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Corporate Market Array - Discuss

Author
The Feuror
The Scope
Gallente Federation
#1 - 2014-06-07 17:14:25 UTC
Not sure if this has been brought up in past threads, but if it has I wasn't able to find it.

So for some type of market either in WH's or other aspects of the game (i.e Friendly/Hostile Sov or Lowsec w/o stations) but this is a WH thread so who cares about other aspects lol ;)

Corporate Market Array can have "X" amount of market slots so there not as good as the station markets and maybe even be able to change the market taxes around. This coupled with the new industry changes coming in the summer I think will make WH's a bit more desirable to live in for the bros looking to either start there own corp or even for the big guys so we dont have to pray to bob for a highsec on the back of a c5 every couple days

anyway let me know what you guys think and lets try and not have ISD lock it up before it hits page 2 lol

VVOOF is recruiting able pvpers for WH BLOPS operations

Shark Laser
CK-0FF
Intergalactic Space Hobos
#2 - 2014-06-07 17:16:01 UTC
Completely agree, and I can be trusted because I have no personal stake in this issue.
Andrew Jester
Collapsed Out
Pandemic Legion
#3 - 2014-06-07 17:16:50 UTC
Been suggested before. Thing consensus was meh. Was about time for one of these threads though...

If thuggin' was a category I'd win a Grammy

dumpgrah
The Scope
Gallente Federation
#4 - 2014-06-07 17:18:17 UTC
The idea is great and sound, i think its a wounderful idea sense it could be put into reinforce and stuff like that, pretty much give wormholes the idea of crippling a market they might have, what if they pop it do they get the some of the loot from the mods stored in it to sell?
Adriana Nolen
Sama Guild
#5 - 2014-06-07 19:35:30 UTC
Won't happen. The inherit risk of gettin stuff to markets & back is intended gameplay design.
Lloyd Roses
Artificial Memories
#6 - 2014-06-07 19:55:34 UTC
I'd support this any time, though the naysayers got decent arguments aswell.

Think in short it boosts comfort of doing what we're doing already. Trading goods, but without a neceessity for the other guy to be online and responsive/free at a certain point. And the goods traded by certain people will be obvious.

(leadership sells various hulls/modules/ammo/paste/charges,
everyone puts superfluous PI on there and buys the one that are currently subpar to produce cause Zlor killed the hotspot again,
the guy with the reaction POS will sell boosters, hybrid materials and very likely no T3 components since we still can't assemble those,
the explorers are selling their rigging BPs and other data/relic loot,
the guy with that massive prod array sells tower fuel and
the newbros sell their c50/320/540 and whatnot)

On the downside, this would encourage intense POS dwelling, something the naysayers don't seem to like. A few other valid points were raised, you can run a search for *pos market* in the F&I-part to see them in detail.
Ahost Gceo
Center for Advanced Studies
Gallente Federation
#7 - 2014-06-07 21:31:02 UTC  |  Edited by: Ahost Gceo
Adriana Nolen wrote:
Won't happen. The inherit risk of gettin stuff to markets & back is intended gameplay design.

Not true. CCP didn't expect nor mean people to live for people to actually live for extended periods in wormholes, yet we adapted. Get your facts straight before you make yourself look like a fool for the nth time.

I think this is a great idea. Though we can't think of POS mods only in context of wormholes, we also have to think how this would affect the rest of New Eden. Suffice it to say I don't think it would have any negative connotations elsewhere. I'd add a queue where people can put whatever they want to sell into the array to automatically go on sale once one slot is freed.

CCP ignore me please, I make too much sense.

RudinV
Sons Of Mother's Friend
Can i bring my Drake...
#8 - 2014-06-07 21:34:28 UTC  |  Edited by: RudinV
Stations in w-space ver. 1.2. Next plz. For a bit slow p guys: CCP made carebears paradise fm w-space, it's the only purpose of it. Enjoy great iskies and do whatever u wanna do in k-space.
Adoris Nolen
Sama Guild
#9 - 2014-06-08 00:35:27 UTC
Ahost Gceo wrote:
Adriana Nolen wrote:
Won't happen. The inherit risk of gettin stuff to markets & back is intended gameplay design.

Not true. CCP didn't expect nor mean people to live for people to actually live for extended periods in wormholes, yet we adapted. Get your facts straight before you make yourself look like a fool for the nth time.


1) CCP didn't envision players living in w-space because nullsec in theory is a much better place.Why else doesn't w-space have moon goo, ice, upgrades, etc etc?
2) How do you explain blue loot instead of bounties then?

I may post drivel every so often but I actually do know a few things.
Kynric
Sky Fighters
Rote Kapelle
#10 - 2014-06-08 01:39:20 UTC
I would love to see this, especially if it had to be Co - located with a poco (or anything else which is not inside a pos.) Imagine the shennanigans. I guess it's possible that if you dig in the sandbox long enough you could find something other than what cats bury.

