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High sec GANKING

Author
afkalt
Republic Military School
Minmatar Republic
#401 - 2014-06-16 12:20:28 UTC
baltec1 wrote:
Tengu Grib wrote:


Fair enough. There should be something that indicates to them that these things happen and you need to plan for them though.


Every time EVE is brought up in any other game it is generally followed by people ranting how we are the scum of the universe. On top of that you have widespread reviews, mainstream news, many EVE related sites. If new players don't know about what happens in EVE its their own fault for simply not looking before they jump.


I agree with many of your posts, but I think we should consider looking after newbies a little better. Especially given how warm and fuzzy the tutorials are.

It doesnt need to be a full blown hand hold, but I think it would be better to trade a few potential loot pinyatas for better newbie retention. I find it hard to agree that people should do full blow research before firing a game up - over time, certainly - but I do think there is a place for it in the tutorial. A simple masked "courier" mission where you're blasted to bits without warning would do fine.
Kaarous Aldurald
Black Hydra Consortium.
#402 - 2014-06-16 12:45:26 UTC
afkalt wrote:

I agree with many of your posts, but I think we should consider looking after newbies a little better. Especially given how warm and fuzzy the tutorials are.

It doesnt need to be a full blown hand hold, but I think it would be better to trade a few potential loot pinyatas for better newbie retention. I find it hard to agree that people should do full blow research before firing a game up - over time, certainly - but I do think there is a place for it in the tutorial. A simple masked "courier" mission where you're blasted to bits without warning would do fine.


How? Seriously, how do you "look after newbies a little better"?

Because bubble wrapping them is just going to make the eventual fall even harder. And it's already against the rules to screw with them in newbie systems or during the SoE arc, and who knows how much else.

I mean, yes I agree that the tutorials could better explain the realities of the game, but the rest of the game is still out there once those are done with.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Iain Cariaba
#403 - 2014-06-16 12:56:06 UTC
afkalt wrote:
I agree with many of your posts, but I think we should consider looking after newbies a little better. Especially given how warm and fuzzy the tutorials are.

It doesnt need to be a full blown hand hold, but I think it would be better to trade a few potential loot pinyatas for better newbie retention. I find it hard to agree that people should do full blow research before firing a game up - over time, certainly - but I do think there is a place for it in the tutorial. A simple masked "courier" mission where you're blasted to bits without warning would do fine.

One of the primary reasons I've played this game as long as I have, and keep coming back to it over and over after it pisses me off and I stop playing, is because it emphasizes something sorely lacking in the real world... Personal Responsibility.

You are personally responsible for deciding what you want to do in Eve, rather than be forced along racial or class roles. Rolled and Amarr toon but hate lasers, you can train something else.

You are personally responsible for finding something to do to occupy your time. Sure alliances and corps have ops at designated times, but if you're not there at that time you can't blame anyone but yourself that you missed it.

Following the trail of brain crumbs to it's logical conclusion, it is your personal responsibility to ensure your own safety. I will state again for all you carebears: Concorde is not a crime prevention branch. Their only existence is to punish those who break their laws. This is Concorde,

Yes, newbies should be warned of the dangers in Eve, and in fact they already are for anyone who takes the personal responsibility to do even the slightest bit of research into a game they are thinking of spending money on. Do not hand hold newbies with more repetitive missions where they'll still think that they're safe from players because they got ganked by NPCs. Yes, they will think this.

Furthermore, CCP needs to stop hand holding the highsec carebears who continually cry for more and more nerfs of ganking when they refuse to take even the slightest personal responsibility for their own safety.

For the record, I too am a carebear. I mine, rat in null, engage in the occasional pvp roam, and have hauler alts roaming through highsec. I protect my assets. Now that I can tank my freighter, you'd better believe it's tanked, as are all my mining barges. I've had one mining barge ganked out of four accounts spanning the last 7 years with this attitude.

Final word to CCP: There's no problem with ganking. The problem is with those being ganked.

Final word to everyone else: I apologize for the long rant, but these whining highsec carebears are giving carebears an even worse reputation than we already had.
afkalt
Republic Military School
Minmatar Republic
#404 - 2014-06-16 13:51:37 UTC
For goodness sakes, I'm talking about new players. Introducing them to the REALITY of the game in a controlled manner isn't going to be a bad thing.

