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Exploration Relic / Data site post Kronos

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Author
Jered Hakaaros
Viziam
Amarr Empire
#61 - 2014-06-17 13:38:11 UTC
CCP Bayesian wrote:


Hacking attempts have gone up from around 65k a day to just over 100k a day at the moment. So there are quite a few more people out exploring just now.



Im not complaining about the new system at all, I just want to point out here that the number of hacking attempts does not at all directly correlate with the number of people doing sites.

With the sharply decreased valuable T2 salvage available, explorers are forced to hack the less valuable cans for stuff like Armor Plates or Tripped Power Circuits to still get some profit off the sites. Pre-Patch most explorers only cherry picked one or two cans and left the sites be, while now there are a great many who do the sites completely.

Honestly, Im surprised that hacking attempts are not even double the previous number. I was expecting them to skyrocket. You could just as easily argue that the number of hacking attempts suggests that even less people are doing exploration now.
Moth Eisig
Gallente Federation
#62 - 2014-06-17 15:01:36 UTC
Jered Hakaaros wrote:
CCP Bayesian wrote:


Hacking attempts have gone up from around 65k a day to just over 100k a day at the moment. So there are quite a few more people out exploring just now.



Im not complaining about the new system at all, I just want to point out here that the number of hacking attempts does not at all directly correlate with the number of people doing sites.

With the sharply decreased valuable T2 salvage available, explorers are forced to hack the less valuable cans for stuff like Armor Plates or Tripped Power Circuits to still get some profit off the sites. Pre-Patch most explorers only cherry picked one or two cans and left the sites be, while now there are a great many who do the sites completely.

Honestly, Im surprised that hacking attempts are not even double the previous number. I was expecting them to skyrocket. You could just as easily argue that the number of hacking attempts suggests that even less people are doing exploration now.


That's an interesting point. I have certainly gone from cherry picking to just doing everything because without the loot spew, it's not much extra time/effort anymore, because the ruins are frequently empty/worthless, and because I am flying a Proteus instead of a Helios now and have limited mid slots for a cargo scanner, so I am probably doing at least twice as many hacking attempts per site.

re: high level exploration sites: Another way to do it would be to make them impossible to hack without a very high level of skill/module/rigging, like with salvaging higher tech wrecks.

Eryx Vanguard wrote:
CCP Bayesian wrote:
In Kronos we made the frequency of drops 70% of the value they were in Odyssey. The amount of items of any type that might drop was left unchanged. We actually left blueprint drops doubled.

So in pre-Odyssey terms in Kronos there is on average more items per site but more explorers so more sites being run and more items being sold so the value of each item is less.



That might be true to a certain extent right now ... but im pretty damn sure it didnt change the 40m to 50m rewards into the 20k rewards we are seeing right now. I think you guys have just screwed up somewhere, and need to go fix whatever mistake you made pretty damn soon before a piece of the player base that depends on anomalies for PLEX dies off.


Yes it did. When the majority of a site's value is from a few really good drops and the rate of those drops decrease by nearly 1/3, there are going to be more worthless sites. There's just a lot more variance now since they lowered the drop rate instead of decreasing the size of the individual drops.
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#63 - 2014-06-17 16:03:18 UTC  |  Edited by: Seven Koskanaiken
I just did a few sites to test, all in gurista 0.0 space. 1 monument, 1 science outpost, 2 temples and 1 CQ.

The monument dropped 34.5mil.
The temples dropped 35.5mil and 43.5mil.
The science outpost dropped 13.8mil.
The CQ dropped 11mil.

The sites took 5-7 minutes each in a tengu with Arch V and a T2 analyzer. This could be a lucky day, but the big drops are still there evidently if you look for them. In a covops, in somewhere like the sansha regions that drops armor plates, the income would be even better and sites done faster. Also POS mods and towers are a nice payday when they come and have to be factored in.

In my opinion the mini professions are now done, and enough time has been spent on them. Short of pushing costs onto other professions like industry, or putting rats back in, I don't see what else can be done. I remember there were stories about people earning 100mil+ from a CQ coming bragging onto the forum about it being easy money for a few minutes work and how they earned billions a week, well take a reality check, obviously that was never going to last. Time to move on to the other parts of exploration that are crying out for iteration, specifically low level unrateds, and drone combat sites. These take a much more expensive ship, with more risk, and spawn less frequently than the mini profession sites and certainly have lower isk/hr potential.

