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Player Features and Ideas Discussion

 
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Ditch NPC Police (not CONCORD)

Author
Gully Alex Foyle
The Scope
Gallente Federation
#21 - 2014-06-09 06:56:18 UTC
Rivr Luzade wrote:
Isn't it CCP's vision to drive people out of High sec into Low sec and 00 sec? And you want a mechanic implemented that drags people back to High sec, who already live where they are supposed to live? Roll
I don't think CCP's vision is to drive people out of high sec per se. I think their vision is to encourage player-generated content and to make all space appealing and interesting.

A livelier high sec wouldn't be a place to drive people out of.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Rivr Luzade
Coreli Corporation
Pandemic Legion
#22 - 2014-06-09 07:05:39 UTC
No, you have that wrong. Blink People should not stay forever in High sec, they should go where players are absolutely free to generate whatever content they want to create. High sec is not that place; that place is Low sec and 00 sec.

What you want is players, who already live in Low sec and 00 sec, to come back to High sec to PVP there in a safe and controlled environment (no cynos, no bubbles, no bombs, no huge blobs). That is a terribly wrong approach.

Besides, your first post contains nothing that is not already possible: Players with -2.0 can already be freely engaged in 1.0 systems, players with -2.5 and lower in 1.0-0.9 systems, etc. Only a very minute number of players actually does it.
Players are also incapable of building up proper defense forces even in Low sec and 00 sec (lackluster Home def fleets, anyone?), the vast majority wants quickies: Quick in, gank, lolgfsmack in local, quick out back to station.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Velicitia
XS Tech
#23 - 2014-06-09 11:44:13 UTC  |  Edited by: Velicitia
I dunno ... I wouldn't mind it if you were (for example) -1.0 sec status and being "suspect" throughout hisec.

But they'd have to re-work sec status gains / losses too, so that there is an incentive for people to actually go and shoot that guy with negative sec status flying through the gate, other than "hey, maybe there's a shiny inside" (not that the possibility of a shiny isn't good enough of a reason).


Edit -- clarity.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

afkalt
Republic Military School
Minmatar Republic
#24 - 2014-06-09 12:16:24 UTC
Gully Alex Foyle wrote:


CONCORD mechanics would remain exactly the same.

Faction Navy mechanics would remain exactly the same (attacking enemy militiamen and players with low faction standings).



You should update the OP with this for clarity.

For what it's worth, all I can see it doing is opening up high sec more to low sec players in bigger ships.

Bears aren't going to shoot flashy yellows - and as much as people may frown on that, there is scarcely a flashy yellow in high sec that isn't bait with 54156146547143614341345136874135453456450413541514 logis in system just in case they might actually scratch their precious paintwork. So I can't exactly fault them for avoiding them, engaging is about as smart as autopiloting a hauler full of plex from one side of eve to the other..
Gully Alex Foyle
The Scope
Gallente Federation
#25 - 2014-06-09 16:40:20 UTC
afkalt wrote:
Gully Alex Foyle wrote:


CONCORD mechanics would remain exactly the same.

Faction Navy mechanics would remain exactly the same (attacking enemy militiamen and players with low faction standings).



You should update the OP with this for clarity.

For what it's worth, all I can see it doing is opening up high sec more to low sec players in bigger ships.

Bears aren't going to shoot flashy yellows - and as much as people may frown on that, there is scarcely a flashy yellow in high sec that isn't bait with 54156146547143614341345136874135453456450413541514 logis in system just in case they might actually scratch their precious paintwork. So I can't exactly fault them for avoiding them, engaging is about as smart as autopiloting a hauler full of plex from one side of eve to the other..

Good idea, thanks, OP updated.

I honestly do not know if and how many 'bears' would shoot flashies. The idea is, give 'em potentially many more flashies to shoot! Then it's up to them. Also, not all people living in highsec are PVP-averse. I think RvB would have a blast, for example.

