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Solution to Incursion Inflation.

Author
Parsee789
Immaterial and Missing Power
#1 - 2011-11-18 01:58:33 UTC
From what I can speculate, incursions in highsec have become very popular, very profitable, and very accessible to every player in the game.

While I believe incursions should of course make more money than level 4's, I believe the amount of isk being made is causing a significant inflation. Not to mention it trivializes the more riskier ways of making isk.

I do not think the payments should be reduced, rather the amount of incursions should be limited.



Only one incursion area should occur in highsec space, along with a reduction of the number of vanguard sites in an incursion.
This will bring more contested sites and make it so there are less people gaining rewards. With less people making isk from incursions, less isk will be injected into the economy and end the inflation that is occurring.

Incursions will have a limited number of sites, once all the sites are depleted there is nothing left to do but to kill the mothership. This will reduce the farming potential of these sites.
Large Collidable Object
morons.
#2 - 2011-11-18 02:01:58 UTC
Incursions should have never received any isk rewards. Concord LP is enough.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#3 - 2011-11-18 02:03:20 UTC
Inflation? Things are getting cheaper, and not because of incusions but because of falling prices of trit and stuff. The only things getting more expensive are player manipulated things like Blue Ice (Goons) and PLEX (anonomous rich people)

Now, more than ever, we need a dislike button.

Tore Vest
#4 - 2011-11-18 02:03:37 UTC
Stop whining and run some incursion yourself.
Or.....
Are you banned from BTL PUB ? Cool

No troll.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#5 - 2011-11-18 02:04:19 UTC
Just stop the farming of vanguards. Either limit the number of vanguards that can appear in an incursion, or limit the payout available for running those sites.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#6 - 2011-11-18 02:05:24 UTC
Tore Vest wrote:
Stop whining and run some incursion yourself.
Or.....
Are you banned from BTL PUB ? Cool

Because tapping into the isk faucet solves the problem.

And being banned from BTL PUB never stopped me from assembling a fleet Twisted

Founding member of the Belligerent Undesirables movement.

Har Harrison
Garoun Investment Bank
Gallente Federation
#7 - 2011-11-18 02:50:08 UTC
The discussion I had with corp mates when Incursions first came out is that they should have a dynamic availability scale, such that you have to do vanguards until a point when assaults take over etc... Once the Mom is found, the Incursion MUST end within a time period. This would prevent the farming that is going on now...
This just makes sense from a RP perspective - why would the Mom sit around for 3-4 days once discovered instead of pulling back and launching a new incursion? They are called INCURSIONS, not INVASIONS for a reason...

Richard Hammond II
Doomheim
#8 - 2011-11-18 02:52:15 UTC
I thought ppl were suicide ECMming them or some such lol

Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you.

Kent Reeves
#9 - 2011-11-18 02:55:23 UTC
Large Collidable Object wrote:
Incursions should have never received any isk rewards. Concord LP is enough.

I can't believe that I'm agreeing with you. I'll mark my calender.

+1
Hebsley
The Gardening Club
#10 - 2011-11-18 03:22:54 UTC
Large Collidable Object wrote:
Incursions should have never received any isk rewards. Concord LP is enough.


+1
Logix42
Taxation Damnation
#11 - 2011-11-18 03:27:40 UTC
Large Collidable Object wrote:
Incursions should have never received any isk rewards. Concord LP is enough.


+1

Go beyond the edge of space... Explore

Carceret Rinah
Federal Defense Union
Gallente Federation
#12 - 2011-11-18 04:08:23 UTC
Large Collidable Object wrote:
Incursions should have never received any isk rewards. Concord LP is enough.


Supported.
Boadicea Wales
Doomheim
#13 - 2011-11-18 04:15:20 UTC
Large Collidable Object wrote:
Incursions should have never received any isk rewards. Concord LP is enough.


gets my vote
Renan Ruivo
Forcas armadas
Brave Collective
#14 - 2011-11-18 04:22:45 UTC
Large Collidable Object wrote:
Incursions should have never received any isk rewards. Concord LP is enough.