Hacking V seems to be a long train wasted for the current data sites so my suggestion is to put hacking cans into the drones sites with nexus chip drops, and bring up the isk per hour of these sites on par with the faction sites.

There's also the possibility of making hacking missions to go in with the current security/mining/hauling missions, and can be like the old mag/rad sites for people who enjoyed that thing. Seems like something for sisters agents or 0.0 agents to offer. You could scan the find the actual mission rather than just having the bookmark. When odyssey came out there was some talk about "tying in hacking with the universe" but we haven't seen much of that, besides ghost sites which are literally as rare as actual ghosts, probably because of all this focus on loot.
Orovana
Infinity Works
#64 - 2014-06-17 17:36:40 UTC
Seven Koskanaiken wrote:

Hacking V seems to be a long train wasted for the current data sites so my suggestion is to put hacking cans into the drones sites with nexus chip drops, and bring up the isk per hour of these sites on par with the faction sites.


I don`t know why do you think that, maybe you are lacking the proper motivation to make them profitable, but for me data sites are even more important than relics. Sure after you loot a average data site the estimated value in your cargo hold might look lower than a average site, but then you don`t consider that you can actually use those data cores and decriptors for invention and make a lot more than their plain value. I do that. My entire invention process is organized around me doing data sites. And to be honest i love that ppl simply ignores them and look for relics and that allows me often to find 3-4 data sites in a single system and go with 100-120 mil in my cargo for just 30 min of my time while the "relic" hunters look for those precious sites.

That been said the relic sites loot also increases its value if you actually manufacture something than simply sell it. Just a thought.

In the end if you think that data/relics are the sites for you move on to something that offers you that steady ISK stream that you all dream about, because next thing you will find yourself asking is CCP depositing ISK in your wallets just because you don`t feel like doing anything that does not give you a profit of 1 bil/hr


Toddfish
Multiplex Gaming
Tactical Narcotics Team
#65 - 2014-06-17 19:11:22 UTC
Seven Koskanaiken wrote:
I just did a few sites to test, all in gurista 0.0 space. 1 monument, 1 science outpost, 2 temples and 1 CQ.

The monument dropped 34.5mil.
The temples dropped 35.5mil and 43.5mil.
The science outpost dropped 13.8mil.
The CQ dropped 11mil.

The sites took 5-7 minutes each in a tengu with Arch V and a T2 analyzer. This could be a lucky day, but the big drops are still there evidently if you look for them.

Sounds similar to what I tend to find in the same space. Surprised the Crystal Quarry was so low, but that's just part of the average. Most of the sites I find are 20-30m average with the rare 40-60m and the occasional 10m (but I think this might be due to cherry picking).

Seven Koskanaiken wrote:
Short of pushing costs onto other professions like industry, or putting rats back in, I don't see what else can be done. I remember there were stories about people earning 100mil+ from a CQ coming bragging onto the forum about it being easy money for a few minutes work and how they earned billions a week, well take a reality check, obviously that was never going to last. Time to move on to the other parts of exploration that are crying out for iteration, specifically low level unrateds, and drone combat sites. These take a much more expensive ship, with more risk, and spawn less frequently than the mini profession sites and certainly have lower isk/hr potential.

Hacking V seems to be a long train wasted for the current data sites so my suggestion is to put hacking cans into the drones sites with nexus chip drops, and bring up the isk per hour of these sites on par with the faction sites.

Sometimes I do miss the days when I was in Querious pulling 120m in armor plates from a site after killing two battleships. It was a bit more exciting to know I needed to warp-off/cloak my hacking toon between cans too. Finding the sites was similar to today, hit or miss, but a good string of sites would have competitive isk/hr as those who were ratting. I've never done exploration for isk/hr, but it was nice to know I was still being "efficient" while having fun. That said, I agree the rewards were well above the risk (especially now with the ability to just use frigs and/or covert/nullified T3).

I think you mention several examples of things that can be done. I agree fully that the loot value of sites needs to be tied to their difficulty (either combat or hacking) and that it shouldn't directly effect production/industry (in a negative way). Personally, I like the current system of data/relic sites. I just wish CCP would elaborated on them with a scale of increasing difficulties and rewards, but following a similar trend of requiring probing and hacking.

