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Idea regarding pvp and module/ ship seeding on SiSi

Author
Benjamin Baltimore
School of Applied Knowledge
Caldari State
#1 - 2014-06-04 20:06:27 UTC  |  Edited by: Benjamin Baltimore
Alright, so I know this idea has been discussed before but I just had what I understand as being a novel idea regarding the seeding of supercaps which would likely make their inclusion more viable

Firstly, just a brief statement regarding the seeding of ships and modules. I see no reason why every ship in the game should not be seeded on SiSi (with the exception of maybe Titans) as it is in fact a test server and is just for fun and practice. I don't know about most of you, but I would never buy a supercarrier on Tranquility without having flown one a few times on the test server to actually practice with it...absent consequences. While this point has undoubtedly been discussed in great detail in the past, I only bring it up here as I hope that we are a bit closer to some aspects of it being implemented and because what I propose next could potentially have profound effects on its implications here.

So my idea: Addressing the issue of caps/ supers utterly annihilating most subcaps at the combat sites, especially with the recent changes to fighters tracking speed being able to be enhanced by certain modules (I won't list names here...). The main issue here, so far as I see, is that most subcap pilots are simply looking to get a nice 1v1 or what ever with other SUBCAPS but get popped by the caps camping and working together on grid, or are too busy worrying about the 15 fighters that are currently melting them while they are engaged with a Gila...or 6...

My proposed solution (for your consideration of course) is as follows:

There are two main pvp systems on SiSi, one intended for all ship classes (6-CZ49) and one intended for supcap pvp only (PVH8-0)...unfortunately the latter is almost never populated so it is difficult to get strictly subcap battles on SiSi without planning ahead with a potential opponent first. As a result, most people pvp in the system which is intended for all ship classes (6-CZ49) and well, you guessed it, cap pilots have a habit for messing with other peoples' fights...which is fine but less than ideal for those subcap pilots which are looking to train against others on more or less equal footing.

My proposal is this:

For CCP to only seed subcaps to the system which was always intended for subcap only pvp but rarely sees action, PVH8-0. By only seeding subcaps in this system it would give more incentive for the subcap pilots to predominantly operate in that system, making it far more likely to get some more enjoyable fights with similarly stacked opponents while not having to worry about cap pilots. Now naturely, this notion operates on the assumption that pilots won't simply try to sell caps on the market there in PVH8-0; which I believe is not possible as caps cannot enter the system at all so this would work and is conceivable easy to implement, though I have no background in coding I'd imagine this would be a relatively quick fix if CCP choose to implement something like this.

While subcaps would only be seeded in PVH8-0, caps and supers would then only be seeded in 6-CZ49. As such, cap fights would continue to occur strictly in 6-CZ49 while we would likely see a shift in subcap pvp from 6-CZ49 to PVH8-0, as was initially intended. Obviously, all module types could then be seeded in both systems so pilots are not forced to entry either of the systems in order to grab a fitting...only the seeding of ship types would be limited to either system. The best part about this system would be that those subcap pilots who still wish to enter the fray with the caps and supers could still do so and would only be a single jump away from that action. While, those subcap pilots who wish to fight against strictly other subcap pilots would finally see the numbers required in PVH8-0 for that to happen, without having to wait hours for another subcap pilot to show up in system. The exclusive seeding of subcap ship types in PVH8-0 would give rise to a higher volume of pilots operating there and therefore more opportunities for uninterrupted subcap warfare.

Furthermore, the fact that's CCP's 'moveme' channel moves you to 6-CZ49 exclusively does not aid in getting more subcap pilots into PVH8-0, making cap/ supercap dominance in SiSi pvp all the more likely as people are simply too lazy or lack any incentive to move into PVH8-0 for the subcap pvp needs. Instead, choosing to warp to a combat point in 6-CZ49 and praying that they do not land on grid with 8 carriers ready to bomb them into oblivion. As such, it would be a good idea for CCP's 'moveme' channel to move all pilots to PVH8-0 exclusively and then from there, those interested in partaking in cap/ supercap dominated pvp could do so at their leisure.