Look at it this way: worst case, nothing much changes. Best case, more explosions! And more people dipping their toes in pvp. What's not to like? Big smile

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Rivr Luzade
Coreli Corporation
Pandemic Legion
#26 - 2014-06-09 16:55:09 UTC
That it won't stop there once you (representative for the Remove-Concord-crowd) have your way.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#27 - 2014-06-09 17:00:11 UTC
Want to see what player owned law enforcement is like?

Goto a FW lowsec and "welp" in local with an expensive ship, hoping the "Player POPO faction of your choice" will save you.

Then come back here and discuss the "pros" and "cons" of your idea...

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Gully Alex Foyle
The Scope
Gallente Federation
#28 - 2014-06-09 17:01:21 UTC
Rivr Luzade wrote:
No, you have that wrong. Blink People should not stay forever in High sec, they should go where players are absolutely free to generate whatever content they want to create. High sec is not that place; that place is Low sec and 00 sec.

What you want is players, who already live in Low sec and 00 sec, to come back to High sec to PVP there in a safe and controlled environment (no cynos, no bubbles, no bombs, no huge blobs). That is a terribly wrong approach.

Besides, your first post contains nothing that is not already possible: Players with -2.0 can already be freely engaged in 1.0 systems, players with -2.5 and lower in 1.0-0.9 systems, etc. Only a very minute number of players actually does it.
Players are also incapable of building up proper defense forces even in Low sec and 00 sec (lackluster Home def fleets, anyone?), the vast majority wants quickies: Quick in, gank, lolgfsmack in local, quick out back to station.
I assume we'd both want the same thing: more PVP in EVE.

But I'm not sure I understand your objections. Why is PVP without, say, hotdrops bad? Isn't it just different but equally enjoyable?

Also, lowsec is already pretty good for PVP imo, but I often hear people complaining that it's hard to get decent and frequent fights in null, especailly sov null. Not sure if getting everybody into sov null is the best way to generate more fights and content...

Anyway, I honestly have no idea if there's a space where players 'should' play and what that space would be.

I'm just acknowledging that, for several reasons, lots of people live or travel in highsec. So I say, let's get rid of a highsec mechanic (faction police) that isn't really necessary to 'protect' people (CONCORD already does that), but is indirectly limiting PVP opportunities.


Rivr Luzade wrote:
That it won't stop there once you (representative for the Remove-Concord-crowd) have your way.
LOL I'm just throwing some personal ideas, I don't represent anyone. Big smile For what is worth, I personally don't see any point in removing CONCORD.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Marsha Mallow
#29 - 2014-06-09 17:04:24 UTC
Looks interesting.

Long term I would like to see players replace Concord personally, but I'm not sure how it could be done without massive problems so I won't go into it here.

Another option might be to allow players to join the Faction Police as enforcers based upon their standings. If there were enough players in faction policing we wouldn't need NPCs. Again, I'm not sure how a corp would work as a hybrid of NPCs/Players though, might be better to split them.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#30 - 2014-06-09 17:29:12 UTC  |  Edited by: Corraidhin Farsaidh
I don't think players could ever replace police in hisec without breaking it as a more safe area for beginners and those who want to avoid PvP if possible. I don't think there is any way you could trust the players in Eve to enforce law and order in a fair and proportionate manne,r hence the need for Concord in hisec.

For more PvP more people need to be enticed into losec and null...

And in terms of the OP I'd be happy for players in FW to assist the NPC police but don't think the number would even be high enough to replace the Faction Police.
Velicitia
XS Tech
#31 - 2014-06-09 17:54:48 UTC
Corraidhin Farsaidh wrote:
I don't think players could ever replace police in hisec without breaking it as a more safe area for beginners and those who want to avoid PvP if possible. I don't think there is any way you could trust the players in Eve to enforce law and order in a fair and proportionate manne,r hence the need for Concord in hisec.

For more PvP more people need to be enticed into losec and null...

And in terms of the OP I'd be happy for players in FW to assist the NPC police but don't think the number would even be high enough to replace the Faction Police.