Ahost Gceo
Center for Advanced Studies
Gallente Federation
#11 - 2014-06-08 02:48:18 UTC
Adoris Nolen wrote:
Ahost Gceo wrote:
Adriana Nolen wrote:
Won't happen. The inherit risk of gettin stuff to markets & back is intended gameplay design.

Not true. CCP didn't expect nor mean people to live for people to actually live for extended periods in wormholes, yet we adapted. Get your facts straight before you make yourself look like a fool for the nth time.


1) CCP didn't envision players living in w-space because nullsec in theory is a much better place.Why else doesn't w-space have moon goo, ice, upgrades, etc etc?
2) How do you explain blue loot instead of bounties then?

I may post drivel every so often but I actually do know a few things.

Every so often is a vast understatement. The OP's idea is to introduce a new POS mod, not a system upgrade or a station that could be comparable to an existing nullsec chunk of infrastructure. Even with something like this CMA, wormhole space will still be nothing like nullsec. It will only give corporations or alliances the ability to buy and sell within themselves. On the topic of blue loot, there is a mix of RP and gameplay reasons why I can imagine they didn't use bounties.

1) RP- W-space systems don't have subspace beacons. So why would any information regarding Sleeper kills ever make it back to Empires to "pay out" those who kill them.
2) Gameplay- Risk. On top of having to shoot Sleepers, you have to collect and haul the loot out instead of just shooting the rats and running away for which many people get their money from ratting. W-space was meant to be more difficult so they made the PvE different.

CCP ignore me please, I make too much sense.

Borsek
KarmaFleet
Goonswarm Federation
#12 - 2014-06-08 03:09:19 UTC
Corporate hangar array, corp/alliance chat, trust, ISK donations. The module has no real point, if it's floating in the middle of space no one will use it, if it's in a POS, you can as well use a CHA. I suppose you have to be online during the trade, but then you can have modules in a shared division, and again, problem solved.
Alundil
Rolled Out
#13 - 2014-06-08 06:00:46 UTC
Been suggested before. F&I

I'm right behind you

Virgil Armstrong
Sunrise Services
#14 - 2014-06-08 07:15:23 UTC
x-post to a POS Market Hangar idea, recent discussion and well articulated by OP imo
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#15 - 2014-06-08 08:37:38 UTC
Ahost Gceo wrote:
Adriana Nolen wrote:
Won't happen. The inherit risk of gettin stuff to markets & back is intended gameplay design.
Not true. CCP didn't expect nor mean people to live for people to actually live for extended periods in wormholes, yet we adapted. Get your facts straight before you make yourself look like a fool for the nth time.

This is not not true.. Just because they didn't expect people to live in wormholes doesn't mean they didn't expect them to have to haul loot or other wormhole products to market.. I expect they actually did factor the logistics into the difficulty of wormhole activity.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

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Sith1s Spectre
Imperial Academy
Amarr Empire
#16 - 2014-06-08 09:29:47 UTC
They have these things called stations and trade hubs where you can buy these things...

Resident forum troll and fashion consultant

Icarus Able
Refuse.Resist
#17 - 2014-06-08 12:35:27 UTC
Sith1s Spectre wrote:
They have these things called stations and trade hubs where you can buy these things...



But lets not go to k-space tis a silly place
Angelica Everstar
#18 - 2014-06-08 23:28:26 UTC  |  Edited by: Angelica Everstar
Would I like to have this ?
Yes

Would I like CCP to spent the needed time to design, balance and code this ?
No

I rather have them give us alliance BMs and SO SO many other things Shocked

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Meytal
Doomheim
#19 - 2014-06-09 11:59:42 UTC
Adoris Nolen wrote:
nullsec in theory is a much better place.

Please go back, if it's so much better. Let the rest of us scrubs live in W-space in peace.


People are effectively doing these kinds of things already, through forums, spreadsheets, word of mouth, etc. When you have more than just yourself and your alts in a corp, things are a little different.
Ageudum
Caldari Provisions
Caldari State
#20 - 2014-06-09 13:58:50 UTC
The real reason why this idea would never see the light of day is because it doesn't balance or translate very well in k-space. If the module worked like I would imagine it working, only members of your corporation and alliance would be able to access the market module and buy/sell items using it. This pretty much kills market PVP in low/nullsec, as a relatively popular tactic used against budding corporations is buying commonly-used ships and modules and selling them at a high price to the budding corporation when their ships are destroyed. The attacking corporation gets the benefit of killing people and making money off of them through the market. If the budding corporation only bought and sold stuff through a POS module that was restricted to the corporation/alliance, then the attacking corporation could no longer take advantage of it.

This idea won't work because it doesn't work very well outside of w-space. The simple truth of the matter is that if a concept in development can't be applied universally to the sandbox, it won't be developed. That's how Eve works.
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