With a system like this, it would then likely be more viable to introduce the seeding of supercaps as their pvp areas would be nicely segregated from those of subcaps and I'd imagine the volume of pilots in either system would be nicely proportioned due to the exclusive seeding of certain ship types in one system over the other. It would also be extremely nice to see every ship in EVE represented on the test server

Any concerns or thoughts to contribute please feel free. For those looking to troll, save your time. I only ask that everyone interested in something like this keeps an open mind in this discussion


Fly safe o/
Matthew97
#2 - 2014-06-04 20:21:08 UTC
This is a much better idea that most and I must say, it does make sense and I would agree with it. The only issue I can see is regarding the moveme bot.

As the moveme bot can't check what ship type is being used, it wouldn't really be possible to move everyone to PVH8-0 as people would just buy caps in 6-C and then use the moveme bot to get back into PVH. Moving people to 6-C and then manually flying into PVH would be an idea but the issue with that is, as there are no ships bar capitals, we just have people drop bubbles everywhere causing a headache for Q&A
Romana Erebus
Syndicate Enterprise
Sigma Grindset
#3 - 2014-06-04 20:21:10 UTC
Dude....Eve is bad enough with the constant making it easier for people....We dont need this...go to PVH and ask people to come over if you are bother by capitals in the main system. on TQ if you are in low sec or null the odds of a cap ship raping your face are very real. simulated in 6-c. If you hug empire and never go below 0.5 then pvh is there. the fact that no one uses pvh isnt ccp's responsibilty to force people over there because ONE guy is mad over getting rofflestomped by a cap ship. theres 9 combat areas and the caps rarely venture beyond ca3. It is NOT difficult to get a subcap fight I can undock any time and get a subcap only engagement. stop warping to 0 and expecting to find a cruiser fight.
Benjamin Baltimore
School of Applied Knowledge
Caldari State
#4 - 2014-06-04 20:32:48 UTC  |  Edited by: Benjamin Baltimore
Matthew97 wrote:
As the moveme bot can't check what ship type is being used, it wouldn't really be possible to move everyone to PVH8-0 as people would just buy caps in 6-C and then use the moveme bot to get back into PVH. Moving people to 6-C and then manually flying into PVH would be an idea but the issue with that is, as there are no ships bar capitals, we just have people drop bubbles everywhere causing a headache for Q&A


I'd imagine that it would be possible to fix this valid problem in the form of a system similar to jump cloning. In that, you start off in which ever system's station, then activate some 'system' and a bot would then jump clone you directly to the station in PVH. That way no ship transfer would be involved at all in such a movement. I assume something like this would be feasible?

EDIT: Or, perhaps they could simply give everyone a static jump clone in PVH and be done with the moveme channel altogether?
Benjamin Baltimore
School of Applied Knowledge
Caldari State
#5 - 2014-06-04 20:46:44 UTC  |  Edited by: Benjamin Baltimore
Romana Erebus wrote:
Dude....Eve is bad enough with the constant making it easier for people....We dont need this...go to PVH and ask people to come over if you are bother by capitals in the main system. on TQ if you are in low sec or null the odds of a cap ship raping your face are very real. simulated in 6-c. If you hug empire and never go below 0.5 then pvh is there. the fact that no one uses pvh isnt ccp's responsibilty to force people over there because ONE guy is mad over getting rofflestomped by a cap ship. theres 9 combat areas and the caps rarely venture beyond ca3. It is NOT difficult to get a subcap fight I can undock any time and get a subcap only engagement. stop warping to 0 and expecting to find a cruiser fight.



I'd argue that this has nothing to do with the level of difficulty of EVE as SiSi is completely autonomous from Tranquility and intended for testing and practice. As for asking others for 1v1's...when was the last time you pvp'd on SiSi? It could take hours before someone even acknowledges your request for a 1v1 with all the shenanigans going on in local. There is a channel I recently discovered called '1v1s', or something like that, which at most has 3 other AFK members in it...it is a difficult and extremely tedious process to secure yourself a guaranteed 1v1 on SiSi...and it's never a guarantee at that.

The odds of encountering a cap in lowsec or nullsec are not very likely at all, especially for solo pilots. I've gone on plenty of solo/ small group roams in lowsec (a few in null) and have never encountered a cap ship...definitely not 8 or more all at the same time. Sure the threats are real but highly unlikely.

Your right, there are multiple combat areas...those that aren't dominated by caps are virtually uninhabited at nearly all times.

