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Player Features and Ideas Discussion

 
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Get Rid of Learning Implants?

First post
Author
Gully Alex Foyle
The Scope
Gallente Federation
#121 - 2014-06-17 17:15:39 UTC
Shivanthar wrote:
That guy having less fun still doesn't change the fact that he has more reward sitting in high-sec than fighting in null.
How is SP a reward if you hardly ever use it? Please explain.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Bohneik Itohn
10.K
#122 - 2014-06-17 17:18:01 UTC
Gully Alex Foyle wrote:
Shivanthar wrote:
That guy having less fun still doesn't change the fact that he has more reward sitting in high-sec than fighting in null.
How is SP a reward if you hardly ever use it? Please explain.


Because numbers.

I haz bigger numbers, thus I haz bigger E-peen.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Gully Alex Foyle
The Scope
Gallente Federation
#123 - 2014-06-17 17:20:38 UTC
Bohneik Itohn wrote:
Gully Alex Foyle wrote:
Shivanthar wrote:
That guy having less fun still doesn't change the fact that he has more reward sitting in high-sec than fighting in null.
How is SP a reward if you hardly ever use it? Please explain.


Because numbers.

I haz bigger numbers, thus I haz bigger E-peen.
:)

Ah, then it's all about a little cosmetic mod? Like your character sheet showing Gallente Battleship V even if you don't actually have it?

Same as having it and never undocking a Domi...

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Bohneik Itohn
10.K
#124 - 2014-06-17 17:25:52 UTC
I mean, a lot of us were trying to be polite and use direct counters to the suggestion to point out that it was a bad idea, but yeah... This is basically what it boils down to. E-peen and leveling up.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Shivanthar
#125 - 2014-06-17 17:28:38 UTC  |  Edited by: Shivanthar
Bohneik Itohn wrote:

What hurts me is you're pulling choices from the game for no discernible reason other than you feel someone has an advantage over someone else because they chose to waste their time by not playing the game. You're proposing a blanket change that affects all players to fix something that is only a theoretical problem for some of them.


And you're making a choice for players as they've to fight in null in order to have fun? I've been doing missiong and other stuff with +5s, I had fun for around 5 years, now I'm going into null with 5 months ahead...
No mistakes, I'm defending the guy in the null here. He played with greater risk but I've more SP now. This is simply incorrect.

Bohneik Itohn wrote:

If you're avoiding fights because you're currently stuck in a +5 when you prefer to PvP in a clean clone, that's the price you chose to pay for the extra SP.

If you're losing SP because you're in a clean clone so that you can have fun shooting faces, that's the price you chose to pay for the extra fun.
...
Or.... Just grab some cheapo +3's and get the best of both worlds. Better yet, check the market. I've noticed that a lot of the mid-grade pirate implants that give +3 to attributes along with combat bonuses can be as little as half as much as the standard +3's.

Full set of mid-grade talismans, plus the Omega, for 35-40 mil to fly my neut boat with and +3 to all attributes? Yes please.



You reverted to fun factor/reward here.

Mate the broken mechanic is risk/reward. If I can bring less risk and get more reward, it should be corrected.
I can tell you one more thing. You said the problem is theoretical, but the problem is very practical. I've been missioning for 5 years. I'd fun. Let's say you had fun in null for same 5 years.
Now I'm switching to null. We both had fun for 5 years. Same game, same story, different aspects, now I'm coming to same place as you, with at least 5 months ahead. The theoretical thing here is that if we continue to play this game, it is *nearly* impossible for you to close that gap in current mechanic. GG to my grandchildren see yours catching his sp.

_Half _the lies they tell about me **aren't **true.

Shivanthar
#126 - 2014-06-17 17:33:42 UTC
Gully Alex Foyle wrote:
Shivanthar wrote:
That guy having less fun still doesn't change the fact that he has more reward sitting in high-sec than fighting in null.
How is SP a reward if you hardly ever use it? Please explain.


Let's say I use it in high-sec missioning?

There is a problem, but you guys have tons of reasons to oversee it. I wonder what you told, back when there were arguments about other training books... For you, removals were needless because all people need to do is continue to live with mistakes and have fun right?

_Half _the lies they tell about me **aren't **true.

