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LvL 4 FW Mission Imbalance: Issue?

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Author
Arla Sarain
#181 - 2014-07-26 12:50:54 UTC  |  Edited by: Arla Sarain
Cromwell Savage wrote:
Arla Sarain wrote:

The issue people have is that SBs can run these missions for some factions, but not others.

1)Put the warp in beacon into the rat spawn.
2)Remove gates
3)Improve range and tracking of rats so that stealth bombers need to get closer.
4)Get rid of ewar rats. Every time a rat ECMs you for 20s 5 times in a row God kills 7 kittens.


From personal experience with my fits running Minnie and Cal FW missions in bombers...1 and 3 won't completely 'fix it' unless you introduce webs (or up the DPS).

As is, I can AB+local rep pretty much anything when missioning. Some more than others with a heavy dose of caution, but for the most part doable. Granted, my mission fits are a bit "shiney", but still immensely cheaper than what I need to run Gal missions...

How close do you get?

As of now if you just orbit at 60km with an AB the rat blob starts approaching you at max 400m/s. They can't even hit you NVM get close.

Once you are forced to get into the 30-40km range thats when it starts getting heated because the frigate rats chip away at what little buffer you have. After that its just one wrong turn, angular speed under 0.01 and a battleship rat blaps you.

1 and 3 is to force the SB close to the beacon and make it easier to be caught by a player aggressor.
X Gallentius
Black Eagle1
#182 - 2014-07-26 13:58:15 UTC
Colt Blackhawk wrote:
You realise how much ccp and fozzie love the gals? Just pointing on op comet, op ishtar, op algos etc.
Better pray ccp doesn't fix it for the gals because if they do gal fw lv4 will be doable in noobship with civilian gatling rail.

Our greatest accomplishment was getting our plants (chatgris, Fozzie, and Yttr) jobs at CCP. It was a bonus that Fozzie landed a job as ship balancer. But, as they say, fortune favors the bold. Maybe you guys will figure it out some day and get your own guys into CCP.
Moonlit Raid
Doomheim
#183 - 2014-07-26 14:25:31 UTC
I'm totally with the OP, FW missions should require tech 3's or battleships just like high sec lvl 4 missions.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Rahelis
Doomheim
#184 - 2014-07-26 16:23:10 UTC  |  Edited by: Rahelis
All four militas should by right have the same level of difficulty in FW missions.

It does not make sense to have the easiest FW missions in minmatar, then caldari and the most difficult in amarr and then gallente.

I am not insulting fellow militas, I only want to point out the obvious.

The minmatar and caldari militas consist of farmers mostly - the gallente milita is the best in terrms of organization and force projection - some gal leader chars wrote something about the hard gal missions and the need to get organized in this forum.

The caldari milita is the biggest, but consits of many farming corpses (1000 char corp "Altruism" for example).

The contrast is too big and it is only made up by bad game design.


Ewar is totally unbalanced - the only thing to balance all four milita mission is to remove Ewar as a whole form FW missions.

The rats need same dps - but should have different ranges and weapons and tanks. according to their races.

The best measure for balanced FW missions would be the same type of ship being able to run all four militas missions in the same amount of time.


While the gals ships are the best in game design, the minmatar ships suffered the most im my opionion.

It is not easy to balance ships in Eve. So OP gals ships may go with devs and their gal chars - but each ship type should be balanced in a way to be able to fight each others races comparable ship types with a roughly 50% win chance.

The 50% chance can only be counted on a set of different combat ranges, oc.
Miriya Zakalwe
World Wide Welp
#185 - 2014-07-27 09:40:59 UTC
10 pages of whining and I am still unclear on what problem you folks are actually trying to fix here. How does mission farming harm you (or FW?)

Frankly, this all sounds like sour grapes. Missions have no effect on FW victory points or anything else for that matter. If you want to "fix" FW, fix the unbalanced effect plex farming has on system stability, which is what really makes it hard for the underdog to flip systems. Missions are a nonissue, when it comes to the problems with FW today.

Hunting mission runners is fun. The button changes in kronos made it much easier. Hop in an intie and give i a try, if you haven't recently. When mission runners could recloak in-mission and had near impunity, sure, maybe it was too easy. But they fixed that.
Sara Tosa
School of Applied Knowledge
Caldari State
#186 - 2014-07-27 11:16:25 UTC
Miriya Zakalwe wrote:
10 pages of whining and I am still unclear on what problem you folks are actually trying to fix here. How does mission farming harm you (or FW?)


it was started as a rebalance thread, racial ewar make missioning for specific factions extremely unbalanced between them.
then it become the old "lets bash pve".
Miriya Zakalwe
World Wide Welp
#187 - 2014-07-27 11:28:26 UTC
Sara Tosa wrote:
Miriya Zakalwe wrote:
10 pages of whining and I am still unclear on what problem you folks are actually trying to fix here. How does mission farming harm you (or FW?)


it was started as a rebalance thread, racial ewar make missioning for specific factions extremely unbalanced between them.


oh yeah, that part I got, and that's reasonable. The races should be equally capable of SBing these things.

