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[Crius] Manufacturing and general UI feedback

First post First post
Author
CCP Ytterbium
C C P
C C P Alliance
#1 - 2014-06-10 13:30:55 UTC  |  Edited by: CCP Ytterbium
Hello people,

With Singularity open for feedback we would like to hear what you have to say about the new features coming for Crius. This particular thread is to discuss manufacturing changes, mainly:


  • Cleaning Market groups
  • R.A.M. / R.D.B. damage removal
  • Extra material removal
  • New industry UI


For more details, please refer to the first and second blogs about this topic. Starbase improvements will be discussed in another thread.
you're primary
Vanishing Point.
The Initiative.
#2 - 2014-06-10 13:40:15 UTC
Hey,

I tried installing a personal manufacturing job in jita 4-4, and i got the following error:

Quote:
Unable to install job due to the following reasons:
Insufficient funds to pay job cost

Error.ACCOUNT_FUNDS (0.0, 290222)


I currently have 13b in my wallet on sisi.

Regards,

Primary


Nanaki
UK Corp
Goonswarm Federation
#3 - 2014-06-10 16:32:37 UTC
so the first impressions are pretty decent , though a drag and drop into that window would be awesome


but than there is this http://i.imgur.com/XsBBvyD.jpg when i tested the manfacturing itself i threw in an bpc i had left over well thats an cheap provi :D is that intended as testing enviroment? or a known bug?
CCP Claymore
C C P
C C P Alliance
#4 - 2014-06-10 17:00:30 UTC
Hey Nanaki,

These seem a little low, we are looking into it.

Cheers.

Quality Assurance Analyst Team Psycho Sisters

Jinn Aideron
#5 - 2014-06-10 17:11:23 UTC
First impressions

The Good

  • General idea of unified UI is still awesome! Great.
  • That radial production runs selector? Fun idea! Big smile Wonder if you'll manage to keep it, or if "common player" Y's inability to grasp this will lead to it being axed soon.

The Bad

  • That same radial production runs selector? It's still active in the center, making unstable, large changes within a few pixels mouse-movement, natrually. Better only have it active at an radius interval from the center point, giving your a 'ring' encompassing both sides of the run numbers' UI representation arc.
  • Seizure inducing flux compensator graphics when you have an empty BP slot.

  • I understand you want to have a visual cue here. But it's useful 1(!) time over the player's entire EVE life, compared to drawing his eyes away from the actual content below at every single instance after this first opening of the industry window.
  • Job duration as DD:HH:MM:SS - give us better separators than this for Days, Hours, Minutes, Seconds.
  • Not resizable horizontally? Very reminiscent of the 1990's. You have table rows below, and lots of variable width columns. Don't do that then! Have the fixed dimensions upper half instead align center, or similar, on window oversize.


Thanks for the preview on Sisi! Smile

Stealth deletes are bad.

Noriko Mai
#6 - 2014-06-10 17:43:12 UTC  |  Edited by: Noriko Mai

  • The brighter area around this circle thing looks odd. It looks different from every other window in the game.
  • The fancy box/lines thing around the required skill is very odd (under the cirlce). It looks like a slot where you can drag stuff into or out of it.
  • The "Input Material Location / Output Location" rows are clickable (found it out by accident). This is a very odd idea.
  • If I click the Input Material Location and get the default inventory window, I assume that I can select the container where I have the materials. Which is not possible. It's possible over the drop-down menu below.
    Same for Output Location. If you present me a new window with a tree view of my hangar with all the containers in it, then I assume I can select it in some way. But I can't.
  • Why is the outcome area so big if you present only thedefault size icon of the produceditem? Doesn't look very consistent.
  • It seems natural to use the same icons you introduced for materials, componets, etc. in the market. If I see some kind of material associated with the crystal icon. I assume I will find the materials I see in the "Requirements Area" associated with the same icon in the market.
  • The copy icon is very misleading. Test tubes are in no way associated with copying. Not even if you place two of them in the same way the pages are placed in almost every icon, in every OS, on every device. Maybe try something new that somehow is more associated with blueprints.

