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[Crius] Manufacturing and general UI feedback

First post First post
Author
Noriko Mai
#101 - 2014-06-12 22:41:40 UTC
Market changes:


Ammunition:

  • The icons infront of the size categories are pointless. They implicate that the corresponding size has only charges of that kind. (Red Crystal = Aurora, green crystal = conflagration, etc...)

Apparel:

  • The new category icons are just very small pictures of one item in that category and are barely to recognise. Please use pictograms instead. Like you did for the races in the ships category, which are very nice Blink
  • Just search for "pictograms clothes" and you get the idea. [1]

Ship Equipment:

  • Civillian Modules have a person as an icon. This suggests it has something todo with crew modules, crew itself or this billions of different NPCs you get in missions.

Pilot's License Extension (PLEX)

  • This category has a subcategory with exactly the same name. It's is kinda pointless.


The 'Quafe' YC 116 T-Shirt is still in the wrong market category. It either belongs to Apparel > "gender" > Tops or the other T-Shirts belong to Special Edition Assets > Special Edition Apparel


EDIT: And thank you very much for adding the space between YC and 116. Who ever did that (it's already on TQ), I and my totaly normal OCD love you Big smile

"Meh.." - Albert Einstein

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#102 - 2014-06-12 22:45:42 UTC
Noriko Mai wrote:
Market changes:


[
Pilot's License Extension (PLEX)

  • This category has a subcategory with exactly the same name. It's is kinda pointless.


EDIT: And thank you very much for adding the space between YC and 116. Who ever did that (it's already on TQ), I and my totaly normal OCD love you Big smile


This has been on TQ for quite some time
CCP Nullarbor
C C P
C C P Alliance
#103 - 2014-06-12 23:14:47 UTC
Selaria Unbertable wrote:
PS: The UI does not remember input/output locations for post arrays, propably for offices neither. It would be nice to at least have a setting to allow this, for I use the same corp hangar divisions for materials/outputs all the time. And setting those up again and again is against your goal to reduce the amount of unnecessary clicking, am I right Blink


Known issue which I am fixing right now infact Bear

CCP Nullarbor // Senior Engineer // Team Game of Drones

CCP Nullarbor
C C P
C C P Alliance
#104 - 2014-06-12 23:15:52 UTC
Utremi Fasolasi wrote:
How about it only show BPs out to your trained Scientific Networking skill so you won't see BPs that you can reach?

Also maybe add some kind of highlighting if you are in the same station.


We could maybe add a filter for that, but seeing blueprints you can't install is useful information IMO. You can then just fly in range to install the job.

CCP Nullarbor // Senior Engineer // Team Game of Drones

CCP Nullarbor
C C P
C C P Alliance
#105 - 2014-06-12 23:16:23 UTC
Selaria Unbertable wrote:
Also, currently the S&I window does not grey out activities not provided by either station or POS array. Meaning I can try to start a copy/ME/TE job in an assembly array, which of course generates an error.


We are updating the UI to reflect this.

CCP Nullarbor // Senior Engineer // Team Game of Drones

CCP Nullarbor
C C P
C C P Alliance
#106 - 2014-06-12 23:17:51 UTC  |  Edited by: CCP Nullarbor
Rivr Luzade wrote:
Is the Ark, and possibly the other JF, supposed to have the normal cap parts as materials for construction plus the actual Providence as Extra Materials?


That is the old show info data which is now incorrect, have a look on the Industry tab instead for the correct details.

We will be removing that tab shortly (we left it in for now to help us debug this transition)

EDIT: Oh and yes T2 blueprints have had some adjusting this week, I'll check with Greyscale tomorrow to see if everything should be in place now.

CCP Nullarbor // Senior Engineer // Team Game of Drones

CCP Nullarbor
C C P
C C P Alliance
#107 - 2014-06-12 23:18:23 UTC
DissentersWillAbhor wrote:
Personally, I would lke the BPO/BPC list to be on the right or left of the (too) large interface so that we can see more than 10 BPO/BPCs at once? Also, could you implement mutli-select for delivery? I really don't want to have to click twenty times with the "new optimized" system when the "old clickfest" of a system had deliveries in 2 clicks and a ctrl+A.