You cannot escape PVP in eve.
If you want to be able to escape PVP, there are a multitude of other MMOs that will probably cater to that desire.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#32 - 2014-06-09 18:01:23 UTC
Velicitia wrote:
Corraidhin Farsaidh wrote:
I don't think players could ever replace police in hisec without breaking it as a more safe area for beginners and those who want to avoid PvP if possible. I don't think there is any way you could trust the players in Eve to enforce law and order in a fair and proportionate manne,r hence the need for Concord in hisec.

For more PvP more people need to be enticed into losec and null...

And in terms of the OP I'd be happy for players in FW to assist the NPC police but don't think the number would even be high enough to replace the Faction Police.



You cannot escape PVP in eve.
If you want to be able to escape PVP, there are a multitude of other MMOs that will probably cater to that desire.



I didn't say escape I said avoid if possible. There would be no fun without risk of various kinds whether it is ISK, time, ships, whatever...
Regnag Leppod
Doomheim
#33 - 2014-06-09 21:07:06 UTC
+1, but make it apply to both sec status as well as faction standings. Let Caldari players police Jita and the surrounding systems, and so on.

A good way to get people interested in Faction Warfare.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#34 - 2014-06-09 23:05:49 UTC
Gully Alex Foyle wrote:
I assume we'd both want the same thing: more PVP in EVE. [...]


I don't want more PVP. Where I live, I have more than enough of it already. More than I sometimes need and more than I ever had before. So, I have enough and I don't need more. Blink

PVP with (hot)drops is lame, but it's the only way to get fights these days. People run from us all the time (I don't even know why, we are not that good as countless derps prove.), and without drops we would barely get any fights.

Gully Alex Foyle wrote:
Rivr Luzade wrote:
That it won't stop there once you (representative for the Remove-Concord-crowd) have your way.
LOL I'm just throwing some personal ideas, I don't represent anyone. Big smile For what is worth, I personally don't see any point in removing CONCORD.


Look at post #29 and you know what I mean. Roll Then look at post #27, as well as "defense forces" at events like BJ or the knee-jerk mass blob quickies during the Caldari Low sec events recently or the recent Aeon thing in Haras, and you know what I was writing about before. Blink

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Adunh Slavy
#35 - 2014-06-09 23:32:11 UTC
Gully Alex Foyle wrote:

Instead, make negative sec status players legal targets in highsec, maintaining the current progression (-2.0 in 1.0, -2.5 in 0.9 and so on, until -5.0 freely engageable anywhere).



Works for me, and suggested something very similar a few years ago.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Kitty Bear
Deep Core Mining Inc.
Caldari State
#36 - 2014-06-10 00:28:51 UTC
If this is
- Concord only deal with Security Status issues
- Empire Police/Navies only deal with Faction Standing issues
then yes, I agree


I thought the whole standing/status separation a while back was meant to support this type of delineation ?? or did I misinterpret something somewhere ?
Gully Alex Foyle
The Scope
Gallente Federation
#37 - 2014-06-10 08:44:21 UTC
Asuka Solo wrote:
Want to see what player owned law enforcement is like?

Goto a FW lowsec and "welp" in local with an expensive ship, hoping the "Player POPO faction of your choice" will save you.

Then come back here and discuss the "pros" and "cons" of your idea...
Not sure what you mean there...

I'm in GalMil, sure we militia bros have eachother's backs. When I ask for help I always get it, and I always help my mates.


If you mean my idea would get negative sec status players easily ganked while fooling around in highsec in a blingy ship, well great! That would indeed be 'working as intended'.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Fer'isam K'ahn
SAS Veterinarians
#38 - 2014-06-10 12:10:44 UTC
I am a high sec carebear (for the moment - well, that's what they all say°°) and I fully approve of the OPs suggestion. I think it is a great idea to give more people more options and make transitions between the different lifestyles smoother.