I never warp to zero and get subcap fights all the time as well, but then I look at my killmail and see 6 cap ships on it (more often then not having inflicted the vast majority of the damage I sustained)
Wedge Rancer
The Rogue Space Force
#6 - 2014-06-05 00:31:33 UTC
So I see 2 different issues being raised here so I will address them separately
1) Seeding of Supers
Without addressing Issue 2, the seeding of Supers is and has always been a bad idea, as it just makes issue 2 so much worse which is why I think CCP also no longer speeds up builds so that there is not a flood of supers. I am one of the few people that will actually build supers for others to test and I started after never being able to test one myself and knowing the frustration of it.
2) Flood of Capitals in the combat System.
Your solution would be a possible fix, but seems quite complicated for CCP to do. Changing what is seeded in a station is probably not as easy as you would think, considering it is all automated.

Also because I am sitting at Uni with nothing better to do, I am going to post my own idea for fixing it. Please note that my idea is a crazy idea I came up with during a boring lecture.

So make 6-c combat rooms deadspace so you cannot warp to them. Then put acceleration gates at a central becon to restrict the rooms to ships sizes like it used to be. You could still warp everything else like normal, but you could only access the rooms by ship restricted acceleration gates.
And remember, I said my idea was crazy, so don't go flaming me for it :)
Cypherous
Liberty Rogues
Aprilon Dynasty
#7 - 2014-06-05 12:55:00 UTC
Benjamin Baltimore wrote:
as it is in fact a test server and is just for fun and practice.


No its for finding bugs and making sure future builds and features work correctly, the fact that so many people just think its there for them to play with toys is the wrong mentality to have
hellswindstaff
Syndicate Enterprise
Sigma Grindset
#8 - 2014-06-05 15:42:08 UTC
Wedge Rancer wrote:
So I see 2 different issues being raised here so I will address them separately
1) Seeding of Supers
Without addressing Issue 2, the seeding of Supers is and has always been a bad idea, as it just makes issue 2 so much worse which is why I think CCP also no longer speeds up builds so that there is not a flood of supers. I am one of the few people that will actually build supers for others to test and I started after never being able to test one myself and knowing the frustration of it.
2) Flood of Capitals in the combat System.
Your solution would be a possible fix, but seems quite complicated for CCP to do. Changing what is seeded in a station is probably not as easy as you would think, considering it is all automated.

Also because I am sitting at Uni with nothing better to do, I am going to post my own idea for fixing it. Please note that my idea is a crazy idea I came up with during a boring lecture.

So make 6-c combat rooms deadspace so you cannot warp to them. Then put acceleration gates at a central becon to restrict the rooms to ships sizes like it used to be. You could still warp everything else like normal, but you could only access the rooms by ship restricted acceleration gates.
And remember, I said my idea was crazy, so don't go flaming me for it :)


Yet you think its a good idea to build supers for every beggar that sends you a mail?
Benjamin Baltimore
School of Applied Knowledge
Caldari State
#9 - 2014-06-05 18:52:20 UTC
Cypherous wrote:
Benjamin Baltimore wrote:
as it is in fact a test server and is just for fun and practice.


No its for finding bugs and making sure future builds and features work correctly, the fact that so many people just think its there for them to play with toys is the wrong mentality to have



Yes, I apologize for not making this clear...obviously the main purpose of a test server is to collect data and run tests regarding the stability of the client. This is a continuous process which sometimes includes mass testing for various issues and concerns. But outside of this, I believe that it is more than fair to say that SiSi is their for pvp practice and to a lesser extent, fun.
Spacial Girl
Ethereal Beings
#10 - 2014-06-05 19:10:10 UTC
We should seed QA Mods and Polaris books while we're at it :D

Lets also move everything to a HS system where fighting is duel only... considering SiSi corps can be thrown away at the first sign of war.

I'd love to see A fleet of supers get Concorded... Just say'n...

All in all, seeding is pretty... okay :| If Supers are ever needed they get put into the Redeem system to heavily restrict the amount available.
Wedge Rancer
The Rogue Space Force
#11 - 2014-06-05 19:56:59 UTC
hellswindstaff wrote:
Wedge Rancer wrote:
So I see 2 different issues being raised here so I will address them separately
1) Seeding of Supers
Without addressing Issue 2, the seeding of Supers is and has always been a bad idea, as it just makes issue 2 so much worse which is why I think CCP also no longer speeds up builds so that there is not a flood of supers. I am one of the few people that will actually build supers for others to test and I started after never being able to test one myself and knowing the frustration of it.
2) Flood of Capitals in the combat System.
Your solution would be a possible fix, but seems quite complicated for CCP to do. Changing what is seeded in a station is probably not as easy as you would think, considering it is all automated.

