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Player Features and Ideas Discussion

 
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Ditch NPC Police (not CONCORD)

Author
Gavin Dax
Sebiestor Tribe
Minmatar Republic
#81 - 2014-06-18 19:26:38 UTC  |  Edited by: Gavin Dax
+1 to original post.

Some things to consider:
- A new safety setting to disallow accidentally entering a limited engagement (i.e. full green)
- A way to willingly make yourself engageable to anyone in HS without having to go suspect for those with decent sec status
Warde Guildencrantz
Caldari Provisions
Caldari State
#82 - 2014-06-19 00:59:27 UTC
So you mean even if I kill a ton of capsuleers in lowsec, Caldari (who I am doing a favor by blowing up the capsuleers they are afraid of) wouldn't shoot me despite loving me and having 5+ standing to me?!

Blasphemy.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Lan Wang
African Atomic.
Dreadnought Diplomacy.
#83 - 2014-06-19 08:26:04 UTC  |  Edited by: Lan Wang
Gavin Dax wrote:
+1 to original post.

Some things to consider:
- A new safety setting to disallow accidentally entering a limited engagement (i.e. full green)
- A way to willingly make yourself engageable to anyone in HS without having to go suspect for those with decent sec status


that just sounds like adding more security to a security system already present, seems pointless as i dont know how you can accidentially engage someone

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Fer'isam K'ahn
SAS Veterinarians
#84 - 2014-06-19 09:10:58 UTC
Lan Wang wrote:


that just sounds like adding more security to a security system already present, seems pointless as i dont know how you can accidentially engage someone


Yeah, lets not give more gameplay to players and nobody would ever accidentally jump a lone titan into Asakai. Accidents never happen.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#85 - 2014-06-19 09:35:55 UTC
Fer'isam K'ahn wrote:
Lan Wang wrote:


that just sounds like adding more security to a security system already present, seems pointless as i dont know how you can accidentially engage someone


Yeah, lets not give more gameplay to players and nobody would ever accidentally jump a lone titan into Asakai. Accidents never happen.


Give them these tools and mechanics in Low sec and/or 00 sec. There it is needed and necessary to set them apart from High sec and there it is where players should live and take these tasks from the NPCs. Is this so difficult to comprehend?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Fer'isam K'ahn
SAS Veterinarians
#86 - 2014-06-19 09:47:13 UTC  |  Edited by: Fer'isam K'ahn
Rivr Luzade wrote:


Give them these tools and mechanics in Low sec and/or 00 sec. There it is needed and necessary to set them apart from High sec and there it is where players should live and take these tasks from the NPCs. Is this so difficult to comprehend?


Now this is just silly.
I guess your formulation is a bit off, cause I don't think you mean that players should not be in high-sec. Otherwise it wouldn't be there. Players live where they decide to live and they are free to pursue the things they want to. Stop segregating the community by 'you should live here', 'you should do this there', 'null here', 'low sec that', this thread is about taking away powers from the Empires and delivering it into the capsuleers hands.... wait I have heard this somewhere before?

Couldn't be it's the motto of EVE since Oddyssey and CCPs current development policy ?

Yeah, I don't comprehend.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#87 - 2014-06-19 10:05:00 UTC  |  Edited by: Rivr Luzade
Fer'isam K'ahn wrote:
Rivr Luzade wrote:


Give them these tools and mechanics in Low sec and/or 00 sec. There it is needed and necessary to set them apart from High sec and there it is where players should live and take these tasks from the NPCs. Is this so difficult to comprehend?


Now this is just silly.
I guess your formulation is a bit off, cause I don't think you mean that players should not be in high-sec. Otherwise it wouldn't be there. Players live where they decide to live and they are free to pursue the things they want to. Stop segregating the community by 'you should live here', 'you should do this there', 'null here', 'low sec that', this thread is about taking away powers from the Empires and delivering it into the capsuleers hands.... wait I have heard this somewhere before?

Couldn't be it's the motto of EVE since Oddyssey and CCPs current development policy ?

Yeah, I don't comprehend.


Then you are mis-interpreting this particular statement from CCP. It does not mean that the Big 4 lose their power in High sec and that everything is going to be left for the capsuleers. In contrast, it means that they lose their powers in areas of space, where capsuleers already control the fate and are supposed to do so.

And my point is far from being silly. Whatever this OP wants, it's just contributing to the wrong state of the game where everywhere in the cluster, you have the same opportunities and the same mechanics in place, there is no differentiation in the game anymore and all is sort of only one big mess. People constantly complain that only a minority of the players sets out to Low/00 sec, but then there are people who want what's asked for in this topic.

Why should someone go to Low/00 sec if s/he can find the same stuff in High sec with the plus of a safer environment? This mechanic/feature would be something that would set Low/00 sec apart from High sec and would give people reasons to actually go there and have something to do there, except for ratting and gate camping.

Segregating the community is not a bad thing in itself. As said above, right now you can do everything everywhere and have the same experience everywhere. There is only very minor differentiation between the 3 (4, although W-space is different to a certain extend) security levels, no reason to go to the other security levels. If segregating the community and putting actually useful mechanics in other areas of space achieves that you can feel a (stark) differentiation between all security levels again, then I will support this absolutely.