Many times have I seen a neg sec status miner, freighter or just mission runner and though, hmmm.... ,) but the thought of concord kept me from it. I also think that with the increase of suspects you will have more pirates fighting each other and possible care-not-so-much-bears interfere.
As it stands a single or dual suspect is always bait, everyone knows it and moves along, with 20 or more suspects in system you might wanna scout for the one that doesn't hang around a station, an Orca or swims with logi or a known partner.
And I believe with that many pirates and/or suspects around you will see a rise in police corps who might not mind following a suspect to low sec after a while.

If you are against this idea hinting that 'that's what low sec is for' or 'go live in 0.0' then you are really for a regional segregation of players and I don't think thats what this community wants, is this game about nor should be about. Being against this is as silly as suggestion that high sec should be completely made safe.

There is another thread about seperating the empires by low sec space, which I find intruiging, but deserves a bit more of a thought then this.

This is easy I give it a +++

Cheers
Major Trant
Brutor Tribe
Minmatar Republic
#39 - 2014-06-10 14:21:36 UTC
There seems to be some confusion in the replies as to what NPC does what and the effects this suggestion will have.

First there are 3 type of Hi Sec NPC police 'type' forces. Concord, Faction Navy and Faction Police. (Actually there is also 'Customs' who deal with illegal goods, no more need be said of them.)

Concord only spawn and attack players in high sec who have or gain a criminal flag. Thus after that 15 minute flag has worn off, even the most piraty pirate are not concerned by Concord. Concord attacks are always leathal and cannot be escaped from.

Faction Navy only spawn and attack enemy militia players and players of -5.0 (or lower) negative standings to that faction who enter the said faction's High Sec. It doesn't matter what their general sec status is or whether they have any engagement timers running. Faction Navy attacks are the weakest of the three and can be tanked or escaped from.

Faction Police are like the side kicks of Concord. They react to the security status set on a player by Concord and engage players in high sec if their sec status is below the set threshold for the security level of the system. The word 'Faction' is a bit of a misdemeanor because sec status is global to all factions and who's faction space you are in is irrelevant. Again their attacks, while stronger than the Navies can possibly be tanked but usually you simply keep moving in a small agile ship to avoid them.

It is the final 'Faction Police' that the OP is suggesting doing away with and instead allowing other players to attack players who sec status is at -2.0 (depending on the system sec status) rather than the current global -5.0 threshold. In short allowing other players in high sec to choose to take over the role of the Faction Police, when a valid target enters the system.

The proposed changes which negatively impact solo players with a sec status between -2.0 and -5.0 as you would be replacing a weak NPC police force with other players hunting them. However, it would positively impact players with a sec status lower than -5.0 as all you would be doing is removing the NPC police force from their worry list.

The biggest impact would be on group roams. This would allow organised pirate gangs to effectively roam high sec in relative immunity. A gang of suicide gankers for example wouldn't have to wait for their target to be identified before undocking, they could roam in a big pack with logi support. What hi sec citizen would be foolish enough to fire the first shot at a pirate who was part of a 30 Catalyst blob with logi support? Admittedly, only the pirate they shot at would legally be able to fire back. But apart from the intimidation factor, if the hi sec citizen was in a decent ship capable of destroying a catalyst from under the reps of several logi, he would also be a valid suicide gank target for other cheap fit catalysts.

Yes there may be instances of organised mercenary corps taking on such pirate roams, but in my experience, most hi sec grieving corps, tend to prefer softer targets. In the main this will be a license to suicide gank and grief.

-1
Fer'isam K'ahn
SAS Veterinarians
#40 - 2014-06-10 15:14:26 UTC  |  Edited by: Fer'isam K'ahn
Major Trant wrote:
There seems to be some confusion



EvilEvilEvil, I replied to it proper and after having to revive the last draft 3 times while being shown a blank screen to post everything now disappeared on me... crappy system. EvilEvilEvil

Anyways, I was thanking you for your nice definition to unfog some misunderstandings. I also thought you made some valid points in regard to the changes, options and exploits.... I will try to find my objections to it again and post in a short while.