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Angel Forsaken Hub Double Spawn w/Triggers

Author
Will Breault
Evian Industries
Reeloaded.
#1 - 2014-06-04 14:55:22 UTC
Dear EVE friends,

It has been brought to my attention when I have entered a site thinking it was a normal Angel Forsaken Hub, when it turned out my ship got into structure in about 3 minutes and I had to warp off to the station and heal up. I figured this was a werid glitch so I let it pass, ended up finishing it and the rest of the sites were just fine.

Then....the next morning I do anther Forsaken Hub and it is yet again another double spawn with triggers and that is NEVER suppose to happen, ever. What was more surprising to me was that there was nothing on a rebalance of the Forsaken Hubs, nothing was flashing REBALANCE or any news about it.

This is what I see, 7 BS with 6 Cruisers and the first wave has a cruiser trigger for more BS. This site has made my almost lose my ship twice, and I think CCP needs to fix this problem, because it is not suppose to be a Forlorn Hub, which has triggers, it is suppose to have no triggers, and just 4 BS and 4 Cruisers.

Thank you
Jenn aSide
Worthless Carebears
The Initiative.
#2 - 2014-06-04 15:39:41 UTC
File a support ticket.

Forsaken hubs (all kinds not just angels) use to have a bug that caused "triggered spawns" when it's not supposed to have those. CCP fixed it but it's possible this new patch may have undone the old fix.

(For those not familiar with null anoms, Forsaken Hubs only spawn more ships after each wave is completely killed unlike forlorn hubs that have triggers you can kill to spawn more waves. Same with the 2 versions of Haven, 'pirate gate' haven makes you clear wave to get new wave, 'cloud' have has triggers. Anoms with triggers are potentially more dangerous).

Will Breault
Evian Industries
Reeloaded.
#3 - 2014-06-04 17:08:17 UTC  |  Edited by: Will Breault
Jenn aSide wrote:
File a support ticket.

Forsaken hubs (all kinds not just angels) use to have a bug that caused "triggered spawns" when it's not supposed to have those. CCP fixed it but it's possible this new patch may have undone the old fix.

(For those not familiar with null anoms, Forsaken Hubs only spawn more ships after each wave is completely killed unlike forlorn hubs that have triggers you can kill to spawn more waves. Same with the 2 versions of Haven, 'pirate gate' haven makes you clear wave to get new wave, 'cloud' have has triggers. Anoms with triggers are potentially more dangerous).




Ah, well thank you for clarifying, I am working with CCP right now to make a fix to this, here is the image of what the spawn looks like

http://i.imgur.com/C9pGjbi.png

PLUS: This Forsaken Hub happened BEFORE the patch was installed.
Nimrod vanHall
Van Mij Belastingvrij
#4 - 2014-06-04 21:45:39 UTC
This bug happens when a certain wave is not completely killed before DT.
THe result is that the original wave is refilled til the original number of rats and an additional wave is spawned during Down Time.

It happned to me several times when i was on grid in the anom when Down Time started.
Tauranon
Weeesearch
CAStabouts
#5 - 2014-06-05 01:26:52 UTC
Nimrod vanHall wrote:
This bug happens when a certain wave is not completely killed before DT.
THe result is that the original wave is refilled til the original number of rats and an additional wave is spawned during Down Time.

It happned to me several times when i was on grid in the anom when Down Time started.


Yes it is this.

Can achieve it with most waves in most anomalies, and you can sometimes get it to play out twice, ie have both trigger groups function (though that is a lot less reliable).
Will Breault
Evian Industries
Reeloaded.
#6 - 2014-06-07 05:49:02 UTC
Thank you everyone who has helped me with the issue an CCP as well. I just figured it was a glitch because it seemed to happen each morning. Thanks again,

- Will