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Article: Why WoD died as CCP fired 100+ employees in six months

Author
Christus Estnatus Hemanseh
Doomheim
#1 - 2014-06-05 20:26:29 UTC
Read and behold:

http://www.theguardian.com/technology/2014/jun/05/world-of-darkness-the-inside-story-mmo-ccp-white-wolf

Be warned: it's not for the faint of heart, specially if you love EVE or trust CCP.
Matilda Cecilia Fock
Pator Tech School
Minmatar Republic
#2 - 2014-06-05 20:59:22 UTC
Already been linked at CCP Falcon's devthread on the layoffs. Quite appaling, but nothing shocking when compared to CCP's Glassdoor reviews -this company really has got serious management issues.

On the other hand, the story about the manager who told a developer how a feature should be "more psssshhhh" is too epic to be ignored... Lol

Q: Should we be worried? A: Nope. (...) Worry a lot if Fozzie, Masterplan, Rise, Veritas, Bettik, Ytterbium, Scarpia, Arrow, or even Greyscale leaves. Worry a little if Punkturis, karkur, SoniClover, Affinity, Goliath, or Xhagen leaves.

Unsuccessful At Everything
The Troll Bridge
#3 - 2014-06-05 21:17:17 UTC
*cough*




Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Ian Morbius
Robby Altair Corporation
#4 - 2014-06-05 21:21:41 UTC
Matilda Cecilia Fock wrote:

On the other hand, the story about the manager who told a developer how a feature should be "more psssshhhh" is too epic to be ignored... Lol

Best to ban marketing from the development department. Seen Company officers kick marketing out of the department. Still had to put up with them in the break room. Big smile
Dorian Tormak
RBON United
#5 - 2014-06-05 21:31:37 UTC
I'm glad that goofy World of Darkness crap is gone. I don't understand why they wanted to branch out and start making different games.

Holy Satanic Christ! This is a Goddamn Signature!

Ian Morbius
Robby Altair Corporation
#6 - 2014-06-05 21:47:54 UTC
Unsuccessful At Everything wrote:

That's today. For minute there though it was an old thread.
digitalwanderer
DW inc
#7 - 2014-06-05 22:26:48 UTC
Next up in danger seems Dust 514, and we'll see how Valkyrie turns out, as Elite dangerous and star citizen are serious competition.
Matilda Cecilia Fock
Pator Tech School
Minmatar Republic
#8 - 2014-06-05 22:30:59 UTC  |  Edited by: Matilda Cecilia Fock
digitalwanderer wrote:
Next up in danger seems Dust 514, and we'll see how Valkyrie turns out, as Elite dangerous and star citizen are serious competition.


And mind you, neither Oculus nor Morpheus are exactly in a rush to deliver their product... certainly will not be ready for Xmas 2014, maybe Xmas 2015...?

Q: Should we be worried? A: Nope. (...) Worry a lot if Fozzie, Masterplan, Rise, Veritas, Bettik, Ytterbium, Scarpia, Arrow, or even Greyscale leaves. Worry a little if Punkturis, karkur, SoniClover, Affinity, Goliath, or Xhagen leaves.

Webvan
All Kill No Skill
#9 - 2014-06-06 00:18:27 UTC
Seems more of a disgruntled employee perspective. Not saying rah-rah CCP, clearly they made mistakes, but this I think spins it into the negative missing aspects of the story.

Like it wasn't mentioned that a lot of players were frustrated with FiS development, and especially repair of the broken parts of FiS were about abandoned for a time/years while all the WiS development went on. But he was a WoD developer, right? So the WoD version of WiS meant everything, thus for him the riots were mostly/purely about $1000 jeans and nothing mentioned about the broken FiS game that people were frustrated with, a boiling point. WiS was horribly buggy after all that work and with the ignoring of FiS, all being a part of the big picture as to why CCP didn't go back to reiterate WiS, most players just did not want it. Certainly didn't want it just for a platform to sell barbie doll accessories at premium prices.