Orovana wrote:
for me data sites are even more important than relics. Sure after you loot a average data site the estimated value in your cargo hold might look lower than a average site, but then you don`t consider that you can actually use those data cores and decriptors for invention and make a lot more than their plain value. I do that.

That been said the relic sites loot also increases its value if you actually manufacture something than simply sell it. Just a thought.

This was the only reason I did data sites prior to loot spew being removed... my invention/industry friends loved all the stuff I’d bring/sell them. While I’m often annoyed that I can’t fit all the larger items in my cargo (like I can with the salvage material from relic sites), I think this aspect of things gives the advantage to those who are farming sites close to home, rather than roaming. With some of the upcoming production changes, this could be a nice dynamic... larger loot = more localized sales/production for residents and more risk (larger ships) for the roaming explorer.

Orovana wrote:
In the end if you don’t think that data/relics are the sites for you move on to something that offers you that steady ISK stream that you all dream about, because next thing you will find yourself asking is CCP depositing ISK in your wallets just because you don`t feel like doing anything that does not give you a profit of 1 bil/hr

I think the difficult thing is that ratting, especially anon running in null, is essentially what you describe... CCP injecting ISK into the wallets. There is no market dynamic to the bounties (unlike what happened to salvage/datacore prices after Odyssey), they constantly respawn (unlike needing to be scanned down), essentially it’s a stream of income. If it wasn’t so easy (oh yeah, you can just afk-ishtar them), no one would do it. If shooting crosses wasn't so boring, I might give it another try... it would easily be better isk/hr than exploration.
Orovana
Infinity Works
#66 - 2014-06-17 19:38:57 UTC
Toddfish wrote:

I think the difficult thing is that ratting, especially anon running in null, is essentially what you describe... CCP injecting ISK into the wallets. There is no market dynamic to the bounties (unlike what happened to salvage/datacore prices after Odyssey), they constantly respawn (unlike needing to be scanned down), essentially it’s a stream of income. If it wasn’t so easy (oh yeah, you can just afk-ishtar them), no one would do it. If shooting crosses wasn't so boring, I might give it another try... it would easily be better isk/hr than exploration.


Well from what I read on the forums and see in the game CCP are favoring money making activities that can be done AFK. This is totally strange in my eyes. Both for the players and the developer. Why do you create a game that can be played while not be in front of the keyboard or why someone will play game that he prefer to "play" when not around. Long time ago ratting was dull i give you that, but at very least it required some attention and actions - moving from belt to belt, chaining the rats, watching intel and local channels. Now days ppl use drone boats and bots to do anomalies... am i wrong or this should sound some crazy alarms bells in CCP designers quarters... maybe it is just me. Same goes for mining or semi AFKing missions. Why make the PVE so dull and boring that ppl go out of their way to not be in front of the computer... I don`t know maybe it is just me again.

In regards of relic/data sites I say that rewards are more the enough for the risk in this activity. This is one of the lowest risk things to do while having very very nice rewards. And yes luck is a factor in the profits but with anything done a lot the statistics even out even the worst luck. After all the idea of exploration is to explore, not to have steady stream of ISK per hour. I had cases where i did 500 mil in an hour and then 50 mil for 3-4 hours running around. So I think that aside from the volume large stuff in data sites I literally have no complaints about it, and this complaint is because I hate leaving stuff to go waste. :)


Seven Koskanaiken
Shadow Legions.
SONS of BANE
#67 - 2014-06-17 22:28:50 UTC
Orovana wrote:
[quote=Seven Koskanaiken]
I don`t know why do you think that, maybe you are lacking the proper motivation to make them profitable, but for me data sites are even more important than relics. Sure after you loot a average data site the estimated value in your cargo hold might look lower than a average site, but then you don`t consider that you can actually use those data cores and decriptors for invention and make a lot more than their plain value. I do that. My entire invention process is organized around me doing data sites. And to be honest i love that ppl simply ignores them and look for relics and that allows me often to find 3-4 data sites in a single system and go with 100-120 mil in my cargo for just 30 min of my time while the "relic" hunters look for those precious sites.