So, to take the example I gave - they are given an impossible courier contract - the entire point being that you WILL die, not everything will go your way. That this is NOT hello kitty online.

It is not about carebearing - it is about education of new blood.


Look, I get it, people here are all bitter vets and nothing is more fun than smashing a newbie to bits and naturally it is all their fault as they should have reserched/read blogs/studied for a game - except MOST people wont do that, not at first (it's a game, not a job) - so a minor nod to it in the tutorial would be useful I think. Will it help everyone? Probably not - will it help some - undoubtedly.


You catch more flies with jam than you do with vinegar, and CCP tends to agree seeing as they are running NPE etc. So, setting aside the word "carebear" and tell my why you think making an essentially trivial effort to educate new players is a bad move.


Nothing wrong with ganking, but I disagree that new blood should be expected to scour forums etc fo terms they wont even have heard of before they start playing. Hell, let's take it to it's logical conclusion - get rid of rookie help channel - people can study, right? Get rid of newbie systems, screw them - they should learn the hard way, right?

EVE has a chronic newbie retention problem and measures to help that can't be a bad thing.

To be 100% clear - I believe ganking should be unchanged, I just think that newbies should have it mentioned in the tutorial.
Bohneik Itohn
10.K
#405 - 2014-06-16 14:14:15 UTC
afkalt wrote:
For goodness sakes, I'm talking about new players. Introducing them to the REALITY of the game in a controlled manner isn't going to be a bad thing.

So, to take the example I gave - they are given an impossible courier contract - the entire point being that you WILL die, not everything will go your way. That this is NOT hello kitty online.

It is not about carebearing - it is about education of new blood.


Look, I get it, people here are all bitter vets and nothing is more fun than smashing a newbie to bits and naturally it is all their fault as they should have reserched/read blogs/studied for a game - except MOST people wont do that, not at first (it's a game, not a job) - so a minor nod to it in the tutorial would be useful I think. Will it help everyone? Probably not - will it help some - undoubtedly.


You catch more flies with jam than you do with vinegar, and CCP tends to agree seeing as they are running NPE etc. So, setting aside the word "carebear" and tell my why you think making an essentially trivial effort to educate new players is a bad move.


Nothing wrong with ganking, but I disagree that new blood should be expected to scour forums etc fo terms they wont even have heard of before they start playing. Hell, let's take it to it's logical conclusion - get rid of rookie help channel - people can study, right? Get rid of newbie systems, screw them - they should learn the hard way, right?

EVE has a chronic newbie retention problem and measures to help that can't be a bad thing.

To be 100% clear - I believe ganking should be unchanged, I just think that newbies should have it mentioned in the tutorial.



I'd say take a step back from impossible and simply make it very hard. Sending them deep into faction warfare in an industry ship would be a suicide run but any player that succeeds should feel like they've accomplished something, and not have to ask in the new player help channel "Why can't I complete this mission? I've dropped off the cargo to the right spot." only to be told. "Oh, you were supposed to fail, undock and self-destruct your ship."

A lot of the problem I perceive new players have with coming to terms with ganking is that the progression of ship affordability is in no ways clear to a new player. In any other MMO if you can afford it you are encouraged to upgrade immediately, whereas in Eve if you can afford it you should in no way spend all of your isk on it, because you are then risking everything.

Getting out of the old spending habits other MMO's have drilled into us for decades is a hard process, and you can't make a tutorial for Risk vs. Reward because that balance can only be judged on an individual basis. Some people like to gamble big, some small.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#406 - 2014-06-16 14:15:05 UTC
afkalt wrote:


EVE has a chronic newbie retention problem and measures to help that can't be a bad thing.

To be 100% clear - I believe ganking should be unchanged, I just think that newbies should have it mentioned in the tutorial.


Does it? I thought a 50% retention beyond 1 month would be pretty good. I wonder what the retention is beyond 3 months, 6 months etc.

Agreed on turotial changes though, or some mentoring scheme where older players can offer help to newbs in a constructive way.
Bohneik Itohn
10.K
#407 - 2014-06-16 14:18:37 UTC
Corraidhin Farsaidh wrote:
afkalt wrote:


EVE has a chronic newbie retention problem and measures to help that can't be a bad thing.