Sara Tosa wrote:

then it become the old "lets bash pve".


As much as I will typically approve of bashing PvE in Eve, this thread seems to be simple, straightforward butthurt that people can make money in FW because... well, it's not exactly clear why. Some people seem to be upset that FW missioners are used to fund non-FW activities, particularly cap ships and above.

So, sour grapes. It boils down to the classic MMO "I do not like the way that other guy is having fun so IT MUST BE STOPPED."

Tough crap. HTFU and let others have their fun, and even better, hunt them down while they do it. It has no detrimental effect on FW whatsoever.
Ashlar Vellum
Esquire Armaments
#188 - 2014-07-27 13:18:21 UTC
Miriya Zakalwe wrote:

As much as I will typically approve of bashing PvE in Eve, this thread seems to be simple, straightforward butthurt that people can make money in FW because... well, it's not exactly clear why. Some people seem to be upset that FW missioners are used to fund non-FW activities, particularly cap ships and above.

So, sour grapes. It boils down to the classic MMO "I do not like the way that other guy is having fun so IT MUST BE STOPPED."

Tough crap. HTFU and let others have their fun, and even better, hunt them down while they do it. It has no detrimental effect on FW whatsoever.

True enough, but don't forget that there are still people who use fw not only to print lp for their caps 24/7. The more farmers farm the more you need to farm in the end to fund your pew-pew. So why people shouldn't be salty about things that impact them in the negative way?

Also there's this one problem - one solution thing. When doing lvl4s in anything but the bomber is counterproductive. Don't you think that there should be more than one viable solution for any task, especially in the sandbox.
Miriya Zakalwe
World Wide Welp
#189 - 2014-07-27 13:39:53 UTC
Certainly. Scroll back up a few pages and you'll see me suggesting to balance them to be doable in AFs for all races too.

I still reject the idea that FW mission cash influx a priori harms FW. That seems like a non sequitur.

Now, the plex farming feedback loop benefitting the dominant side, on the other hand - that's an actual problem.
Veskrashen
Deep Core Mining Inc.
Caldari State
#190 - 2014-07-27 15:42:16 UTC
Miriya Zakalwe wrote:
Certainly. Scroll back up a few pages and you'll see me suggesting to balance them to be doable in AFs for all races too.

I still reject the idea that FW mission cash influx a priori harms FW. That seems like a non sequitur.

Now, the plex farming feedback loop benefitting the dominant side, on the other hand - that's an actual problem.

I still feel like they need to be harder than AF level, but that's me. I feel like being able to potentially pull in 350k+ LP/hour in an AF is excessive - that's something you can only do with L5s in lowsec in a capital from what I can see. Even hitting the 175k+ at tier 3 is pretty massive, and better than anything other than L5s or incursions.

Make them hard, don't make them easy.

As far as FW being an isk farm, I do feel it's impacted FW negatively. Just look at the problems we see in Caldari, Minmatar and Amarr militias. Far too many folks just in it to use it as an LP ATM to fund the rest of the play, leaving those of us who actually want to fly and fight in FW picking up the pieces.

The Kronos changes have already had a huge impact in lowering the farmer count, which has had a very positive effect on FW overall IMO. Balancing missions upwards would have similar impacts I think.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Ashlar Vellum
Esquire Armaments
#191 - 2014-07-27 16:29:30 UTC
Miriya Zakalwe wrote:
Certainly. Scroll back up a few pages and you'll see me suggesting to balance them to be doable in AFs for all races too.

Still a ton of work could be done; like adding more missions that are harder to do in a bomber (I'm talking about the one where you need to bring back an item), more consequences for declining missions in a quick succession, make agents offer you less popular missions first and more frequently etc.

Miriya Zakalwe wrote:

I still reject the idea that FW mission cash influx a priori harms FW. That seems like a non sequitur.

I guess we will agree to disagree on this one.

Miriya Zakalwe wrote:

Now, the plex farming feedback loop benefitting the dominant side, on the other hand - that's an actual problem.

Absolutely. I think the problem lies in an unreasonable amount of safety on top with bad game mechanics that's rewards semi-afk gameplay, but this is a discussion for another topic.

Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#192 - 2014-07-28 04:12:38 UTC
So many people not in FacWar still believe its dominated by farmers. Kind of aggravating to keep seeing it brought up when its a shadow of the problem it once was.
Miriya Zakalwe
World Wide Welp
#193 - 2014-07-28 06:50:58 UTC
People running FW missions have no effect whatsoever on the PvP aspects of FW, except as presenting themselves as targets for the occasional KM. Missions neither affect system status nor victory points. They may as well not even exist when compared to the rest of FW action as they are completely separate and unrelated. It literally doesn't matter how many people are running missions for LP, except perhaps for LP item prices in the market. Otherwise there could be 10x or 100x the current number of mission runners in FW and all that would change is an increase in nice KMs for the people hunting them.

So, other than racial balance issues, sour grapes mixed with maybe a bit of elitism.
Cearain
Plus 10 NV
#194 - 2014-07-28 16:24:31 UTC
Miriya Zakalwe wrote:
Certainly. Scroll back up a few pages and you'll see me suggesting to balance them to be doable in AFs for all races too.

I still reject the idea that FW mission cash influx a priori harms FW. That seems like a non sequitur.

Now, the plex farming feedback loop benefitting the dominant side, on the other hand - that's an actual problem.



The effects of the missions are somewhat complicated. For example, a decent argument could be made that gallente and Amarr benefit from having harder missions. This is because it makes plexing for lp comparatively better. Moreover our lp does not get watered down so much. (although the fw stores share so many items the impact would be debatable)

I think the real problem with missions being the lp printing machine they are now is it removes any incentive to fight to gain the "tiers" ccp implemented. Everyone who is even remotely knowledgable about fw can put an alt in minmatar and run their missions. So why bother trying to get a higher tier if you are amarr?

If the missions were nerfed so that you could gain much more lp from plexing then the whole "tier system" of the occupancy war would have some economic relevance. Now it's just very hard to care.

BTW I am not saying nerfing missions is going to fix fw. But I do think it is part of the problem why fw is so stagnant outside the occasional home system invasion for lulz.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Thanatos Marathon
Moira.
#195 - 2014-07-28 16:34:19 UTC
The Gal/Cal war zone is anything but stagnant if you are active in it.
Sara Tosa
School of Applied Knowledge
Caldari State
#196 - 2014-07-28 16:37:59 UTC
Cearain wrote:
Miriya Zakalwe wrote:
Certainly. Scroll back up a few pages and you'll see me suggesting to balance them to be doable in AFs for all races too.

I still reject the idea that FW mission cash influx a priori harms FW. That seems like a non sequitur.

Now, the plex farming feedback loop benefitting the dominant side, on the other hand - that's an actual problem.



The effects of the missions are somewhat complicated. For example, a decent argument could be made that gallente and Amarr benefit from having harder missions. This is because it makes plexing for lp comparatively better. Moreover our lp does not get watered down so much. (although the fw stores share so many items the impact would be debatable)

so you means that running plexes is so ****** that you need to nerf everything else to get people doing it?
I dont think so.
Quote:

If the missions were nerfed so that you could gain much more lp from plexing then the whole "tier system" of the occupancy war would have some economic relevance. Now it's just very hard to care.

no, just no - people running missions wont get you less LP from plexes - missioning dont count for system victory points, wont change a faction tier in any way - its just a way for fw people to make money and be targets.
looks like biggest problem with people running missions is that people jugdging them just dont know how fw system work.
Cearain
Plus 10 NV
#197 - 2014-07-28 17:10:37 UTC
Sara Tosa wrote:
Cearain wrote:
Miriya Zakalwe wrote:
Certainly. Scroll back up a few pages and you'll see me suggesting to balance them to be doable in AFs for all races too.

I still reject the idea that FW mission cash influx a priori harms FW. That seems like a non sequitur.

Now, the plex farming feedback loop benefitting the dominant side, on the other hand - that's an actual problem.



The effects of the missions are somewhat complicated. For example, a decent argument could be made that gallente and Amarr benefit from having harder missions. This is because it makes plexing for lp comparatively better. Moreover our lp does not get watered down so much. (although the fw stores share so many items the impact would be debatable)

so you means that running plexes is so ****** that you need to nerf everything else to get people doing it?
I dont think so.


I am not saying nerf "everything else." FW mission running pays stupid amounts of lp and not only makes the entire tier system irrelevant but ruins other lp stores as well.

But yes plexing and the occupancy war would become economically relevant if mission lp was nerfed. More people would then plex. More people in plexes will mean more pvp in plexes. And this is good for faction war.

Quote:

If the missions were nerfed so that you could gain much more lp from plexing then the whole "tier system" of the occupancy war would have some economic relevance. Now it's just very hard to care.

no, just no - people running missions wont get you less LP from plexes - missioning dont count for system victory points, wont change a faction tier in any way - its just a way for fw people to make money and be targets.
looks like biggest problem with people running missions is that people jugdging them just dont know how fw system work.[/quote]


When Missions are paying out 5xs as much lp as you can get from doing occupancy plexing the value of the lp from occupancy plexing is watered down so much its not worth doing at all.