This sounds a lot like "my minerals are free".
Orovana
Infinity Works
#68 - 2014-06-18 04:29:47 UTC  |  Edited by: Orovana
Seven Koskanaiken wrote:
Orovana wrote:
[quote=Seven Koskanaiken]
I don`t know why do you think that, maybe you are lacking the proper motivation to make them profitable, but for me data sites are even more important than relics. Sure after you loot a average data site the estimated value in your cargo hold might look lower than a average site, but then you don`t consider that you can actually use those data cores and decriptors for invention and make a lot more than their plain value. I do that. My entire invention process is organized around me doing data sites. And to be honest i love that ppl simply ignores them and look for relics and that allows me often to find 3-4 data sites in a single system and go with 100-120 mil in my cargo for just 30 min of my time while the "relic" hunters look for those precious sites.


This sounds a lot like "my minerals are free".



Hahaha... No my minerals are not free I simply collect the profits from manufacturing as well :)

+1 for making me laugh early in the morning :)
Anize Oramara
WarpTooZero
#69 - 2014-06-18 10:24:00 UTC
actually it is a case of my minerals are free. the only isk you are making is the isk/time you would have spent on shipping those cores from jita to whetever you are doing your invention.

that said if you live in the ass end of null then its a decent savings.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

dexington
Caldari Provisions
Caldari State
#70 - 2014-06-18 11:13:11 UTC
Seven Koskanaiken wrote:
Orovana wrote:
[quote=Seven Koskanaiken]I don`t know why do you think that, maybe you are lacking the proper motivation to make them profitable, but for me data sites are even more important than relics. Sure after you loot a average data site the estimated value in your cargo hold might look lower than a average site, but then you don`t consider that you can actually use those data cores and decriptors for invention and make a lot more than their plain value. I do that. My entire invention process is organized around me doing data sites. And to be honest i love that ppl simply ignores them and look for relics and that allows me often to find 3-4 data sites in a single system and go with 100-120 mil in my cargo for just 30 min of my time while the "relic" hunters look for those precious sites.


This sounds a lot like "my minerals are free".


I don't think he said he got 100-120M without working for them...

Don't really know if i believe it's worth it to use the datacores and decoders to invent T2 bpc's, it would require you having access you copy and invention lines. The hit and miss nature of inventing T2 bpc, makes it hard to sell them with a profit. I did use to build the faction pos structures and T2 rig when i found bpc's, generally it's better to sell them items compared to the bpc. Some items sell with are profit, and some bpc's are almost impossible to sell where it's easier to sell the final product.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Orovana
Infinity Works
#71 - 2014-06-18 19:09:32 UTC
dexington wrote:

Don't really know if i believe it's worth it to use the datacores and decoders to invent T2 bpc's, it would require you having access you copy and invention lines. The hit and miss nature of inventing T2 bpc, makes it hard to sell them with a profit. I did use to build the faction pos structures and T2 rig when i found bpc's, generally it's better to sell them items compared to the bpc. Some items sell with are profit, and some bpc's are almost impossible to sell where it's easier to sell the final product.


It is true that Invention is tricky process but if you calculate everything properly and you are happy with the profit you make it is pretty much worth your while. And yes i have access to copy/invention or any other manufacturing line i want. I run 11 manufacturing and 11 research jobs as a constant (i know i know i have way to many carebear skills :D ).

As for the rig BPC some are better then others, but it is always better to have something in Eve than not having it. Who know how CCP will change the game at some point and what will swap value :)






Jonas Staal
Republic Military School
Minmatar Republic
#72 - 2014-07-01 11:53:31 UTC
I wonder.. If DEVs change the loot tables with guaranteed TOP salvage/data stuff in top sites, crashing the market even more.

Would people stop complaining?

If you want less people to overload the market, just kill other explorers.
Jeremiah Saken
The Fall of Leviathan
#73 - 2014-07-01 12:13:41 UTC
Jonas Staal wrote:
I wonder.. If DEVs change the loot tables with guaranteed TOP salvage/data stuff in top sites, crashing the market even more.

Would people stop complaining?

If you want less people to overload the market, just kill other explorers.


Relics are fine. I think people complaing about value imbalance beetwen data and relics.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Harrison Tato
Yamato Holdings
#74 - 2014-07-01 17:50:59 UTC  |  Edited by: Harrison Tato
Jeremiah Saken wrote:
Jonas Staal wrote:
I wonder.. If DEVs change the loot tables with guaranteed TOP salvage/data stuff in top sites, crashing the market even more.