But it's more than just not having enough time to sort out WoD, imo. The big factor is just that it should have never been an in-house game engine project. That's basically two projects, as some companies such as Epic have armies of developers and years of development working on UnrealED which is widely licensed and used in many games. Reinventing the wheel can be very time consuming, and over-reaching as it clearly resulted in.

Dust was a flop? They used outside investors, investors made money. Wasn't the article before that about CCP going beyond what was reasonable, trying to be above the industry or whatever? Pushing too hard to be different such and such? I mean dust has uniqueness with it's EVE universe interaction, but they didn't go the whole reinventing the wheel rout. So which is it, pushing too hard to outdo the rest of the industry, or just making a game that works? I go with just making a game that works, myself. Too many developers and their marketeers look at player activity counts compared to other games and make their judgements from that, yet while that game itself is a success at least as far as operating and paying back investors and making them money. But a "flop" it was not, no matter my opinion of the actual game-play itself, unless he actually does believe in surpassing the industry standards.

Oh what else... the business climate in the US just flat out sucks. It's not just the gaming industry, but most everything related to business. Beyond that though, more specifically to the game industry, it's no surprise that there are hard times. I've said it for years that the f2p model is pure fail. True quality games are mostly behind us, it died with the abandoning of the subscription model and sticking micro-transactions into the non-mmo games. It's all abut marketing now, and yes most marketeers should be escorted off of the property, let them psychoanalyze the the pavement on the street.

I'm in it for the money

Ctrl+Alt+Shift+F12

Angelique Duchemin
Team Evil
#10 - 2014-06-06 22:23:30 UTC
Quote:
"I once saw him looking over the shoulder of a programmer at some bit of User Interface the poor guy had hacked together. He straightened up, put fingers to lips and said, ‘No, this isn't it at all. Make it more... psssshhhh’ He hissed on his ******* fingertips, like the air coming out of a bicycle tire, and then just walked away.”


I wonder if the "psssshhh guy" still works at CCP.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Slade Trillgon
Brutor Force Federated
#11 - 2014-06-06 22:36:01 UTC  |  Edited by: Slade Trillgon
Dorian Tormak wrote:
I'm glad that goofy World of Darkness crap is gone. I don't understand why they wanted to branch out and start making different games.


I wonder why Blizzard wanted to branch off and make different games Roll
Dorian Tormak
RBON United
#12 - 2014-06-07 19:32:02 UTC
Slade Trillgon wrote:
Dorian Tormak wrote:
I'm glad that goofy World of Darkness crap is gone. I don't understand why they wanted to branch out and start making different games.


I wonder why Blizzard wanted to branch off and make different games Roll

It was probably a dumb reason like "moar moneyz" when they should be focused on creating art. Hopefully CCP learned their lesson from this epic fail. Dust, Valkyrie, WoD, enough.

Holy Satanic Christ! This is a Goddamn Signature!

Slade Trillgon
Brutor Force Federated
#13 - 2014-06-09 20:12:10 UTC  |  Edited by: Slade Trillgon
Dorian Tormak wrote:
Slade Trillgon wrote:
Dorian Tormak wrote:
I'm glad that goofy World of Darkness crap is gone. I don't understand why they wanted to branch out and start making different games.


I wonder why Blizzard wanted to branch off and make different games Roll

It was probably a dumb reason like "moar moneyz" when they should be focused on creating art. Hopefully CCP learned their lesson from this epic fail. Dust, Valkyrie, WoD, enough.



I will not speak in absolutes, but your statement shows you are not really CEO material.
Ralph King-Griffin
New Eden Tech Support
#14 - 2014-06-09 20:19:49 UTC
Dorian Tormak wrote:
Slade Trillgon wrote:
Dorian Tormak wrote:
I'm glad that goofy World of Darkness crap is gone. I don't understand why they wanted to branch out and start making different games.


I wonder why Blizzard wanted to branch off and make different games Roll

It was probably a dumb reason like "moar moneyz" when they should be focused on creating art. Hopefully CCP learned their lesson from this epic fail. Dust, Valkyrie, WoD, enough Deeerp.