To be 100% clear - I believe ganking should be unchanged, I just think that newbies should have it mentioned in the tutorial.


Does it? I thought a 50% retention beyond 1 month would be pretty good. I wonder what the retention is beyond 3 months, 6 months etc.

Agreed on turotial changes though, or some mentoring scheme where older players can offer help to newbs in a constructive way.



2 months: 10%. It's pretty damn awful, especially for a game with so much content that people 2, 3 or 6 months into the game are just scratching the surface and have no idea what they're saying no to when they unsubscribe.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Kaarous Aldurald
Black Hydra Consortium.
#408 - 2014-06-16 14:38:53 UTC
Bohneik Itohn wrote:

2 months: 10%. It's pretty damn awful, especially for a game with so much content that people 2, 3 or 6 months into the game are just scratching the surface and have no idea what they're saying no to when they unsubscribe.


You hit it on the head with your earlier post.

It's all the dumbass bad habits that other MMOs have drilled into people. That's the only reason why EVE is considered to have a high learning curve, for that matter. It's because everything else is so dumbed down and has no consequences whatsoever.

To someone that played Ultima Online, this isn't that bad. To someone that played TOR, or WoW, or God help them ESO? It's a nightmare.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bohneik Itohn
10.K
#409 - 2014-06-16 15:44:00 UTC
Kaarous Aldurald wrote:
Bohneik Itohn wrote:

2 months: 10%. It's pretty damn awful, especially for a game with so much content that people 2, 3 or 6 months into the game are just scratching the surface and have no idea what they're saying no to when they unsubscribe.


You hit it on the head with your earlier post.

It's all the dumbass bad habits that other MMOs have drilled into people. That's the only reason why EVE is considered to have a high learning curve, for that matter. It's because everything else is so dumbed down and has no consequences whatsoever.

To someone that played Ultima Online, this isn't that bad. To someone that played TOR, or WoW, or God help them ESO? It's a nightmare.



First time I got ganked in UO and came back to find the parts of my butchered corpse scattered amongst the bushes I was crushed, and UO suddenly became scary... Over the next few weeks I may have randomly attacked about a dozen people who I thought were acting suspicious....

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Tengu Grib
Caldari Provisions
Caldari State
#410 - 2014-06-16 16:05:12 UTC
baltec1 wrote:
Tengu Grib wrote:


Fair enough. There should be something that indicates to them that these things happen and you need to plan for them though.


Every time EVE is brought up in any other game it is generally followed by people ranting how we are the scum of the universe. On top of that you have widespread reviews, mainstream news, many EVE related sites. If new players don't know about what happens in EVE its their own fault for simply not looking before they jump.


Yeah I don't think I've once seen a news story about how awesome and nice some people are despite living in a world of violence, treachery and thievery. You're right, if they come in expecting a nice safe peaceful experience till they get used to the game, they are playing the wrong game.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Tengu Grib
Caldari Provisions
Caldari State
#411 - 2014-06-16 16:18:26 UTC
Iain Cariaba wrote:
Elegant Prose


This. That was well said.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

baltec1
Bat Country
Pandemic Horde
#412 - 2014-06-16 17:09:39 UTC
Tengu Grib wrote:


Yeah I don't think I've once seen a news story about how awesome and nice some people are despite living in a world of violence, treachery and thievery. You're right, if they come in expecting a nice safe peaceful experience till they get used to the game, they are playing the wrong game.


http://news.bbc.co.uk/1/hi/technology/8132547.stm This is a good one.
Tengu Grib
Caldari Provisions
Caldari State
#413 - 2014-06-16 17:22:02 UTC  |  Edited by: Tengu Grib


"The game revolves around trade, mining asteroids and the efforts of different player-controlled corporations to take control of swathes of virtual space."

This doesn't really help matters. : / In Eve you're either a miner, a trader or you're involved in Sov warfare. Um, no.

But overall, yes, news stories like that should really prepare people for what they are getting into. It's a game were you fly spaceships, and there is violence. Lots of violence.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

baltec1
Bat Country
Pandemic Horde
#414 - 2014-06-16 17:32:31 UTC
Tengu Grib wrote:


"The game revolves around trade, mining asteroids and the efforts of different player-controlled corporations to take control of swathes of virtual space."

