in window like the one in market ? the same categories like in the market with 2 tabs one for BPO and one for BPC under each tab it list the whole BPs with columns showing ME/TE/ No. of Copies/Location ....etc.

Example:

- Ship Equipment
-- Propulsion
--- Afterburner
---- 100MN Afterburner I BPO
---- 10MN Afterburner I BPO

and another tab showing BPC at same level....same like when you browse between BPOs in market tab, as soon as you go to lowest level it show you the BPOs under that category till you click on one it jumps you to sell/buy orders with columns showing price/location...etc.

You should follow same concept.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Droidyk
Maniacal Miners INC
The Legends In The Game
#140 - 2014-06-14 11:48:58 UTC  |  Edited by: Droidyk
I would like to point out a thing about the different activity icons in the industry window. In the last patch they became probably too large and aren't that consistent with the rest of the window and might be 'distractive', leading attention to them most of the time, and doesn't feel right when you want to focus on what you need Shocked.
The size of these icons was really good in previous patch. Could you make them smaller again please.
Tho I like the update of the orange lines to the activity icons to show which activities are available or not for particular BP.

Current version: Screenshot (good but probably too big)
Previous version: Screenshot (much better in size)
(Edit: What I mean is just the activity icons in the middle between the browser and upper section)
Thanks!