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LvL 4 FW Mission Imbalance: Issue?

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Miriya Zakalwe
World Wide Welp
#41 - 2014-06-05 12:04:16 UTC
I'm going to disagree with some of the above.

FW's stated goal is to be an introduction to PvP for low-SP pilots. Given that, I think it is entirely reasonable that the missions should be doable solo, and in T2 frigates. It is one of the main charms of FW missions, in fact.

It would make a lot more sense to me to make them all doable in Bombers and/or AssFrigs, solo, and if anything, scale the reward.

They should absolutely NOT require fleeting up, or BC+ ships to run, at least in my opinion. Leave them accessible to solo low SP pilots.
exiik Shardani
Imperial Spacedrill and Logistics
#42 - 2014-06-05 13:06:05 UTC
Lelob wrote:

3. bigger ships for sure. It is possible to go out in a keres and go on a rampage of bombers, but I miss the old camping days where pirates would chill on gates and just massacre anything bigger then a shuttle that came through, which could really lead to some great fights. Now in FW it seems that most of the fights happen on an acceleration gate to some plex, which tends to mean its geared alot more towards frigs. Mind you, I don't think alot of that comes from l4 missioners but it would be nice to see people forced into bigger ships to bring some more life back to fw lowsec and the accompanying pirate gatecamps that were so common in the past.


why militias fights only at plex? because (Amarr wz) PL,SC and others pirates do there no hotdrops or there can be "cruiser fight instead of PL BS blob" ;-)

FW really need stop use FW farming alt's who farm for main account like this PL guy ;-) I am absolutely sure he don't contribute with taking iHubs ...

sry for my English :-(

Veskrashen
Deep Core Mining Inc.
Caldari State
#43 - 2014-06-05 14:50:33 UTC
Miriya Zakalwe wrote:
I'm going to disagree with some of the above.

FW's stated goal is to be an introduction to PvP for low-SP pilots. Given that, I think it is entirely reasonable that the missions should be doable solo, and in T2 frigates. It is one of the main charms of FW missions, in fact.

It would make a lot more sense to me to make them all doable in Bombers and/or AssFrigs, solo, and if anything, scale the reward.

They should absolutely NOT require fleeting up, or BC+ ships to run, at least in my opinion. Leave them accessible to solo low SP pilots.

PvP accessibility for low SP pilots does not necessitate access to L4 missions in bombers or assault frigates. Beware Malcanis' Law here.

Low SP pilots can make more than enough to sustain their PvP losses by plexing. Even now, you can run 4x novices per hour easily, making 40k LP at tier 2. That's at least 40m per hour, which is solid income for folks losing ships in the 2-10mil isk range on average.

FW L4 missions should require something on par to regular L4 missions in terms of skill / ship investment. If newbros want to run FW missions, the L1-L3 should be perfectly doable in assault frigates and the like.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Miriya Zakalwe
World Wide Welp
#44 - 2014-06-05 15:33:11 UTC  |  Edited by: Miriya Zakalwe
Veskrashen wrote:
Miriya Zakalwe wrote:
I'm going to disagree with some of the above.

FW's stated goal is to be an introduction to PvP for low-SP pilots. Given that, I think it is entirely reasonable that the missions should be doable solo, and in T2 frigates. It is one of the main charms of FW missions, in fact.

It would make a lot more sense to me to make them all doable in Bombers and/or AssFrigs, solo, and if anything, scale the reward.

They should absolutely NOT require fleeting up, or BC+ ships to run, at least in my opinion. Leave them accessible to solo low SP pilots.

PvP accessibility for low SP pilots does not necessitate access to L4 missions in bombers or assault frigates. Beware Malcanis' Law here.

Low SP pilots can make more than enough to sustain their PvP losses by plexing. Even now, you can run 4x novices per hour easily, making 40k LP at tier 2. That's at least 40m per hour, which is solid income for folks losing ships in the 2-10mil isk range on average.

FW L4 missions should require something on par to regular L4 missions in terms of skill / ship investment. If newbros want to run FW missions, the L1-L3 should be perfectly doable in assault frigates and the like.



What is the actual benefit to anyone for making the missions not doable in T2 frigates, though? I don't think there is really a problem there that needs solving, aside from the racial balancing.

Some people want a reason to do fleet PvE in FW, it seems. That seems silly to me, but whatever floats your boat. For stuff like that, why not add a FW-specific version of Incursions instead?

The missions serve a useful purpose besides the cash. They draw players very deep into the opposing territories. Making the higher level ones require coordination or having a much higher bar to entry would suck in that it would reduce the frequency of that dramatically.

