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POST KRONOS Freighters

Author
Christopher Mabata
Northern Accounts and Systems
#1 - 2014-06-07 02:01:32 UTC
So when it was announced that Freighters were losing some of their Cargo and the EHP being re-allocated to different areas on each I felt inspired to design a fit that could carry the MAX amount of cargo Possible with the most amount of tank, within a decent price range. Now of course the more you have to spend the better this gets.

I have designed this at the moment for the Providence / Obelisk ( as they are more armor tanked than their shield counterparts ) but i am 100% sure it will work on the Charon and Fenrir, just maybe with a bit less tank.

http://gyazo.com/9601bc7158772368b8f85223ab6a631a

Behold! A providence with over 500,000 EHP! And all you need are the following:

1) Freighter
2) 3x Centii A-Type Adaptive Nano Membrane ( about 340m for all 3)
3) Perfect Tanking Skills ( takes a while but worth it! )
4) Full High Grade Slave Pod ( About 2 Billion ISK ) (( Lower and Mid-grade slaves work well too, but high grades give you the most bang for your buch by far ))
5) ( optional ) An Astarte or Damnation with an armored warfare mindlink and T2 links following you around wherever you go
( Without this you drop to just under 500K, Still more tank than bulkheads! )

Now of course not all of us have these wonderful things. But if you have the ISK, the Cargo and the Need ( For Speed ) this means you are much harder to gank than a freighter with just RF Bulkheads in the lows. And you wont sacrifice cargo space!

Now some people will argue the 330m in mods will make you more of a gank target, well your not wrong it certainly adds sugar coating to it, especially if there is a nice haul inside. Especially with the addition of a very expensive pod to the equation. Well that choice is up to you, more risk = More cargo and tank = More ISK

Or you can fly Vanilla - Cookie Cutter Freighters that will have less tank and cargo
The Choice is Yours, after all this is just advice
o7

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Froggy Storm
KarmaFleet
Goonswarm Federation
#2 - 2014-06-07 02:05:15 UTC
What's the difference between the ehp with those a types vs tech2 adaptives? Since you've got the math in front of you and :effort: I just wonder if the added sugar (as you pit it) is worth it compared to the use of T2s in the long term.
Christopher Mabata
Northern Accounts and Systems
#3 - 2014-06-07 02:09:49 UTC  |  Edited by: Christopher Mabata
Froggy Storm wrote:
What's the difference between the ehp with those a types vs tech2 adaptives? Since you've got the math in front of you and :effort: I just wonder if the added sugar (as you pit it) is worth it compared to the use of T2s in the long term.


Running T2 vs the deadspace you top out at 415K Roughly, which is quite a drop given how much everything else adds, from what ive seen its still better than bulkheads but for the extra 300m you get almost 100,000 More EHP

Also that is still with HG Slaves and links, my bad

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Ireland VonVicious
Vicious Trading Company
#4 - 2014-06-07 02:33:59 UTC
C types is where it's at.

309 V.S. 338 effective with no implant aspects. 135 mil v.s. 330 mil

Don't believe the hype.

Just under 10% health less saving 195 mil.

Factor in max value of load v.s. effective health formula used before patch and the proof will be in the math. (( By a mile! ))
Christopher Mabata
Northern Accounts and Systems
#5 - 2014-06-07 03:11:22 UTC
Ireland VonVicious wrote:
C types is where it's at.

309 V.S. 338 effective with no implant aspects. 135 mil v.s. 330 mil

Don't believe the hype.

Just under 10% health less saving 195 mil.

Factor in max value of load v.s. effective health formula used before patch and the proof will be in the math. (( By a mile! ))



Like I said in the beginning though the more you spend the better it gets, Kinda like a good bottle of wine. Even the B-Types offer improved total EHP at less cost, but to the freighter pilot who needs every ounce of tank to survive a possible gank they have to "weigh what they are willing to pay" to protect a 1.2B Base Investment

Plus the A-types offer the ability to break Half a million EHP for just a bit more ISK where the C-Type fall embarrassingly short at 470,000 compared to a whopping 521,000. Again part of my goal doing this was effective price range, where you have me beat by near 200,000,000 ISK but also max tank without venturing into the Insanely priced officer Adaptives out there that just serve to make you bigger gank bait.

Also 10% is alot of EHP and can mean the difference between life and death. And i wouldn't want my 1.3-1.4b investment to die where a 1.5 would have lived to tell the tale and i knew it. ( And completed the courier run, by a mile! )

Like i said its advice, the choice is up to the pilots

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Ireland VonVicious
Vicious Trading Company
#6 - 2014-06-07 04:05:29 UTC
I don't consider that good logic.

Price of ship + price of mods + price of load = Total value

Total value divided by effective health = risk to loss ratio

A curve due to ease of getting together number of pilots needed is the only possible saving grace of your plan.

I think you highly over estimate the value of that curve.


Total value 2 bil with 450k health equal to Total value 2.2 bil with 495k health. If the 45k extra health comes at the cost of 200 mil you have a gain of nothing other than the curve.

But then factor in the LOL's of that kill mail when you got scanned down 2 jumps earlier and your risk just went up.

Say those 2 factors only balance out on average across all pilots ganked you still have the issue of not being able to use that extra isk as money that makes money.

I still can't find the win in this anywhere and the pod risk is damn crazy.
I'm willing to give it up for B types but A types are most definately that step too far.

The pod aspect seems like betting against yourself when you could end up with more SP by just running plus 5's.
Giving up ~8% SP on average over the slight change of a gank seems like a no go and has extra cost.

If you only train to your remap and want to use the extra health on the other attributes not is use there is something to be said for that. Your pod idea is 60% good, use only that 60%.