Gully Alex Foyle
The Scope
Gallente Federation
#127 - 2014-06-17 17:33:56 UTC
Shivanthar wrote:
I can tell you one more thing. You said the problem is theoretical, but the problem is very practical. I've been missioning for 5 years. I'd fun. Let's say you had fun in null for same 5 years.
Now I'm switching to null. We both had fun for 5 years. Same game, same story, different aspects, now I'm coming to same place as you, with 5 months ahead. The theoretical thing here is that if we continue to play this game, it is *nearly* impossible for you to close that gap in current mechanic. GG to my grandchildren see yours catching his sp.
I'll be nice and try to explain.

If you have 'missioned' for 5 years, then go to null to PVP with some dudes that have PVPed for 5 years, they will

repeatedly kick your behind over and over and over again.

Your choice to PVE 'safely' put you at a severe disadvantage to the other guys, even if you have 5% more (useless) SP.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Gully Alex Foyle
The Scope
Gallente Federation
#128 - 2014-06-17 17:37:09 UTC
Shivanthar wrote:
Let's say I use it in high-sec missioning?
Good for you, but you will have had no 'influence' whatsoever on the game, except putting some loot on the market (if you bother looting) and buying some shinies for your missioning boat (if you wanted to).

Your lower risk gave you a personal reward (great!) but didn't give you a real advantage over other players.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Crazy Dave
State War Academy
Caldari State
#129 - 2014-06-17 17:37:40 UTC
You don't like your learning implants, take them out. Leave mine out of your plans. Damn anti learning implaneters.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#130 - 2014-06-17 17:39:13 UTC  |  Edited by: epicurus ataraxia
I can see both sides of this, the skill gains through having learning implants are significant enough that when I come to KS I jump to an enhanced clone almost immediately, and this does limit my behaviour and choices as to when I come back to "riskier" areas.
I am not convinced that is a BAD thing as such, but it does restrict my behaviour to a degree, and it certainly does not enhance my play experience in any way I can think off, it is just another thing to consider .

I wonder if we currently had a fixed training speed, and CCP suggested that to retain that training speed we now needed to have +5 implants, whether that would be a popular choice, and whether people would welcome it?

I think the answer would be burning monuments.

So switching it back to current reality, why is it suddenly a good idea for learning implants to exist?

It adds little benefit to the game, and it is really just a remnant of simpler times, an anomaly, a vestigial unneeded mechanic that has no reason to remain.

But every change will have those that resist it, no matter how unsatisfactory a mechanic it is.


So the real question is what value does it bring to the game, if any.

But either way, don't care that much, just one more less than satisfactory mechanic to deal with.

There is one EvE. Many people. Many lifestyles. WE are EvE

Shivanthar
#131 - 2014-06-17 17:40:22 UTC
Gully Alex Foyle wrote:
Shivanthar wrote:
I can tell you one more thing. You said the problem is theoretical, but the problem is very practical. I've been missioning for 5 years. I'd fun. Let's say you had fun in null for same 5 years.
Now I'm switching to null. We both had fun for 5 years. Same game, same story, different aspects, now I'm coming to same place as you, with 5 months ahead. The theoretical thing here is that if we continue to play this game, it is *nearly* impossible for you to close that gap in current mechanic. GG to my grandchildren see yours catching his sp.
I'll be nice and try to explain.

If you have 'missioned' for 5 years, then go to null to PVP with some dudes that have PVPed for 5 years, they will

repeatedly kick your behind over and over and over again.

Your choice to PVE 'safely' put you at a severe disadvantage to the other guys, even if you have 5% more (useless) SP.


Yes! And as OP stated, this brings a discouragement for pve players not to do pvp.
As baltec said, they would also supply other reasons not to pvp,
Yet the problem persists, guy is havign less risk but more reward, because???

_Half _the lies they tell about me **aren't **true.

Bohneik Itohn
10.K
#132 - 2014-06-17 17:42:09 UTC
If we're taking this argument to it's extreme and comparing two characters at 5 years of age, then the difference between PvP capability is nil, since anything short of a Titan or Super will only take about a year or less SP's-worth to pilot effectively.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Gully Alex Foyle
The Scope
Gallente Federation
#133 - 2014-06-17 17:48:15 UTC
Shivanthar wrote:
Gully Alex Foyle wrote:
Shivanthar wrote:
I can tell you one more thing. You said the problem is theoretical, but the problem is very practical. I've been missioning for 5 years. I'd fun. Let's say you had fun in null for same 5 years.
Now I'm switching to null. We both had fun for 5 years. Same game, same story, different aspects, now I'm coming to same place as you, with 5 months ahead. The theoretical thing here is that if we continue to play this game, it is *nearly* impossible for you to close that gap in current mechanic. GG to my grandchildren see yours catching his sp.
I'll be nice and try to explain.