Sure, I can understand not wanting it to be only bombers. I personally have a lot of fun hunting and killing mission runners in bombers, but people in FW not liking their stealth is at least arguable. So make some have deterrents to bombers but still allow Assfrigs or faction cruisers to be able to solo them.

And, lastly, running the L4s in frigs is fun now. A lot of fun. Actually the only fun PvE I have seen in Eve. It would be a shame to kill that.
Thanatos Marathon
Moira.
#45 - 2014-06-05 15:43:32 UTC
I don't have a problem going either way (easy mode/slightly harder mode) as long as the risk/reward is in line, at the moment the risk/reward is out of wack though.
Veskrashen
Deep Core Mining Inc.
Caldari State
#46 - 2014-06-05 15:53:19 UTC
Miriya Zakalwe wrote:
What is the actual benefit to anyone for making the missions not doable in T2 frigates, though? I don't think there is really a problem there that needs solving, aside from the racial balancing.

Comes down to risk / reward. At the moment, you gain far far too much for putting so little on the line.

Noone complains about how much LP the Gallente farm in their Ishtars and Proteus. We put isk on the line to make isk, is all good. We're also generally at a lower tier than the hardcore farm alliances, netting about 250k LP/hour or so running L4s at Tier 3. We generally have to tank 500-600 DPS and deal with ECM on top of it, plus be able to move around the warzone and still project enough damage to kill the objectives. That requires more SP and ship investment, and the risk / reward is therefore more balanced.

Contrast that to making 400-600k LP/hour essentially risk free in tankless bombers when running L4s for TLF at Tier 4/5. No need to tank at all, since the Amarr guns will never hit you. DPS is hella easy to project with that bomber, 400+ is easily achievable if not more. It takes minimal skill and isk investment to achieve. As a result, the risk / reward is way out of whack.

To give you another comparison, few people have a serious issue with Incursions as LP/isk makers. You're putting billions worth of ships on the line, they take significant time and isk investments to get right. People are less happy about AFKtar ratting in sov null, because the time / isk investment you need to make to gain those rewards is out of whack.

Make sense?


We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Miriya Zakalwe
World Wide Welp
#47 - 2014-06-05 15:53:53 UTC
Thanatos Marathon wrote:
I don't have a problem going either way (easy mode/slightly harder mode) as long as the risk/reward is in line, at the moment the risk/reward is out of wack though.


Agreed. So, combining a few posts, I think:


  1. The missions should be balanced so all races can complete any FW kill mission solo in T2 frigs or faction cruisers.
  2. The reward scaling should be fixed, because as much as I like having an alt that can pull in several hundred thousand LP an hour, it's just wrong.
  3. CCP should consider adding a FW-based Incursion like mission system that requires fleet action. This could actually be very cool, if PvE is your thing.
Miriya Zakalwe
World Wide Welp
#48 - 2014-06-05 15:59:23 UTC
Veskrashen wrote:

Comes down to risk / reward. At the moment, you gain far far too much for putting so little on the line.


I understand and agree with your point, I just disagree with your solution :)
Cearain
Plus 10 NV
#49 - 2014-06-05 16:01:28 UTC
Thanatos Marathon wrote:
I don't have a problem going either way (easy mode/slightly harder mode) as long as the risk/reward is in line, at the moment the risk/reward is out of wack though.



I agree with this. The reward should be in line with eve economics generally and plexing in particular. If for example ccp puts a timer rollback in plexes and does some other changes where every plex captured requires about one or 2 pvp fights then mission rewards would be way out of whack.

To the extent they add risk to plexing they should decrease the reward for running missions. Otherwise those lp you gain from doing the more pvp focused plexing jobs will be too watered down to be worth trading in. Hopefully that will be a problem ccp needs to correct soon.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#50 - 2014-06-05 16:53:55 UTC  |  Edited by: Flyinghotpocket
Miriya Zakalwe wrote:
I'm going to disagree with some of the above.

FW's stated goal is to be an introduction to PvP for low-SP pilots. Given that, I think it is entirely reasonable that the missions should be doable solo, and in T2 frigates. It is one of the main charms of FW missions, in fact.

It would make a lot more sense to me to make them all doable in Bombers and/or AssFrigs, solo, and if anything, scale the reward.

They should absolutely NOT require fleeting up, or BC+ ships to run, at least in my opinion. Leave them accessible to solo low SP pilots.

it IS accessible to low sp pilots its called lvl1 lvl2 lvl3 missions. being in fw doesnt mean you ONLY do lvl4 missions.

FW already has t2 frigate t2 destroyer accessible missions. the lvl4s are the ones that need to get harder all around.

