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Need some insighs: why can't we set up a clone re spawn into a WH?

First post
Author
Saisin
Chao3's Rogue Operatives Corp
#41 - 2014-06-10 18:01:58 UTC
cent ech wrote:
there is one obvious reason for it:

if you get podded and respawn in the same WH without having the ability to probe you out - you will be lost there forever.
you can't even kill yourself to get out.

of cause there is the very small possibility that someone founds you and probes you out - but thats very rare.


Well, I think any new design around this can take care of this issue, if CCP would decide to allow respawning within a WH.

For example, a corp could deploy a portable medical bay in their POS and a pilot from a corp with such a device in their wormhole would respawn there only if they are podded in this specific wormhole. The U I can simply ask them if they want to use the local medical bay if they are podded in the WH or their regular respawn station..
This would prevent any risk of being pod trapped, while keeping access to your WH assets even if invaded by larger numbers...

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Jade Blackwind
#42 - 2014-06-10 18:50:23 UTC  |  Edited by: Jade Blackwind
Antihrist Pripravnik wrote:
James Amril-Kesh wrote:
You're not meant to live permanently in w-space systems.

That's true even for my RL country - you are not meant to live permanently in it... but I still do. I like challenges Pirate
Russia or Finland? I bet on Finland. :P

On topic:

Wormhole mechanics are fine as they are, leave them be, thx.

Actually:

Remove local from 0.0, add a 1 minute delay to lowsec Pirate
James Amril-Kesh
Viziam
Amarr Empire
#43 - 2014-06-10 18:59:47 UTC
Saisin wrote:
James Amril-Kesh wrote:
You're not meant to live permanently in w-space systems.

When you say you, do you mean me specifically, me as a solo player, or is your you saying that nobody is meant to live permanently in WH?

Nobody is. The design intent is not for you to make them permanent homes. The fact that you can is despite, not because of, CCP's efforts.

Enjoying the rain today? ;)

Abrazzar
Vardaugas Family
#44 - 2014-06-10 19:09:39 UTC
Lord Fudo
Doomheim
#45 - 2014-06-10 19:21:01 UTC
Aiwha wrote:
Because the difficulty of living in a WH is the point. Its supposed to be a pain in the ass.


And it should remain one of the most risky places in EVE to live. I dont want easy mode in wormhole space.
Lord Fudo
Doomheim
#46 - 2014-06-10 19:22:10 UTC
Jade Blackwind wrote:
Antihrist Pripravnik wrote:
James Amril-Kesh wrote:
You're not meant to live permanently in w-space systems.

That's true even for my RL country - you are not meant to live permanently in it... but I still do. I like challenges Pirate
Russia or Finland? I bet on Finland. :P

On topic:

Wormhole mechanics are fine as they are, leave them be, thx.

Actually:

Remove local from 0.0, add a 1 minute delay to lowsec Pirate


Hell yeah.
Gully Alex Foyle
The Scope
Gallente Federation
#47 - 2014-06-10 21:47:30 UTC  |  Edited by: Gully Alex Foyle
I don't know much about wormholes.

One thing I know is that a group of charming ladies lives in one.

The other thing I know is that there are several mechanics in place to prevent 'blobbing'. No clone respawn is one of them: otherwise, defenders with a well stocked POS could just keep throwing ships at attackers. They would never run out of pilots.

Gudfites because of blob limitations is the second most important reason people live and fight in wspace. The first one being the lovely ladies, of course.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#48 - 2014-06-10 22:13:27 UTC
Tau Cabalander wrote:
Saisin wrote:
What are the design reasons behind this choice?

The idea was to make living in w-space require a commitment, rather than being able to clone-jump in and out freely.

Please don't make me find the dev posts. That was 2009.
Found at least one for you. Quote: 'The systems were never designed to favour permanent settlement' Found here, post 74.

ISD Ezwal Community Communication Liaisons (CCLs)

Herzog Wolfhammer
Sigma Special Tactics Group
#49 - 2014-06-11 03:24:10 UTC
ISD Ezwal wrote:
Tau Cabalander wrote:
Saisin wrote:
What are the design reasons behind this choice?

The idea was to make living in w-space require a commitment, rather than being able to clone-jump in and out freely.

Please don't make me find the dev posts. That was 2009.
Found at least one for you. Quote: 'The systems were never designed to favour permanent settlement' Found here, post 74.




That was said in 2009, and is still true to this day.


Now if we only had bug ships like the Lexx my plans for global domination would be complete.

Bring back DEEEEP Space!

Domanique Altares
Rifterlings
#50 - 2014-06-11 06:11:10 UTC
Look, I'm going to lay it out for you. The other day when I was logged into VIP mode after downtime on my nullsec cartel alt, intent on adjusting some other players' market orders, I happened to be PM'd by CCP Pseudonym, and he told me that WH space was a huge mistake, and CCP desperately wishes they could take it back. Since they can't really do that, they attempt to keep it as terrible as possible so that it never directly competes with sov null.
Elmonky
Federal Navy Academy
Gallente Federation
#51 - 2014-06-11 09:49:39 UTC  |  Edited by: Elmonky
Couldn't be bothered to read past the 1st page #lazygamer
So I'll put my points up here:


1) Be less nub. Scanning > All in a WH. Go anywhere without Bookmarks or a scanner, or without checking the WH strengths and be prepared to take the pod express.

2) Boohoo all of the hard works in bookmarking - seriously it takes ten minutes. Scan the WH exit. Jump to it cloaked. BM it. Jump through. BM the WH again with an obvious name like Hi Sec name > Home WH. Do this for ALL signatures. If you don't then get a corp mate to do it.

3) Find a C1 or C2 with a permanent Hi Sec exit. I currently live in one. Its never more than 20 jumps to a trade hub - as long as you can perform some sort of rudimentary freighting you will be man spuds deep in ISK soon. Dip your toes in any other class WH attached to it. you can always collapse them if you need some reletive safety. AFAIK there are several thousand WH. Of that there are a limited number of signatures that spawn across them all. You will find abandoned POS and trash WH FULL of un-run sites. Apparently triggerign sites in WH that are connected to yours and allowing them to despawn gives a chance of the same site spawning in your WH over the next few days (this may be BS... but since we started popping sites in neighbouring C4 we have had a few decent ores sites show in our C2)

4) PI all of your POS fuel where possible. Any excess blocks you make WILL sell for a lot if you freight them. Stock up on Ice and Ice products its the only thing besides moon goo you can't get in W Space.

5) Get to know and love Siggy. Its excellent when everyone in corp/alliance uses it.

And the rest is just logisitics and mechanics. if scanning bores you or seems like too much effort then don't move out of High Sec. And thats coming from a Carebear.

more to the point - have fun - WH space can be exhilirating and terrifying at the same time. It can be boring as well if you keep getting unwanted visitors. I still have a little pang of joy when aligning to a combat site and get the message ''The Sleepers have awoken''


I have one other piece of information - never buy a small POS tower - they can be put into reinforced mode by a very small fleet of bombers.
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