"Meh.." - Albert Einstein

Ereshgikal
Wharf Crusaders
#7 - 2014-06-10 17:52:34 UTC
Like the new UI, but have some feedback:


  1. Toggling between "active teams" and "teams to bid on" is done in bad way. It might be me that is stupid, but I actually didn't realize what "team chartering" bouncing up above the team listing actually did...so little changed in the actual listing I figured it didn't do anything at first. Add some button "Teams to bid on" and "Active teams".

  2. Add a small pop-up on the team's bonii that describes the "diamond" as material gain and the hourglass as time gain.

  3. Possible bug. When trying to copy a BPO try to type an insanely high number of runs per copy. The total time will adjust for that insane amount, but the UI will reset the number to the maximum allowed runs per copy without adjusting the number accordingly. End result is either a timer that shows that the total job will take much longer than it will...or the job will take too long (I haven't tried to actually start the copying job yet).
  4. (Mentioned in the Research feedback thread as well since it might be back end stuff.)

Tam Althor
Commonwealth Industries
#8 - 2014-06-10 18:08:06 UTC
well I was going to post feedback, but the forum decided to eat the post, so screw it, fix your ****
Vicar2008
MCMLXXVI
#9 - 2014-06-10 18:10:40 UTC
Jinn Aideron wrote:
First impressions

The Good

  • General idea of unified UI is still awesome! Great.
  • That radial production runs selector? Fun idea! Big smile Wonder if you'll manage to keep it, or if "common player" Y's inability to grasp this will lead to it being axed soon.

The Bad

  • That same radial production runs selector? It's still active in the center, making unstable, large changes within a few pixels mouse-movement, natrually. Better only have it active at an radius interval from the center point, giving your a 'ring' encompassing both sides of the run numbers' UI representation arc.
  • Seizure inducing flux compensator graphics when you have an empty BP slot.

  • I understand you want to have a visual cue here. But it's useful 1(!) time over the player's entire EVE life, compared to drawing his eyes away from the actual content below at every single instance after this first opening of the industry window.
  • Job duration as DD:HH:MM:SS - give us better separators than this for Days, Hours, Minutes, Seconds.
  • Not resizable horizontally? Very reminiscent of the 1990's. You have table rows below, and lots of variable width columns. Don't do that then! Have the fixed dimensions upper half instead align center, or similar, on window oversize.


Thanks for the preview on Sisi! Smile


All of the above, but bolded the one I thought most annoying to translate into proper time scales I would understand.
Ereshgikal
Wharf Crusaders
#10 - 2014-06-10 18:24:52 UTC
Interesting implicit filtering going on in the team tab. :)

If I have a blueprint selected in the UI there is no way I can view teams that do not give any bonii to that specific blueprint. In order to be sure I can view all the teams available I have to start the UI clean without any blueprint selected.

There should be a toggle in the UI for "show only teams that give bonus to selected blueprint" and "show all teams".
Lord Alex2
Packet Loss Ltd.
#11 - 2014-06-10 18:28:40 UTC
Noticed a bug in the industry interface, to reproduce:
1. Right click use blueprint
2. Choose "duplicate a bpo"
3. Job runs max number (or any) - I used 20
4. Runs per copy keep adding numbers

http://i.imgur.com/MZcFJva.png

Outcome, job duration, job cost keep scaling up into infinity

The interface on Blueprint: Information was horrible under Industry tab so I redesigned to be more intuitive and give more information to the user (shamelessly copied from Industry interface)

http://i.imgur.com/pRKmRqa.png
Jinn Aideron
#12 - 2014-06-10 19:16:07 UTC
Last comment for today. Smile


Radial run selector again.

It makes sense to have it, as is now, proportional to maximum number of runs left on a BPC, but this falls flat with BPOs (infinity). As you already noticed, we know, because there is nothing going on with BPOs if you try to use this interface on them. Consequently, nobody is going to commit this to muscle memory because the particular interface element will only work unreliably, part of the time. Mouse wheel it is instead, keyboard it is instead. Same old.

If you'd find a sensible reference to make BPO runs proportional as well, it'd be much more useful.