Would people stop complaining?

If you want less people to overload the market, just kill other explorers.


Relics are fine. I think people complaing about value imbalance beetwen data and relics.



Yeah, I find relic hunting in a covert ops frigate to be fairly exciting. I played mouse to a Tengu's cat last night after flying around null for 50 jumps (without making an ISK) I scanned down 5 relic sites and a wormhole in an empty system.

Just as I warped into the first relic site, some dude came into local (of course) and within two minutes, warped to the same site that I was at in another covert ops frigate. I tried to close on him and he warped away and left local shorty. I joked with a friend that he would be back in a T-3 in a few minutes and sure enough, he came back with a Tengu. He told me to "fight or go home!" Oh sure, I will throw down with my frigate against your Tengu!

I told him that instead I would just destroy the loot and proceeded to do that between checking D-scan. I managed to loot or pop most of the cans at one site and warped to the next one while looking at his combat probes. He was in the next one looting with his combat probes out to make me worry so I jumped to another site and began blowing up loot. After a minute or two he warped in so close to me that I could hear his Tengu whistle by. I warped out end entered the wormhole.

While scanning for a way out I saw him come in and thought that he must really be annoyed to chase me in wormhole space but after a minute I saw him exit in a Buzzard. Oh yeah, time to create more content. I exited the wormhole and jumped to another relic site hoping to ruin his day. He was at another site so I began hacking and looting again while keeping an eye on local. Sure enough after about 2 or 3 minutes I saw him leave local as he jumped into the wormhole again to get his Tengu because he wasn't man enough to fight a frigate with a frigate.

As soon as he came back into local I asked him if he was tired of changing ships yet and began to explode cans again. After a bit I hit the wormhole again and made my way back to hisec. Content created by both sides. It was exciting for me but not very profitable.
Jeremiah Saken
The Fall of Leviathan
#75 - 2014-07-01 19:14:51 UTC
Harrison Tato wrote:
I joked with a friend that he would be back in a T-3 in a few minutes and sure enough, he came back with a Tengu. He told me to "fight or go home!" Oh sure, I will throw down with my frigate against your Tengu!


Why tengu? SB is better for the job. No targeting delay. Lost one of my Buzzards in lowsec that way. I was abushed by SB while on my tengu he other day, RLML eat him really fast (i was lucky, his friends was one jump away). Covops are agile and fast but defensless, i prefer T3 for the job (+nullifier).

Let's get more of that content at data sitesBig smile

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Harrison Tato
Yamato Holdings
#76 - 2014-07-01 20:01:30 UTC  |  Edited by: Harrison Tato
Jeremiah Saken wrote:
Harrison Tato wrote:
I joked with a friend that he would be back in a T-3 in a few minutes and sure enough, he came back with a Tengu. He told me to "fight or go home!" Oh sure, I will throw down with my frigate against your Tengu!


Why tengu? SB is better for the job. No targeting delay. Lost one of my Buzzards in lowsec that way. I was abushed by SB while on my tengu he other day, RLML eat him really fast (i was lucky, his friends was one jump away). Covops are agile and fast but defensless, i prefer T3 for the job (+nullifier).

Let's get more of that content at data sitesBig smile


I was in an Astero. SBs will die like flies to them. I was trying to avoid saying that I normally do relic hunting in one but you were too smart for me and I spilled the beans!
Jeremiah Saken
The Fall of Leviathan
#77 - 2014-07-02 09:15:07 UTC
Orovana wrote:
And to be honest i love that ppl simply ignores them and look for relics and that allows me often to find 3-4 data sites in a single system and go with 100-120 mil in my cargo for just 30 min of my time while the "relic" hunters look for those precious sites.


100-120 from 3-4 data sites? What region? You were incredibly lucky i presume. I'm exploring south, best site droped 22 mil. Items volume are insane sometimes.

CCP Bayesian wrote:
We actually left blueprint drops doubled.


Do you have any data what happens with blueprints? (manufactured, trashed, not looted, etc.).
Even if i used them i won't be able to compensate the value difference between datas and relics.

CCP Bayesian wrote:
Hacking attempts have gone up from around 65k a day to just over 100k a day at the moment. So there are quite a few more people out exploring just now.