Amarr Militia Representative - A jar of nitro

Miriya Zakalwe
World Wide Welp
#51 - 2014-06-05 17:03:23 UTC
Flyinghotpocket wrote:
Miriya Zakalwe wrote:
I'm going to disagree with some of the above.

FW's stated goal is to be an introduction to PvP for low-SP pilots. Given that, I think it is entirely reasonable that the missions should be doable solo, and in T2 frigates. It is one of the main charms of FW missions, in fact.

It would make a lot more sense to me to make them all doable in Bombers and/or AssFrigs, solo, and if anything, scale the reward.

They should absolutely NOT require fleeting up, or BC+ ships to run, at least in my opinion. Leave them accessible to solo low SP pilots.

it IS accessible to low sp pilots its called lvl1 lvl2 lvl3 missions. being in fw doesnt mean you ONLY do lvl4 missions.

FW already has t2 frigate t2 destroyer accessible missions. the lvl4s are the ones that need to get harder all around.


Why? Why not just scale the rewards better? That's the real problem.
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#52 - 2014-06-05 17:11:15 UTC
Miriya Zakalwe wrote:
Flyinghotpocket wrote:

it IS accessible to low sp pilots its called lvl1 lvl2 lvl3 missions. being in fw doesnt mean you ONLY do lvl4 missions.

FW already has t2 frigate t2 destroyer accessible missions. the lvl4s are the ones that need to get harder all around.


Why? Why not just scale the rewards better? That's the real problem.

the rewards are scaled just fine.

the real problem that has been for years is the ewar imbalance. 2 of the races had to up their ships as they went up to higher level missions while other races like minmatar and caldari can stay in their lvl3 ship and run them.

if lvl4s were all accessible to stealth bombers the farming cycle would get even worse. Without serious dev time to actually make a enemy objective camping stealth bombers for 12 hours is not viable at all. or make missions follow the current sov system like they are supposed to.

Amarr Militia Representative - A jar of nitro

Veskrashen
Deep Core Mining Inc.
Caldari State
#53 - 2014-06-05 17:40:16 UTC
Have to agree with FHP here. In general, L4s pay about twice as much per hour as offensive plexing. Given that L4s are much harder to do than plexes, that relative reward balance is ok in my opinion.

The PvP risk is higher in plexes, but the isk/time investment is lower. That kinda balances out.

What's out of whack is how easy two of the factions have it compared to the others, due to racial Ewar and weapon selection. That needs to be fixed, and given the historical preferences in FW mission running I'd say that scaling the difficulty up to Gallente or at the very least Amarr level would be better.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#54 - 2014-06-05 18:03:32 UTC
First of all, make it balanced in difficulty between all the four races. That should be the main priority here.

Second of all, decide whether you want lvl FOUR missions able to be run in a stealth bomber.

In my opinion: People don't run high sec level four missions in a stealth bomber, they use BS's or HACs or T3s. Why should low sec be any different? If you have low SP, run novice plexes or run level 1 or level 2 missions. You don't need a lot of money to sustain yourself at a low SP level since you have low SP and can't fly that many ships in the first place. As you gain SP, you can fly bigger stuff, and therefore plex bigger sites, and run higher level missions.

And don't give me crap about not being able to solo novice plexes as a newbie. I did it in Kestrels and Condors with a month of SP.


Just because FW is accessible to new Eve pilots, it doesn't mean EVERYTHING in FW should be accessible to new pilots. There are plenty of newbro things to go around without having them be able to complete large plexes or level 4 missions solo.
Iudicium Vastus
Doomheim
#55 - 2014-06-05 19:52:55 UTC
Baron' Soontir Fel wrote:
People don't run high sec level four missions in a stealth bomber, they use BS's or HACs or T3s. Why should low sec be any different? .


Because so few hisec lv4 missions are of an assassination type of objective. They are mostly destroy-all-the-npcs, while containing several rooms full, and the acceleration gates don't unlock until the room is cleared. And unless you're under a hisec wardec, you don't need to worry about traveling in your BS since there are no random/neutral gatecamps that'll get you.

But in lowsec, FW, there are pirate+wartarget gatecamps. In addition there is an assassination type of feel and objective to many of the missions, which does makes sense to be all cloak and dagger about it in a SB. Also, exactly how often do you see BSs (solo) going around the WZ for any reason? There are a few, but nothing like all the ravens and apocs you see in hisec for mission running. Anything bigger than cruiser steps into wz territory to die or hub bash. Nothing more.