There is a deliver all button, we will probably add shift select + deliver too.

CCP Nullarbor // Senior Engineer // Team Game of Drones

Evil Brock Nelson
#108 - 2014-06-13 01:49:57 UTC  |  Edited by: Evil Brock Nelson
A bug...

http://i.imgur.com/lA1UoEk.png

In the active job window, when you click on the Job Runs in the middle of the UI, it keeps changing between 0 and 1.

Edit:

Found another one. I started a invention job at a station and POS. Same character, same BPC. Station time estimation gave me a time of 4 hours. POS time estimation gave me a time of 2 hours. I checked the Job tab in the UI and all are showing 8 hours remaining, not even close to what the estimation was giving me
Niko Lorenzio
United Eve Directorate
#109 - 2014-06-13 02:48:26 UTC  |  Edited by: Niko Lorenzio
Aha! So this is where you hid the UI feedback!

Issues/feedback so far:

  • Looks nice, but as suspected no way to resize it... boo.
  • What happened to the optional material list view?
  • Invention output does not show the output runs. [Fixed]
  • Show info on a BPC has two categories which display the same information.
  • I thought the bidding on Teams UI was broken until someone told me I had to press "Enter' after typing in the system name.
  • The History does not show cancelled (halted?) jobs.
  • The History doesn't show any jobs.
  • Resizing the column headers screws up the column text.
  • No indicators whether an invention was successful or not upon delivering jobs.
  • Input/Output gets reset with every job!!!
  • Halt/Stop is misleading, cancel seems more appropriate as you cannot resume it later and lose all materials.
  • Under filters, "Universe" seems more appropriate than world.
  • No way to filter between BPO/BPC.
  • Unable to install multiple invention runs at a time.
  • Ability to add/remove or re-arrange columns would be very very nice. Many of them take up a lot of unnecessary space.
  • Running more tests but the blueprint output seems to default to the the
  • Double clicking on Locked Blueprints does not open S&I panel. We are forced to right click/use blueprint option. Can't drag locked blueprints either (Major PITA, for S&I and Linking BP purposes)
  • Cannot click on "Jobs" tab after selecting teams tab. Need to re-open S&I panel to get it working again.



P.S.
Where is the invention changes thread? I mus have missed the memo but these inventions changes are extremely significant and need to be discussed.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Shiganaru
Ignis Aeternus Imperium
#110 - 2014-06-13 04:14:19 UTC  |  Edited by: Shiganaru
*shudders*

Relevant Pictures - Scorch M BPC - ML 6, PL 14
Industry Tab - Materials
Station ( 1 Run)
Station (10 Runs)
Ammunition Assembly Array (1 Run)

Question #1 - Would I be correct in assuming that Stations give about 7% reduction in materials, while an ammunition assembly array at a POS will give a 30% reduction? (Facility Effeciency)

If so, we definitely need this information posted somewhere on what each facility gives.

Issue #2 - Apparently there is some behind the scenes rounding that causes an inconsistency between the amount of materials required for doing 1 run versus 10 runs of the same BPC.

If I am correct, currently it works like this:

  1. Retrieve Base Amount of Materials for One Run
  2. Multiple by # of Runs
  3. Apply Reductions
  4. Round Up to Nearest Whole Number


However, for consistency between runs, you should do it like this:

  1. Retrieve Base Amount of Materials for One Run
  2. Apply Reductions
  3. Round up to Nearest Whole Number
  4. Multiply by # of Runs


Suggestion It would also be really nice if we could export a "bill of materials" from the Industry Window to use for quotes / record keeping. The information is already all there, just give us a button to copy the information to clipboard in XML / CSV format.

Especially since we may not be able to rely on linking a BPC in chat for quotes on how much materials would be required for a job.
Scout Vyvorant
Doomheim
#111 - 2014-06-13 05:29:01 UTC
I tried some invention from a station.

While short, at the moment, my feedback is I truly miss the filtering between BP originals and copies stored at a certain location.