What would be a good upper reference to make BPOs work the same as BPCs?

Possibly the maximum allowable runs with present resources. Or something else. But there should be something, so this interface element will work all the time, not just in some cases.

Stealth deletes are bad.

Angelina Duvolle
Homeworld Technologies
#13 - 2014-06-10 19:30:59 UTC  |  Edited by: Angelina Duvolle
Input dropdown shows all cans in corp hangars. Scrolling by them all is a bit of a pain, could you make the hangars collapsible, or maybe even make this selection window larger? I don't want to have to scroll thru a list for every input I make.


I'm with the previous poster on the unable to resize horizontal thing, it was the very first thing I tried when I pulled up the ui. Everyone likes their stuff different sizes. I blame CCP for spoiling us :)

Corp Blueprints list - shows bp's in cans that you can't build from anyway. Not a major deal, as you can filter on this one, but wow if you have a couple cans full of 1500bpc, it makes for a pretty big list at first!

Will keep testing,.

Thanks!
Noriko Mai
#14 - 2014-06-10 19:37:26 UTC  |  Edited by: Noriko Mai
Lord Alex2 wrote:

The interface on Blueprint: Information was horrible under Industry tab so I redesigned to be more intuitive and give more information to the user (shamelessly copied from Industry interface)

http://i.imgur.com/pRKmRqa.png

And the icons are totaly blury, too.

Edit: The Manufacturing/Invention/Copying/etc lettering should be moved in the below fiel as the top header. ATM it just looks bad having a newline for this.

"Meh.." - Albert Einstein

Darkblad
Doomheim
#15 - 2014-06-10 20:00:31 UTC
Contextual Menu of Skills contains several entries that shouldn't be there.
Reprocess and Train/Inject when that skill is trained to 5 already.

NPEISDRIP

Rivr Luzade
Coreli Corporation
Pandemic Legion
#16 - 2014-06-10 20:14:59 UTC  |  Edited by: Rivr Luzade
Nanaki wrote:
so the first impressions are pretty decent , though a drag and drop into that window would be awesome


but than there is this http://i.imgur.com/XsBBvyD.jpg when i tested the manfacturing itself i threw in an bpc i had left over well thats an cheap provi :D is that intended as testing enviroment? or a known bug?


Regarding this screenshot: Why is there so much wasted white space (black space in this case (the preview "window"))? Was the estimated profit part cut to accommodate the big black space?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Ondores Lies
Southern Cross Monopoly
Flying Dangerous
#17 - 2014-06-10 20:16:09 UTC
Time left shows as 0 on jobs but is incorrect and does not allow delivery.

Screen
xartin
International Speciality Machines
#18 - 2014-06-10 20:35:46 UTC  |  Edited by: xartin
The new Industry UI VERY badly needs a filter option to allow for quickly finding specific blueprint originals or copies.

Having to mouse scroll through 1200 blueprints in a corp hangar is NOT an enjoyable experience.

The current industry UI implementation does not provide a usable method to quickly locate a specific blueprint original or copy without having to look through every available blueprint matching the search description in alphabetical order.

A search option exists but it does not provide the method the old industry UI provided to filter out either blueprint originals OR copies.

http://i.imgur.com/DeLByS8.png

Example Synopsis:

XYZ Corp produces primarily all types of heavy and destroyer class interdictors and Capital ships.

They amass vast stockpiles of blueprint copies but have decided to create new copies of the original of a thrasher due to having recently increased ME values on the original blueprint.

Your task?

Find the target original blueprint in a list of 800 thrasher BP's in less than 5 seconds using the new industry UI within a corp hangar filled with 20 containers of unrelated blueprint copies.
DexterShark
Trask Industries
#19 - 2014-06-10 21:25:01 UTC  |  Edited by: DexterShark
The industry window has a large fixed width, so is not re-sizable to fit with my existing window layout or widen / scroll horizontally to see all columns, and it is non-stackable.

Are there any plans to make the Industry window size more flexible at all?
Utremi Fasolasi
La Dolce Vita
#20 - 2014-06-10 21:35:58 UTC
I'm getting that the cost to install is invalid.
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