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[Proposal] Fixing High/Low Space for everyone

Author
Jaime Wulfe
30O.
Fraternity.
#1 - 2011-11-17 23:04:44 UTC
Many complaints from high sec players are that accessibility to low-sec sucks, this particularly affects Indies, and face it most toons in lowsec for life, are pirates anyway.

Lots of ideas are out there so I'll toss one that I think might work.

Give concord patrol/protection in low-sec to defend Mining and Indi ships, just like highsec.

Unarmed ships, hulks, bestowers etc.. get the same protection, but armed vessels get no additional protection.

Gate/stations guns do not protect armed ships in high or lowsec at all.

That isnt to say that they cannot be ganked, simply that concord will show up in low-sec, timed by the security status of the character, higher status faster response.

This reduces the barriers of getting newbs involved in lowsec and gives a comfort barrier for the indies.

At the same time, reduce the response time of Concord for combat ships in Highsec, by the sec standing of the aggressor, the lower the agressors sec status the faster concord gets there.

My thinking is this, in the old west, outlaws were armed, and the sheriff rarley if ever came to their defense, but he was willing to ride into the desert to defend innocent townfolk.

Last but not least, wardecs take effect within 15 minutes for lowsec space, and the normal 24 hours for fighting in highsec.

Drake Draconis
Brutor Tribe
Minmatar Republic
#2 - 2011-11-17 23:29:11 UTC
This isn't what I would call a improvement for those in low sec....seems the high sec people got the bigger advantage.

Might want to check your balance a bit.


Oh and as a matter of fact..... war decs aren't worth crap out side of high sec....because ANYONE can shoot you.

Even in-spite of sec penalties.

So with that kind of conclusion....this proposal is a buff to high sec...and a zero to low sec.

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