Also the inability to resize the industry ui is giving me issues in lower resolution and window size scenarios (example: a mac book), is there a plan to make it resizable or giving the option to make navigable like an internet page?
stoxxine
OLVI industries
#112 - 2014-06-13 06:56:28 UTC
Jaden Soniel wrote:
Hello,

Therefore my idea is that there could be implemented something similar than the compact mode of the inventory windows. Pictures sometimes worth a hundred words, so i made a picture to illustrate my idea.

http://i.imgur.com/RTbVRPe.png?1



This would also help people on laptops etc.

Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided.

CCP Nullarbor
C C P
C C P Alliance
#113 - 2014-06-13 09:14:49 UTC
Scout Vyvorant wrote:
I tried some invention from a station.

While short, at the moment, my feedback is I truly miss the filtering between BP originals and copies stored at a certain location.

Also the inability to resize the industry ui is giving me issues in lower resolution and window size scenarios (example: a mac book), is there a plan to make it resizable or giving the option to make navigable like an internet page?


We are going to add an option to filter original vs copy, and are experimenting with horizontal re-sizing.

CCP Nullarbor // Senior Engineer // Team Game of Drones

CCP Nullarbor
C C P
C C P Alliance
#114 - 2014-06-13 09:18:22 UTC
Shiganaru wrote:
*shudders*

Relevant Pictures - Scorch M BPC - ML 6, PL 14
Industry Tab - Materials
Station ( 1 Run)
Station (10 Runs)
Ammunition Assembly Array (1 Run)

Question #1 - Would I be correct in assuming that Stations give about 7% reduction in materials, while an ammunition assembly array at a POS will give a 30% reduction? (Facility Effeciency)

If so, we definitely need this information posted somewhere on what each facility gives.

Issue #2 - Apparently there is some behind the scenes rounding that causes an inconsistency between the amount of materials required for doing 1 run versus 10 runs of the same BPC.

If I am correct, currently it works like this:

  1. Retrieve Base Amount of Materials for One Run
  2. Multiple by # of Runs
  3. Apply Reductions
  4. Round Up to Nearest Whole Number


However, for consistency between runs, you should do it like this:

  1. Retrieve Base Amount of Materials for One Run
  2. Apply Reductions
  3. Round up to Nearest Whole Number
  4. Multiply by # of Runs


Suggestion It would also be really nice if we could export a "bill of materials" from the Industry Window to use for quotes / record keeping. The information is already all there, just give us a button to copy the information to clipboard in XML / CSV format.

Especially since we may not be able to rely on linking a BPC in chat for quotes on how much materials would be required for a job.


This change to the calculation was done on purpose. For multiple runs you can use the partial leftovers from one run to build the next, so the rounding is done at the end.

The industry window has a tooltip on the little blue / orange circle left of the blueprint in the center which shows a full list of the materials. You can right click this to copy pasta it into excel Bear

Adding the same copy functionality with the base values on the show info screen sounds like a good idea too.

CCP Nullarbor // Senior Engineer // Team Game of Drones

Noriko Mai
#115 - 2014-06-13 10:29:43 UTC
Kenneth Feld wrote:
Noriko Mai wrote:
Market changes:
Pilot's License Extension (PLEX)

  • This category has a subcategory with exactly the same name. It's is kinda pointless.


EDIT: And thank you very much for adding the space between YC and 116. Who ever did that (it's already on TQ), I and my totaly normal OCD love you Big smile


This has been on TQ for quite some time

Not on TQ in my client...

"Meh.." - Albert Einstein

Arkumord Churhee
Nice Try.
#116 - 2014-06-13 11:27:22 UTC
Little additon to my last post:

I found myself trying to click in the inner black circle around the blueprint slot to change the # of runs fairly often. It's not very intuitive to click within the blue/orange circle as it's incredibly close to the blueprint itself.

Also, i'm noticing a considerable amount of lag when selecting a new blueprint (about 1 second usually, up to 4 sometimes) without any visual response that my click was indeed registered. Might be slightly infuriating.

The "insufficient funds" bug persists, but i found that if i play with the run numbers when copying blueprints, i can get it to say that the job cost is 0 isk, and these jobs are actually startable.