If you have 'missioned' for 5 years, then go to null to PVP with some dudes that have PVPed for 5 years, they will

repeatedly kick your behind over and over and over again.

Your choice to PVE 'safely' put you at a severe disadvantage to the other guys, even if you have 5% more (useless) SP.


Yes! And as OP stated, this brings a discouragement for pve players not to do pvp.
As baltec said, they would also supply other reasons not to pvp,
Yet the problem persists, guy is havign less risk but more reward, because???
He's certainly having less risk, but what is this more reward that you think he's getting?

More SP? If you think that's a goal / objective in its own right, then just stay docked and log in to update your skill queue.

ISK? SP isn't necessary to make ISK.

What is this reward that you're talking about? Not trolling, I really do not understand.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Shivanthar
#134 - 2014-06-17 17:49:03 UTC
I explained my optinion and loved to hear yours. If people are fine with it, I'm ok.
I'm at the advantageous side anyway ;)

_Half _the lies they tell about me **aren't **true.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#135 - 2014-06-17 18:46:17 UTC
Gully Alex Foyle wrote:
Bohneik Itohn wrote:
Gully Alex Foyle wrote:
Shivanthar wrote:
That guy having less fun still doesn't change the fact that he has more reward sitting in high-sec than fighting in null.
How is SP a reward if you hardly ever use it? Please explain.


Because numbers.

I haz bigger numbers, thus I haz bigger E-peen.
:)

Ah, then it's all about a little cosmetic mod? Like your character sheet showing Gallente Battleship V even if you don't actually have it?

Same as having it and never undocking a Domi...


I have never yet consideredflying a BS. I can fly a domi but it's just so...ugly...

megathron is tempting but I just like my myrm too much :D

this is a point in case though. I trained BS thinking I would need it but i don't simple as that. Do I complain about a skill I won't use/ nope. Am I bothered that BC V will take me a couple of days longer to learn? Absolutely not, I'm getting used to drone boat skills and will most likely downsize to an ishtar just as soon as I have the skills trained (and yes they'll take me a bit longer. Guess what, I don't care, I'm too busy with combat anoms and learning explo to care.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#136 - 2014-06-17 18:53:43 UTC
Shivanthar wrote:
Bohneik Itohn wrote:

What hurts me is you're pulling choices from the game for no discernible reason other than you feel someone has an advantage over someone else because they chose to waste their time by not playing the game. You're proposing a blanket change that affects all players to fix something that is only a theoretical problem for some of them.


And you're making a choice for players as they've to fight in null in order to have fun? I've been doing missiong and other stuff with +5s, I had fun for around 5 years, now I'm going into null with 5 months ahead...
No mistakes, I'm defending the guy in the null here. He played with greater risk but I've more SP now. This is simply incorrect.

Bohneik Itohn wrote:

If you're avoiding fights because you're currently stuck in a +5 when you prefer to PvP in a clean clone, that's the price you chose to pay for the extra SP.

If you're losing SP because you're in a clean clone so that you can have fun shooting faces, that's the price you chose to pay for the extra fun.
...
Or.... Just grab some cheapo +3's and get the best of both worlds. Better yet, check the market. I've noticed that a lot of the mid-grade pirate implants that give +3 to attributes along with combat bonuses can be as little as half as much as the standard +3's.

Full set of mid-grade talismans, plus the Omega, for 35-40 mil to fly my neut boat with and +3 to all attributes? Yes please.



You reverted to fun factor/reward here.

Mate the broken mechanic is risk/reward. If I can bring less risk and get more reward, it should be corrected.
I can tell you one more thing. You said the problem is theoretical, but the problem is very practical. I've been missioning for 5 years. I'd fun. Let's say you had fun in null for same 5 years.
Now I'm switching to null. We both had fun for 5 years. Same game, same story, different aspects, now I'm coming to same place as you, with at least 5 months ahead. The theoretical thing here is that if we continue to play this game, it is *nearly* impossible for you to close that gap in current mechanic. GG to my grandchildren see yours catching his sp.


It is *never* impossible to close the gap on an older player simply because the SP they bring to any given activity is limited to the skills that affect that activity. Had I concentrated purely on frigate and interceptor skills I would have perfect all V skills right now just the same as a 10 year old character would have for interceptors. It obviously takes longer on the larger hulls but the principle is the same. Total SP is irrelevant. How much do you think the 7.5 mil or so SP I have invested in S&I help me in combat?
Tipa Riot
Federal Navy Academy
Gallente Federation
#137 - 2014-06-17 20:14:45 UTC
Corraidhin Farsaidh wrote:

I did read your posts and you are not penalized on training rate compared to others even if you choose to PvP every day. You have a choice as to what level of risk and cost of any implant (training or otherwise) that you are willing to fly with. You train at the exact same rate as anyone else before implants and can choose which if any implants you want to fly with. There is a choice to be made and a risk/reward balance to make in your own mind.