This doesn't really help matters. : / In Eve you're either a miner, a trader or you're involved in Sov warfare. Um, no.

But overall, yes, news stories like that should really prepare people for what they are getting into. It's a game were you fly spaceships, and there is violence. Lots of violence.


The story is about someone stealing billions, which kinda gives away the fact the EVE is not like other games.

Simple fact here is that no matter what you do to the tutorials you will not get most people to stay. This game isn't for most people, its for the minority.
Daichi Yamato
Jabbersnarks and Wonderglass
#415 - 2014-06-16 17:49:47 UTC
Bohneik Itohn wrote:
Over the next few weeks I may have randomly attacked about a dozen people who I thought were acting suspicious....


Doing it right

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kaerakh
Obscure Joke Implied
#416 - 2014-06-16 18:05:55 UTC
afkalt wrote:


To be 100% clear - I believe ganking should be unchanged, I just think that newbies should have it mentioned in the tutorial.


I completely agree. I think it's unrealistic to expect a new player to research external documents(outside of the game client) to receive answers about the game in their initial foray into to New Eden. The tutorial is the best way to inform them that this is a world where you're expected to HTFU, anyone out there will club you over the head and take your stuff if given the chance, and that you need to take precautions accordingly. Aside from that, there's really nothing else to convey to the player.
Tengu Grib
Caldari Provisions
Caldari State
#417 - 2014-06-16 18:06:05 UTC
baltec1 wrote:
The story is about someone stealing billions, which kinda gives away the fact the EVE is not like other games.

Simple fact here is that no matter what you do to the tutorials you will not get most people to stay. This game isn't for most people, its for the minority.


I fully agree with you. It's the reason I'm still around. I used to try and convince my friends to play it, but now I'm comfortable knowing that not everyone can enjoy Eve's glories. (and love it despite it's flaws.)

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Gabriel Dube
Outer Planets Alliance
#418 - 2014-06-16 18:18:55 UTC
Olivia Berett wrote:
Every thread about crime&punishment in hisec can be answered with one simple idea, think about it:

EVE online has a feature designed exactly to allow people to bring unwanted heat over other people in hisec. A tool that only serves to be used as means to allow people not be able to escape sucessfully any form of combat, and it is almost everytime used to the sole intention of harassing non threatening people: wardec.

You really think that the ppl who designed the wardec feature want anything else in eve than a sociopathic environment ?

There is no reason beyond that scope for a civilized empire to allow people fight off their grudges under their most secure systems, the same systems with innocent and non combative ppl that still can also be victms of that just cuz they are trying to build a corporation.

No mechanics will make ganking less of a general douchebaggery unpunished while those mechanics still based on a douchebaggery inviting philosophy.


You speak the truth, but with the wrong words. Douchebag is not a synonym for sociopath.

It's entirely possible to endulge in the wanton ransom or destruction of spacefaring cargo vessels and still be a gentleman about it.
Tengu Grib
Caldari Provisions
Caldari State
#419 - 2014-06-16 18:23:41 UTC
Gabriel Dube wrote:
You speak the truth, but with the wrong words. Douchebag is not a synonym for sociopath.

It's entirely possible to endulge in the wanton ransom or destruction of spacefaring cargo vessels and still be a gentleman about it.


Indeed. Even when I'm being a jerk, I am nothing if not polite.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Dig Mangeiri
#420 - 2014-06-19 03:32:38 UTC
There is no punishment and there never will be. You have to understand EVE is not an "experiment of humanity," since no one dies in the game. In the real world you steal from me I beat you physically and you are done. In EVE everything is anonymous and hidden and you never lose anything if you're a simple "ganker." I shouldn't say that literally, you might lose five minutes of in game currency if you spend a good bit, but I am sure you get the point.

Realize also that this will never change because the destruction of expensive ships is a huge part of what keeps this game profitable to the company. If you didn't lose ships in high sec you could actually choose to NEVER lose any ships, and no one would pay $ for PLEX. Sure, sure, everyone talks about ISK per hour mining, missioning, ganking, or trading they earn and yadda yadda but the truth is PLEX is the money making process.

Ganking keeps this company alive, like it or not. Just get a third party bot to mine for you and buy PLEX with in game currency, THAT is the only real statement you can make to the company short of quitting.