This stat shows nothing. Cherry picking single can included? 100000/24h=4167 per h. 4167/5(average cans per site)=833,4 site per hour (assuming all cans are hacked). What is total amount of sites in new eden? How this stat looks now, after few weeks?

CCP Bayesian wrote:
If you were about exploring post-Odyssey you'll remember values for exploration items dropped off a cliff after the expansion.


Yep. Horrible move. From one extreme to the other. You made exploration easier, lots of people start to doing it. Its hard to manage loot values with players driven market that way.
Items from exploration are used in manufacturing so:
low frequency of drops/explorers = good for explorers, bad for manufacturers,
high frequency = vice versa.

So maybe add some items not connected to building items, like in those new mordus sites, with an option to sell them to the market or exchange them in loyality stores.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Harrison Tato
Yamato Holdings
#78 - 2014-07-02 15:55:17 UTC
I live in hisec so I find that the owners and renters of null tend to discourage explorers. I got shot up and chased through 6 systems before finally losing my pursuers last night. Relic hunting does not need to be buffed as far as I can tell. Other players are already providing "content" in this area.

I haven't done any PVE activity in this game with AI like that.
Dimok Nonk
Chaos Coalition
#79 - 2014-07-02 22:54:34 UTC
Jeremiah Saken wrote:
Orovana wrote:
And to be honest i love that ppl simply ignores them and look for relics and that allows me often to find 3-4 data sites in a single system and go with 100-120 mil in my cargo for just 30 min of my time while the "relic" hunters look for those precious sites.


100-120 from 3-4 data sites? What region? You were incredibly lucky i presume. I'm exploring south, best site droped 22 mil. Items volume are insane sometimes.

CCP Bayesian wrote:
We actually left blueprint drops doubled.


Do you have any data what happens with blueprints? (manufactured, trashed, not looted, etc.).
Even if i used them i won't be able to compensate the value difference between datas and relics.

CCP Bayesian wrote:
Hacking attempts have gone up from around 65k a day to just over 100k a day at the moment. So there are quite a few more people out exploring just now.


This stat shows nothing. Cherry picking single can included? 100000/24h=4167 per h. 4167/5(average cans per site)=833,4 site per hour (assuming all cans are hacked). What is total amount of sites in new eden? How this stat looks now, after few weeks?

CCP Bayesian wrote:
If you were about exploring post-Odyssey you'll remember values for exploration items dropped off a cliff after the expansion.


Yep. Horrible move. From one extreme to the other. You made exploration easier, lots of people start to doing it. Its hard to manage loot values with players driven market that way.
Items from exploration are used in manufacturing so:
low frequency of drops/explorers = good for explorers, bad for manufacturers,
high frequency = vice versa.

So maybe add some items not connected to building items, like in those new mordus sites, with an option to sell them to the market or exchange them in loyality stores.



Maximum i got from 1 relic site was 80 kk. Normally around 10-20. Maxiumum from 1 container 30kk. Not counting blueprints.
When i started i earned not much. But now when i studied region, time etc i earn uo to 100kk per hour. Just playing in the morning before dt, and couple hours after dt. When sites exists there is plenty of them(met up to 4 in 1 system) and plenty of isks.If you don't meet sites at least 1 in 2-3 systems thats mean somebody running in front of you and better to find another occupation.
Jeremiah Saken
The Fall of Leviathan
#80 - 2014-07-03 08:54:47 UTC
Dimok Nonk wrote:
Maximum i got from 1 relic site was 80 kk. Normally around 10-20. Maxiumum from 1 container 30kk. Not counting blueprints.
When i started i earned not much. But now when i studied region, time etc i earn uo to 100kk per hour. Just playing in the morning before dt, and couple hours after dt. When sites exists there is plenty of them(met up to 4 in 1 system) and plenty of isks.If you don't meet sites at least 1 in 2-3 systems thats mean somebody running in front of you and better to find another occupation.


Reading with understanding is hard? I was talking about data sites so as was Orovana. I have no problem with relics. Try loot all cans at data, if you earn 30 mil consider yourself lucky. That's why i've asked for region.

Yesterday i looted 120 mil from 3 relics, 2 jumps, 40 min of work (lucky drops).

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville