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RE: Links Still Broken

First post
Author
CompleteFailure
DAWGS Corp.
#61 - 2014-06-11 19:22:11 UTC
Phaade wrote:

There is a general consensus on this point;


*citation needed
Grimpak
Aliastra
Gallente Federation
#62 - 2014-06-11 19:27:01 UTC
CompleteFailure wrote:
Phaade wrote:

There is a general consensus on this point;


*citation needed

it's more like the consensus of who screams the loudest.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Jessica Danikov
Network Danikov
#63 - 2014-06-11 19:40:09 UTC
I like how people whine about a mechanic they refuse to use out of some mistaken sense of e-honour.
Cearain
Plus 10 NV
#64 - 2014-06-11 20:46:40 UTC  |  Edited by: Cearain
CompleteFailure wrote:
Phaade wrote:

There is a general consensus on this point;


*citation needed



https://forums.eveonline.com/default.aspx?g=posts&t=10444

It was one of the most upvoted proposals in the last few years.


Sadly Eve is becoming less and less a massively multi-player game, and more of a massively multi-character game.

People with a brain know this is not good for the game, or business.

Jessica Danikov wrote:
I like how people whine about a mechanic they refuse to use out of some mistaken sense of e-honour.



Refusing to pay for an extra account just so you can keep warping an extra alt everywhere you go to fight has nothing to do with e-honor.

It has to do with not taking the game so seriously that you are willing to turn what should be fun into a tedious hassle.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Remiel Pollard
Aliastra
Gallente Federation
#65 - 2014-06-11 21:53:21 UTC
Jessica Danikov wrote:
I like how people whine about a mechanic they refuse to use out of some mistaken sense of e-honour.


I refuse to pay a second subscription fee. That's all it is. Why should I have to buy a second account just to compete with someone that chooses to spend more money? I've fought linked 'solo' players before and still beat them. This is not about honour, but balance.

On one hand, I get where the wormholers and incursion runners are coming from - links are useful for PVE, but if they were required to be on-grid, how hard would it be to develop new tactics? You've all gotten used to doing the same thing the same way over and over again, and now you just don't want to have to change anything because you have developed a comfortable pattern. But once upon a time, someone had to think up that comfortable pattern in the first place.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Zappity
New Eden Tank Testing Services
#66 - 2014-06-11 22:11:45 UTC
OP, yes links are broken. Bring them on grid.

Zappity's Adventures for a taste of lowsec and nullsec.

SurrenderMonkey
State Protectorate
Caldari State
#67 - 2014-06-11 22:12:40 UTC
Van Steiza wrote:
I hope you guys are aware that links are not only used for pvp.

If they nerf links and make them on grid only then it will have a side effect of destroying aspects of wormhole PVE.


When. When they nerf links and make them on grid, it will have a side effect of forcing everyone to tell you that nobody cares about your PvE problems because the PvP aspects of the game are vastly more important.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Jarod Garamonde
Federal Navy Academy
Gallente Federation
#68 - 2014-06-11 22:34:44 UTC
I hate this thread and everything it stands for. OP is a dumb.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Anomaly One
Doomheim
#69 - 2014-06-11 22:49:11 UTC
They should've been on-grid a long time ago
also "invisible" power

Psychotic Monk for CSM9 https://forums.eveonline.com/default.aspx?g=posts&t=326497 you want content in highsec? vote Monk

Zappity
New Eden Tank Testing Services
#70 - 2014-06-11 22:50:56 UTC
Gully Alex Foyle wrote:
The magnitude of maxed-out link bonuses does some a tad excessive to me, but I trust the devs in charge of balancing know a bit more about the game than me. Abusing links while pretending to fly 'solo' frigs is annoying but it's also not the only way links are deployed.


And as always, the simple solution is in the metagame. Don't engage a Garmur unless you have your own linked tackler (or any other effective counter), especially if the Garmur pilot is a known link-abuser. Let him have fun flying around at 8km/s all by himself.

Fozzie has already said that he wants to bring them in grid. The current state of the game does not necessarily reflect the intent of the devs but is rather a balance between resources and goals.

Zappity's Adventures for a taste of lowsec and nullsec.

SurrenderMonkey
State Protectorate
Caldari State
#71 - 2014-06-11 22:56:29 UTC  |  Edited by: SurrenderMonkey
Zappity wrote:

Fozzie has already said that he wants to bring them in grid. The current state of the game does not necessarily reflect the intent of the devs but is rather a balance between resources and goals.



I don't think it's even really that - it's a very difficult problem, but given the following, it sounds like it's actually of some priority:

CCP Fozzie wrote:
The rewrite that's needed to do new stuff with gang links will also affect a number of other things, including breaking one of the biggest remaining performance bottlenecks on Jita and big fleet fights. Unsurprisingly that helps raise its priority.



I'm a pretty patient sort when it comes to the Eve dev cycle but gosh I can't wait for the forum tears. Shocked

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Ramona McCandless
Silent Vale
LinkNet
#72 - 2014-06-12 00:32:45 UTC
How does bringing them on grid stop you from wanting a second account anyway?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Zappity
New Eden Tank Testing Services
#73 - 2014-06-12 00:37:47 UTC
Ramona McCandless wrote:
How does bringing them on grid stop you from wanting a second account anyway?

It doesn't. I don't actually have a problem with the second account thing - you could just as easily bring along an ewar ship for advantage.

I think that something that has a strong effect on determining the outcome of a fight should be a part of the fight, exposed.

Zappity's Adventures for a taste of lowsec and nullsec.

Ramona McCandless
Silent Vale
LinkNet
#74 - 2014-06-12 00:50:23 UTC
Zappity wrote:
Ramona McCandless wrote:
How does bringing them on grid stop you from wanting a second account anyway?

It doesn't. I don't actually have a problem with the second account thing - you could just as easily bring along an ewar ship for advantage.

I think that something that has a strong effect on determining the outcome of a fight should be a part of the fight, exposed.


Dont get me wrong, I actually agree with the on grid thing, but I dont think the not on grid thing is worth the tears that people expend on it

Not you, specifically

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Van Steiza
Whale Girth
#75 - 2014-06-12 00:55:17 UTC
SurrenderMonkey wrote:
Van Steiza wrote:
I hope you guys are aware that links are not only used for pvp.

If they nerf links and make them on grid only then it will have a side effect of destroying aspects of wormhole PVE.


When. When they nerf links and make them on grid, it will have a side effect of forcing everyone to tell you that nobody cares about your PvE problems because the PvP aspects of the game are vastly more important.


WH PVE revolves entirely around PVP.

You have probably never lived in WH space so I don't know if you understand.

We put great amounts assets on the line so we can make money to then pvp for extended periods of time.

We risk upwards of 15 to 20+ billion to run a single site this in turn allows us to pvp 99% of the time we play so yes people can and will care.


Not everyone is as narrow minded as you, there are alot of things to consider before just "doing something".

Having carriers stress there reps on lokis while also now having to worry about a paper thin booster on grid is not possible.

I care about pvp too Its all ive done since ive played Eve and in that time ive learned that just jumping on something without thinking of all the side affects to pvp AND pve is a bad thing.

You need to think about all the things that will be affected there is a bigger picture.

I wouldnt be able to do things like this:Dread Blap regularly without being able to run sleeper sites which is more like pvping then pveing.

I know you may not like what im saying but I will say it anyway.
Zappity
New Eden Tank Testing Services
#76 - 2014-06-12 01:03:43 UTC
Ramona McCandless wrote:
Zappity wrote:
Ramona McCandless wrote:
How does bringing them on grid stop you from wanting a second account anyway?

It doesn't. I don't actually have a problem with the second account thing - you could just as easily bring along an ewar ship for advantage.

I think that something that has a strong effect on determining the outcome of a fight should be a part of the fight, exposed.


Dont get me wrong, I actually agree with the on grid thing, but I dont think the not on grid thing is worth the tears that people expend on it

Not you, specifically

Yeah, I think that's right. Once you know what to look for it is pretty easy to work around links when you are flying solo. Just a big missed opportunity for some good gameplay improvement.

I am sure we will see a dessie-class boosting ship for on grid boosting sooner or later. It will be a fun addition.

Zappity's Adventures for a taste of lowsec and nullsec.

SurrenderMonkey
State Protectorate
Caldari State
#77 - 2014-06-12 01:05:49 UTC
Van Steiza wrote:
SurrenderMonkey wrote:
Van Steiza wrote:
I hope you guys are aware that links are not only used for pvp.

If they nerf links and make them on grid only then it will have a side effect of destroying aspects of wormhole PVE.


When. When they nerf links and make them on grid, it will have a side effect of forcing everyone to tell you that nobody cares about your PvE problems because the PvP aspects of the game are vastly more important.


WH PVE revolves entirely around PVP.

You have probably never lived in WH space so I don't know if you understand.

We put great amounts assets on the line so we can make money to then pvp for extended periods of time.

We risk upwards of 15 to 20+ billion to run a single site this in turn allows us to pvp 99% of the time we play so yes people can and will care.


Not everyone is as narrow minded as you, there are alot of things to consider before just "doing something".

Having carriers stress there reps on lokis while also now having to worry about a paper thin booster on grid is not possible.

I care about pvp too Its all ive done since ive played Eve and in that time ive learned that just jumping on something without thinking of all the side affects to pvp AND pve is a bad thing.

You need to think about all the things that will be affected there is a bigger picture.

I wouldnt be able to do things like this:Dread Blap regularly without being able to run sleeper sites which is more like pvping then pveing.

I know you may not like what im saying but I will say it anyway.


CCP Fozzie wrote:

Nothing would make me comfortable with optimal gameplay for some characters during a battle being for them to sit at a safespot.


I eagerly await your tears.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Jarod Garamonde
Federal Navy Academy
Gallente Federation
#78 - 2014-06-12 01:14:14 UTC  |  Edited by: Jarod Garamonde
I the opposite of agree with forcing all bonuses to be on-grid.

Two solutions:

1. get your own booster ship
2. probe down the other guys' booster ship and kill it in its safespot

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Zappity
New Eden Tank Testing Services
#79 - 2014-06-12 01:22:33 UTC  |  Edited by: Zappity
Jarod Garamonde wrote:
I the opposite of agree with forcing all bonuses to be on-grid.

Two solutions:

1. get your own booster ship
2. probe down the other guys' booster ship and kill it in its safespot

I'm happy to say that you're wrong. Here is some transcribed text originally posted here:

Interview wrote:
Fozzie: This is not the last change we'll be making to gang links. What you’re seeing is very similar to what we did with tech, a change in preparation for a bigger change.

AK: Are you at liberty to say in what direction that change will be? Or is it something that affects links tangentially?

Fozzie: You're gonna need to have them on grid. So that's a very non-tangential change.

… (some rubbish from the presenters Smile)

Fozzie: The changes we made to the strength of links are quite light in [Odyssey] 1.1 and in a lot of ways there’s actually significant buffs. The reduction in price of the mindlink is huge, … the ability to fit them much more easily (we’ve cut their powergrid in half) and all of that combines to mean that you’re going to get more bonuses from the same number of ships than you were before.

Fozzie: The biggest nerf we made was not to the module itself – it was the fact that you can no longer use it inside a POS forcefield. And that’s one of the big first steps we’re making toward getting all of these ships that are providing an effect on the battle into some kind of danger.

AK: When they come on the field are you considering making further changes to the ships themselves to provide more mobility options for command ships?

Fozzie: We’re gonna be making a lot of changes as we go with them. I’m pretty happy with the mobility of command ships. It would be nice someday to add a smaller ship that is capable of providing links than the ones we have. At the moment the strategic cruiser is the most agile ship you can possibly bring links with. Having something smaller you can bring with a faster fleet would be nice. But I don’t think we’re going to be making command ships themselves any more agile.

AK: A new destroyer would be interesting, a tech 2 destroyer that could fit some kind of command thing would be interesting.

Fozzie: I’m definitely not able to promise anything but that’s the kind of thing that could very well happen someday.

-break

Zappity's Adventures for a taste of lowsec and nullsec.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#80 - 2014-06-12 01:34:18 UTC  |  Edited by: Scipio Artelius
SurrenderMonkey wrote:
I'm a pretty patient sort when it comes to the Eve dev cycle but gosh I can't wait for the forum tears. Shocked

Why would there be tears?

People that adapt and use available game mechanics, will just adapt and use updated game mechanics.

If links are then not so viable for them, they'll just drop that account. Alternatively, if links are still viable, but on grid, they'll just drop the other account and pvp with the links alt/new main.

Win-Win all around from the players perspective.