Thanatos Marathon wrote:
The Gal/Cal war zone is anything but stagnant if you are active in it.



Its like arguing whether a mile is a long distance or a short distance. I look at dotlan and see most systems in fw space have had no kills in the last 3 hours. The system with the most kills most often is tama which has a high sec entry that is gatecamped. These kills have little to do with fw.




Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Thanatos Marathon
Moira.
#198 - 2014-07-28 17:20:07 UTC  |  Edited by: Thanatos Marathon
Cearain wrote:


Thanatos Marathon wrote:
The Gal/Cal war zone is anything but stagnant if you are active in it.



Its like arguing whether a mile is a long distance or a short distance. I look at dotlan and see most systems in fw space have had no kills in the last 3 hours. The system with the most kills most often is tama which has a high sec entry that is gatecamped. These kills have little to do with fw.


Maybe your issue is that you are only looking at the past three hours, and you are disregarding fights that include Faction Warfare players (tama/nourv is basically perma camped by Gal Mil pilots if Perunga is online and he isn't involved in something else) if it doesn't occur in a plex.

I would challenge you to find an area in eve outside of Black Rise/Placid that provides more constant PVP (ships exploding) in the last year, let alone one that provides that much pewage and still has tons of solo/micro gang and isn't just station/gate camping. I have to actively force myself to avoid pew pew if I want to do anything else in game, otherwise I would just be constantly flying around and blowing crap up (and getting blown up myself).

Black Rise
Placid

EDIT: For those looking to get in on the fun
Veskrashen
Deep Core Mining Inc.
Caldari State
#199 - 2014-07-28 18:09:47 UTC
Links for the warzone maps as a whole:

Cal/Gal
Min/Amarr

Looking at the Min/Amarr zone, all the action seems concentrated on the pipe from Kamela to Bosboger. I'm assuming that's continued skirmishing between the major groups that live in Huola and Auga / Sieside, with the majority of kills in the major chokepoints.

Kills appear to be spread out a lot more in the Cal/Gal warzone, with the overwhelming majority of systems seeing at least 40+ kills per day. Higher concentrations center on PERUNGA-vile (aka Tama), as well as near Heydelies and the Kehjari - Nenna pipe. This is probably due to the more spread out nature of our warzone, with fewer chokepoints, more systems, and corps basing out of several warzone systems (on both sides).

In other words, the lack of activity in the majority of the Min/Amarr warzone has more to do with geography and a lack of folks basing in warzone systems than L4 mission or plex imbalances.

TL;DR: You're still doing it wrong.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Cearain
Plus 10 NV
#200 - 2014-07-28 18:26:19 UTC  |  Edited by: Cearain
Thanatos Marathon wrote:
Cearain wrote:


Thanatos Marathon wrote:
The Gal/Cal war zone is anything but stagnant if you are active in it.



Its like arguing whether a mile is a long distance or a short distance. I look at dotlan and see most systems in fw space have had no kills in the last 3 hours. The system with the most kills most often is tama which has a high sec entry that is gatecamped. These kills have little to do with fw.


Maybe your issue is that you are only looking at the past three hours, and you are disregarding fights that include Faction Warfare players (tama/nourv is basically perma camped by Gal Mil pilots if Perunga is online and he isn't involved in something else) if it doesn't occur in a plex.

I would challenge you to find an area in eve outside of Black Rise/Placid that provides more constant PVP (ships exploding) in the last year, let alone one that provides that much pewage and still has tons of solo/micro gang and isn't just station/gate camping. I have to actively force myself to avoid pew pew if I want to do anything else in game, otherwise I would just be constantly flying around and blowing crap up (and getting blown up myself).

Black Rise
Placid

EDIT: For those looking to get in on the fun


I think 3 hours is decent amount of time to play a computer game in a day. But again we can disagree. Maybe you think that is a short time. No kills in the majority of "warzone" systems.

As far as gallente making tamma the most violent system due to gate camping, well that could be but I don't think its relevant to my point that tiers are basically irrelevant.

As far as the rest of eve being very extremely boring, I will agree.

In any event I think we are getting away from the topic. Would you agree that if fw missions were nerfed relative to plexing then more people would plex? Do you agree that more people plexing would mean more people fighting for plexes?


Veskrashen wrote:
Links for the warzone maps as a whole:

Cal/Gal
Min/Amarr...



Kills appear to be spread out a lot more in the Cal/Gal warzone, with the overwhelming majority of systems seeing at least 40+ kills per day. ...


TL;DR: You're still doing it wrong because you can count correctly and you're only playing eve an hour or 2 a day instead of 24 hours a day

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815