Wait what incursions give ISK rewards now?

OH THE HUMANITY!!

The world is a community of idiots doing a series of things until it explodes and we all die.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#15 - 2011-11-18 04:32:59 UTC
Richard Hammond II wrote:
I thought ppl were suicide ECMming them or some such lol

Yeah, that's happening. More coming soon :)

Founding member of the Belligerent Undesirables movement.

Tore Vest
#16 - 2011-11-18 04:34:50 UTC
Oh.....
I sense a new threadnougth P

Nerf incursions !!

Now CCP can say that ppl has spoken..
and do what they can do best.. nuuurf Twisted

No troll.

Acac Sunflyier
The Ascended Academy
#17 - 2011-11-18 04:45:56 UTC
Yes yes yes. Plex is expensive.

TBH the fix is just to make the sites take a little longer. Longer sites = less i/h
Scrapyard Bob
EVE University
Ivy League
#18 - 2011-11-18 05:12:16 UTC
FloppieTheBanjoClown wrote:
Just stop the farming of vanguards. Either limit the number of vanguards that can appear in an incursion, or limit the payout available for running those sites.


One way that might work...

1. Bar starts at 100% red, so a maximum of 10 (8? 6?) sites can spawn in that particular system at the same time. When a site completes, another pops up to take its position.

2. As sites compete, bar starts moving. The number of sites spawning gets lower as the bar has less and less red. There should be both a minimum change per hour (hard-coded), i.e. the bar always moves 1% towards full every hour. There should also be a maximum change per hour (the bar can't move then 5% in a single hour). Each completed site moves the bar about 0.25% (rough guess).

3. When the bar gets to all blue, no more sites spawn in the system.

Main question is whether the number of simultaneous sites allowed goes down as a linear function in relation to how much red is in the incursion bar, or some other function (log, exponential, inverse, etc).

It would definitely force the issue a bit when the bar gets over 80% full, because fleets would be fighting over scraps and would have to consider going to the other systems instead.
Fearless M0F0
Incursion PWNAGE Asc
#19 - 2011-11-18 05:25:51 UTC  |  Edited by: Fearless M0F0
Parsee789 wrote:
From what I can speculate, incursions in highsec have become very popular, very profitable, and very accessible to every player in the game.


You are speculating wrong: Incursions are not accessible to every player. It requires highly skilled characters. How long does it take to train a max spec T3/Logistic/Pirate BS?

Parsee789 wrote:

While I believe incursions should of course make more money than level 4's, I believe the amount of isk being made is causing a significant inflation. Not to mention it trivializes the more riskier ways of making isk.


This seems to be a Fox News - style campaign of disinformation to blame Isk inflation to incursions. There is no way a handful of 10 to 40 ppl fleets can cause such a huge impact to the economy of the game.

Right now, there can be up to 3 active incursions in highsec any single time, each can support between 5 to 10 fleets running vanguards, that's 300 players. Compare that to number of mission runners in just the LVL 4 hubs...

I would speculate the reason plex are raising in price because nobody is buying plex to pay for about to be nerfed supercapitals anymore. Add the massive drop in subscriptions or switching to plex after IncarnaFail expansion.

It would be nice if Dr. Enyo could shed some light on this ....
Jacabon Mere
Capital Storm.
#20 - 2011-11-18 06:01:17 UTC
Fearless M0F0 wrote:


Right now, there can be up to 3 active incursions in highsec any single time, each can support between 5 to 10 fleets running vanguards, that's 300 players. Compare that to number of mission runners in just the LVL 4 hubs...


lets assume 150 people making 70mil an hour.

That is 241bil per day.

That's 14460 plex's per month.

And at times there is more money being made than that.

For missions you are looking at 15mil in isk an hour (the rest of the income being in other forms). how many people running missions? well probably a couple of thousand at any one time. lets say 2000.

that is 690bil a day. see how stupidly disproportional that is?

math is on 23 hours a day.

Capital Storm is recruiting Aussies for Lowsec pvp and money making. Join "Capital Storm Pub" channel ingame. www.capitalstorm.net

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