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

Estella Osoka
Cranky Bitches Who PMS
#56 - 2014-06-05 20:08:15 UTC
Who says you have to do the mission solo? This is a MMO after all.
Lelob
Republic Military School
Minmatar Republic
#57 - 2014-06-05 20:30:25 UTC  |  Edited by: Lelob
Iudicium Vastus wrote:
Baron' Soontir Fel wrote:
People don't run high sec level four missions in a stealth bomber, they use BS's or HACs or T3s. Why should low sec be any different? .


Because so few hisec lv4 missions are of an assassination type of objective. They are mostly destroy-all-the-npcs, while containing several rooms full, and the acceleration gates don't unlock until the room is cleared. And unless you're under a hisec wardec, you don't need to worry about traveling in your BS since there are no random/neutral gatecamps that'll get you.

But in lowsec, FW, there are pirate+wartarget gatecamps. In addition there is an assassination type of feel and objective to many of the missions, which does makes sense to be all cloak and dagger about it in a SB. Also, exactly how often do you see BSs (solo) going around the WZ for any reason? There are a few, but nothing like all the ravens and apocs you see in hisec for mission running. Anything bigger than cruiser steps into wz territory to die or hub bash. Nothing more.


This is just plain wrong. I took my phoon and with a cloak, mwd, ec-600s and mjd you are basically uncatchable in amarr/minmatar lowsec. In fact, most of the gates have nobody on them anyways with the exception of the odd roaming gang, so with a cloak+mwd there is no real danger in taking gates. The only danger I ever encountered was with the odd dude trying to beat me in warp to a mission and catching me there for a gang or something.

For some reason the meta in lowsec fw seems to be to not bother with bs despite the massive incomes you can make and the relatively low risk in doing so. It is insanely easy too considering you can just land inside of a l4 mission, mjd off and anyone trying to come into your plex has almost no chance of catching you while you are 100km off.

Why do people want to dillute the lp/isk so much so that anyone can do them with just a frig/cheap cruiser? It hardly seems like people who can't fly bigger ships are going to be needing all that extra isk anyways and it's hardly fair or fun that someone in a bomber in fw can make more isk/hour than someone in a carrier doing sanctums in nullsec. All you get are a bunch of farmers who train up an alt for 1-2 months and then make obscene bank while contributing nothing to the pvp enviroment of fw. I'm honest enough to say that is exactly what I was doing for the last month (ableit in bigger ships cuz it was more profitable) and it's downright broken that the only place more profitable then l4 fw missions is in wh's.

If you want a simple fix to missions, just add webs into the l4 fw missions that can reach out to 150km. Alternatively, add a bunch of elite frigs with mwds that go 3-4k/s that have webs and points.

For one more orientated to pvp, change the way that missions work and make them basically like storyline agents but based on pvp. If you get a kill in fw against the opposing factions, you can then start talking to agents who give out lucrative missions.

edit: In any case, it is absolutely broken that I can farm 30bil out of fw in a month almost risk free.
Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#58 - 2014-06-05 21:09:40 UTC
You realize people run FW missions in T3's and HACs right?
Just as expensive iskwise and skillwise.
Webvan
All Kill No Skill
#59 - 2014-06-06 06:22:06 UTC  |  Edited by: Webvan
Miriya Zakalwe wrote:

Some people want a reason to do fleet PvE in FW, it seems. That seems silly to me, but whatever floats your boat. For stuff like that, why not add a FW-specific version of Incursions instead?
See, that makes more sense. Rather than screwing with something, making it less accessible, why not add something new into FW such as the incursion system in some form. People want bigger harder battles, and I agree with that, but not from changing the existing play that works. Balance it out for bombers across the board etc sure (or just don't change it at all), but add something new to FW that is harder, such as something based on the incursion system. I know it's been mentioned before... including my input and support previously.

Estella Osoka wrote:
Who says you have to do the mission solo? This is a MMO after all.

Because a mission isn't a raid. EnB, SWG etc (internet spaceships examples) you didn't need to find more players so you could do a mission. Missions are just generic quests in every other game, same mechanics/coding, and have been in graphical mmo's since the 90's. Now say for incursions, that's more old-school raid style (open world etc), takes more players, and more waiting around etc. So the way it is, it's more traditional for an mmo, even for those games that mostly focused on forced-grouping (e.g. early EQ1), yet still had missions/quests that players could do solo and in small groups when wanted.

And remember, just because you do something such as scaling up missions to be harder/more people required, doesn't necessarily produce players to be doing those missions any longer, and may have the opposite effect.

I'm in it for the money

Ctrl+Alt+Shift+F12

Miriya Zakalwe
World Wide Welp
#60 - 2014-06-06 08:28:57 UTC
I think Webvan sums it up well.