It is also not my saying that people should do that and live there, it's CCP's very own vision. Living in High sec is nothing that I want to take away, nor CCP, but people should not stick there, because in High sec they cannot use the full potential of the game to achieve great stories, nor are they supposed or should ever have all the opportunities at their hands to do that. That is how I understand CCP's future vision trailers and concepts, and I very much think that this is the way to go: forward into a better Low sec and 00 sec and not backwards to a High sec, which is indistinct from Low/00 sec.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Fer'isam K'ahn
SAS Veterinarians
#88 - 2014-06-19 12:38:00 UTC  |  Edited by: Fer'isam K'ahn
Rivr Luzade wrote:

Then you are mis-interpreting this particular statement from CCP. It does not mean that the Big 4 lose their power in High sec and that everything is going to be left for the capsuleers. In contrast, it means that they lose their powers in areas of space, where capsuleers already control the fate and are supposed to do so.

Sure, they do not lose power in high-sec, you don't need standings to anchor anymore, you can take over custom offices, yeah, you are right, I totally misunderstood what they are saying, maybe they are doing it wrong°° And how can they via developers implementation lose power, if capsuleers already doing their own thing - then they don't lose anything, they already lost it before said statement.

Rivr Luzade wrote:
And my point is far from being silly. Whatever this OP wants, it's just contributing to the wrong state of the game where everywhere in the cluster, you have the same opportunities and the same mechanics in place, there is no differentiation in the game anymore and all is sort of only one big mess. People constantly complain that only a minority of the players sets out to Low/00 sec, but then there are people who want what's asked for in this topic. .

Who decides which is the wrong state ? And you don't have the same things everywhere and probably, hopefully never will. The basic crime and punishment procedures will be the same, you just set them from passive (NPC) to active (Capsuleer). And who complains that nobody sets out to 0.0 ? I have no interest in 0.0, why go there, it's a totally different playstyle/game to what I like to play, why force me or others ?

Rivr Luzade wrote:
Why should someone go to Low/00 sec if s/he can find the same stuff in High sec with the plus of a safer environment? This mechanic/feature would be something that would set Low/00 sec apart from High sec and would give people reasons to actually go there and have something to do there, except for ratting and gate camping.

Yes, why - why should I be forced or bowed to and ushered to go ? And 'stuff' is not the same, not by far, there is a risk and reward didfference, as well as a whole gameplay difference, totally different lifestyles. And yet you say, 'you can't have this, you live there, you can't do that, do this, casuals to safe havens, vets to 0.0' and so on... I am wondering who is forcing one playstyle on the other, its not the game mechanics, nor the risk reward system, nor the developers, its the players, who create the content in the sandbox. And if you - YOU - are making 0.0 unattractive, then that's the reason most won't go there.

Rivr Luzade wrote:
Segregating the community is not a bad thing in itself. As said above, right now you can do everything everywhere and have the same experience everywhere. There is only very minor differentiation between the 3 (4, although W-space is different to a certain extend) security levels, no reason to go to the other security levels. If segregating the community and putting actually useful mechanics in other areas of space achieves that you can feel a (stark) differentiation between all security levels again, then I will support this absolutely.

Firstly, segregating the community is bad. It comes from the outside, the community already segreates itself, which is bad enough, but natural, it doesn't need help. And you only count the different spaces as ares of interaction, you are misisng out on all the activities that equally separates them despite or influenced by the 4 'spaces'. You will find multiple different ways of living in Hgh-Sec as well in Null and some that never ever won't touch each others sphere. You paint it way to simple my friend and come with statements like 'this is how its is (and hinting that is how it should be)' you can't get from 'is' to 'ought'.

Rivr Luzade wrote:
It is also not my saying that people should do that and live there, it's CCP's very own vision. Living in High sec is nothing that I want to take away, nor CCP, but people should not stick there, because in High sec they cannot use the full potential of the game to achieve great stories, nor are they supposed or should ever have all the opportunities at their hands to do that. That is how I understand CCP's future vision trailers and concepts, and I very much think that this is the way to go: forward into a better Low sec and 00 sec and not backwards to a High sec, which is indistinct from Low/00 sec.

Wrong again. Though I appreciate you and CCP not to take High Sec away (how gracious), there is absolutely no intention nor hint, nor premise that people shouldn't stay there. It's an open sandbox, do what you want, make your own life, but don't you dare stay in High Sec to long.. thats a bad platstyle. LOL.
And who decides beside me if I have all the opportunities that I need ? Who decides but me that I feel my capsuleer life is awesome and complete ? Who decides but me, which is an attractive activity or where my risk/reward bar is today ?

If you want to kick out people from high sec, you probabaly have to make the other spaces safer, is that what you want ?

We are a lot of individual players and not a bunch of uniform zombies that secretly all want to be null sec players. I could give you the racial variant, but I guess it would get me more then just a frown.
Fer'isam K'ahn
SAS Veterinarians
#89 - 2014-06-19 12:50:04 UTC
And the truely sad thing is I jsut realized, that we are seemingly the only ones still going on about the topic Sad

And that it becomes more personal at that. Evil
Gully Alex Foyle
The Scope
Gallente Federation
#90 - 2014-06-19 13:59:47 UTC  |  Edited by: Gully Alex Foyle
It's all good!

Rivr doesn't want PVP in highsec, but that means he acknowledges that this proposal would bring more PVP to highsec, which was the intention.

People go where they have friends and fun. Personally, I doubt I'll move out of lowsec anytime soon, regardless the game mechanics.


Truth is, many people live in highsec for whatever reason, and currently almost all the 'PVP' there seems to be either ganks, wardecs (rarely consensual), or 'bait' suspects. Makes for a sad place, that gives the wrong impression of the game to all new players, since they start in highsec by default.

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