When you have a solid, profitable business, you diversify.
Very basic business here.
Slade Trillgon
Brutor Force Federated
#15 - 2014-06-09 20:27:25 UTC
Ralph King-Griffin wrote:
Dorian Tormak wrote:
Slade Trillgon wrote:
Dorian Tormak wrote:
I'm glad that goofy World of Darkness crap is gone. I don't understand why they wanted to branch out and start making different games.


I wonder why Blizzard wanted to branch off and make different games Roll

It was probably a dumb reason like "moar moneyz" when they should be focused on creating art. Hopefully CCP learned their lesson from this epic fail. Dust, Valkyrie, WoD, enough Deeerp.

When you have a solid, profitable business, you diversify.
Very basic business here.


And sometimes you fail, which is very basic business as well Big smile
Astenion
University of Caille
Gallente Federation
#16 - 2014-06-09 21:38:08 UTC
Dorian Tormak wrote:
Slade Trillgon wrote:
Dorian Tormak wrote:
I'm glad that goofy World of Darkness crap is gone. I don't understand why they wanted to branch out and start making different games.


I wonder why Blizzard wanted to branch off and make different games Roll

It was probably a dumb reason like "moar moneyz" when they should be focused on creating art. Hopefully CCP learned their lesson from this epic fail. Dust, Valkyrie, WoD, enough.


This is a perfect example of creative types failing at business and business types failing at creativity.
Dorian Tormak
RBON United
#17 - 2014-06-10 00:19:53 UTC
Ralph King-Griffin wrote:
Dorian Tormak wrote:
Slade Trillgon wrote:
Dorian Tormak wrote:
I'm glad that goofy World of Darkness crap is gone. I don't understand why they wanted to branch out and start making different games.


I wonder why Blizzard wanted to branch off and make different games Roll

It was probably a dumb reason like "moar moneyz" when they should be focused on creating art. Hopefully CCP learned their lesson from this epic fail. Dust, Valkyrie, WoD, enough Deeerp.

When you have a solid, profitable business, you diversify.
Very basic business here.

When did I sign up for business class? I was talking about that crappy game they failed to make.

Holy Satanic Christ! This is a Goddamn Signature!

Webvan
All Kill No Skill
#18 - 2014-06-10 01:11:23 UTC
Ralph King-Griffin wrote:

When you have a solid, profitable business, you diversify.
Very basic business here.

Well it was a bad business plan nonetheless. Was going to be f2p, right? Just going to be another fail cash game anyway, destined to shut down after enough kids are milked, closing the game before they start losing money. Development was about the Psssshhhh because so few actually succeed with a cash game, well at epic proportions, so it's about chasing the carrot (development wise) which doesn't always mix well if at all with making a solid fun game built to last.

So such publishers try hard to make something "different" to get noticed, launch day is important for such games to keep momentum for a while. Such as like different as in the carbon character system, to say "we are different" and get the general f2p players to try the game. Then you have momentum going, display user numbers through marketing ads to draw even more f2p players over it's "popularity". The more f2p players you draw in, even if temporarily and with high turn-over, the better the chances you will get those few that will spend big money because they just cant control themselves, usually targeting the 18-25yo range.

I'm in it for the money

Ctrl+Alt+Shift+F12

Reaver Glitterstim
The Scope
Gallente Federation
#19 - 2014-06-10 07:06:38 UTC  |  Edited by: Reaver Glitterstim
Blizzard is actually making tons of money with their insane marketing decisions that turn people away. Want to know why? It's because investors are rétarded. They adamantly refuse to invest money in something hat hasn't been done before, instead only putting money in on projects that look like they would have gotten brief attention ten years ago but are obviously going to flop today because 85% of the playerbase already has seen it and knows its garbage and the other 15% are under the age of 12.

Then you know what happens? That 15% buy this stuff up like no tomorrow, and the profit is made. Company dumps the game and starts a new project to grab the same audience in a way that has been done so many times before. And they're only antagonizing adults here. Adults aren't the main source of income unless they could figure out a way to keep them loyal for a long time.......psh, like THAT could ever happen.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Doreen Kaundur
#20 - 2014-06-10 08:14:53 UTC
I blame Incarna. Things started going downhill then.

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