With another copy attempt (Hobgoblin I BPO, Max. Runs in both input boxes) i get told that:
Insufficient funds to pay job cost
The job cost has changed
The facility tax rates have changed

Please fix, i want to try it out further!
Shade Millith
Tactical Farmers.
Pandemic Horde
#117 - 2014-06-13 11:31:20 UTC
Completely unable to do anything to do with industry on the test server. Either in station or at a POS.

Copying -
Unable to install job due to the following reasons:
FACILITY_ACTIVITY
The job cost has changed
The facility tax rates have changed

Error.FACILITY_ACTIVITY (5,)
Error.MISMATCH_COST (134, 111)
Error.MISMATCH_TAX (13, 11)


Manufacturing -
Unable to install job due to the following reasons:
FACILITY_ACTIVITY
The job cost has changed
The facility tax rates have changed

Error.FACILITY_ACTIVITY (1,)
Error.MISMATCH_COST (67082, 55306)
Error.MISMATCH_TAX (6708, 5531)


ME research -
Unable to install job due to the following reasons:
FACILITY_ACTIVITY
The job cost has changed
The facility tax rates have changed

Error.FACILITY_ACTIVITY (3,)
Error.MISMATCH_COST (639, 527)
Error.MISMATCH_TAX (64, 53)


TE research -
Unable to install job due to the following reasons:
FACILITY_ACTIVITY
The job cost has changed
The facility tax rates have changed

Error.FACILITY_ACTIVITY (4,)
Error.MISMATCH_COST (2281, 1880)
Error.MISMATCH_TAX (228, 188)
CCP Nullarbor
C C P
C C P Alliance
#118 - 2014-06-13 11:58:17 UTC
Shade Millith wrote:
Completely unable to do anything to do with industry on the test server. Either in station or at a POS.

Copying -
Unable to install job due to the following reasons:
FACILITY_ACTIVITY
The job cost has changed
The facility tax rates have changed

Error.FACILITY_ACTIVITY (5,)
Error.MISMATCH_COST (134, 111)
Error.MISMATCH_TAX (13, 11)


Manufacturing -
Unable to install job due to the following reasons:
FACILITY_ACTIVITY
The job cost has changed
The facility tax rates have changed

Error.FACILITY_ACTIVITY (1,)
Error.MISMATCH_COST (67082, 55306)
Error.MISMATCH_TAX (6708, 5531)


ME research -
Unable to install job due to the following reasons:
FACILITY_ACTIVITY
The job cost has changed
The facility tax rates have changed

Error.FACILITY_ACTIVITY (3,)
Error.MISMATCH_COST (639, 527)
Error.MISMATCH_TAX (64, 53)


TE research -
Unable to install job due to the following reasons:
FACILITY_ACTIVITY
The job cost has changed
The facility tax rates have changed

Error.FACILITY_ACTIVITY (4,)
Error.MISMATCH_COST (2281, 1880)
Error.MISMATCH_TAX (228, 188)


Can you try clearing your cache?

https://wiki.eveonline.com/en/wiki/Clearing_the_cache_and_settings#In-game_.28All_platforms.29

Also the FACILITY_ACTIVITY error is a debug message but it basically means you cannot do blueprint research at the station where your blueprint is. We have an update to the UI coming today / monday which helps explain this more clearly.

CCP Nullarbor // Senior Engineer // Team Game of Drones

Droidyk
Maniacal Miners INC
The Legends In The Game
#119 - 2014-06-13 13:15:22 UTC
Clearing cache didn't help with starting personal jobs.
I was able to start corp jobs before I cleared the cache but now it shows the cost mismatch and insufficient funds even there. While the error still remains on any personal job I try to start.
CCP Nullarbor
C C P
C C P Alliance
#120 - 2014-06-13 13:30:01 UTC
Droidyk wrote:
Clearing cache didn't help with starting personal jobs.
I was able to start corp jobs before I cleared the cache but now it shows the cost mismatch and insufficient funds even there. While the error still remains on any personal job I try to start.


Ok thanks for the info, I will have a dig through your logs to see what might have gone wrong.

CCP Nullarbor // Senior Engineer // Team Game of Drones