I stand by the point that the learning implants really don't speed up training by such a degree that they need to be removed.

You guess it, I don't agree on this. +4 or +5 sets bring a significant boost in my opinion which I don't want to miss, and +3 implant sets are to expensive to loose every other day. Maybe in 2-3 years this is not that relevant anymore (but then there are the astronomical clone replacement costs ...).

I'm sure most of the more advanced EvE players are combining both by jumping back and forth between their learning/missioning and PvP clones. So we have an established mechanic (choice) nobody actually takes but instead evades if possible. The consequence of this behavior in my opinion is less PvP content and an obstacle (whether perceived or real does not matter) for new players experiencing all parts of EvE. Thus I vote for a change.

I'm my own NPC alt.

Gully Alex Foyle
The Scope
Gallente Federation
#138 - 2014-06-17 20:20:08 UTC
Tipa Riot wrote:
Corraidhin Farsaidh wrote:

I did read your posts and you are not penalized on training rate compared to others even if you choose to PvP every day. You have a choice as to what level of risk and cost of any implant (training or otherwise) that you are willing to fly with. You train at the exact same rate as anyone else before implants and can choose which if any implants you want to fly with. There is a choice to be made and a risk/reward balance to make in your own mind.

I stand by the point that the learning implants really don't speed up training by such a degree that they need to be removed.

You guess it, I don't agree on this. +4 or +5 sets bring a significant boost in my opinion which I don't want to miss, and +3 implant sets are to expensive to loose every other day. Maybe in 2-3 years this is not that relevant anymore (but then there are the astronomical clone replacement costs ...).

I'm sure most of the more advanced EvE players are combining both by jumping back and forth between their learning/missioning and PvP clones. So we have an established mechanic (choice) nobody actually takes but instead evades if possible. The consequence of this behavior in my opinion is less PvP content and an obstacle (whether perceived or real does not matter) for new players experiencing all parts of EvE. Thus I vote for a change.
I agree jumping back and forth can be a hassle. I'm so lazy I don't even have a jump clone.

Would you accept just removing +4 and +5 'pure learning' implants, without any attribute increase?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Tipa Riot
Federal Navy Academy
Gallente Federation
#139 - 2014-06-17 20:39:10 UTC
Gully Alex Foyle wrote:


Would you accept just removing +4 and +5 'pure learning' implants, without any attribute increase?

Hmm, that sounds a bit half-assed, and has some side effects. As pointed out earlier in this thread there is also an economy around implants which would be harmed by removing items. Also you need to remove the enhancements from the combined implants as otherwise people would just plug those in their safe ratting clone. I still think a proper conversion into boosters would be the best solution.

I'm my own NPC alt.

Winter Archipelago
Autumn Industrial Enterprises
#140 - 2014-06-17 21:24:45 UTC
Gully Alex Foyle wrote:
Shivanthar wrote:
I can tell you one more thing. You said the problem is theoretical, but the problem is very practical. I've been missioning for 5 years. I'd fun. Let's say you had fun in null for same 5 years.
Now I'm switching to null. We both had fun for 5 years. Same game, same story, different aspects, now I'm coming to same place as you, with 5 months ahead. The theoretical thing here is that if we continue to play this game, it is *nearly* impossible for you to close that gap in current mechanic. GG to my grandchildren see yours catching his sp.
I'll be nice and try to explain.

If you have 'missioned' for 5 years, then go to null to PVP with some dudes that have PVPed for 5 years, they will

repeatedly kick your behind over and over and over again.

Your choice to PVE 'safely' put you at a severe disadvantage to the other guys, even if you have 5% more (useless) SP.

This is just tossing something out there, as I'm neither here nor there regarding learning implants, but I think the point he's trying to make is that, while yes, the 5-year PvE'er will get trounced quite handily by the 5-year PvP'er, the PvE'er can improve and grow their RL skills until the two are essentially equal (while the PvP'er will always be ahead, the curve for PvP tapers off as time goes on, making the difference fairly negligible after a length of time). Unfortunately, the same cannot be said for the PvP'er in terms of SP.