Also because I am sitting at Uni with nothing better to do, I am going to post my own idea for fixing it. Please note that my idea is a crazy idea I came up with during a boring lecture.

So make 6-c combat rooms deadspace so you cannot warp to them. Then put acceleration gates at a central becon to restrict the rooms to ships sizes like it used to be. You could still warp everything else like normal, but you could only access the rooms by ship restricted acceleration gates.
And remember, I said my idea was crazy, so don't go flaming me for it :)


Yet you think its a good idea to build supers for every beggar that sends you a mail?


You fail to see the difference. There is a very big difference in giving people instant access the seeded supers so they can lose one and just buy another, and building individual supers for people to test, builds that can take anywhere from 22 days for a super carrier to over a month for a Titan.

Also, sorry OP for hijacking your thread, this just had to be said.
Benjamin Baltimore
School of Applied Knowledge
Caldari State
#12 - 2014-06-05 21:34:25 UTC  |  Edited by: Benjamin Baltimore
Wedge Rancer wrote:
You fail to see the difference. There is a very big difference in giving people instant access the seeded supers so they can lose one and just buy another, and building individual supers for people to test, builds that can take anywhere from 22 days for a super carrier to over a month for a Titan.

Also, sorry OP for hijacking your thread, this just had to be said.


Not a problem, I am beginning to see that I may very well have been wrong to assume that the seeding of supercaps would not cause a multitude of potential problems for the test server, as I can certainly see where you are coming from with your argument here.

Still, the primary focus of this thread so far as I initially intended was to discuss the proposed changes to the exclusive seeding of subcaps in PVH and caps in 6-C under the hypothesis that such a change would drastically impact the proportions of supcap pilots operating in either system, making for a more balanced playing field for all subcap pilots on the test server
Rajeet Achmar
Rajeet Achmar Corporation
#13 - 2014-06-05 22:22:39 UTC
Oh man if they seeded supers now, 2 days from my Hel finishing, Id be so frustrated, all that hauling for nothing Q_Q.

But really, Cant wait for mine to be finished so I can jump it everywhere and take pretty pictures.
hellswindstaff
Syndicate Enterprise
Sigma Grindset
#14 - 2014-06-06 16:08:42 UTC
Wedge Rancer wrote:
hellswindstaff wrote:
Wedge Rancer wrote:
So I see 2 different issues being raised here so I will address them separately
1) Seeding of Supers
Without addressing Issue 2, the seeding of Supers is and has always been a bad idea, as it just makes issue 2 so much worse which is why I think CCP also no longer speeds up builds so that there is not a flood of supers. I am one of the few people that will actually build supers for others to test and I started after never being able to test one myself and knowing the frustration of it.
2) Flood of Capitals in the combat System.
Your solution would be a possible fix, but seems quite complicated for CCP to do. Changing what is seeded in a station is probably not as easy as you would think, considering it is all automated.

Also because I am sitting at Uni with nothing better to do, I am going to post my own idea for fixing it. Please note that my idea is a crazy idea I came up with during a boring lecture.

So make 6-c combat rooms deadspace so you cannot warp to them. Then put acceleration gates at a central becon to restrict the rooms to ships sizes like it used to be. You could still warp everything else like normal, but you could only access the rooms by ship restricted acceleration gates.
And remember, I said my idea was crazy, so don't go flaming me for it :)


Yet you think its a good idea to build supers for every beggar that sends you a mail?


You fail to see the difference. There is a very big difference in giving people instant access the seeded supers so they can lose one and just buy another, and building individual supers for people to test, builds that can take anywhere from 22 days for a super carrier to over a month for a Titan.

Also, sorry OP for hijacking your thread, this just had to be said.


People will cap blob camp the acceleration gates. See this is whats wrong with Eve... please make it easy CCP for us to do stuff takes all the challenge out of things. What next pink panties and teddy bears with ever ship you buy.
Olivia Berett
Advanced Weapon Supplement League
Fraternity.
#15 - 2014-06-07 02:15:18 UTC
Everything with ppl follows the same pattern: All that can be used for harassment or general abuse, will be.

You can never have freedom and order in the same place, because of ppl. You have to choose, either you have free people or organized society. EVE ppl isnt exception.